the reason it takes me as long as it does to do my transportation homework, is at least half of the time I spend it doing shit like this instead of the actual write-up....

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the reason it takes me as long as it does to do my transportation homework, is at least half of the time I spend it doing shit like this instead of the actual write-up....

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his wife has filled THEIR house with ANTIQUES. to AVOID DAMAGING HER VALUABLES i fuck him on the floor
like it's genuinely absurd how every post by an aro person going "Hey, it's kind of fucked up that marriage is the only way to access certain rights and privileges" gets people coming out of the woodwork to say "You idiot! Don't you know that marriage is important?! It's the only way to access certain rights and privileges!"
like . . . yeah. they do know that. that is in fact the problem.
In light of the most recent episode showing us exactly what it looks like when Primus loses his shit, and Alex very deliberately and on purpose having Occtis react very viscerally to that (as a victim of Primus' abuse, as Alex has been pretty clearly playing him since day one), I've been thinking about the fact that Brennan has also made it very clear that the abuse wasn't limited to Occtis, despite his very limited screentime it's incredibly apparent that Ethrand was also abused. Brennan was most clear about this in the most recent episode, having Primus screaming at Ethrand while jabbing a finger in his face, but the signs were there as early as episode 4. Ethrand was gleefully asserting himself in the Palazzo, reveling in the murder of his brother and the soon-to-be-murder of the Lady Royce, until Primus showed up, at which point Ethrand was immediately cowed and diminished himself. The way Brennan portrayed that moment made it clear Ethrand is afraid of Primus, which is not the reaction of a man whose father treated him well.
What's also interesting is the contrasting ways this abuse effected Occtis and Ethrand's behaviour. One of the very first phrases Alex uses to describe Occtis is that he is "small in presence", and that's be been borne out by how he plays him. Occtis is constantly trying to be as unobtrusively and inoffensive as possible in order to stay out of any potential lines of fire from other people, and indeed growing frustrated with doing this is part of why he blew up at Julien the way he did. One notable example of Occtis avoiding potential conflict with others is when Amadah and Ingrid arrive at Castle Torch and Occtis declines going out to meet them despite Thaisha insisting that druids are cool with him now; he's unsure and avoids a potential confrontation by avoiding the interaction entirely. While Ethrand also displays this behaviour when around Primus, see again the aforementioned scene in episode 4 as well as his quiet guilt in the Sundered Houses meeting where he did not say a single word, when around people he has some power over he completely turns this around, and revels in making people feel as small as his father makes him. We've only seen this directly in interactions he's had with Occtis (throwing rocks at his head when they were children; taunting him while murdering him), but I wouldn't doubt he's also like this around the peasantry and anyone else deemed "lesser", taking the hurt that has been inflicted on him and turning it on others.
Not that any of this absolves Ethrand of the choices he has made. He still murdered his brother and told him there had always been something wrong with him as he did so. Him being made into what he is by his father's abuse explains this, it does not excuse it (and I strongly suspect that this will be a generational pattern with House Tachonis, once we come to learn more about Nullus and his relationship with his own children). But it does tap into one of the overarching themes of the campaign: becoming something more than what you were shaped to be by those that made you. While I suspect we won't see Ethrand become anything other than what he is, by virtue of being a PC, Occtis has a chance to.
đśHappy Ides of March, y'all! Et tu, Brute?đľ

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i beat myself up for not knowing enough about my special interests a lot but then i remember the average person off the street has no idea what the carboniferous is and i feel better
are you really bad at it or are you in "good at it" spaces
"are you really bad at it or are you in 'good at it' spaces" has derailed so much self-hate since I read it
this is a load bearing sentence in my psyche and I can't believe it's only 2 months old
subtweeting the FUCK out of a major newspaper article that pissed you off several months ago, in a paper you're writing and submitting to a class for a grade. send post. đ
is the paper turned in on time? nope. is it the correct length? also nope (too long).
however!âď¸ I made sure the powerpoint presentation was cute.
subtweeting the FUCK out of a major newspaper article that pissed you off several months ago, in a paper you're writing and submitting to a class for a grade. send post. đ
"codify" is such a fun word. lawmakers! turn this into a fish

