With us being 4 Chapters in, halfway through the game, and still not knowing what object Ralsei embodies, I think part of it could be due to his Light World form being something unusual, but I think another, possibly bigger, reason for this narrative choice not to reveal what he embodies has to do with the theme of Darkners being people, despite what he tries to tell us.
Ralsei claims that Darkners are just objects, that they don't matter, that they love serving their purpose, and in Chapter 1 he even said that being useful to Lightners is the only way for them to be fulfilled, but Susie has consistently questioned this or shut it down; this is one way that we as the audience are nudged towards questioning it. Darkners are also written with the same complexity as Lightners, and most of them are content in Castle Town, where they're just living their lives in the Dark World and forming social bonds with each other, largely away from Lightners, and not being "useful".
Even Tenna, another lonely Darkner with low self worth, who reduces himself to just being a TV and claims he was happy just serving his purpose, indicates that he has dreams beyond it. As the Chapter 5 cutscene shows, his unhappiness in Castle Town doesn't come from being useless, but rather from being lonely in the Dark World; he lost his partner (the only person that truly understood him), and then seemingly lost a friend as a result, being left all alone. He dreamed of having a family with Spamton, he dreamed of traveling... he has desires beyond his purpose, and when his survival doesn't depend on being useful, those desires actually appear to matter more to him.
We're clearly meant to question the idea that Darkners are just objects, that they have no desires outside of their purpose, or that serving their purpose will give them a truly happy and fulfilling life. Especially when you consider the existence of a Darkner like Spamton, for whom being useful to Lightners is outright impossible; he's spam mail, doomed to be ignored and useless.
Ralsei himself wishes he could join Kris and Susie on their adventures in the Light World, wishes he could do their homework, and is starting to develop interests and opinions that aren't in service of Lightners; the previous lack of those wasn't due to him naturally being just an object with no real feelings, but due to him repressing himself because he believed he's not "supposed" to have any real personality or desires. He also claims that being useful is what makes Darkners happy, but we see that the things that actually make him happy are spending time with his friends and being treated like a friend rather than a servant; being comforted when he's upset, being told it's okay not to smile... he's not being "useful" there, and his Lightner friends are actually caring for him, but it makes him feel better.
He's clearly not just an object. He's a person. And I think the choice to not reveal what object he embodies is, at least in part, meant to emphasize this, along with his visual design.
If the player doesn't know what object Ralsei embodies, that makes it harder for them to reduce him to just being said object. There are theories about what his Light World form is, but we still don't have anything concrete. The player only gets to knowingly interact with him in the Dark World, where he is a person. His Dark World form strongly resembles the Dreemurrs, which is brought up even within the narrative itself, where he's especially noted to resemble Asriel (their names are even anagrams of each other). He could easily be another child in the family, and he wouldn't look out of place; the pink horns are a small enough difference that they could be assumed to be some kind of fantasy condition or just a color variation.
In the Dark World, he looks like a lost Dreemurr kid, and he acts like a kid. This, along with our lack of knowledge of his Light World form, makes it harder to believe him when he says he's nothing more than an object, and makes it more apparent that he's an unreliable narrator.
YES. EXACTLY. I find it so interesting that any Ralsei Object theory is incapable of providing a full picture of his character, and that the more we know about him, the less certain any one particular object becomes. Not to mention that the game has directly disproven the idea that he's something Kris carries around with them. Whatever Ralsei is, it's entirely secondary to who he is as a person, but the game has left the object, the thing that we can use to overwrite his identity with something else, as an open question about his character, leaving us to weigh the question of what Ralsei is as opposed to who Ralsei is. We want to find an answer to what he is so we can better understand him, fit him into the rules of Darkners that we've been given, but we risk losing that understanding if we hold ourselves to the "what question" too closely and sacrifice the ability to think of him as a person.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
FREE
Free to watch ⢠No registration required ⢠HD streaming
(You might have already seen my Ao3 comment on your fic but let's ignore that, mkay?)
Dude, I've been neglecting reading your Ralsusie fics on Ao3 because I wanted to be able to sit down and enjoy them properly, and today I had the chance to do so, so I read your A Lesson In Propriety fic and it was SO GOOD?????? LIKE OMG YOU ARE SUCH AN AMAZING WRITER????????
It's such a pity that Ralsusie is such an unpopular ship because that means that there are less fics in general,and the fics we do usually follow canon, so we don't get as many AUs. But reading this was RAAAAAAAAAH!!!! I LOVED THE CONCEPT SO MUCH!!! I LOVE ROYAL!AUs AND ARRANGED MARRIAGES AND AJIDKSNEJZJSKJEDJS
All this to say. I'm very normal. About Ralsusie. And about your writing. And this AU. And I would be totally normal if you continued writing about it. Mhm. So so normal.
