The Cyphus Project Audiolog 2 Transcript
You wake up.
This surprises you. Again. You are also surprised that you are surprised again. Waking up is something ordinary, but you do not remember having done it before the previous day. In fact, you do not remember anything before the previous day. This strikes you as stranger than waking up, and so you concentrate. You feel…disoriented. Woozy. Nauseous. But you do achieve a sort of half-memory, a hazy feeling of being confined for a very, very long time.
You decide it is time to open your eyes. As you do, the nausea recedes, as does the half-forgotten memory of your confinement. You give it no more thought. It is not important. What is important is what is around you.
You are lying on cool metal tiles. They feel pleasing to the skin of your warm, warm body. A short distance away, you see a jagged, shimmering edge of glass where the metal tiles are fused with sand. Staring at that glittering border, you slowly climb to your feet, and look around in confusion.
There is no sign of the strange room with the tank and the broken machinery in which you had awoken the previous day. In fact, there is no sign of any structure anywhere around you. You appear to be in a vast, barren wasteland, full of tan sand and brown, cracked mud. You are on top of a hill, and from your vantage point, you can see mountains in the distance and the empty plains that lead to them. On the other side of the hill, there are no landmarks to mar the horizon except for a dark smudge just on the edge of sight, almost impossible to distinguish from the land around it. What sparse vegetation you see on the plains around is sickly and dying, and you see no sign of life anywhere.
The sun beats down on you as you think, trying to decide what to do next. Should you stay on this hilltop, with the strange circle of metal tiles? Should you go towards the mountains, hoping for a more hospitable climate? Or should you head towards the smudge on the horizon? You decide that you cannot stay where you are. Something about the small uneven circle upon which you stand fills you with a deep uneasiness. Besides which, you are very, very warm, bordering on hot, and decide to seek some shade. Figuring the dark smudge on the horizon appears the most likely to be shielded from the sun, you turn towards it-just in time to catch a glimpse of motion from the corner of your eye.
In the distance, an indistinct, shadowy form rises up into the harsh, yellow sky, silhouetted against the smaller of the suns framed therein. You raise a hand to shield your eyes-but swiftly realize that won't be necessary. The shape is moving towards you.
As it does, you decide that it would be a very, very good time to get off the hill.
You turn and try to run down the side opposite the approaching shadow, but end up falling and sliding to the bottom in a great cloud of dust. As you do, your ears pick up a faint sound-a terrifying, haunting shriek, almost musical. It starts off high pitched, drops an octave, rises again, and then trails off. Out of instinct, you make yourself as small as possible, and try to blend in with a dead shrub near where you had fallen.
As you do, a large shadow falls over the hill. Glancing upward, you freeze, a trickle of sweat running down between the shoulder blades of your warm, warm body. The shape you had seen speeding towards you was no longer an indistinct shadow. Nor was it very far away.
Rather, it was crouched on the hilltop, staring down at you with six very red, very predatory eyes.
The creature was massive. It barely fit atop the hill you had just fallen down. Its skin was leathery, albeit a very odd sort of leather-parts of it seemed to be almost scaled, while others had definite horny protrusions, and still other parts seemed to be burned and peeling. It rose on two squat legs, and had thin, membranous wings-four of them, on thin appendages-sprouting from its shoulders. Or, rather, what would usually be the shoulders-the top of the oblong body. For its head protruded from the center of the body. An elongated snout full of sharp teeth that stabbed through both its upper and lower jaws, and were covered in blood. Three pairs of bright red eyes situated above, to either side of, and below the snout. And a series of odd tubes of stiff flesh-eight in total-jutting out of the side of the "face."
It was, in short, terrifying, and you cannot be totally certain you were in full control of your bladder at this point. It only became worse when it opened the snout and emitted the same sound you had heard earlier-the oddly musical shriek, except much, much louder now that it was up close.
You scramble backwards, away from your ineffectual concealment, furiously seeking a way out of this situation. The creature was easily four times your size, and obviously didn't conform to any rules of biology such as you understood them-you wouldn't even begin to know how to kill such a beast. Any hope of flight was squashed by the memory of how quickly it had reached the hill, and there was nowhere to hide on the flat plain surrounding the hilltop the creature had now claimed.
Suddenly, the tubes to either side of the behemoth's face begin to move, quivering and undulating, moving inward toward the snout. In a display both awe-inspiring and disgusting, they attached to either side of the snout, bunching under it-and then shooting it outward at incredible velocity. You just barely manage to roll away as jagged teeth impale space you had previously  occupied, supported by a giant wad of flexing, tubular flesh connecting them back to the monster-for, you were now sure, this creature was indeed some sort of storybook monster given flesh.
