Final Presentation
Well, we just had our final presentation. It was originally supposed to be a practise this week, but things happened that caused it to be moved forward. Not the best reception we have had given the viability presentation, and some of the desk critiques, which I haven't mentioned a lot since actually being able to do programming work. Partially because the work was my focus and easier to post on, and partially that the desk critiques were generally the same, so to speak. The feedback was relevant to every week, but each week came down to various levels of “You have done well/good/not quite enough” combined with “You need to/haven't seemed to consider this aspect/design choice/etc.”.
About the presentation. Things went mostly well. Our video was too much trailer and not enough game play demonstration. Our presenter focused to much on his personal opinion on where our game would sit on the market and not enough on research and figures. And we didn't have much, if any, reference to where we were headed in the future with the game.
It is a little disappointing to do the final presentation and be getting some serious feedback, which are all things we could have worked on for it if this had been the practise and we had another week before the final. I think it almost goes without saying that I feel that our group could have nailed the final presentation 100% if that were the case. Unfortunately not, but fortunately the marker is taking that fact into consideration when marking them.
That said, I still think we did well. I am proud to be on this team, working on this game. When I was looking at the groups that were presenting their ideas in first week and say that the first one up was called Ringfort I thought “this could either be a really cliché game idea, or a cool and original one”. Then when I saw that it was already a group of three I thought “I probably don't want to join up with these guys anyway, because they probably already have a rapport and integrating into the group might be difficult”. Very fortunately I found the game idea cool and original enough to get me to at least email Daniel straight after the presentation, and all three of them were easy to get along with guys who were happy to welcome another programmer on board. And I haven't regretted the decision once. Sure, there have been other game ideas that looked cool and I thought “I would play that” or “that might be interesting to work on” but none of them resonated with me like Ringfort did, and I only hope that as we continue this game into the next semester that I can do it justice.
This will be my last post of this semester, but I hope to be able to continue it into next semester (assume that isn't a requirement) provided that I am not so busy making the game that I can't share it with whoever actually reads these posts.
One last thing. For those that are interested, I am putting a link to the video/trailer that our lead programmer Patrick made for (and using) the prototype: https://www.youtube.com/watch?v=8kwecqNhhAE















