by 띠초@IMMORTAL_TT

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Monterey Bay Aquarium
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Claire Keane

Kaledo Art
2025 on Tumblr: Trends That Defined the Year
Mike Driver
Three Goblin Art
todays bird

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Not today Justin
DEAR READER
Stranger Things
I'd rather be in outer space 🛸
Cosimo Galluzzi
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Keni

祝日 / Permanent Vacation

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@raisengen
by 띠초@IMMORTAL_TT

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More generally it's interesting that 1v1 seems to be a fairly niche competitive multiplayer format for video games these days. Maybe it's just that popular genres happen to work better contrariwise, but I could also see the argument that 1v1 is rather unforgiving on the ego—50% of the time you're going to be losing, and when you do it's only because you weren't good enough.
For a team-based game, of course there's the cooperative aspect as a unique selling point. But there's also the fact that sometimes you'll get matched with a good team that carries you, and sometimes you'll personally pull of some really good plays that make for a satisfying match even though you lose overall. There's more potential to feel good even if you aren't playing well, or feel good even if you lose.
I haven't paid too much attention to battle royale games, but the obvious advantage there is that a losing player can tap out early and go on to a new match. If you're doing well you get to ride the high for longer; if you're doing poorly it's over quickly and you get to try again.
I expect there's something similar for asymmetric games like Among Us. You expect it to be overall stacked against the imposter, so they only win in a minority of cases... but they can measure their progress by how close they get to victory, and still have the satisfaction of a glorious defeat.
From a distance, competitive Smash Bros really is kinda unusual.
"Proper" fighting games are quite a narrow genre—the complex directional inputs, the way characters face each other, the featureless flat arenas, even having two long horizontal health bars at the top of the screen—so it makes sense that there's a shared sense of community, given the degree of transferable knowledge involved. It makes sense to talk of the FGC in the whole, particularly with the unique culture of in-person 1v1 tournaments.
Well, almost unique. You've also got Smash Bros, which is clearly outside the narrow genre everyone else is following. No quarter-circle inputs! You only win by ring-out! You have vertical platforms! You can chuck the enemy off the top of the screen! It makes sense that there's a divide there, with different language and skills. It really needs to be able to sustain itself to survive.
Yet it's not entirely lacking in overlap either. More importantly, what else is there to compare to? Who else is in the business of 1v1 local tournaments? ...Starcraft 2?
You've got this cohesive and intermingled tapestry of highly particular games with a rare sort of culture, and then also Mario. He lives on the other side of the island, but he does live on the same island. And there's nothing but ocean up to the horizon. No wonder there's friction between them.
Im a sucker for this brush

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she dipped her hand in oil
Sephiroth sketch

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17 pieces
Lightning from FFXIII
Herbert Bayer - Chromatic intersection, 1966, acrylic on canvas, 101 x 101 cm
Night melt
final fantasy inspired reaper (OC)

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Lovers
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The deep story here's that I got a vision of this before falling asleep one night, and then made it.
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