they need to give out research grants for rpf

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@mossadspydolphin
they need to give out research grants for rpf

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How would each animorphs react to being in Grace's shoes in the plot twist/eva betrayal?
This feels a little bit like that ask about the Animorphs in the plot of The Martian (funny how those books resemble each other...) in that I think it comes down largely to how each of them handles isolation:
Rachel would full-on volunteer for the mission. That scene with Grace standing in front of his class and realizing some of them are going to starve to death someday, only to literally run out of the building to go beg Uncle Sam to let him help... that's got Rachel written all over it. Injustice enrages her, and she will not let it stand if there's a single breath left in her body. Coma her, STAT. Sol's dimming every day, so get the lead out! That said, once she's out there, I don't know how equipped she would be for the linguistic challenges. She's the type to get fed up with fiddly work, and (though Weir yadda-yaddas it) we know it takes months of experimentation for eridian-human contact to go beyond meaningless and contextless single words. I would hope that she and Rocky could get there eventually, but I honestly don't know what she would do if she got fed up enough to quit.
Tobias would excel under these circumstances. I'm less certain he'd volunteer, since he might be a little more "what has humanity done for me lately, huh?" But he's exactly as much of a little freak ecstatic at the idea of first contact as Grace is. He would bring that boundless curiosity to every known problem that Grace demonstrates, and he'd be exactly as open to unconventional solutions like "turn the alien amoeba into food." This challenge is perfectly suited to Tobias's skill set, in that it requires being extremely open-minded and also willing to hammer away at a problem while keeping dozens of competing hypotheses in mind. And it's not like the project needs volunteers for its crew.
Jake is, as usual, screwed. He's the Animorph least able to handle isolation well, and he doesn't have the radical open-mindedness he needs to communicate on a level playing field with aliens. He works best on the fly, when other people ask him to do things and he rapidly comes up with imperfect but confident solutions. He might get talked into volunteering, (again, nice not necessary) but he also wouldn't do well. In this case failure would probably look like spending a few weeks or even months attempting to communicate with the Eridian ship, before giving up and moving on to look for a solution alone. And then dying in space with no solution to send back.
Ax is Grace, obviously. We've seen him stumble his way into effective communication with an alien species, we've seen him end up isolated away from his people and his home, and we've seen him figure out how to combine his own knowledge with unfamiliar technology to make novel solutions. He's not as wildly curious as Tobias (or Grace) but he's duty-bound enough to make a solution work even if he didn't choose to put himself in that situation.
Marco would absolutely be the guy that security has to sedate in order to get him in the capsule. And then once he got out there, he'd spend a long long time fucking around trying things before he figured out a solution. I don't remember how much of a ticking clock there is in PHM (I know the relativity math is vague on purpose) but Marco's capriciousness might end up being an issue here where it would be an asset if he's stranded on Mars. That said, he'd admire Stratt's vision even as he curses her name, and he'd set to saving Earth with a ton of bitterness but almost no reluctance. However... I'm pretty sure Marco would keep right on going back to Earth rather than turning back to save Eridian. Marco looks out for his own, and only his own. If you're lucky enough to be on that list, you've got a smart-as-hell force of nature on your side. If you're not? Too damn bad.
Cassie is the one that stumps me. Because obviously she's the best biologist of the group... but I also think about the ways that that training ends up hampering her mom when it comes to dealing with sapient aliens. Michelle is so stuck on the idea of humans having a duty to care for other animals, including when that means intervening as little as possible; she's been trained out of anthropomorphism so thoroughly that she struggles to conceive of nonhuman people. So if Cassie is a working ecologist with decades of experience when she gets tapped for the project, I could see her own determination for beneficence leading her to go "no way am I entering that airlock! What if I kill that entire species with my germs?" and thus miss the solution entirely. But if she's somehow her 14-year-old self who gets stuck there (ultra mega coma-resistant genes, I guess?) then I could see her gradually training herself until she and Rocky can talk, possibly over the course of a few decades.
@reconstructwriter
#Marco wouldn't go back to save Eridian#but what I got from the movie#(haven't read the book)#was that Grace didn't go back for Eridian but for Rocky#and that was the point#like Marco#Grace isn't the kind of person to do things for worlds#But he becomes someone who will risk his life for a friend#I dunno if Rocky & Marco would form that same bond#But if they did#Everyone lives nobody dies#Also am stumped on Cassie though
Valid. I honestly don't know if Marco would bond with Rocky that hard, but if he did then you're right he'd probably go back for Rocky.
