my farming sim game will have animal butchery as a normalized part of the gameplay loop to act as a lightning rod to draw all the discourse and thinkpieces away from topics that would annoy me more
in my farming sim game that has animal butchery as a normalized part of the gameplay loop, shipped products will be sold on a weekly basis, not a daily one. you get a big windfall once a week and then you budget around that. if you want more money in the interim you have to go sell to the local merchants whatever products they specialize in.
in my farming sim game, getting married to one of the townspeople will have a significant impact on your gameplay. if you marry the rival farmer, their smaller farm will be merged with yours. if you marry the town alchemist/doctor you get a buff to all your alchemy and you wake up from getting knocked out in your own home instead of their clinic. if you marry the priestess she uh, idk she does weather related divine magic for you so you can choose the weather, idk i haven't thought too hard about that one yet
my farming sim game will have a MILF you can actually F
these tags are probably a joke but genuinely i do think that more games with romance candidates in general should require you to at least be on friendly terms with their family/close friends before they will romance/marry you. so yes. romancing the MILF will require attending her kid's pretend tea party first. to prove you mean business

























