Creative interioration is a seminal component of traditional Western space-time and is epistemologically derived from mythological roots and ancient architectural design. It is evident in traditional places of worship that are designed to retell and support the mythology of their origins. The clarity of architectural resolution provided by the surfaces and thresholds in cathedrals enable the senses to perceive conditions that are imperceptible in daily life. Role-playing games utilize surfaces and construct space to simulate these kinds of conditions. Thresholds, surfaces and ritual movement are used to educate, integrate, and transform the consciousness of worshippers in Hebrew and Roman Catholic spaces in the same manner and for the same purposes as they are used in role-playing games. The relationship of space and place to identify in these religions as in role-playing games strongly suggests a coincidence {perhaps āintersectionā might be a better word} between corporeal and spiritual reality. This reality is revealed by movement through space into place, and is part of the natural human predisposition to paradigmatic space-time as a precursor for personal and collective identity, even more than the semiotics of cultural and religious typology.
Eric Jarost Gertzbein, āRITUAL PLACE SPACE TIME,ā Ā The Essential Bueprint of Good Game Design: The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games (Saarbrücken, Germany: VDM Verlag Dr. Müller, 2008), 108.