Foundation Researcher's Note: This was the Cyphus unit's first experience with the fauna of this world. Having no previous memory, it is interesting to note that the Cyphus unit designated this beast-known as the Archidus Rex to the Foundation, and more commonly called a Winged Chimera-as a monster, especially since those in captivity have proven remarkably docile with the right manipulations, even being used as workbeasts. See the bestiary entry for further details.
You feel hopeless. There is no fighting this sort of monster. It is faster, stronger, larger, and infinitely more fearsome than you are. However, you refuse to die on your back. You place your right hand to the ground-and feel an intense surge of heat, followed by piercing cold from the bracelet on your wrist. You move to draw your hand back, certain you have been burned, and find yourself clutching something long and shining. Your contemplation of this item and where it came from, however, are quite rudely interrupted by another attempt on your life-something that, rather than terrifying you, now simply annoys you. You briefly note the change in attitude, but find that it doesn't matter nearly as much as the fact that you are now on your feet without remembering having stood, or the fact that you are charging at a creature you were certain moments before would kill you.
The beast itself seems rather surprised to see what it must have considered to be a meal charging at it rather than trying to run away. However, it is confident in its greater size, reach, and speed, and simply lunges at you once more. You throw yourself to the side, skidding and throwing up a puff of dust, and swing the metallic object in your hand at the creature-scoring a long, deep cut in the tubing supporting its jaws.
The creature makes its shrieking noise once more, but now there is definitely a note of pain in the alien voice. You stare in wonder at the object in your right hand. It is long and narrow, made entirely of a shiny metal, with two sharp edges that come together to a point. The blade-for it is indeed a form of sword-attaches to a metal cylinder with an odd texture of grooves on the surface, which fits perfectly in the palm of your hand, with no guard between the grip and blade. On the surface of the metal is scratched one word, in the same style as your bracelet:
Cyphus.
Suddenly you feel a surge of confidence. You are no longer frightened. You are no longer annoyed. You no longer question your own control over your bladder. Rather, you are confident, and determined that you will not die in this arid wasteland, killed by some nameless beast as dinner. You refuse to be something's meal.
The behemoth seems to have recovered from the shock of being harmed by something so much smaller than it, and with a sweep of all four of its wings, it takes to the air. You are buffeted by the rush of wind, but easily keep your feet, and as it ascends, you dash to the top of the hill, and stab upwards-feeling your blade puncture the leathery, burned flesh of one of its legs. He-from this angle, you can definitely tell it’s a he, far more intimately than you would like-bellows his musical cry once more, and soars upward with astounding speed. You feel a slight amount of concern as you are dragged upward as well. Apparently, your blow was a little too solid, and your sword is now caught in the creature's flesh.
At least, until the beast performs a sharp, mid-air turn, flinging you off of it-sword and all-two hundred feet above the ground.
As the ground plummets upward to meet you, you spin around, facing the beast that is diving after you, maw extended, and desperately search for some option, short of becoming a pancake or being eaten midair. You begin to panic, your earlier confidence vanishing. This is not how you want to die. You don't want to die at all. You spin in the air, searching for some escape, feeling hot despite the wind rushing past you. In fact, you feel very hot. Hotter than is entirely normal. Hot enough that your metal bracelet seems to be burning into your hot, hot skin, burning in its coldness against your heat. Desperate, flailing, falling, you close your eyes just before you reach the ground, feeling the cold and the heat battling inside your body-
But you don't strike the ground. Instead, you open your eyes to find yourself standing on something dark grey, burned and leathery, holding your sword with both hands, poised to ram it downward. By instinct, you do, and feel the mound you are standing upon thrash and quiver. You hold to the sword for your life as the thrashing grows in intensity, and then, suddenly, subsides.
Standing cautiously, you survey your surroundings. You are standing atop the creature you were just fighting. Its wings lay spread, to either side of you. You seem to have stabbed your sword down through its back, towards the top of the beast-its legs protrude behind you, the left one still bleeding profusely from where you injured it. You yank out your sword, noting that the slime and blood and excrement that covers it is a dark purple color, and slide down the side of the creature. It doesn't stir. You are reasonably certain it is dead.
Relief sweeps through you, along with confusion, along with amazement. You do not understand what just happened. You do not understand anything. And as you stare at the empty scarlet orbs of the beast that just tried to kill you, a rolling wave of nearly unbearable exhaustion rises within you. You gasp, and drop your sword, and sit down on the dusty, cracked mud, leaning back against the body of your first kill. You are dimly aware that the sword you just dropped is glowing-and then, that it is no longer there. But mostly, you do not care. You do not care about anything. You do not understand anything. All that matters in the universe is five simple words.
It is time to sleep.