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Overhead chargers on key bus routes in Madison, Wisconsin are enabling the zero-emissions vehicles to run despite freezing conditions.
From the article:
Metro Transit, which provides about 9.1 million rides annually, installed overhead chargers on key routes, allowing buses to quickly top off at several stops. Improved battery capacity also lets them go further between plug-ins. The real test came January 23, when the temperature dropped to -4°F, shutting down the University of Wisconsin-Madison â but the buses kept running. [...] Just a few years ago, electric buses routinely faltered in cold conditions, reinforcing doubts about whether they could replace diesel and natural gas-burning fleets in northern cities. Now, with better batteries and strategically placed chargers, Madison is at the forefront of a small but growing number of cities testing whether those doubts still hold. Making the technology work through a long Midwestern winter could reshape how others approach electrification. Some 3.6 million commuters nationwide rely upon buses to get around. With transportation accounting for roughly 28 percent of the nationâs greenhouse gas emissions, transit agencies are looking for alternatives to polluting machinery that creates a particular health risk around bus stops. Madison is among more than 100 U.S. cities that have pledged to reach net-zero emissions by 2050. Electric buses are key to that goal.
in a fair and just world tyranny has at least three sequels and i get to learn everything about the spires and the history of the tiers and kyros and the bane and the oldwalls and so on. but unfortunately we instead live in a world with one new fifa game every year.
I am capable of existing and being perceived and the world isn't going to end about it. fucking.... fuck. ugh.
"accessibility" needs to stop meaning "low-engagement"
"we are making our TTRPG more accessible!"
"oh, did you make the font bigger and more legible?"
"no we're just doing the next edition in D&D5e"
"we're making our video game more accessible!"
"oh did you add an option to remap the controls?"
"no we just added an option to remove combat so the game is just a bunch of cutscenes"
"we made it accessible!"
"which part? what did you make accessible?"
"why, not playing the game at all of course! games are much better when they don't have any pesky game in them, especially for the disabled, who typically access the game parts even less."
To further elaborate (very long)
it is a very popular trend right now to add, like, features that skip the engagement with an interactive work of art, such as skipping combat or making combat impossible to lose in a combat-focused video game, or in the scene of TTRPGs making your TTRPG completely dumbed down or just hastily and mindlessly making it a D&D5e hack "because people already know how to play D&D5e and I want it to be accessible" instead of expecting people to actually read and learn and engage with a set of specific rules, and call all of that "accessibility" instead of adding "accessibility" features that would actually help disabled people access the "meat" of whatever the interactive art is.
If it's a combat-focused video game, some examples would be helping them engage with the full depth of the combat by allowing the controls to be fully remapped to something easier for their hands(or lack of hands), or the option to disable flashing lights or reduce the intensity muzzle flashes on the guns or something.
I think I have come up with a good example to illustrate this point. Let's say there is an FPS where you shoot aliens. Pretend it's, like, Halo but not specifically Halo.
And letâs say thereâs a group of disabled gamers who are excited for this video game.
Missing Finger Guy, Deaf Guy, Colorblind Guy, and Poor Eyesight Guy.
Missing Finger Guy is missing at least one finger that corresponds to the Dodge button, he canât reliably press it especially on short notice when aliens are coming at his character. So, he canât really play the game because dodging is required to beat the levels. The game devs provide an âacccessibilityâ easy mode that turns off combat or makes the enemies do so little damage that he never needs to use the Dodge button. So, Missing Finger Guy can play the game now, right? Wrong. Dodging enemies *is* the game, and he still never gets to play with the Dodge button, or engage with any of the other elements of the game that are watered down by making enemy attacks not matter. To make the fun gameplay of dodging enemies accessible to this player, the answer is to allow remapping the Dodge action to a button that he can reach.
Deaf Guy
The game expects the player to rely on audio cues to know when enemies are sneaking up behind them or when a grenade lands at their feet or when an enemy is about to do a specific attack. Obviously the deaf player canât hear these and canât play the game because heâll just die all the time to attacks which are literally impossible for him to predict. Again, this could be âfixedâ by a mode that makes it so it doesnât matter if he doesnât hear a grenade land at his characterâs feet by removing the consequence of death for failing to notice the grenade, or you could add the option to turn on subtitles for both story dialogue and sound effects like â[grenade beep]â and â[screatchure scream].â One of these allows the deaf gamer to play on roughly the same playing field as other players and react to threats the same way that hearing people can do that he can engage with the meat of the game, and the other doesnât.