Bless your brain.
Good night.
I'm so glad you enjoyed!! That fic was the result of me having the idea way before and wanting to get something out on it, but a bunch of other irl stuff happened that got in the way of me progressing it further and I got busy with other things. I've got a huge doc of notes and the like I need to refine in some places, because I'm still planning to turn it into a proper longfic that I look forward to sharing in the future! I think I've got some solid stuff to delve through. Ralsusie AUs are a pretty rare thing on the whole like you said; there's one that's just starting on Ao3 by Julius that I'm looking forward to seeing more of, and my partner writes Shadowed Prince, a very extensive AU with Ralsusie as its main ship. I can only hope more AUs come with time, because I'd love to see some of the crazier possible takes on it.
In the meantime, I hope you enjoy the rest of my Ralsusie fic library! Hopefully I can add that short Kralsusie fic idea to the bunch soon >:D
Idk bruh, I guess the reason I get so defensive when it comes to people ignoring Ralsei and Susie's friendship is because Susie's love for Ralsei represents her love for the Dark World, the freedom of escapism and the way she has felt truly accepted and love in there, so by erasing Ralsei, one of her best friends and a new constant in her life, you are downplaying her relationship with the Dark World and making her character arc less interesting and incomplete. He's the reason she took interest in healing, he's one of the only people she truly cares about. One of the main reason she has hope is because she needs him to be okay.
On the other hand, Susie is the reason Ralsei is slowly allowing himself to try new things, find what he likes and doesn't like, and be himself. Susie's the one who sees him for what he is: a real person. When he can't go to the Light World, Susie still brings him with them by talking about him. She is, undoubtedly, Ralsei's biggest fan. And ignoring all of this just makes Ralsei's character journey towards self-discovery and self-worth basically non-existent. Because as far as we know, the only other character who tries telling him that it's okay to be himself is Kris, and this might not even be the case depending on what options we choose.
I'm just saying that their character arcs are pretty much complementary and that they are a big reason the other's growing as a person.
But Idk, keep saying that they are just casual friends who have no chemistry and their dynamic is boring ig.
Adding onto this with a thought I had recently abt just how necessary this dynamic (and each character's connections to the other world) is: One of Susie's biggest hurdles in her life is leaving behind the things she believes is true about herself. That she's someone who fits in by hurting others, that it's her place. She can't reconcile with Kris, whom she physically intimidated on a seemingly regular basis, without understanding what it's like for them to be in danger because she isn't actually going to hurt them that badly. It's not a defense of her bullying behavior, but her threatening to bite their face off, in her head, is a fundamentally different level of danger from an enemy attacking them. She shows that immediately in Ch1's dark world, but it's a consistent throughline that she needs to grow through some sort of conflict to work past her hangups and actually connect with herself and those around her. Ralsei offers her the exact kind of conflict she needs for that because she (you're using she/her for Rals this month, right, Trina?) is so fundamentally opposed to everything Susie was doing at the start, and then it's through her encouragement and collaboration with Susie that she can develop other options of communication with her peers. The two of them butt heads, disagree, re-establish their means of communication, and repeat. They make mistakes, impart knowledge or wisdom, succeed or fail, and learn from it, and just as Susie needed the new context of the Dark Worlds and Ralsei's presence to do any of this, Ralsei needed her presence to gain context for her own turmoil and find the means with which to express it. The two of them fail at doing this on purpose rather a lot; Ralsei cannot find the words to express how she dislikes the fate that is supposed to befall them all, and can't save Susie from being burned by it, but still tries to help. Susie makes the mistake of ignoring Ralsei's warning and gets burned worse, but because of who she's grown into with Ralsei's help, recognizes her attempt at apology as being entirely unfair to her and puts on a brave face to show that she wants Ralsei to not give in to despair the way she had in her own life before she found the Dark World. They certainly trade successes, but failures are traded aplenty.
This sort of dynamic of trading mistakes and revealing new truths only works when you have two characters with enough layers to pull back so frequently as this. It's a testament to how good Toby's writing can be, and it always shocks me how much it gets overlooked and the Dark Worlds as a whole treated as ancillary to the story when your two Light Word protags had basically no shot at getting along until they met someone who had the means of helping them learn how to communicate with one another. It's a crucial mistake to make, thinking that Susie is the only one imparting this sort of wisdom. She engages with the Dark World in a very similar amount that Ralsei engages with the Light World, even though in the latter case he can't physically be there.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
FREE
Free to watch ⢠No registration required ⢠HD streaming
As much as it is annoying how the fandom will sometimes overlook Susie's history of bullying Kris, I find that we ignore even more the many instances we were told via subtext or just straight up text that Dess also physically hurt Kris multiple times??
