Ivalice Vicennium
Final Fantasy XII strikes a chord deep within me. This game — flowing with its tale of drama across the sun-drenched plains of Ivalice, that grandest of all Final Fantasy settings — first received a North American release for the PS2 in October 2006. I had followed it closely in the years prior with much interest, and I still remember the chatter on ancient, now-vanished anime and video game message boards from yesteryear. ("I love cities, there's so many cool stories that can be told in them," wrote some internet comrade-in-arms whose identity I've long since forgotten when the earliest concept art of FFXII's metropolis of Archades went online.)
But I was struggling with maintaining passing grades in my classes and I didn't have a PS2 handy in my dorm room, so playing FFXII immediately upon its release was not possible. A year or two later, I purchased a copy of the game and had the hardware required to play it, but I never got around to this endeavor, as FFXII seemed so large, important, and worthy of more time than my crowded school schedule could muster.
Fast forward to 2011, and I was residing in Taiwan — studying Chinese, working as a part-time English tutor, and living a life of very little money. I had no television handy to hook up any gaming consoles, but I did have a laptop that was capable of running a PS2 emulator, and that's how I finally experienced FFXII, five years late. One evening, I took a photo of myself eating dumplings, sipping soy milk, and guiding Vaan, Balthier, Fran, and Basch through the desert. I would later use that photo for the very first post of this Pixel Grotto blog in 2013.
PS2 emulation, while excellent now, was substantially less advanced in 2011, and I eventually ran into slowdown issues emulating FFXII. I circumvented this by putting the game's ISO files and my saves onto a hard drive, going to Taipei's PC cafes, and installing it on the more powerful machines there. In retrospect, this was such a bonkers way of playing FFXII, especially since I'd receive a different PC each time I stepped into those cafes, which wiped their computers of exterior data regularly. I had to copy and paste the ISO and saves over to the hard drive at the start of each of my sessions and vice versa at the end, and it took forever. But by jove, I did it, and I progressed about 35-40 hours into the game via these methods, ending up somewhere around the Eruyt Village.
As all of this was happening, I fell hard for a girl. A whirlwind five month romance resulted, and what started off great eventually turned sour due to all of the typical reasons that lead to collapsed romances in your early 20s. My insecurities and OCD ate me alive during this time period, and I was too depressed and anxious to play FFXII. So there my party sat, in the ethereal magic of the Eruyt Village, forever in limbo. Soon, I left Taiwan, moved to Hong Kong, and simply gravitated onto other games. I'd get back to FFXII sometime, I told myself.
in 2017, enough time had passed that FFXII received a remaster dubbed The Zodiac Age, featuring streamlined content that had previously only been featured in the game's Japan-only International Zodiac Job System edition. I took notice of this re-release, and took even greater notice when it came out on Steam in 2018. By now, I had moved from Hong Kong back to America and was living in New York. Was this the moment of truth? Would I at last revisit the shores of Ivalice?
The answer is not quite. It took until 2025 — not to mention yet another international move to London — for me to finally start playing Final Fantasy XII: The Zodiac Age, thanks to the fact that it works perfectly on the Steam Deck. I'd also previously finished Vagrant Story, another game set in Ivalice penned by FFXII's writer Yasumi Matsuno. With Vagrant Story's completion came the realization that there's something about Matsuno's plots that speaks to me, and this was the impetus I needed to finally return to FFXII.
Honestly, orating all of this history makes me feel like the narrator of FFXII himself, Marquis Halim Ondore IV. But at last we've reached the current day. It is 2026, and after a year of Steam Decking FFXII on-and-off, mostly in the late hours of the night while my wife snoozed next to me, I have finished it along with nearly all of the side content. This thing that followed me around the world for 20 years like some everlasting spirit, bearing witness to so many different chapters of my life, is complete at last, and I can now look upon it and discern what I truly think of this unusual entry in the world's most famous JRPG franchise.
