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Background art for The Aristocats (1970)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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π³πππππ’ πππππππ ππποΌ©α΄Κα΄ Κα΄Ι΄α΄Ιͺκ±κ±α΄Ι΄α΄α΄ (1989 - 1999)
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What a wild look. Girl one is a lolita?
I-
I feel poor...
Background art for The Aristocats (1970)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Visual development for Enchanted by Lisa Keene
by James Tralie
The Burrow (Weasleyβs house) in Harry Potter
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Emotional reactions
Every scene should include references to how your characters feel. The most exciting fight can seem bland without the anger and primal glee of the protagonist finally getting revenge. A winning goal without a sense of triumph is just a sphere hitting a net. The bigger the event, the more and bigger the emotions.
At the same time, however, you should avoid having characters spend paragraph after paragraph describing every nuance of their exact feelings. The goal is to get the reader to feel with the character and long emotional analyses are not themselves emotionally compelling. Worse, if you do this with a negative emotion, you run the risk of readers putting your story down because they donβt like reading about whiny characters.Β
You should also avoid showing an event and then methodically going through every characterβs reaction. First of all, not every character is going to have an interesting reaction to every single thing that happens. Secondly, this separates the emotions from the event by only describing them afterwards. Last, you end up with paragraph after paragraph of emotional description with nothing happening, which is just as annoying when spread out over several characters as it is when only one character does it.
Emotions and scenes should be intertwined. Writing about one without the other makes your story less compelling.
What makes a character unnecessary?
They donβt do anything to advance the plot or advance the character development of the characters who do advance the plot
They only do things any character could have done. Your rationale for their involvement in every plot point theyβre in is βthis character hasnβt done anything for a whileβ and not βthis character is the only person who can do this job.β
They serve the same purpose in the story as another character.
You can still use them in a different story if youβre attached to them. Just donβt clutter up your story with a bunch of unneeded characters.
Basic overlooked worldbuilding questions
Whether you are writing a futuristic dystopia or a cloud city of dragons, you need to figure out how people get basic supplies. These are often the most overlooked worldbuilding questions since itβs more fun to think about how cultures honor the dead or where the mountain ranges are, but answers are necessary to create a complete world.
-Where does the water come from and how is it distributed?
-Who makes the food?
-Who transports and distributes the food?
-If your world has modern utilities, are they widespread or only for the rich? For that matter, doΒ utilities have to be modified to work in your world (for example, electric lines with anti-magic coating)?
-What happens to trash?
-What happens to sewage?Β
-What building materials are available?
-What do people do when they get sick?
-What do people do in the case of a natural disaster?
-What do people do in the case of a fire?
-How are large objects moved?
-How are items that take skilled labor to make created and distributed?
Remember, the answers might be different for people at different economic levels.
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