People usually bring up Noelle recalling Kris getting smacked with a wiffle bat but then I reached the Holiday Mansion and uhhh
ROLLERBLADES???????? SHE HIT THEM WITH ROLLERBLADES????????????????
That's something I find so interesting about Dess, that there's so much guilt and idolization happening around her (seemingly even by Kris themself) when Dess would hit Kris a lot for scaring Noelle. Y'know. The Noelle that enjoys being scared. Like, I get that Noelle enjoys being scared so long as she gets comforted, but when I can't read this interaction as anything else than "Dess used the rollerblades" too... Sheesh, that's just concerning for everyone involved. Especially Dess. No way her parents or especially Toriel let her get away with something like that.
For those who frequent my blog and don't know, Vinland Saga is one of my favorite series of fiction out there. The anime itself was absolutely brilliant; it handles its characters extremely well, and the discussion the series highlights about the intersection of Christianity and Norse mythology in 11th-century northern Europe is extremely engaging and brilliant. Season 2 in particular was what grabbed me, with its slower drama and focus on Thorfinn's change after what happened to him in the previous season. It was a story I really needed to see at the time, and ever since that season finished airing I began following the manga, which ended last year. I already loved the way the story went, but over the past few weeks I've been doing a reread, which I just finished last night, and wow. This story managed to connect with me even more than previously, and so many parts of it stuck out all the more as being impactful and thoroughly interesting. So many character nuances that I hadn't noticed before popped out of the page, and after years of watching anime and reading manga I had so much more appreciation for Yukimura's beautiful paneling.
What I want to highlight in this post, however, is that this series handles its status as historical fiction incredibly well.
Yukimura wrote this series knowing that you could just look up the ending if you wanted to, and committed himself to the questions of history. Many historical moments are fitted into this story, not even just the Vinland expedition and its ultimate fate; it fills in gaps with the death of King Sweyn of Denmark, or makes use of King Canute the Great's famous tides speech to make a philosophical argument, for example. While the story is still overtly fictional, especially when it comes to characters that experience revelatory visions/dreams, or otherwise perform ludicrous feats of strength, it feels true to the sorts stories the source materials (the Icelandic Sagas, to name one) might tell.
Now, I personally have not read these sagas, so I admit I am going off some hearsay, but I can comfortably make this comparison to a tradition of western history with which I am experienced. Herodotus's Histories, a text that is often cited as being foundational to the modern idea of a history, is known for taking some rather huge liberties. Conversations that occur within the text were impossible, and many chapters are stated to be local myths, but it was a story written acknowledging that it was less focused on the exact numbers and timings of history than it was on the people who existed within the world Herodotus described. He described his motivation for writing the history as being "so that time would not drain the color from humanity's deeds," and this is precisely the sentiment that aligns with the heftier fictionalization of Vinland Saga. Thorfinn Karlsefni's story in history did not play out the way it does in the anime/manga, at least for the first half. His backgrounds don't match, the dates misalign, but it's on purpose, and what the choices Yukimura makes to restrict himself to the potentialities and philosophies of the time gives the series that special "color" without ever losing out on telling a compelling story.
This is just the tip of the iceberg, really; I could talk for hours on all the parts that contribute to this "color," how the series interrogates gender roles, how it deals with the evolution of technology, how it advocates for a beautiful view of the world even in the face of cruel people, how it emphasizes the struggle of finding a place where you belong in a hostile world, and so much more. It's a very difficult series to get through at times due to the severity of the subject matter, and some chapters/episodes have left me genuinely disturbed, but if you're up for it, I cannot recommend it enough.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
FREE
Free to watch ⢠No registration required ⢠HD streaming
Iâve been meaning to round out the more central character-focused Deltarune essays for a little while, but honestly, Susie was paradoxically the hardest to write about. Perhaps because, at least compared to Kris and Ralsei, sheâs simpler, and compared to Noelle, I donât think she suffers from being in a narrative catch-22 that I can discuss at length. However, she certainly does suffer from similar issues to the other three when it comes to fandom perception, and in a very different way. Kris suffered from us vs. them mentalities and the inability to recognize them as a POV character; Ralsei suffered from a lack of analysis into the veracity of his statements and what heâs been hiding; Noelle suffered from a frankly shocking amount of babying by fans and/or replacement theories that disregard those around her; but Susie suffers from a little thing called mythologization. Broadly speaking, Susie is by far Deltaruneâs closest equivalent to a standard protagonist. Kris and us are sometimes on completely opposite teams, and Ralsei is mired in mystery, misinformation, and misdirection, but Susie? Susieâs MO is to walk into a situation with Occamâs Razor in hand with the will to use it as much as she wants. If she can make her way through something, sheâll do it as simply as possible, and Deltarune fans clearly favor this. Many players will even claim her as the gameâs best-written character, or describe her as âthe true protagonistâ of the story. Simplicity, in the mind of the fandom, appears to be a good thing.
