The Monument of Pain - CR7 Aberration
Read the inscription and understand my pain.
Artwork is an in-game rendering from Armatus, copyright Counterplay Games, Inc.
Here's a non-animated image in case you need one for something like a VTT token:
The large stone tablet making up the bulk of The Monument of Pain's body is inscribed with sin runes that cause it unending pain. The creature was constructed artificially, in a sense, but it's not a true construct - behind the stone is a fleshy body with six legs and no head, nor even really much of a torso, onto which the tablet was grafted. Whatever creature that back half was before it had half of its body replaced by a stone tablet, it's now unidentifiable.
The Monument of Pain was created by sin wizards in an attempt to carve their burdens into another creature which would forever bear a record of them. Their misdeeds were written on The Monument of Pain, which then forever bore the terrible price of those sins in place of the original wizards who performed them. Through this, they hoped to achieve a life of comfort and an afterlife in Nirvana.
This thing is meant to be a low level boss in a relatively large battle arena, like it is in its source game, Armatus. It's probably worth adding some other weak creatures like zombies to the battlefield. The monument of pain can use its lesser guardian monument spell to protect those other creatures if so.
The Monument of Pain - CR 7
Runes, glowing like embers, are carved into the massive stone tablet that has six huge limbs emerging from the back of it. The tablet seems to split open in its center for a moment, and an fiery peers out from the crack between the halves before they slam shut.
XP 3,200 LE Large aberration Init +1 Senses darkvision 60 ft; Perception +13
DEFENSE
AC 20, touch 12, flat-footed 19 (+1 Dex, +8 natural, +2 profane, -1 size) hp 94 (9d8+54) Fort +10, Ref +4, Will +7 Defensive Abilities monumental shield
OFFENSE
Speed 40 ft. Melee 2 claws +11/+11 (1d6+5) Special Attacks pounce
Spell-like Abilities (CL 9th; concentration +12) 1/day—lesser guardian monument (see text) 3/day—pain strike (DC 16) Constant—symbol of pain (targeting its own tablet, DC 19)
STATISTICS
Str 20, Dex 13, Con 21, Int 17, Wis 12, Cha 6 Base Atk +6; CMB +12; CMD 23 Feats Great Fortitude, Power Attack, Spell Focus (necromancy), Toughness Skills Knowledge (dungeoneering, history, nobility, religion) +13, Knowledge (arcana) +16, Perception +13, Spellcraft +16 Languages Thassilonian
SPECIAL ABILITIES
Guardian Monument (Sp) The monument of pain can cast lesser guardian monument except that it can choose any one creature type instead of humans to be affected.
Monumental Shield (Ex) At the end of each of its turns, the monument of pain can choose one direction from which it has total cover, similar to a tower shield. When it does so, it must choose one edge of it space. That edge is treated as a solid wall for attacks targeting the monument of pain only. It gains total cover for attacks that pass through this edge and no cover for attacks that do not pass through this edge. The monumental shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on the monument of pain by targeting the shield.
If the monument of pain is helpless or otherwise unable to choose a direction for its monumental shield, it retains the same direction as its previous turn. If the monument of pain performs a charge, it must choose forward in the direction of the charge as the direction for its monumental shield for that turn.
The monument of pain's symbol of pain spell is cast on this monumental shield, so the shield must be facing a creature for it to see the symbol and be subjected to it.
Pillar of Condemnation (Su) Three times per day, as a standard action, the monument of pain can create 1d3+1 hollow stone pillars. Each pillar is 15 feet tall, inscribed on all sides with carvings of sin runes. Each pillar appears in a space within 40 feet of the monument of pain, and has 15 hit points and 8 hardness. The pillars remain for 1 hour or until destroyed. Creating a new set of pillars destroys the old set.
While a pillar remains, countless undead hands claw out of the ground within 10 feet of it. Any creature except the monument of pain that starts its turn in the area of the hands or enters that area is subjected to a special grapple combat maneuver with a bonus of +12. On a success, the creature is grappled by the hands and takes 1d6 constrict damage. The CMB is based on the monument of pain's caster level and intelligence. A creature can attempt to escape this grapple as a standard action with a CMB or Escape Artist check against a DC of 22.
The monument of pain can charge through its own pillars of condemnation as if they did not block its path, but when it does so, it automatically destroys the pillars it charges through.
Wisdom-based Casting A monument of pain's spell-like abilities are Intelligence-based instead of Charisma-based.










