yeah that wasnât snowdin
Itâs easy to force comparisons between the two (boy, Flowery sure does remind you of Papyrus, huh?), but the truth is that the parallels there can be drawn between just about any two things. Thereâs something else going on here.
One of the keys to this theory was the SOUL modes (Red, Yellow, and Green). In Chapter 5 we get two SOUL modes that arenât used by any major boss in Undertale: Purple (only appears in the Kickstarter Muffet miniboss fight) and Orange.
Pink/Mad Mew Mew overlaps with Papyrus in several waysâmost notably, her dating sim aspect is largely carried over from the UI used in your date with Papyrusâand her not using the Blue SOUL mode could theoretically be explained by Papyrus not fighting during the Genocide Route, meaning there is no Snowdin boss battle. (Technically yeah thereâs no fight with Mettaton NEO, but he still makes an effort.)
I think the previously noted overlap isnât ignorable, though. With that in mind, Iâm gonna run through a few new ideas and hopefully figure something out along the way.
IDEA 1: CHAPTER FIVE IS ALSO WATERFALL
Okay, hear me out. Remember how I divided Hotland and the CORE into two separate chapters? Even though theyâre technically the same area, thereâs a clear style shift between them. Waterfall has a similar phenomenon. The first half of the area (before the Mad Dummy fight) does feel different from the latter half. Puzzles in this half revolve mostly around getting flowers in the right locations to walk across, similar to the watering can puzzles in Chapter 5, while the latter half introduces the darkness mechanics that are present throughout Chapter 4. The theme of talking flowers is also at its strongest in this portion of the area. Typically this is also the point in the game where players backtrack to hang out with Sans, where he also asks the protagonist about a talking flower.
As mentioned before, this half of Waterfall can be defined by a termination point with the Mad Dummy fight. In the Genocide Route, you rather ironically help Mad Dummy fuse with their body to become Glad Dummy so that you can kill them just like how in Chapter 5 you beat the exact same character by helping Mad Mew Mew mesh with her body. The dating sim portion of the Pink fight only has its parallel in the Pacifist Route, but that too often occurs at this point of the game, when the player is incentivized to backtrack just after beating Papyrus.
(And yeah, I already used Mad Dummy as evidence for Chapter 4 being Waterfall, based on Jackensteinâs use of the Spooktune motif. In fact, though, this motif doesnât show up until after the Mad Dummy fight, in Napstablookâs house.)
Flowery, then, might be read as a parallel to Undyne? WRONG. Flowery is⌠Papyrus! (yeah i made fun of that idea earlier what about it) The first half of Waterfall features Papyrusâ constant interference as he tries to âhelpâ Undyne (paralleled by Asgore) impede the humanâs progress towards Asgore (also⌠paralleled by Asgore?). The other six flowers, then, also double as little Papyruses (Papyrii?) in their incompetent efforts to stop our hero from advancing.
IDEA 2: WEâRE THINKING ABOUT SNOWDIN THE WRONG WAY
See, the seven flowers certainly feel like the Royal Guard in both their motivation and their incompetence. Maybe, then, theyâre meant to parallel the Snowdin Canine Unit, and Flowery is⌠still Papyrus. Iâm not quite as convinced by this one, but I still want to put it out there.
This needs further rumination. Feel free to tell me what Iâm wrong about here.