However, the concept of a character doing something simply is far divorced from narrative simplicity, and Susie happens to be a character that is really, really good at playing into narratives that convenience her simplistic approach, whether or not thatâs straightforward or even morally good. One might be tricked into thinking Susie is breaking things down and being the most explicitly non-conformist by her appearances and speeches, but at times, she can attempt to conform just as much as Kris or Ralsei, perhaps even more so. And what constitutes action can depend heavily on frames of reference. Letâs talk about it.
1. The Bully and The Broken Toy Nobody Wanted: The Bad Narratives
The part of Chapter 1âs story before the arrival at Castle Town establishes several crucial things about Susie. She is a bully that everyone in the class (sans Noelle) really dislikes, and is no stranger to abusing Kris with no prompting aside from what she herself offers. In the hall outside the classroom, she takes broad offense at Krisâs presence, and makes up excuses to lash out at them. She firmly asserts that she doesnât really have agency in the most famous (and most misunderstood) single sentence in the game: âYour choices donât matter.â People compare this to Floweyâs line from the start of Undertale, but unlike the soulless creature who has been numbed by his circumstances, Susieâs assertion is unsteady even in her own mind. Look no further than the moment Lancer attacks her and Kris atop the cliffs. Susie doesnât simply run off, or use Kris as a shield as she jokingly does with Ralsei later in Tennaâs game; she simply yells out at Kris to run. You could read this as being in line with her statement about not wanting to make Toriel sad, but we see time and time again later that she is genuinely concerned, even if it only comes out of her in the heat of the moment.Â
The rest of Chapter 1âs Dark World segment paints a similar picture. Time and again, Susie ignores warnings, ignores what people say, and defaults to hitting things hard enough to make them an inconvenience. Her teaming up with Lancer puts this behavior on hold for a while, but itâs still her default, because itâs what she knows. Any attempts to claim that something else is happening are met with outright rejection by Susie, typically made by Ralseiâs naive attempts to sway her to goodness, and it seems this pattern will hold true when Lancer betrays her. Once again, however, her concern wins out, and her decision to not kill Lancer and agree to not kill King is a blank acknowledgement of the error of her ways. Her arc here is quite simple, and if you progressed from this point to the end of the chapter in a straight line, youâd think you have a good understanding of her. The bully with a soft heart who learns to show it.
But, once you leave the Dark World and go talk to her classmates, a shockingly different picture is painted before us. Susie wasnât a bully like everyone claimed she was, except towards Kris in specific. MK and Snowy hate her for the most innocuous of interactions, where their lack of attempts to understand her make them believe sheâs bad. Berdly talks bad about her, but we donât get any substance as to what she did to him in particular. He simply expresses shock that Kris is okay. Jockington expresses a similar distaste. Temmie is mad because Susie told her that hardboiled eggs canât hatch. Catti hates her guts for⌠some reason that never gets explained. Susie tries to give an answer in Chapter 2, but weâll get there soon. All of these reasons to dislike her are incredibly stupid and close-minded, but what matters is what Susie took away from it. Her behavior for the first two-thirds of the chapter is recontextualized to be the new girl lashing out at those around her for not being accepted and buying into their lack of acceptance by abiding by her base impulses. Susie isnât the class bully, sheâs just Krisâs bully, but because the world around her paints her as the former, she acts accordingly, and propagates the same narrative by behaving worse. Her attacking all of the Darkners of Card Kingdom is proof of how deep-set this false bully narrative is.
