I take no issue with monetizing cc. You release good content and have an agreeable release window, I either choose to subscribe, or I wait. Cool. What I do take issue with is this
Perma-paywalls or ridiculous early access release windows. Anything exceeding thirty days is excessive. My opinion.
2. New creators setting up immediate early access. The skillset is just not there yet to put a price on your creations. You barely have a base to sell to. This includes creators who created for other games, then come over to The Sims and try to sell to us. For example, the creator that makes skins and admitted they don't even play the game. Simply here for profit.
3. Creators that do not qc their work, or steal from other creators. Girl.
4. Customer service. Once you start creating for profit, whether it be supplemental or your main source, you have to have a level of customer service and professionalism. You have now started a brand. A very niche brand, but that's what it is. You cannot be short with people for asking valid questions and catching an attitude with them. Like that one lady with the tree coming out in February. If you are one of those rare creators who is lucky enough money to hire someone to handle your social media, I suggest you do that. Or supply a friend with more patience with their favorite coffee or something and let them handle it. Something.
5. Not interacting with the community you are trying to sell to. Connect with people. Repost their edits, lookbooks, builds, leave comments, give a like. The creator mentioned above commented that no one comments on their stuff, at least not here. Fair. This community does not talk like it used to, but to each other like it used to, but you can go to creator pages and see that they are perfectly curated advertisements. Like a showroom. No reblogs of anyone using their content. If you want that for your main page fine, but at least have another side blog where you can do the outlined above.
6. Pushing something out just to push it. I think we have entered a space, both creator and follower/consumer, where everything feels so fast-paced. What's the new thing coming out, what's next, etc. So much so that I think it has made creators push out content just to keep up, especially if they rely on that income. This has resulted in some creators getting into hot water for releasing the same item(s) in different sets and in different colors. Or creators releasing duplicates of the same thing. It can be frustrating, but I question if it is because they're just trying to keep up, or afraid to try something new or different in fear of it not doing well. Some smaller creators who create different content don't get as much love and I question if they would receive more if they followed the wave, or were big enough to start one.
If a creator disrespects you or others or moves in a way that you don't fundamentally agree with, and you complain but still download and or advertise their content, you're moving counterproductive to your plight. Why would anyone reflect on themselves when you prove that you're going to advertise their content anyway?
2. Show love to these creators. Big and small, especially small, monetized or not. Everyone likes to hear or see that what they release is valued. Don't harass or disrespect creators if they take a break, or they don't get something out quickly. Especially the modders.
3. Interact with each other. Even if your aesthetics or different. This is a community. If you see something you like, LIKE IT. Share it, leave a comment.
4. Create the thing simmer. The edit, cc, build, lookbook, whatever. Create the thing and share the thing. Even if it isn't part of a popular trend or aesthetic.
I'm speaking about myself here too because I want to better about this.
I want this to feel fun again. Not just based on what is in at the moment.
This might be read. Might not. Just my two Abes. Anyway I'm about to make some soup from scratch. Toodles!