Daily drawing 14 mar 2026
Calligraphic robot
"I'm Dorothy Gale from Kansas"
dirt enthusiast
PUT YOUR BEARD IN MY MOUTH
Xuebing Du
Monterey Bay Aquarium

❣ Chile in a Photography ❣
DEAR READER
🪼

JBB: An Artblog!
Cosmic Funnies
wallacepolsom
almost home

PR's Tumblrdome

Discoholic 🪩
Sade Olutola

Keni

Lint Roller? I Barely Know Her

seen from United States

seen from United States

seen from China
seen from United States

seen from United States

seen from Türkiye
seen from Singapore
seen from China

seen from United States

seen from Malaysia

seen from Singapore

seen from United States

seen from Türkiye
seen from United States

seen from Poland
seen from Germany

seen from United Kingdom

seen from Poland
seen from Türkiye

seen from Malaysia
@raisengen
Daily drawing 14 mar 2026
Calligraphic robot

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
The eternal scarecrow and goddess of autumn's abundant harvest, Minoriko Aki
One of my very favorite touhou's, and just characters ever
🔸Deinagkistrodon acutus🔸
Wenzel Hablik (Czech, 1881-1934) - The Cloud (1910)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Celia Lowentha - The Monstrous Countenance of Elusive Sleep
Greatness is a transitory experience. It is never consistent. It depends in part upon the myth-making imagination of humankind. The person who experiences greatness must have a feeling for the myth he is in.
Gordon Cheung — Engraved Moon and Unfolding Clouds (Chongqing) [financial newspaper, archival inkjet, acrylic and sand on linen, 2023]
「Suzuka Hachitai 2050」 ✖️ 画:貞本義行 (1984)
元々は1984年に制作された未発表漫画のティーザーアートだったが、後に画集 『Der Mond』 (2000年) に収録された。

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
a captain must go down on his ship
Fun fact: after 10 years of having a Steam account, the first game I bought at full price (and first time >£20) was Elden Ring. I'm not sure it was worth it; if I kept on spending <£20 per game I'd still be luxuriating in choice.
I'm sure GTA 6 will release at $100 and there will be a lot of complaining, but it really doesn't matter that much. It's probably never mattered less.
Gouache
Re: that 2025 games poll, aside from the obvious point (who has the time to play 115 games in 1 year? Of course everyone scores low) I don't think it's all that unreasonable. You even get a little stat-sheet of which games people are playing.
But also, look at the top of that list. Sequel to beloved indie game, friendslop, sequel to beloved indie game, sequel to beloved indie game, Pokémon. If you ignore the Nintendo house names you have to drop to 14th place to find a AAA game, with a whopping 8% play rate.
Why would you play a game in its launch year? If it's a multiplayer game, or live service, or you want to take part in the community, then you do need to get in early. But if you sit around for a few years, you can usually get the game at a lower price, with bug fixes and DLC and community guides and mods and a mature review opinion to say if it's actually worth your time.
It's no longer the case that this year's games look noticeably better than last year's games, and with downloads and online shopping you don't need to worry about what's in stock. On PC, games released today have to compete against decades of existing games. Mobile gaming is especially dominated by F2P live service games, but they're popular across platforms.
This article suggests that the % of playtime spend on this-year releases is in the single digits. You can check the most played games on Steam yourself.
Popular discussion coordinates around shiny new games because they're new, and that's where advertisers throw all their money. But that's not what people are actually playing.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
The idea of RPGs with computer-controlled party members always struck me as weird, but with Final Fantasy XIII I can kinda dig it. The thing it reminds me of most is playing a healer in XIV: you're acting and reacting to manage the flow of battle while your companions do most of the damage dealing.
It helps that classic FF combat is just the fighter spamming attack / the black mage spamming their colour-coded spell 99% of the time. The roles of DPS are so simple that you don't lose much by letting the AI handle it. Or rather, since you can tell the AI to switch classes mid-battle, putting them into a specific DPS(/tank) class is about all the control you need.
All the time that was previously spent managing an entire party can now be spent on managing a single character's moveset. Buffing and healing get a lot more involved, and managing them becomes more essential to not getting wiped (there's no attrition across battles, and accordingly the game is tuned so that harder filler battles will wipe you if you don't play well).
I've been putting Hope as my party leader, whose 3 classes are magic DPS / buffer (defensive specialism) / healer. Again like XIV healers, the damage-dealing part isn't really that interesting on its own. Rather, it's a reward for optimising the other parts—if you set up your buffs right, or take a risk by letting HP get low, you get more time to squeeze in extra damage. You can also use the massive AoE of the -ga spells to CC large enemy crowds, which is a fun tactical play.
The system's slow to open up since you have no control over team comp for the first half of the game (though they do (sometimes) design interesting fights tailored to those teams), but once it does it really gets to stretch its legs.
There are also some... meaner comparisons that come to mind. Playing a tactical mage backlining AI companions reminds me a lot of Dragon's Dogma, only in DD your moveset is something like 4 spells for your entire excursion, each of which takes several seconds to cast. That... got boring, well before the plot got anywhere. Not a game that I stuck with.
The way the first half of the game is dominated by a linear story and fixed split parties, with the later half opening up into a side-quest-y open world with free party formation also reminds me of FFVI. Only, y'know. With actual character development. And themes. And worldbuilding. And a female protagonist that doesn't get shelved by sudden motherly instincts.
The idea of RPGs with computer-controlled party members always struck me as weird, but with Final Fantasy XIII I can kinda dig it. The thing it reminds me of most is playing a healer in XIV: you're acting and reacting to manage the flow of battle while your companions do most of the damage dealing.
It helps that classic FF combat is just the fighter spamming attack / the black mage spamming their colour-coded spell 99% of the time. The roles of DPS are so simple that you don't lose much by letting the AI handle it. Or rather, since you can tell the AI to switch classes mid-battle, putting them into a specific DPS(/tank) class is about all the control you need.
All the time that was previously spent managing an entire party can now be spent on managing a single character's moveset. Buffing and healing get a lot more involved, and managing them becomes more essential to not getting wiped (there's no attrition across battles, and accordingly the game is tuned so that harder filler battles will wipe you if you don't play well).
I've been putting Hope as my party leader, whose 3 classes are magic DPS / buffer (defensive specialism) / healer. Again like XIV healers, the damage-dealing part isn't really that interesting on its own. Rather, it's a reward for optimising the other parts—if you set up your buffs right, or take a risk by letting HP get low, you get more time to squeeze in extra damage. You can also use the massive AoE of the -ga spells to CC large enemy crowds, which is a fun tactical play.
The system's slow to open up since you have no control over team comp for the first half of the game (though they do (sometimes) design interesting fights tailored to those teams), but once it does it really gets to stretch its legs.