The bully narrative isnât the only time Susie makes false judgements based on the opinions of those around her and acts accordingly. In Chapter 3, we get an insight into why she acts this way: after a long childhood of ostracization, friendlessness, and a lack of a fixed home, she had grown closed off and isolated, and lashed out to match it. This is, simply put, conformity; she was assigned the role of âthe bad girl,â the âtoyâ to be used and discarded by fickle or cruel peers, and, knowing little else, went along with it. Note that I say âlittleâ and not ânothing,â for Susie was given several signposts. Not just Torielâs kindness, but Susie explicitly mentions that she could make friends, and had done so before. The ostracizations were more common, the move in homes too frequent, and so it became more comfortable to assume that ostracization and distance would be the norm than seeking a better outlook, because the better outlook appeared futile.Â
To clarify, none of these choices Susie makes are something she should be blamed for; itâs reasonable, relatable even, for a person to give themself to loneliness after being burned one too many times. The point of the matter is that Susie had chances to be different, to reject the narrative that she was bad, that she was unwanted, unlovable, but did not, and let herself propagate it instead. Itâs so deep-set in her that she still feels extreme guilt over her actions in the past and believes that she was fundamentally bad, even though she wasnât. She was empathetic to Toriel, really not that mean to most of her peers, and behind her bluster concerned for the health of others. Her rationalizing not tearing Kris apart as ânot wanting to upset Torielâ is simply what she thought her reasoning was, while the truth was so much simpler, so much more good-hearted. Itâs pretty sad watching her self-deprecate over it to the extent she does, even when she offers moments where she did do things that werenât good, such as the story about smashing the public piano. Even now, she believes that the bad narratives were the truth from which she is breaking away, and when failing like she does when trying to heal Kris, she backslides into this narrative. She has yet to cast off its shackles.
2. The Hero and The Good Kind Of Scary: The Good Narratives
One might be tricked into thinking by the game that Susieâs turn to good is the outright breaking of the above-discussed âbad narrativesâ of her life. Itâs no doubt sheâs changed, tremendously so; Lancer, Kris, Ralsei, numerous Darkners, Noelle, even Berdly to an extent, theyâve all helped her grow and change, but there are more narratives to her existence than the one sheâs internalized so deeply she canât imagine it being false, though her present actions donât follow it. Her life in the present follows other narratives, and these ones, while much better for her self-image, are perhaps just as dangerous, and more insidious. I identify two narratives placed upon her that deserve this title. First, the narrative as prescribed to her by several parts of the story, most notably the Prophecy, as a âHero.â Second, as described by Noelle, the girl who is âthe good kind of scary,â or âthe girl who doesnât care about anyone.âÂ
Susie the Hero is a very interesting narrative to tackle because, in contrast to the Broken Toy narrative, the Hero narrative takes up much of her screentime as she is in the present. It begins in the fight against King, where Susie takes the action to save Kris from a devastating attack, revealing her eyes in a moment that symbolizes her character growth thus far. In that moment, she becomes the hero of the party, saving Kris and Ralseiâs lives, whether it be in tandem with Lancerâs timely arrival in a pacifist playthrough, or buying time for Ralsei to use Pacify in a violent playthrough. This serves two effects: for one, it makes the truth of the bully narrative feel all the more hollow because we know more about Susieâs potential goodness, and for another, it sets up how Susie will approach this story going forward. Chapter 2âs main plot is, frankly, all about Noelle, but the way in which Susie responds is very interesting. Noelle is framed by Queen as the damsel in distress who gets kidnapped a comedically large amount of times, and Susie jumps right in to fill the trope, becoming the hero meant to save the damsel in distress. Every time Noelle is captured, Susie is the one jumping in to challenge Queenâs authority, playing right into the setup Queen has made to make Noelle happy. Susie isnât uppity and about this narrative in the way Berdly isâwho directly namedrops it, in case you hadnât noticedâwho dismisses Noelle as just the damsel in distress, but her repeated motivation of âweâre here to save Noelle!â still means sheâs playing along. Once again, here itâs not necessarily a bad thing; sheâs getting to have a fun adventure with her friends, sheâs getting to connect with a girl sheâs interested in and who has the biggest, gayest crush on her, but itâs important to acknowledge what she is implicitly doing here.
It doesnât stop in that Dark World, either. Susie dismisses the thought of telling Noelle and Berdly the truth after lying to the former in the dream because, as she reasons, it would put others at risk when the world is in danger, and itâs her responsibility to save others. Itâs heroic in the most basic sense, but it might not be very good, per se. Berdly has changed as a result of the events of Cyber World, but tries his best to not acknowledge it when he couldnât turn his face away if he knew it was real. Susie seems disappointed that her heroism comes at the cost of getting to know Noelle better (Weâll come back to whatâs going on more with that in a bit). No matter what, though, this choice of Susieâs does look a bit dubious in even generous interpretations when you think more about it. Noelle wants to heal Rudy in the way she could heal Kris in battle, with just a little spell, and being denied knowledge means being denied a chance to help her from potentially losing another family member. If you did a violent route, Berdlyâs arm got badly burned in the fight against Queen, and that arm will remain paralyzed in the Light World. If he could go back, maybe his arm could be healed. The decision to adhere to the numbers of heroismâs looking a little iffy.
