"... these web series become hybrid productions, to different degrees, integrating fan creativity in substantive ways while still progressing a particular, defined story and set of performances."
In her article âEmbracing Fan Creativity in Transmedia Storytelling (LeakyCon Portland),â Louisa Stein discusses how Welcome to Sanditon encourages fan-fiction creation. Using the âDomino vlogging application,â which appeared in the showâs predecessor the Lizzie Bennet Diaries, producers encourage fans to create their own characters and plots through video that immerse themselves into the story world. This activity allows fans to directly immerse themselves into the world, using the context of the show to implant their own beings within the world itself. Fan inclusion, in this instance, has allowed the story world to successfully penetrate the online sphere, offering a new and easy space for the everyday fan to become an actor or creator. However, as Stein points out, fan inclusion in the creation of content, while often successful, can develop obstacles for producers. In the example of Sanditon, co-producer, Bernie Su, is rather divided, or âpolarized,â in fan creationâs affect on the show itself. While this transmedia acts almost like an MMORPGâor, an interactive space for fans to engage and playâthe ability to measure its success is hard. Too, the affect of transmedia on the story world can often be seen as risky business for producers and the product that they have control over. Stein is hopeful that these producers will continue to encourage fan creation, and understands that this risk taking is what could change the way we make meaning in popular culture.
Stein admires Sanditonâs attempt to encourage fan creation, as it includes some of these viewer-created videos in the show. However, as Stein even explicates in her article â#BowDown to Your New GodâŚâ, it is difficult to simply call anything transmedia when it could easily be marketing. Likewise, as Henry Jenkins shifted from calling transmedia a means to delver a story across multiple media channels, to a different way to think about the flow of content across media, it is important to dissect the transmedia to understand its true purpose: for marketing or fictional immersion and development. Unlike Stein, I originally saw this encouragement as a marketing ploy, for producers to take advantage of free viewer content to expand the show and propel the plot. Originally, I only saw the link between the transmedia and the show as a meager brand extension of the Domino vlog application into the real world.
LOST, for example, did something similar with a chocolate bar, where the Dharma Initiative brand extension acts as marketing means to make elements of the show as visible as possible in the real world. In this instance, brand extension appears as story world marketing, where the iconic fictional brand is uselessly being incorporated into the real world for increased brand encounter. However, when the show is integral on the brand, like in Willy Wonka and the Chocolate Factory, brand immersion appears to be less invasive and In this example, the chocolate bar is a key symbol of the story world itself, acting as a core element of the plot and fictional world of the film. And, despite being a huge LOST fan, the Chocolate Factoryâs chocolateâs inclusion in the real world is more âallowedâ than LOSTâs chocolate bar for its strong link to the fictional storyworld. Thus, producers must be careful in developing transmedia, especially when linked to fans, as they may deem the transmedia as useless or immersing.
Although I originally saw the Domino vlog application as reason itself to make it a transmedia component, its vital presence in the show itself, in fact, does encourage fan engagement at a level where fans are immersed in the world itself. Because the characters in the show themselves are asked to make videos, it puts the viewer in their shoes, rather than just having the brand marketed to them. Too, it helps that fan content creation can be included in the program itself, demonstrating this change in the way popular culture may be created, reflecting for what Stein hopes.