Final Fantasy XII is, in many ways, an unrealized gem. Matsuno left partway through its development for stress reasons, and many of the finer threads of the political tapestry he wove remain unfulfilled. Major characters like Gabranth, the Darth Vader-esque Judge who stands intimidatingly behind the title logo, are egregiously underutilized. Pivotal plotlines — like Balthier's relationship with his maniacial father Dr. Cid, or the god-like Occuria who are manipulating Ivalice behind the scenes — deserve more screentime than they actually get. Instead, we're left with a tale that largely devolves into a crew running from point A to B as they chase down magical MacGuffins called Nethicite. This tale definitely has its moments, but it could have been more.
The gameplay piecing all of it together also won't be everyone's cup of tea. FFXII is a single player MMO functioning with a Real Time With Pause combat system under its hood, and it's obvious to see how the success of Final Fantasy XI influenced the dev team. Huge zones like the Phon Coast are beautiful, and certainly feature top-tier music, but one has to wonder if they might be a little more suited to a co-op online romp with buddies rather than plugging in macros to make your party function as an auto-battling trio. (As always, Penny Arcade's comic about FFXII never gets old.)
But quirks aside, FFXII still sings. Once you learn the nuance of the Gambit system, this game really becomes one of the most satisfying grinds in Final Fantasy history, and even though I think the MMO-inspired combat is very much of a certain time and place, I vibed with it enough to play through all of the optional Hunts, which end in a notorious battle against Yiazmat, the superboss named after Yasumi Matsuno who has over 50 million HP. I even took advantage of a popular technique to farm slimes and got my party maxed out with everyone at level 99, which is something I've never bothered doing in any other FF game.
And Ivalice, oh Ivalice, how it pulsates with the energy that only the most compelling of fictional worlds possess. There's something so fleshed out about this place, from its quasi-MENA-inspired decor to the myriad ancestries that walk its streets, from the most batlike Moogles the series has ever seen to the tall, dark-skinned bunny ladies who were designed as egregious fanservice, but still possess a certain degree of grace thanks to the fact that their chief representative Fran speaks with an Icelandic accent.
From the perspective of someone who makes his bread and butter playing and designing tabletop RPGs these days, Ivalice resonates with me as the most lived-in Final Fantasy world, and its the only one I'd care to dive into within the TTRPG space. Which is why I also don't mind Vaan and Penelo, the two protagonists of FFXII who were consistently hated upon release for being teenyboppers disconnected from the main story. Au contraire, they serve a much-needed role to introduce us to their home of Rabanastre, the encroaching Empire, and all of the troubles that plague Ivalice from a ground's eye view. Complicated realms function best when we can bear witness to them from the eyes of down-to-earth characters, and Vaan and Penelo are that. They're good kids! And on that note, we're back to where I started. I was a kid when FFXII was first released in 2006, just barely out of high school; yet I was somehow the same age as Ashe, the 19-year-old queen of the tale. I was slightly older when I played FFXII in Taiwan, but a 22-year-old is still a kid in many ways — though Balthier, the game's 22-year old "leading man" sky pirate, would certainly have words with me about this.
Today, after having spent 200 hours invested in Ivalice, I am a 38-year-old adult, victim to all of the life changes and responsibilities that adults must suffer. I am older than all of FFXII's protagonists with listed ages — even older than Basche, who has witnessed 36 summers and is a venerable senior citizen in the world of skewed JRPG age ranges. These characters, unrealistic ages and all, have stayed with me over the last two decades, existing in the edges of my memory like old comrades who have witnessed me outpace them with time.
There is a poetry in completing a game that you started as a child but never finished. A poetry replete with hints of satisfaction, joy, and maybe even a tinge of sorrow. Perhaps I delayed finishing this chronicle of Ivalice for so many years out of a subconcious desire to never see that poetry reach its conclusion. But it has, a vicennium since its birth.
Final Fantasy XII strikes a chord deep within me, and that chord has come to a close.