Chapter 4 is where things get really noticeable, however. Face to face with the text of the real Prophecy, not even the version Ralsei had given which she at first dismissed then welcomed, she finally feels included. The Prophecy, this immutable fact of the world, assures her that she has a place, that her good values exist and matter, that she will do something great, that she will prove herself to be a better person. Itâs a relief from her doubts, proof that her new hero mentality is good, that she is good. In the Second Sanctuary, she practically spells out that this is the antidote to her poor self-esteem. But if you look closer, there are similar issues with the bad narrative. Breaking the Prophecy is portrayed as futile in just the same way as she had once believed escaping isolation was futile, and for the whole chapter, Susie doesnât grasp the dangers of the Prophecy. She doesnât break any of the panels intentionally until the very end, and that only occurs after she misunderstands the significance of Ralseiâs warning to not go ahead of him. Her attachment to the idea of heroism blinds her to its significance, and the bloody hand scene is the moment it finally sets in to her that the hero narrative she spent the past few chapters upholding was not an inherent good. She merely attached herself to the hero narrative because it provided so many goods to her that it became convenient for her to follow it. The bit with the puzzle before Jackenstein directly spells out how much she enjoys the convenience.Â
Whatâs going on with Noelle should not go unaddressed, either. On the Ferris Wheel, we get to see what attaches Susie to Noelle, and what in return makes Noelle affectionate towards Susie. For the latter, there is an important stake here: what Noelle says is, in essence, a guideline for her to have external affection. The bad narrative of the bully is transformed into the good narrative of the scary girl, and hence made something good for Susie to follow. To be clear, this isnât encouragement for Susie to go back to bullying Kris; neither she nor Noelle like the fact that Susie did that, but Noelle finds comfort in the idea of being treated in a similar way provided that she be cared for after the fact. In short, Susie is being offered a way to recontextualize parts of her badness into something good, something she can use to feel good about herself and provide comfort to someone she likes. Isnât that a good thing? Yes and no. That aspect of their relationship by itself is generally good for them, but things get complicated by the existence of this same narrative. Susie showing her complete self might, in her eyes, be a turn off to Noelle, for Susie only knows sheâll be given affection if she follows the narrativeâs template. Knowing this, the lie she tells Noelle isnât just a heroic act, but an attempt to preserve this source of affection without risking rejection. It also plays into the narrative everyone sets up around Noelle as someone to be protected from harsh truths or pain, which is itself a whole can of worms. This isnât the end of their dynamic, which weâll get to discussing in the next section, but itâs very important to acknowledge exactly how many narratives are being preserved in this dynamic. They appear good to Susie, but looking at whether they are good for both of them in truth, the results look a bit grim.
3. Who Susie Actually Is: Beyond Narrative
Of course, Susie does more than take part in narratives. She sets up and propagates the narratives of her life, following ones that are physically or emotionally convenient, but she isnât a slave to these narratives. She exerts a great deal of agency many times throughout the story, and many of her best moments arise from when she isnât acting in accordance with any narrative. Her development at the end of Chapter 1 is not, as discussed above, a breaking of the bad narrative, but the realization that she can do more than strictly adhere to it. Her character dynamics become extremely tangible and interesting the moment she strays a bit from the perceived narrowness of these narratives, though she doesnât break them. Her and Kris go from bully and victim to straight-up best friends the moment they confirm that her growth in Card Kingdom was more than a dream (which, in hindsight, makes her decision to conform to narratives and hide the truth from Noelle and Berdly more frustrating; imagine what they could achieve knowing the truth about how they all feel!); her and Lancer connect very, very quickly over the idea that being âbadâ doesnât necessitate loneliness; her and Ralsei bond extremely quickly and intensely once they leave behind the âbad guyâ and âgood guyâ narratives respectively.
To digress for a moment, her and Ralseiâs bond is a perfect example of how important it is for Susie to look past the narratives around her. In Chapter 3, her desire to follow the heroâs role and go off to seal the fountain meets an obstacle in the form of Ralseiâs desire to slow down and enjoy his time with her and Kris. Ralsei asks to take part because of his clearly sharp pain at not being able to accompany the two of them to events like the Festival, life events that will supposedly stick in their heads for a long time to come, defining their relationships going forward. Following the heroâs role would dictate that Susie move on and seal the Fountain before other people, most notably Toriel, risk getting involved, but Susie doesnât do that. Susie does what she does best: be a good and caring person who looks after those around her. She sticks around to help Ralsei enjoy himself, and both of them reap the benefits. This is Susie the Good Friend in action, the narrative Susie does get to spin for herself. She doesnât take part in something that tries to define her externally. She doesnât follow it for convenience. She acts in a way that fits who she is as a person, and the narrative thread comes after.
