Hi! I am Naya (or Night, both work) and my pronouns are she/her!
I like: Hermitcraft, Life series, Empires and various other mcyts. Fnaf, Project Hail Mary (recent obsession that will not let go of me), Percy Jackson, and many many other things.
I like reading (mainly fanfics), drawing and writing. And I especially love creating new AUs and stories for my favorite characters.
My AO3!
TAGS:
#naya's art - drawings;
#naya's writing - any stories, previews etc;
#naya's crochet - for any crochet projects
#naya's rambles - for anytime I start talking about anything and everything
AUS:
#Naya's 3 worlds au - all hermits are a minecraft mob hybrid, coming from each of the three dimensions
#We are alive! - the Hermitcraft fanfic with Pearl and Gem as amnesiac humans and lab subjects Hermits
#Sea monster Tango - exactly what it says + marine scientist Zedap
#The magic in our souls - a fantasy au that I am excited to finally introduce (more on this later)
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rocky learning about last names is one of the most stressful days of grace's life on the way to erid.
it starts with them watching a movie, maybe the devil wears prada, and a little way through the movie rocky asks why miranda has two names. is it because she's more important?
grace, already anticipating a long conversation, says no, all humans have two names. everyone's just scared of miranda because her two names are really well known.
"grace have another name and not tell rocky?!" rocky asks, incensed. "what names mean, question? why two?"
"well," grace explains, "your first name is the name your parents give you at birth. usually people call you by your first name, especially if you're close. except in... some situations, i guess," he says, remembering stratt's vat. nobody had called him ryland there, but he still felt pretty close to all of them.
"and second name?" rocky prompts.
"right - last names correlate to your family. when you're born, you take your family name so that people know who you're related to. it also helps differentiate between two people with the same first name."
"so what grace last name, question?" rocky asks. grace blanches a little.
"uhh... grace is my last name, rock," he says, sheepishly.
"what?!" rocky yells. grace winces. "grace not tell rocky grace first name? grace not close with rocky? grace hate rocky?"
"no!" grace protests. "of course i don't hate you! don't say that!" maybe it's stupid, but grace does actually feel a little hurt by the insinuation.
"then why not tell rocky?!"
grace sighs. "i don't know, rock. i mean - when i met you i barely knew up from down, much less what my name meant to me. and i kept getting these memories and everyone kept calling me grace, and i just, i haven't been called ryland in so long it doesn't really feel like my name anymore."
rocky ruminates on this for a moment. then: "...ryland is grace first name, question?"
"yeah."
"rocky like grace better." grace deflates with relief. "yeah, me too, buddy."
"but," rocky says, "rocky want last name too now."
huh. okay, then.
"i guess i could figure that out," grace agrees. "we could give you movie rocky's last name? you wanna be rocky balboa?"
"mm, no," rocky says.
"okay, well we could go region based, i guess. where'd you grow up? i can make up something fitting, or i can look something up on my computer, i'm sure there's places on earth that are similar to places on erid -"
"no," rocky interrupts. "want grace."
"...huh?"
"rocky want grace last name."
grace is suddenly feeling very, very flushed. "you what??"
"last name is family name, question?"
"well, yeah, but -"
"and rocky grace family now. so rocky want grace family name!"
...well, when he says it like THAT, it's so much more innocent. grace... well, he agrees, because what else is he gonna say? that rocky should know that that that's as good as a marriage proposal?
no, that takes too much cultural context, and a longer conversation than he wants to have right now. easier to just let rocky have it. it's not like there'll be any consequences to bite him in the ass, right?
Watching Cub's live stream and they (Cub,Etho,Scar and Tango) were hanging out at Decked Out and I just realized how much I missed watching Hermitcraft.
Screw exams man. I still have three weeks to go :((
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Everything you need to know about my 80’s GIGGS Phasmo AU!
Tango, Impulse, Skizz, and Mr. Joker founded JITS Inc. (Just In Time!™) back in the 70’s. When a workplace accident forced Tango out of active investigations, Imp and Skizz were in need of some new blood; that’s where Grian, Gem, and Scar come in!
Together, the GIGGS team drives around in their custom conversion van (affectionately nicknamed the Giggsmobile), answering calls and reports of hauntings all over the country. Their job? To identify and correctly exorcise ghosts, so that people can get their homes and normal lives back.
