Russell Letson Reviews Inhibitor Phase by Alastair Reynolds
October 25, 2021
Inhibitor Phase, Alastair Reynolds (Gollancz 978-0-57509-071-2, £20.00, 480pp, hc) August 2021. (Orbit 978-0316462761, $16.99, 432pp, tp) October 2021.
Alastair Reynolds’ Revelation Space universe looks forward nearly 40,000 years (and backward a billion) and encompasses several distinct sub-series whose stories occasionally cross each other. And like other sprawling, nonlinear series settings (think Larry Niven’s Known Space, Ian M. Banks’s Culture, or Neal Asher’s Polity), it can dump the reader anywhere and anywhen for a story that may or may not require familiarity with what has gone before or will come after. Inhibitor Space is the fourth in the sequence that includes Revelation Space, Redemption Ark, and Absolution Gap – a group that can be seen as the core of this future history, since it outlines the struggles of humankind in a vast and deep galactic conflict that eventually takes us out of the Milky Way altogether. This scope allows for the inclusion of all manner of items from the Big Box of Tropes: Stapledonian timescapes with plenty of rise-and-fall cycles; present action haunted by events from deep time; the proliferation of post-human species and societies: implacable non- or post-sentient forces bent on destroying technological civilizations.
The main action of Inhibitor Space unwinds gradually and rather indirectly, starting with the narrator, Miguel de Ruyter, on a mission to destroy a starship that threatens to reveal the presence of Sun Hollow, an extrasolar sanctuary where a small group of humans are hiding from the “wolves” – also known as the inhibitors, swarms of ancient machines dedicated to wiping out technological civilizations wherever they arise. And hiding out means destroying other fugitive starships that might draw the attention of the wolves to the heavily camouflaged Sun Hollow. But the apparent refugee starship is a ruse, and its sole survivor has actually come looking for de Ruyter, who is neither who or what he believes himself to be. Intermittent flashbacks reveal not only de Ruyter’s identity but a history of complex intrahuman warfare, of personal and political betrayals, and of adventures only glancingly addressed in this novel. Nor is that starship survivor, Glass, the ordinary human woman that she seems to be, and her nature and powers are only partly revealed by the end of the novella-length Part One that sets up the rest of the tale.
Glass and her miraculously potent stealth starship take de Ruyter on a multi-stage mission in search of a weapon that can hold off the wolves, and along the way his old self slowly starts to reassert itself. There are several stops on this hunt: a ruined and derelict zombie starship/AI calling itself John the Revelator; the ruins of the Glitter Band and Chasm City (setting for The Prefect, Elysium Fire, and Chasm City) and the horrific Swine House; an ocean world hosting the alien Pattern Jugglers, who can unmake and remake those who swim with them; and the crushing depths of a gas-giant world where the crucial weapon is hidden. Glass and “de Ruyter” are joined by characters with similarly complicated histories: the potent post-human Lady Arek; the damaged medic Probably Rose; and Pinky, a smart-mouth hyperpig who is more human – and perhaps more courageous and steadfast – than the posthumans he accompanies.
The whole story is haunted by memories and histories and tangled relationships growing out of fraught backstories: lost loves and friendships, failures and betrayals, desperate conflicts and sacrifices and escapes and extinctions – both the personal and the deep past rolling over the unsuspecting present. Throughout, the busy mix of SF tropes provides a metaphor-rich environment that makes the novel more than a series of gosh-wow special effects sequences and encounters-with-marvels. “I was/became a different person” is not a metaphor here, and the transformations wrought by time and trauma and dire necessity underlie the convolutions of the sprawling storyline. The Stapledonian vision includes reflections on the constraints on action in the physical world, the need to do the necessary without consideration of personal cost, accepting forced choices, and above all persisting, refusing to give up. As Pinky, who is as close as this book gets to a normative character, puts it, “The universe doesn’t give a damn about what’s fair and right.”
We keep not dying. We’re hanging in. We’re a jumble of different ideas and different ways of living, and we squabble, and some of us smell a little funny, actually some of us smell really funny, but the main thing is this. We’re not a bunch of identical black cubes with only one idea in the universe. We’re messy and broken and we make stupid mistakes but we aren’t stupid, mindless machines that are too dumb to realise their programming no longer makes any sense. We’re people. Fish people, pig people, people-people, creepy zombie spider people….
So there are calculated risks, unavoidable costs, acceptable sacrifices, survivable injuries, tradeoffs, rocks and hard places (one of the stops is the planet Charybdis) – all in order to survive a bit longer, to find a way of slowing the wolves (who can’t really be defeated)
Not that there aren’t enough gosh-wow sequences to satisfy the most wonder-hungry reader: the perspective shift when an enormous cavern is recognized as the interior of a ruined starship like “the cloisters of some abandoned cathedral, wreathed in pale worming vines and slowly succumbing to ruin and time;” a descent into a gas giant where pressures are measured in tens of thousands of atmospheres; swimming with the Pattern Jugglers, “an information-storage biomass, intelligent in some respects but not really conscious in any sense that we’d recognise,” generating shapes from their million-year-deep memories. And the book keeps uncorking new revelations right to the end.
“Space opera” is an apt description of this shaggy, extravagant novel – and of the whole Wagnerian cycle of which it is a part: gigantic sets, titanic conflicts, explosive set pieces, outsize emotions, characters beyond the extraordinary, driven by the direst of necessities. Gosh-wow (seriously).