This special narrative, the one Susie has created, is what lets us see her for who she truly is, when she doesnât give into her flaws, doesnât accept external ideas as truths, doesnât try to cut through matters. This is the ennobling power that lets her know people and others know her. This is what she gets to exercise with Lancer in Chapter 1, what she gets to exercise with Kris all the time starting in Chapter 2, what she exercises with Ralsei even when we arenât around to see, and what sheâs starting to try to do towards Noelle, too, even if sheâs hesitant at the time. Just look at what the other three have shown her: that she is a person who can get along with others, trust others, look out for others, and learn more about herself from others. The Susie who gives into her flaws and hides behind the narratives she latches onto for convenience wouldnât befriend Lancer, wouldnât move past her guilt to connect with Kris, wouldnât discover parts of herself she didnât know existed with Ralsei. The end of Chapter 4 is an all-time low for her: her perceptions of the âgood narrativesâ of her life have shattered or are crumbling down around her, many of the connections she holds close risking fracture at the seams, but she doesnât give in. She is at her lowest point, but she is not alone, and she is thus open to greatest change.
And when I first played chapter 4, I thought Ralsei following Susie on his own was him making his own decisions, but i JUST REALIZED THAT IT WAS BECAUSE HE FELT LIKE HE HAD TO FOLLOW HER TO KEEP HER FROM SEEING THE FINAL PROPHECY. I'M DONE. NOT EVEN FOR A FULL DAY DOES RALSEI FEEL FREE TO CHOOSE HIS OWN PATH
I love how much this works too because this is the part where the Prophecy really sets in for him. For the first three chapters, he's certainly burdened by it, but it's only until his faith in the crucial if-statement is shattered by the Knight's appearance that it truly begins to crush him, and we see just how much it ruins him. He keeps some composure in Castle Town, but when he can't look away from it, he can't communicate properly, he isolates himself, he catastrophizes, and he leans into his flaws.
And it happens right alongside the moment he's finally beginning to think his existence as a Darkner isn't defining him, the moment he begins to recognize his own agency after spending his existence believing he had none.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
FREE
Free to watch ⢠No registration required ⢠HD streaming
Howdy folks! Originally I was going to write up an essay about some of the interesting things going on with Susie's character like I did with my Noelle, Kris, and Ralsei posts, but while thinking about it all, I remembered something that really, really peeves me with this game's structure and writing, something that I think deals major hits to many of the game's recurring characters.
There is way too much optional dialogue.
To clarify, a wealth of optional dialogue is not a bad thing. I love finding cryptic hints or nuggets of characterization that are really hard to come across; for example, Ralsei trolling Susie is one of my favorite bits of characterization for them and part of why I love their dynamic as much as I do, and it mostly happens in obscure dialogue sequences that most players will never see. No, what I think Deltarune has a really bad habit of doing is including optional dialogue and seemingly never considering what happens if you make too much important information optional. Rant incoming, so sorry if it gets messy here and there.
Exhibit 1: Ralsei the Neglected
This was the first thing that really set me off when I realized it. Ralsei's moment in Castle Town in Chapter 4 is incredibly important for his character, where we get to see in a moment how much he's developed and get a window into how he reflects upon himself. It lends further support to his bond with Susie. It gives a very crucial scene to his dynamic with Kris where, no matter what we try to make them say, they spin it so it comes out as affirming to him. Putting his identity issues front and center also adds weight to what he's gonna be going through throughout the rest of the chapter, where despite all his growth, all his trust in others, all his new experiences, he still crumples in on himself for the sake of hiding the truth and breaks down repeatedly upon having the truth exposed. Watching Susie try to comfort him through her own pain, seeing Kris take initiative to hug him when he's desperately trying to hide his pain one more time, those moments feel several times more powerful when we know how strongly he felt before and how far he's fallen since he lost the ability to hide the truth. There's just one small problem: you can skip that entire scene in Castle Town on a first playthrough. There's no reason given for it, heck, the game outright tells you you're gonna go to both Noelle's house and Castle Town to make story progress. But if you go to the former first, you discover that the latter is entirely unnecessary for the plot, and so much of Ralsei's pathos is out the window. It's not mandatory, so the story can only use it as a sweetener instead of using these moments to meaningfully further his growth. Kris telling him of course it's fine to have feelings isn't a meaningful scene anymore, it's just a little bonus. What a way to take the wind out of his sails.