GIGGS INC: Every Gig Done Right!™
THE CHARACTERS
Team leader
Veteran ghost hunter
Pays for the van and equipment
Looping expert
Map guy
Winner of least atrocious outfit of the year
Designated driver
Veteran ghost-hunter
Works on the van sometimes
Actually pretty competent when he locks in
Highest number of workplace injuries
We have Tom Selleck at home
Camera operator and team medic
Responsible for collecting audio, video, and picture evidence
Spends hours combing through VHS footage for proof of ghosts
Took the job to pay off her student loans for her nursing degree and then got hooked
Usually found patching up the boys
Poofy hair and leg warmers
Radio operator, equipment manager, and head of marketing
Responsible for parabolic mic, spirit box, EMF reader, and activity monitors
Custom-built and fixes his own equipment
Has aspirations of being a radio talk show host
Uses his marketing degree to write and film TV ads for GIGGS Inc.
Brings his cat Jellie with him in the van
Denim on denim crimes
Ghost identifier extraordinaire
Has memorized the entire ghost handbook, is now helping Tango update it
Transfer student from England
Took the job because he was bored and it sounded interesting, quickly became one of the leading experts in the field
Usually playing on his Microvision
Comically large sweater
Founding member of GIGGS Inc. (formerly JITS Inc.)
Was injured on an investigation and forced to retire
Fields calls and acts as dispatch for GIGGS
Handles the finances and payroll
Documents evidence, writes and updates the handbook, and develops new ghost-hunting tech
Cane harder
THE GIGGSMOBILE
The company van—affectionately nicknamed the Giggsmobile—is a massive custom-outfitted conversion van which I have mostly modeled after the 1980 Chevy Starcraft.
In the center console between the driver and passenger seats at the front is a HAM radio set for communicating with Tango at dispatch back in Phoenix. (Impulse is angling for a car phone, but they are Expensive™ and Tango says that’s not in the budget yet.) Behind the two front seats is the work station; equipment cabinets, a tool rack, and a bulletin board are installed against the wall on the driver’s side. Behind that is a plush three-seat bench for the “newbies”; behind that is the trunk for extra storage and emergency camping equipment.
When Scar joined the team, Impulse had a wheelchair ramp installed under the side double doors that can be deployed or retracted as needed. All of this leaves a large open space in the center of the van, which gives easy access to the cabinets, allows maneuverability for Scar, and also gives the gang a place to pile on the floor in sleeping bags when the nearest motel is too far away.
The whole thing is finished with classic 80’s wood paneling and floor-to-ceiling shag carpet, with the GIGGS Inc. logo emblazoned on the side. It’s big and heavy and has roughly the turning radius of a cruise ship, but as mobile ghost hunting workshops go, it's the best in class.
THE LORE
Before JITS came along—which later became GIGGS—getting a ghost exorcised was an arduous process that could take months. Different ghosts require different techniques to get rid of them, which is why correct ghost identification is crucial. Most investigators operated locally and were only familiar with one or two kinds of ghosts, or maybe a handful of related ones (like the Japanese variants). So if you had a haunting, you’d have to hope that you could find an investigator in your area that knew what they were looking at; and even after correctly identifying the ghost, you’d still have to call an appropriate exorcist to get rid of it.
What Tango, Imp, Skizz, and Joker did was streamline the process. They compiled all known information about every ghost variant, condensed it down into a few tell-tale signs, and kept all their equipment small and portable enough to fit into one vehicle. They could go wherever they needed to, whenever they needed to be there, correctly identify any kind of ghost, and get rid of it for good. It was quick, it was simple, it was relatively cheap, and all of the sudden JITS found themselves in high demand as the top ghost hunters in the nation.
After Tango’s accident (and whatever happened to Joker which I still haven’t figured out), Imp and Skizz kept running investigations on their own for a while before recruiting some fresh blood from the local college. Grian, Gem, and Scar all brought something new and valuable to the company; Gem is a nurse, Scar has a knack for radios and marketing, and Grian just has some weird sixth sense for identifying ghosts. The company rebranded to GIGGS, and the rest is history.
