Sand Man
DWN - 189
Good Point: Very loyal to those that can gain his respect, Intelligent
Bad Point: Sociopath
Personality: Calm, Cruel, Calculating, Hard Working
Likes: When a plan comes together, Inducing fear, Being able to assert his authority over others, Candy
Bio: Originally Sand Man was created to gather information on patients during sleep studies for the medical and psychiatric field. During this time a lack of social interaction granted to him and an unnoticed error in his personality coding caused his AI to develop improperly leaving him emotionally distant.
This problem continued to go unnoticed and the instructions to allow him proper social interaction went ignored as he was always seen tirelessly working at each task he was given. For all intents and purposes he was perfect for the job he had been assigned. Problems did not start to arise until he was given orders to work with patients suffering from night terrors and nightmare disorder. He instantly grew fascinated with the fearful emotions that would show through even deep sleep where every other human he had worked with before would sleep peaceful with little to no expression. His first experience with an extreme human emotion quickly turned it into his favorite.
It didnât take long for him to start growing attached to watching the patients with the most advanced cases of these disorders to the point of hating when they had to leave. His obsession with seeing these fearful personalities led him to pursue discharged patients. Using his medical knowledge from his job he would use various drugs to put them into medically induced comas. He was delighted during this time to find that those emotions of fear shown brightest as he was chasing them down.
It didnât take long for him to him to be found out and to be scheduled for immediate deactivation. Before his AI was destroyed and body scrapped he was stolen by Wily and reprogrammed for combat purposes.
Job: Sand specializes in psychological warfare. Using his sleep wave, he both blinds and digs up the worse fears of his opponents making them easy targets. He is also an excellent liar and smooth talker which he uses along with his nonthreatening appearance to try and befriend his enemies long before they realize his true colors.
Weapon 1: Sleep Wave
Sand generates a signal in a 20 foot radius around himself. The immediate effect of this signal is a loss of vision to any robots caught in this area, the secondary effect is it starts a forced standby (aka Sleep) in the blinded robots. If a robot can not get out of this radius within 30 seconds they go into standby (Sleep). The blinding effect of the weapon wears off immediately if the robot can step out of the range and the 30 second countdown resets.
If Sand can manage to force a robot into sleep mode he can cause them to experience their worst fears and nightmares by accessing memory files.
Sleep wave also emits an infrasound that induces fear and dread in humans and animals close enough to hear it.
Due to how hard it is to keep a robot holding still long enough to put an enemy into sleep mode with the short range of his attack, Sand prefers to try befriend enemies first and trick them into a situation that gives him the upper hand to use it. If he can not he uses the blinding effect to at least confuse and disorient a target. Or he will try to find robots that have already gone into sleep mode.
Weapon 2: Crescent Shot
Right arm buster that fires a crescent moon shaped shot. Damage output is mediocre and applies cutting type damage.
Other:
Sand can sometimes be found with La Lune a large robotic moon robot that he uses for transportation and battle. More info on La Lune can be found here.
Due to his body being small Sand can easily be overpowered by a few well placed shots if the opponent can hit him.
Weakness: Light based weapons such as flash stopper due to his eyes being designed for work in dimly lit or perfectly dark areas.