2. Noelle the Idiot
Listen, I can hear people yelling now. "Of course she wouldn't question Susie's lies! She's head over heels for her!" It's true that Noelle's willing to brush things Susie says aside if it means she can be closer to her, and of course she would. She's a teenager that's head-over-heels for someone that to her is breaking the pattern of distant secret-keepers that protect her and reinforce her utter lack of confidence. It'd make sense for her to give Susie leeway, but if you're sticking around in the Holiday house segments, the amount of leeway becomes somewhat absurd. Susie's lies are downright terrible, and thus far the game has frequently made a joke about the fact that Susie is absolutely awful at masking what she truly thinks and feels. To let Noelle pass off so many of them without clocking "hey maybe this person I'm infatuated with is doing the same things that make me feel so alone, I should question this" makes her either look like a moron completely blinded by teenage thirst or a total hypocrite whose development in Chapter 2 meant way less than it clearly did from how the NPCs around Hometown talk about her. I just don't buy that the character the game insists is remarkably perceptive about Kris's strange behaviors is suddenly this blind, even if it's through the lens of teenage romantic hyperfixation.
Hell, do y'all remember the storm of controversies about the Sweepstakes blog page Newest Girl? How Noelle has a guttural freeze response to Susie's bullying of Kris without even hearing what it was either of them said? It's not even in the game, so a lot of people have argued it's not canon, but personally I think it's the same issue as with Susie's terrible lies. Noelle looks a lot more flawed through bonus content in a way that feels misaligned with how she's treated in the main story, and hardly for the better. I actually like Newest Girl. I like seeing how her crush can sometimes get a bit problematic. It's realistic and adds an interesting dimension to her character. But the game doesn't really seem to think her crush has any aspects of that; it's treated as something so pure and real by everyone that isn't an irrational hater (we'll get back to this, oh trust me we will) to the point it looks almost completely edgeless. I don't think that's necessarily the case, but it's there, and I don't think the game does a good job of making these pieces fit together into a proper set of character traits for her.
Exhibit 3: Susie the False Bully
Okay, honestly, this is the one where I feel there's the most intent behind it. A big part of Susie's story is that she feels discarded by her peers, never having been someone who gets to have lasting connections because people are judgemental or leave her too soon. I like this about her character! I think it's a really compelling way to reinforce her internal struggles, which are genuinely handled well. The piano scene after the First Sanctuary in Chapter 4 is beloved for a reason. But the game waffles like crazy on how seriously we're supposed to treat her behaviors. The start of Chapter 1 and its Dark World emphasize that Susie has a pattern of behavior where she'd rather beat things out of her way instead of trying to see where others are coming from. Long before we knew why she was so attached to Toriel, she made her jealousy Kris's problem by physically assaulting them, something that seemed to genuinely intimidate them. Her bullying seems like it'd extend to the other classmates, but it doesn't. In the Light World, it's personal; in the Dark World, it wasn't, but both times it's about making her feel better. This is what the optional dialogue gives us, and it's both compelling and interesting... except later on some characters act as if Susie's bullying patterns never existed (Toriel, even though she's a pretty forgiving person, should have something more to say when she came over to her house than "don't hoard chalk from her"), while others (primarily Catti) are drinking insane levels of haterade and have it out for her for zero reason. MK and Snowy's perceptions of her "bullying" are patently ridiculous, and the game knows this, but suddenly we're expected to take Catti's beef seriously? Catti, who has provided zero explanation for why she thinks Susie is so dangerous for Noelle, and for whom Susie's rationalization of her hatred is so insanely mundane? That Catti? By sticking around for bonus dialogue, I've lost track of what exactly it is she's done that's so bad if literally nobody cares aside from her. I can get behind an internal redemption story. I love the stories where someone decides to be better while expecting no reward from their peers. But the optional dialogue that's supposed to help us understand the extent of her bullying fails to defang it in a way that makes consistent sense from what we know so far, so while it being defanged somewhat is the point of her character, making everyone around her in the Light World look like total assholes or be overly forgiving, except for in cases with major characters where we're shown why those characters think the way they do about her. Kris was intimidated by her, but they do like her, probably always have. Noelle has blinders from her crush. The optional dialogue, to my eye, seems to exist to help us understand exactly how Susie's bullying worked psychologically and stop us from extrapolating too much about how bad her behavior was, but the optional dialogue is just inconsistent.
I could honestly rant about so many other instances of this, but these three cases feel like the biggest ones in the game, and make me genuinely worried for some of the future storytelling. If the game relegates important information and scenes of development to optional dialogue, if the game pretends like optional dialogue isn't there while still having it, the characterization gets messy and it's easy to lose the plot of what we're supposed to be carrying about. Am I supposed to think Ralsei's dynamics are meaningless? Am I supposed to think Noelle's an idiot? Am I supposed to take Susie's arc seriously when the game's means of fleshing it out can't make up its mind? I honestly don't know, but if this pattern continues into Chapter 5, I think these criticisms will become a lot more serious and constitute a much bigger issue.