Untitled Sonic Fangame - A cool looking Sonic fangame
I got to play a new Sonic game I had never heard of until last week called “Untitled Sonic Fangame,” and the reason I found out about this game was that the dev found me on Discord from a Sonic Boom speedrun I did years ago.
I will show the message, as it does a better job at showing how this all came to be, and the game dev is really nice. They seem like a good person. I had a nice chat with them, and they wanted me to try out their game. I will do them one better: I will blog about the game and give you as much feedback as possible. And talk about this cool Sonic fan game, and it needs more of a spotlight, and I hope I can give the game that light!
What is Untitled Sonic Fangame?
Untitled Sonic Fangame is a 2D Sonic fan game created by LiquaFusion. It’s a 2d platformer that has elements that remind me of the Sonic 2 rom hack, Sonic Boom, where Sonic is insanely fast and has a ton of moves, and this fan game has some of the same energy as Sonic Boom, but it does its own thing at the end of the day.
Story – Dr. Robotnik has returned, and he is back to no good. On the hunt for the emeralds while unleashing his army of robots and badniks on the island, Sonic and Tails must put a stop to Dr. Robotnik and his plans. The game has Sonic 3 storytelling, where there is no talking, only action.
Gameplay – In Untitled Sonic Fangame, you have insane speed, jumps, and spindash that have levels of charge rather than a normal spindash that gets strong or weak. You have a dash that acts as a dodge, think insta shield and it can be used for movement to go faster or gain height, or to land faster and the power to roll which that and jumping has been tied to a energy meter which, if the meter runs out, sonic will uncurl but your energy is restored when on the ground or not doing a action like jumping or rolling.
That’s all the skills that Sonic has aside from the homing attack and wall jumping; that’s all you need to know, and the game has 3 power ups to get. The invincible powerup, where you can’t be hurt but you can harm enemies, the lightning shield can draw in rings and be used as an extra hit. It misses its feature to be able to double jump, but with how Sonic is, maybe it is better, and the slowmo powerup that slows down everything down but Sonic, which allows you to have a bigger window for mistakes.
Technically, the ring monitor is a power-up, too, but it is ten rings in a box. There are 4 powerups, and with this out of the way we can talk about the game, not counting the tutorial, the game follows a two act rule that follows up with a boss in the zone. Each act will start with 3 minutes on the clock, and it will slowly count down to 0:00, where you get a time over. But should you reach a checkpoint, it will set your time back to 3 mins or 2:59.
The game in motion is fast, fun, and amazing. The levels are from Sonic 3, but it adds a twist to the level design, making sure there is never a one-to-one copy, and I like that. And after the levels, you face off with a boss in the Sonic Advance 2 style, where you are always on the move. And the boss fights are fun, and unique, and they have a pattern, but one that is easy to pick up on. The game does not have lives, much like the Sonic Boom hack, and there is a limit on rings.
In this fan game, Sonic can hold 100 rings at a time and when you get hit you lose 50 rings rather then all of them and getting is no issue as they are a ton of rings to find and collect in each level and you get 3 fun zones to play and try out and there is a secret fourth zone you unlock by beating the game on hard mode. Technically, Zone 0, the tutorial, is a big act that holds all 3 acts of Green Hill Zone in one level.
Difficulty – The game is fun and challenging, and nothing in this game is going to make you pull out your hair and you can select the type of difficulty that fits you and the game will adjust the levels to the difficulty, playing on easy and normal feels the same beside in easy difficulty, rings bounce when you get hit where in normal, they fall through the floor. Hard mode is no rings and no shields.
Controls – The controls feel right; you have a lot of control here. You feel both floaty and heavy, which is not a bad thing. Floaty helps with the platforming and bosses, which gives you a little extra room for error, and feeling heavy is good, which keeps you from feeling too floaty. The controls feel great, but I wish you could roll by pressing down on the dpad. The number of times I did that, and Sonic stood there, hurt.
Presentation – The game looks nice, the music is an interesting choice, not my type of music, but it is not bad, and the hud is pretty cool, and there is not too much to add here as I am talking about a fan game that uses existing assets but even then, they still look nice.
Things I liked in the demo
I love the high speed in the stages
The boss battles are fun to learn
The controls are responsive
Sonic having only 100 rings at a time is something I did not like
This is an odd choice to limit rings to 100 when there are more than 100 rings in a stage. What’s the point of having all these rings in a stage you can’t collect after 100 rings?
Unable to hit enemies while having iframes
The energy meter is something I do not like at all
Sonic’s actions (Jumping, rolling) being bound to energy, which forces him to uncurl when his energy is low, is annoying, but I can see this as a nitpick of mine
You can die when you have less than 25 rings, and you lose 50 rings when getting hit, which is something I don’t understand here.
This is something I am still confused about: why not lose the rings on getting hit instead of dying? I don’t get dying with less than 25 rings, and I get it (25, 50, 75, 100)
I say this because you already lose double the amount of rings, and you need 25 rings to stay alive, which the whole point of the ring system. As long as you hold one ring, you have a chance, but I feel this system will annoy players outside this bubble.
I can see you losing double the rings during a boss battle, but in stages, I don’t know about this. Again, not big on this ring system.
Untitled Sonic Fangame is an interesting game that does a lot of things, from fun controls to good bosses, even though those bosses are Mega Man enemies, nothing wrong there, but there are some things I don’t fully agree with in this fan game, and that’s okay. There are a lot of good ideas in this game, and the stages are fun, but the more I played, the more I felt like I was playing a Fangame of Sonic Boom [hack].
The idea is there, and all it needs is a bit more touching up. Even though I have my issues with the fan game and how things are done here, I still had a fun time playing this fan game. I even played this on hard mode to see the next zone that is a work in progress, and that was pretty fun. At least for me, I enjoyed the game, and I had fun seeing the set pieces on a stage, the classic Sonic games, which made me smile. I can agree with the dev that this would be a fun game to speedrun or watch a TAS play it.
I had a fun time, and it was great. I got to revisit Sonic Boom [hack] in fangame form, and this can stand on its own but with how it plays, it is going to be a good fan game, and the dev knows what they are doing, and I wish them the best in this game. This will be a game I will speedrun because it is fun.
Get Untitled Sonic Fangame by LiquaFusion: https://gamejolt.com/games/UntitledSonicFangame/879424.
LiquaFusion Twitter: https://x.com/liquafusion
LiquaFusion gofundme: https://www.gofundme.com/f/helpme-project-fusion-7wjf8?attribution_id=al%3Aa9d53cc2-5b0a-42d4-9458-6c533d7a1a84