Colorblind Guy
The video game features enemies that are identifiable by their red and blue armor. Red aliens throw red grenades that you can catch and throw back, and blue aliens throw blue grenades that explode by proximity and you just have to fully avoid. Obviously, a colorblind player cannot reliably tell these apart, and would either have to try to throw back grenades at random and hope for the best, or just avoid all grenades to be safe. You could âfixâ this by removing the consequence of death for getting exploded by a grenade, or you could fix it by adding a togglable colorblindness mode that switches the color distinction to something visible or adds some other distinctive feature besides color to one of those grenade types. One of these allows the colorblind player to engage with the intended gameplay of the game by taking informed risks by trying to throw back certain grenades, and one of them doesnât, making it just not matter what decision he makes.
Poor Eyesight Guy
You get the formula by now. The *actually* accessible feature would be allowing him to adjust the text to be more readable instead of making it not matter if he can read the directions that tell him how to get through the minefield safety by removing the consequences for stepping on a mine.
A mode that simply removes consequences for failing to engage with and react appropriately to the threats the game presents is, at best, appealing only to people who donât actually *like* the gameplay in the first place, while still shutting out the people who *want* to engage with the full depth of the gameplay but canât because of some disability that prevents them from doing so as intended.
Because the gameplay isnt just seeing the cutscenes and getting a âlevel clearedâ achievement, it is dodging the enemies, throwing back the grenades, listening for the screatchure screams, etc..
If there is an enemy who is super tough from the front and will kill you if you canât get around behind him, you donât make the game more âaccessibleâ by making him so weak from the front that it doesnât matter where you shoot him, or making his attacks so weak that you can shrug them off long enough to whittle him down from the front, youve actually removed this enemy from the game by making him just like the common enemies that can be shot from the front. You have actually made the element of the gameplay provided by this enemy inaccessible by doing this, because the quick thinking and tactical usage of the gameâs features required to get behind him *is* the gameplay.
Itâs much easier to explain this via video games but it goes for tabletop games as well. A TTRPG is more truly accessible for having big easy-to-read font and clear explanations so that players that want to engage with that gameâs rules can do so even if they have reading difficulties, than if it just went âeh it doesnât matter if you read the rules or not.â
there are so many times when it would be very helpful to have a single word conveying "commonplace, dull, unimaginative, undistinctive, mundane" for writing & verbal communication. unfortunately for obvious reasons, even though it's generally the first to come to mind, I categorically refuse to employ the word pedestrian for that purpose đ

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"Contrary to what certain pockets of the internet may lead you to believe, flawless execution of pure-melee-combat gameplay is not the exclusive purpose of or arbiter of skill in a Fromsoft title."
- verbatim Sekiro prologue quotation from Ashina Genichiro, yes I promise it is, what, were you not listening or something just because he cut your arm off? smh
also re: stuff in the last reblog, one of the things I was really struck (and delighted) by was Alex's explanation of how having a dead body translates to not having the physiological anxiety reaction that living Occtis normally would've in that situation
like again Occtis is still coming from a reasonable place in wanting to a) defend Vaelus and b) keep the dialogue from veering completely off-topic, and I wouldn't really even say he was being rude, but it was still unthinkingly rather unkind ("she hasn't done anything to you" re: the Shaper's follower, to an elven druid???? read the fucking room historical context my dude!). BUT. even with all that - the idea of suddenly-removed brakes that had been stifling one's capacity to be assertive, take up social space, speak with authority - in the context of being a member of a noble house that's very much not shy about being dicks and throwing their power around (and being both very intelligent and quite young) - this feels like there's an opportunity for some really interesting double-edged swords going forward for Occtis's personal growth & character interactions. I'm a fan :3