THE GHOSTS
In this AU, ghosts are sorted into four categories, depending on how dangerous they are if they catch you during a hunt.
Iota Class - Safe, cannot hurt you
Delta Class - Slightly dangerous, can be annoying
Omicron Class - Very dangerous, can cause harm and/or injury
Kappa Class - EXTREMELY DANGEROUS, can kill you
Below is a list of all the ghost variants sorted by their threat level, with extra information and exorcism methods. I did my best to take inspiration from each ghost’s local folklore, as well as their unique behaviors in the Phasmo game. The list is incomplete, so if you have any fun ideas for lore and exorcism methods for the remaining ghosts, feel free to suggest them!
Iota Class
Iota Class ghosts are considered “safe”. No Iota Class ghost on record has been shown to cause bodily harm or adverse mental effects during a hunt.
Myling - Scandinavian origin, the ghost of a child killed by its mother, exorcised by giving the ghost a name or finding the corpse and burying it in holy soil
Shade - shy ghost, exorcised by N/A
Delta Class
Delta Class ghosts are considered “mildly dangerous”. Upon capturing a victim during a hunt, Delta Class ghosts can inflict mild unpleasant side effects such as headaches, nausea, and disorientation.
Spirit - exorcised by performing proper funeral rites according to the deceased’s religious beliefs or lack thereof
Yurei - Japanese origin, exorcised by completing funeral rites or resolving the ghost’s unfinished business
Yokai/Obake - Japanese origin, supernatural spirits (Obake can shapeshift), exorcised by performing chinkon ritual to appease the ghost and turn it into a benevolent spirit
Omicron Class
Omicron Class ghosts are considered “dangerous”. Upon capturing a victim during a hunt, Omicron Class ghosts can inflict serious damage such as bodily harm, unconsciousness, hallucination, and temporary insanity.
Hantu - WARNING: CAN CAUSE HYPOTHERMIA, Malay origin, often the ghost of a woman who died in childbirth, exorcised by baiting with ancak—yellow glutinous rice, eggs, roasted chicken, rice flakes, and a doll—and hitting a nail into its head
Jinn - WARNING: CAN CAUSE HALUCINATIONS, Arabic origin, supernatural spirit, exorcised by using protective amulets and/or writing the name of Allah on the house
Moroi - WARNING: FASTER AS TIME GOES ON, Romanian origin, often the spirit of an unbaptized child, exorcised by N/A
Mimic - WARNING: CAN CAUSE DISCONNECT WITH REALITY, exorcised by reminding the ghost of their true identity (suggested by @coelacanthdownpour)
Oni - WARNING: CAN CAUSE BLUNT FORCE TRAUMA, Japanese origin, ogre or supernatural spirit, exorcised by throwing roasted soybeans and chanting “evil spirits out, good fortune in” in Japanese
Phantom - WARNING: CAN CAUSE TEMPORARY BLINDNESS, exorcised by locating and destroying something that contains the ghost’s image
Raiju - WARNING: CAN CAUSE ELECTRIC SHOCK AND BURNS, Japanese origin, lightning spirit, exorcised by N/A
Twins - WARNING: CAN BE IN TWO PLACES AT ONCE, exorcised by N/A
Wraith - WARNING: CAN WALK THROUGH WALLS, exorcised by trapping in salt circle and purging with incense
Kappa Class
Kappa Class ghosts are considered EXTREMELY DANGEROUS. They have been shown to have the ABILITY and INTENT to KILL. Upon capturing a victim during a hunt, Kappa Class ghosts are known to possess their victims and force them to inflict serious and potentially fatal injury upon themselves. DO NOT ENGAGE.