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Absolution Gap: Overlong, tedious and frustrating conclusion Alastair Reynolds
Absolution Gap (2003) is the third book in Alastair Reynolds’ REVELATION SPACE series of large-canvas hard SF in which post-human factions battle each other and implacable machines bent on exterminating sentient life. The series has elements of Bruce Sterling’s Schismatrix, Frank Herbert’s Dune, Arthur C. Clarke’s 2001: A Space Odyssey, Iain M. Banks’ CULTURE novels, Peter Watt’s Blindsight, Richard Morgan’s Altered Carbon, and even Lovecraft, but is nowhere near as good. I’ve held off on final judgement till I finished this book, but have to conclude that while Reynolds can do credible world-building and post-humans, his storytelling technique is like nails on chalkboard for me — cold and unappealing characters, glacial pacing, and a dreadful habit of keeping the most interesting events offstage and filling the main narrative with hundreds of pages of interminable talk and exposition. Hardly anything interesting happens, and when it does, it never gets proper treatment. The series is like a drawn-out strip-tease that lures you in with implacable aliens, gothic spaceships, nano plagues and obsessive post-humans, but turns into a series of pointless intrigues among different human factions while the implacable alien machines inexorably close in for the kill. By the end I was rooting for them to win.
Absolution Gap is set among several overlapping time periods and locales. One storyline takes up after the end of Redemption Ark, on the water planet of Ararat, where Clavain and the human-pig hybrid Scorpio landed with the Nostalgia for Infinity to escape the encroaching Inhibitors. When a space pod arrives, carrying Ana Khouri, their quiet life of exile is forever. This is soon followed by the discovery of Skade, a Conjoiner from the previous books, who has done something extraordinarily cruel in order to secure a living link to alien technology from the Hades Matrix computer from Revelation Space.
In a separate narrative, we are introduced to Rashmika Els, a 17-year-old girl who lives on the planet Hela, which is dominated by a strange theocracy of Adventists whose main belief is that they must continually observe a star called Haldora. They do this by building moving Cathedrals that trek across the planet along the Way, in a bizarre conflation of the moving city of Christopher Priest’s Inverted World and the complex religious factions of Neal Stephenson’s Anathem. The Adventists have been established by Quaische, and they use “indoctrinal viruses” to keep the faithful in line. It’s a strange story to fold into the larger narrative — I spent the entire book wondering what the relevance of Hela was to the fight against the Inhibitors, and Reynolds does not reveal this until the last 100 pages. In fact, despite learning what Haldora really is and how it holds the key to a danger even greater than the Inhibitors as well as a possible salvation for humanity, I just wish the entire storyline was removed from Absolution Gap. It didn’t interest me, the characters’ motivations were murky, and story could have been much better without it.
I won’t describe all the myriad plot details of this 756-page doorstopper. Instead, without straying too far into spoiler territory, let me just say that despite all those pages to work with, the story basically refused to satisfy any of the following questions:
More details on the origins of the “hell-class” cache weapons — Yes, there was some explanation in Redemption Ark, but that only raised much bigger questions that were then completely left hanging. If humanity can create such weapons, why only 40? And what about other measures?
What is the origin of the Hades Matrix computer — an alien creation, yes, but how does it connect with the Inhibitors or any of the other super-powerful alien races in the galaxy? Its role is surprisingly minor.
What happened to the Shrouders, who just disappear stage-left without even a farewell? We learn who they were in Revelation Space, and that was it.
The motivation behind the Inhibitors’ destruction of star-faring races was revealed in Redemption Ark, but once again this raises much bigger questions, so the reader is left sitting at the dinner table, stuck with the bill and no answers.
Though we finally, after hundreds of pointless conflict among human factions, discover the significance of Haldora, Reynolds almost immediately tells us it’s a gas giant-sized Red Herring and we’re not going in that narrative direction. Instead, he turns to an entirely new player that has been quietly lurking in the shadows and keeping tabs on us. And for good measure, with just an an epilogue left, we learn of yet another implacable threat to the galaxy! Good grief, talk about badly-timed revelations.
Overall, my experience with the REVELATION SPACE trilogy, despite high expectations fueled by many positive reviews, has been one mostly of frustration and disappointment. Each author and reader establish a unique relationship, and this one has not been positive so far. However, despite all that, I still plan to read Chasm City, The Prefect, and House of Suns, because you never know, we might still hit it off eventually.
Of note, John Lee narrates this and most of Alastair Reynolds’ other books, and he has a dignified but dry British delivery, a bit like a Shakespearean actor who has been asked to man the cosmetics counter at Harrods, but certainly very competent. I make sure not to blame the content on the narrator.
Published in 2003. Take another awe-inspiring leap into the darkly imagined future of REVELATION SPACE, where it is time for Humanity to meet its Unmakers. Mankind has endured centuries of horrific plague and a particularly brutal interstellar war …but there is still no time for peace and quiet. Stirred from aeons of sleep, the Inhibitors – ancient alien killing machines – have begun the process of ridding the galaxy of its latest emergent intelligence: mankind. As a ragtag bag of refugees fleeing the first wave of the cull head towards an apparently insignificant moon light-years away, they discover an avenging angel, a girl born in ice. She has the power to lead mankind to safety, and the ability to draw down their darkest enemy. And on a planet where vast travelling cathedrals crawl towards the treacherous fissure known as Absolution Gap, an unsettling truth becomes apparent: to beat one enemy, it may be necessary to forge an alliance with something much, much worse …
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"FRIEND. You must leave this house
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is my heart. Besides, I have a sister." / End ID ]
Yuan-ti abominations slither toward a Sea Princes settlement on the Amedio coast (Ken Frank, from Roy Rowe's adventure "Terror in the Tropics" in the AD&D 2e supplement WGR2: Treasures of Greyhawk, TSR, 1992)
it’s been talked about a million times but way too many books now have a problem with telling and not showing. a character in the book i’m reading rn said “my therapist says my anorexia and drug use is my way of gaining control” girl i don’t want to hear that i want to see you starving yourself and snorting coke every time something goes wrong
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