One minute behind the scenes of “Ghost in the Shell” (1995)

pixel skylines
almost home
Xuebing Du

izzy's playlists!
Cosimo Galluzzi
RMH
Cosmic Funnies
ojovivo
untitled
Claire Keane
sheepfilms
taylor price

roma★

Kiana Khansmith
macklin celebrini has autism
I'd rather be in outer space 🛸

Sweet Seals For You, Always
Sade Olutola
Not today Justin
seen from United States
seen from Thailand
seen from United States

seen from Türkiye

seen from United States

seen from Japan

seen from Philippines
seen from Spain
seen from Argentina
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seen from United States
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seen from Portugal
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@packnslash
One minute behind the scenes of “Ghost in the Shell” (1995)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Where have we been and are we even still here?
Where have we been and are we even still here? In short, "dying" and "yes", but we're not dead yet. #wheresthefingerscrossedemoji #indie #indiedev #gamedev #programming #packnslash
A Reconstruction Lincoln Would Be Proud Of.
As our last semester begins, the robustness of our little scheduling formula is really being put to the test. We are currently going through a massive reorganization of our formula to handle our daily lives while still producing active content that can keep readers interested and coming back for updates.
We do understand that these aren’t the…
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Chess Update 2 : And They're Off
Things seem to be wrapping up! How much more do we have to go? #chess #oldschool #boardgame #gamedev #indiegame #indiedev #gameblog #programmer #pixelart #unity3D #videogame #gamestudio
After a nice (sickly) day off, we’re back at it with more delicious progress.
Day 3 Pack
On Day 2, I mentioned my unhappiness with the current layout and how I was starting again… boy am I happy I did. Instead of each piece generating its own moves in its own list and having to coordinate between each other for attacks and the nightmare that would be castling, en passent, and check……
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Chess Update 1 : Take Positions
Our first update for #chess is published and ready! #gamedev #indiedev #indiegame #gamedesign #pixelart #programmer #gameblog #indieblog #boardgame #oldschool #unity
Progress has been made
With TicTacToe, early progress was mostly, if not completely, nonexistent. It was a lot of staring at a computer screen and not touching the mouse, wondering where to start. Getting back into programming and artistry was a little much at first, even for so simple a project.
With Chess, however, to-do lists are becoming to-done lists with tasks are flying left and right.…
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Of Knights and Men
Programmer to e4! #Chess is on the table and we've started our plan. Get ready to see some neat art and wicked programming - this project is a heavy one. #gamedev #gamedesign #indiedev #indiegame #blog #programmer #pixelart #flatdesign #gameblog
With our first project in the Board Game series packaged and shipped, our attention now turns to the next classic: Chess.
For those who don’t know
Chess is a two-player game (unless you’re playing one of those unholy custom boards), where each player moves their 16 pieces (called Men) one turn at a time with the goal of eliminating the other’s King. Each of your pieces is inspired by the…
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Tic Tac Toe - Reflection
It's finally here! Our Tic Tac Toe reflection. Did you forget about us? #gamedev #indiedev #indiegame #videogame #programmer #flatdesign #oldschool #stillherewepromise
What day are we on, again?
Not sure if it’s the holidays or our inability to follow a schedule, but we’ve found ourselves backtracking a lot to figure out what we should be doing each day and when these blogs are supposed to be going out. Our next project will be a little more involved and, thus, have a stricter schedule. More on that later.
Ticked the Tac on the Toe Mechanics
Having…
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Tic Tac Toe - Reflection
It's finally here! Our Tic Tac Toe reflection. Did you forget about us? #gamedev #indiedev #indiegame #videogame #programmer #flatdesign #oldschool #stillherewepromise
What day are we on, again?
Not sure if it’s the holidays or our inability to follow a schedule, but we’ve found ourselves backtracking a lot to figure out what we should be doing each day and when these blogs are supposed to be going out. Our next project will be a little more involved and, thus, have a stricter schedule. More on that later.
Ticked the Tac on the Toe Mechanics
Having…
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TTT: Time for the fun stuff (Dev Part 3&4)
Our first game is up and ready! Check it out at https://packnslash.itch.io/tic-tac-toe and see our final dev blog for Tic Tac Toe! #indie #gamedev #programmer #flatdesign