Banshee - WARNING: WILL NOT STOP PURSUING CHOSEN VICTIM, Irish origin, wailing woman who heralds death (sometimes a woman who was murdered or died in childbirth), exorcised by N/A
Deogen - WARNING: CAN LOCATE VICTIMS EVEN WHEN HIDDEN, slow when close to living person, exorcised by drying and cleansing the air with salt and iron fillings (suggested by @cometconmain)
Goryo/Onryo - WARNING: MALINTENT, Japanese origin, vengeful ghosts, exorcised by building a shrine and venerating them to appease their wrath
Mare - WARNING: CAN CAUSE SUFFOCATION, Germanic origin, woman who steals breath at night, exorcised by reciting German prayer that no mares bother this home until they have swum through all the water on the earth and counted every star
Poltergeist - WARNING: CAN CAUSE FATAL BODILY INJURY, Germanic origin, literally translated "noisy spirit", exorcised by baiting with bone, cursed item, or personal belonging and trapping in ghost box to be burned
Thaye - WARNING: MALINTENT, Burmese origin, ghost of an evil person, exorcised by N/A
Revenant - WARNING: VERY FAST AND VERY DEADLY, Celtic origin, person returned from the dead to torment the living, exorcised by beheading, removing the heart, and/or and burning the body
Demon - WARNING: THE MOST EVIL OF EVIL SPIRITS, exorcised by crucifixes and exorcism by a priest
MISC. WORLD RULES
I’m setting this AU in roughly 1985, so the general state of technology, music, clothing, etc. is pretty much what was available in the mid 80s or earlier. I might bend the rules a little bit and borrow some stuff from the late 80s on occasion, but I’m trying to avoid it.
In this AU, death is not cheap. Kappa Class ghosts can and will kill you, and it’s permanent. There’s a possibility that the monkey paw and tarot cards can bring you back, but it’s risky, and you really don’t want it to come to that point. GIGGS has been careful (or lucky) enough to make sure no one has ever died on the job; Skizz has the highest number of “workplace injuries” in the company, but he has never been killed by a ghost. (Yet.)
Different kinds of ghosts can have different reasons for haunting a place. Sometimes they’re conjured up by summoning circles or use of black magic. (These often turn out to be Kappa Class.) Other times they’re the spirits of people who died unnatural deaths and came back to haunt their homes. And other times they’re simply local restless spirits that got cheesed off for one reason or another. The GIGGS team works closely with the police and reports any signs of criminal activity; it’s not uncommon that they’re dealing with the aftermath of murders.
Ghost hauntings are about as common as termite infestations. Not everybody has them, but you probably know someone who did, and you know it was a big deal. If you asked, most people would tell you that they don’t believe in ghosts, but they’re still not going to go into the haunted house. Y’know. Just to be safe. Some people might raise an eyebrow at the GIGGS team, wondering how on earth they make a living off a fairy tale—but the second a Poltergeist is banging around the house and literal crap hits the fan, all of the sudden those weirdos in the van are exactly the people that everyone wants to see.
SKETCHES
Imp and Skizz
GIGGS on the job (minus Skizz)
Mr. Tek
Giggsmobile
DIGITAL
GIGGS arm heart
Giggsmobile
Character profiles
COMICS
Pocket polaroids
FANFICS
Occupational Hazards
If you have any questions about this AU, feel free to ask them! My ask box is wide open. And if you feel inspired and want to write or draw anything based on the AU, be my guest! Just let me know so I can scream about it X-D
Rocky, once again, being baffled and STRESSED about human biology and the things his human does to keep healthy
i dont think mr "my whole crew died of radiation sickness" likes the fact that his alien and most things on his planet needs it for survival very much xD
previous
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I DID IT!! I GOT TO THE END AND I HAVEN’T SKIPPED ANY!! I am very proud of myself, especially with how full the month has been for me.
But I made it to the end! :D
Thank you again to all the HADM mods! You have been so cool!! I love you all for the work you’ve put into this, and I love hanging out with you on the discord server!
Congrats to everyone else who has participated this year as well!!!
I am glad to have been part of this for my second year!
<3
Ps: this is how many pages I’ve used for this challenge
I love Gem’s season 11 skin. It’s so cool!! And her base??? She is not someone I have chosen to keep up with this season (those are Mumbo and Zed) but I sure would love to catch up when I get my summer break!
I have also tried mixing colors a bit, with the red and grey to get a darker shade. :] And! I gave her bubble braids, because I would love to try it on my own hair.
I am curious how many people spot the little secret with the right drawing, without reading the description. :P
Anyway! We are very close to the end, and I am so excited for it. Not because I don’t enjoy this challenge, but because I am so close to actually completing it fully! Last year I missed Joe and Beef and never managed to draw them and complete it for myself.
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