Of Lizardmen and Battlemaidens
Pathfinders of GameLit Series #2:
Navigating the Quagmire in Andre Norton’s Quag Keep
Andre Norton was already a long-established scifi and fantasy author by the time Gary Gygax invited her to play his new game Dungeons & Dragons in 1976. Born Alice Mary Norton in 1912, she published her first book in 1934 and continued to churn out a trove of books and stories in genres ranging from fantasy to hard scifi to what we would now call young adult.
She is beloved by a legion of readers who continue to offer heartfelt tributes to the writer and her work, even though she passed away over a decade ago, in 2005. In further testament to her enduring legacy, the list of contemporary authors who list her as a major influence include such luminaries as Greg Bear, Lois McMaster Bujold, C. J. Cherryh, Mercedes Lackey, and Charles de Lint. Clearly, she has had a major impact on the field of fantasy, speculative, and science fiction.
Any talk of GameLit or LitRPG that does not mention Norton’s 1978 novel Quag Keep is either uninformed or negligent of the field’s rich history. Her firsthand experience and access to the origins of D&D and tabletop roleplaying games allowed her to plant a flag for the novelization of collaborative storytelling adventures from the onset. Indeed, Quag Keep sets the standards early for a genre in which players find themselves as characters within the game itself. Her party consists of a swordsman, a wereboar berserker, an Amazonian “battlemaiden,” a bard, an elf ranger, a cleric, and a lizardman warrior.
Such a motley grouping would be unlikely if adventurers were left to find comrades and collaborators on their own, but it certainly mimics the odd assortments we often see around a game table. To her credit, Norton does not shy away from the subject of racial (or speciesist) prejudice amongst these characters, especially concerning Naile the berserker’s immediate and vocal hatred of Gulth, the lizardman, based solely on his origins and scaled skin. Though the other party members do not share Naile’s blanket hatred for Gulth, Norton does show us a passive “othering” of him in some of their internal thoughts. A modern reader will easily pick up their unconscious biases and even their micro-aggressions toward him, even though such terms were not a staple of literary criticism when the book first appeared. It’s a compelling endeavor to follow how this tension plays out through the group's travails.
As we now expect from a story depicting a diverse team, Quag Keep is explicit in laying out the individual contributions each member of the party makes toward their collective goal. They don’t know each other when we first meet them. They are disoriented and fearful of their circumstances, and wary of the strangers who appear to share their situation, based on the mysterious bracelet of oddly-shaped dice bound to their wrists. They come to understand that a geas, or a magically binding conscription, has been placed upon them to venture together in hopes of solving the mystery and winning back their autonomy. They grudgingly set forth on a confusing mission beset by deadly enemies and a hostile environment. (In fact, over a mere 220 pages, they travel from frozen mountains to dust-choking desert to fetid swamp, ensuring every member of the team is severely hampered at some point in the journey.)
Some readers are surprised when they learn that Andre Norton was a woman, given her pen name. (She actually used several traditionally male names, including Andrew North and Allen Weston. In 1934, she legally changed her name from Alice to Andre.) According to her 2005 obituary in the Los Angeles Times, “publishers told her that a masculine-sounding name would help sell her books to boys, who constituted the target audience. ‘There were about five women writing fantasy, and all of them used male names,’ she told Associated Press in 1999. ‘We had no choice.’” Fortunately, publishers and marketers have since discovered the army of female and nonbinary fantasy, scifi, and gaming fans and the writers and artists who have always been here.
It’s often risky to read a literary older work with a contemporary sensibility, but since gender stereotypes and the depiction of women in fantasy literature continues to provide (sometimes controversial) fodder for serious discussion, it’s nearly impossible not to pay attention to how this female writer who assumed a male name approaches female characters in the first novel based on the world of D&D. (For the record, 1978 wasn’t that long ago - fewer than 50 years - but as they say, we like to think “we’ve come a long way, baby,” (at least in some respects.) So, how does Quag Keep stack up? Other than a shapeshifting witch we meet briefly near the end, the populous book presents a single female character: Yevele, the Amazonian battlemaiden.
Yevele is a serious badass who can take on multiple foes simultaneously and emerge victorious. She is a thoughtful fighter and reliable comrade, treating every other party member with respect and grace. Perhaps as a result of her status as a minority member herself, she is the character who speaks out in support of Gulth the lizardman, and also the one to tend to his near-death wounds. She tends to nearly everyone else in the party, and is sometimes ordered to so. The men (and often the writer herself) frequently refer to Yevele as the “girl.” In further contemporary interpretation of this story, we see that Yevele is expected by the rest of the party to carry out the emotional labor of the campaign, to be the “office mom.” Here’s one example, a scene in which Yevele dispatches her own foes and then plays the role of nurse when Milo the swordsman and Naile the berserker leave the battle poisoned by creatures known as urghaunts. (We’ll overlook the sensualistic language, as it is not representative of Norton’s portrayal of this character throughout the book:)
"Yevele leaned down, raised his arm, held it firm while she sucked along the slash and spat, her smeared lips shaping no distaste for what she did..."
(Naile brings over some leeches he has caught)
"With no outward sign of aversion, she plucked out of the berserker's hold a wriggling yellow thing, hardly thicker than a bow cord."
"’Enough, girl. Those draw-mouths are a-plenty to do the work...Ah’ -- Naile sat back on his heels. ‘See you that now?’ he demanded of Yevele..."
(Two leeches fill up with poison and drop off.)
“Naile watched and then gave an order. ‘Use your snaplight, comrade. They would suck a man dry were they left. But their brethren have taken the poison. The wound is clean.’
Yevele brought from her belt pouch a small metal rod and snapped down a lever on its side. The small spark of flame which answered touched the suckers one by one. They loosed, fell, and shriveled…Three followed the example of the drinkers of Milo's poison and fell away. At the berserker's orders, the battlemaid disposed of the rest."
It’s difficult to untangle how much of the depiction of Yevele (as well as that of Gulth) portray the attitudes prevalent in the quasi-medieval D&D land of Greyhawk or those of the second-wave feminism shaking the late 1970s world in which Norton wrote this book. For her part, Yevele seems to ignore or rise above any seeming misogyny doled out by fellow adventurers (and perhaps by her creator.) We are left to wonder, would this character do that now, without comment or complaint?
How might Norton imagine Quag Keep if she started writing it today? Would she stick to the framework she herself established for all the GameLit novels that would follow? Much of what she did with this story has proven an enduring and solid approach, one that has withstood real-world advances in social justice and has allowed the resulting genre to depict game worlds and their inhabitants with ever increasing variety. A democratization of publishing has also led to avenues in which writers of all stripes are able to reach their audience, without the gatekeeping Norton encountered. Given her status as a pathfinder and prolific leader in the field, it’s likely that she would continue to create strong female and other marginalized characters, and she might have them acknowledge and even voice their reaction to their status in the depicted game world. In fact, it’s not hard to imagine that if writing today, Andre Norton might just ask us to call her Alice.
Images courtesy:
1. Andre Norton portrait. Retrieved from Discogs.
2. “Quag Keep” cover. “Published by Atheneum, 1978. Illustration by Jack Gaughan”.
3. Reptilian. Retrieved from Pixabay. Artist: anaterate.
4. Woman with Sword. Retrieved from Pixabay. Artist: SilviaP_Design.
5. Fantasy Dragons Retrieved from Pixabay. Artist: KELLEPICS.