Our days have been running together as we prepare for the holidays, so the stretch and super stretch mechanics planning ran over another day. Our initial game should be posted later today, in all of its simplified glory. After that, we get cracking on the extras, working those out for test play.
We’ll drop the itch.io link in the comments below when it’s posted!
Stretch
Tournament…
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TTT: The Nitty Gritty (Dev Part 2)
There was an issue with revisions being overwritten by users being signed in at the same time, be sure to check out what you missed in Dev Part 2! #gamedev #indiedev #indieblog #gameblog #videogame #bloggers #devteam #unity3D #flatdesign #illustrator
We hit our first obstacle, making our progress a day late. Work projects, visiting cousins and problematic programming.
Since we don’t live in a perfect world, we still have jobs that consume our time. Pack is in between internships while Slash has sporadic meetings that task her with important, time-consuming projects. We also had a family member drop by for the night so cleaning and hosting…
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Voxel Delorean by Sergey Orlyansky
@wheazel this reminds me of a few things you were showing me, it could be some cool reference work! They could use backgrounds like yours, though.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
TTT: The Development (Part 1)
With the incentive of coffee hot chocolate, we finally sat down and got to business. Day one of development is complete!
On the first day of development, we broke down everything we had forgotten during the day of planning. Pack set off in the mechanics department and Slash got to work in Adobe Illustrator for some simple graphics.
Update v0.2.0 - World 4 is here! It’s been a while since I last posted, so prepare for a long one!
World 4 is robot/tech themed. Expect a much higher difficulty, even the environment is out to get you! Some stages can be rather tricky(but fun!) to navigate, like the bouncing pad below:
Make use of the pad to overcome the height and traverse the stage quicker. Your survival might depend on it. Even the enemies have a few tricks up their sleeves.
The happy flying-bot looks deceptively slow at first glance, but with each hit it takes, it becomes faster (and angrier). You can’t really tell from this gif but at its fastest the flying-bot is even faster than the player, making it the fastest enemy in the game.
The Shield-bot has a sturdy shield that makes it difficult to deal with head-on. However it is pretty weak if you can bypass its shield. And of course, with a new World comes new weapons!
A big ass weapon that functions as both melee and long-ranged.
These bubble bullets may be weak, but they can linger around the stage and act as traps for approaching enemies. Set them up properly and they can easily overwhelm any enemy.
And many more weapons I shall leave to you to discover yourself ;)
Gunkid 99 is currently on a 15% discount on Itch.io, after this discount period is over (19th Dec) the game will slightly increase its price from $4.99 to $5.99. As always, feedback will be greatly appreciated!
You can reach me here or on Discord.
Some quick sketching it didn’t take me all too long I hope you reboot and like it ❤️
HEARTBEAT is now live on Steam!
>Click here!<
HEARTBEATv1.1 is also available for download
>Click here!<
Thanks for joining us in the countdown, your support kept us going forward. We hope you enjoy the game!
Congrats you guys!!! Go check out HEARTBEAT, its a really nice game. ;D I did get stuck on the first boss (since I suck at rpg combat games) but I finally go past it and seeing more of the game and its really wholesome and cute!! Please give this game a try and support the team behind it! OvO/ I really look froward to what else you guys make, and i’ll support you guys 100% since you are all amazing and super wholesome.
The revolution starts with Putunia.
Fear her.
More content from Smile For Me!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
It’s not much and that’s the point. After we get the game completed, we’ll upgrade the pieces, make additional game board options and even develop a 3D model if everything works out. Day 1!
Ticking the Tack on the Toe
Our projects are taking off. First up: Tic Tac Toe. To get something officially under our belt, we're taking it #OldSchool. Follow our progress here #gamedev #indie #blogger #indiegame #programmer #flatdesign #videogame
You didn’t think every post was going to be a question, did you?
A disgruntled Slash
We’re off like a herd of turtles, as Gran would say, making our way into the first project.
Day 1 – Word Vomit
Rules
Each player places their piece one at a time
First to 3 in a row wins (horizontal, vertical, diagonal)
2 Players
Basic Graphics
X’s and O’s models
The game board
Basic Mechanics
Turn-taking…
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