And yeah, I remain stumped on Cassie. I can see it both ways, TBH.
There are exactly two takes on 'do your child soldiers kill people or not?' that I really respect, and it's Fullmetal Alchemist and Animorphs.
From the replies:
@nordicninja Aaaand Avatar the last Airbender
And like, okay, true! But also consider: on this particular front, AtLA is good at this because it is a solid 8.5/10 on the FMA side of this scale.
(The 8.5/10 isn't a critique of AtLA, which is an excellent show on all counts, but it doesn't quite measure up to the FMA threshhold here simply because of the limitations of being an American kids' show. It can do the thing, but it can't foreground the thing or spend five seasons of anime/27 volumes of manga meditating on the ravages and implications of violence, because it's busy also being aimed at 10-year-olds and about other stuff too.)
Witness:
You could defeat the enemy, if you killed him. Your allies say you should. It would work.
It wouldn't even make you a bad person -- not here, not now, not in these circumstances. Of course you wouldn't be "as bad as they are," that's bullshit. Putting down a single mad dog does not equal literal genocide. FFS.
You could do it. You should do it. It would work, and isn't that the most important thing? To stop the horror? In the light of all the sheer destruction and evil at play, your own personal lily-white rejection of culpability is purely selfish. Isn't it?
But, god, you don't want to. You don't want to kill. The whole point is that life is important, is sacred, is worth protecting. You haven't been forced to yet. You keep finding ways around it. You've seen enough death. You don't want to do it.
Here and now, if you did -- it would fix the problem. It would fix things! It would save the day! The world would be inarguably better. You know this!
You know this. You know it because the world will not stop telling you this. Everything you've seen, everything you've been taught. Everything the people you love and respect say to you. And it's not a lie, it's not made up, it's true -- killing, here, in this one case, would help.
Why is the world so set on forcing you to kill? Why is this how the world works, that a child (you're not as young as you were when you started, but you're a child, you were a child, the first time somebody assumed you would someday simply have to be a murderer) gets handed a weapon and made to use it?
We are using the rules that the world set. We are using the rules that the genocidal maniac set. They are the same rules, because there's a reason genocidal maniacs are able to come to power in the first place, because the world is built in a way that violence works.
You know this. You're good at it! You're skilled at violence. It's how you've come so far.
But.
((and you know, the only reason you're able to have these thoughts, is because other people have already killed for you. will kill for you again. will wear the blood on their hands to save your life. somebody else is taking it so you don't have to, and you do not get to forget that.))
But maybe, if you're skilled enough. If you're good enough. If you can find a third option. Maybe, maybe, if you are just clever enough, if you're willing to risk losing entirely, you can do more than save the day.
Maybe you can rewrite the rules. Maybe you can rebel, not just against the genocidal horror villain about to doom the world, but against the entire world in the process.
If you're good enough to find the loophole -- to master the magic -- to put everything you've ever learned into practice. If you can find another way. If you can prove that another way exists.
Maybe you get to do more than close the door on one evil.
Maybe you get to open a new door on the possibility of changing the world.
And also:
@thoughtful-collections Could you go into the Animorphs side of the child soldier question? Obviously they do kill and I think one character even kills many of the yerks while they are defenceless and justifies it as a necessary step to win. I suppose that series is saying there is no avoiding murder/killing/getting your hands dirty in war?
Yesssss
Look, there are a lot of child soldiers in the genre, whatever 'genre' that may be. Some kill easily, thoughtlessly, like any action movie star. Some have Important Moral Lessons on how killing makes us no better than the bad guys. Many of them get their very own generous plot device get-out-of-jail free card: either they have some form of captivity that their opponents get sent to at the end of a fight and we never have to think too hard about false imprisonment without trial (Steven Universe; at least one instance of Power Rangers?; Batman and Robin generally; etc), or, their opponents aren't really people, so it doesn't actually count as murder (media as diverse as the Persona series all the way back to good old Buffy the Vampire Slayer). Sometimes, through sheer force of will, grit, and absolute unparalleled protagonist energy, child soldiers get to avoid killing in a world that makes it a genuine option.
Animorphs looked at all of those options, and it said, nah.
You want a war story, little child? Okay, the books say. Here's a war story. This is war.
Here's how it starts: you're goofing around with your friends one night. You take an ill-advised turn. You watch somebody get horrifically murdered.
No, you can't save him. Yes, you can save yourselves. Get used to that. Get used to it so, so fast.
You're on a trolley. Up ahead are two tracks. On one side: a dozen evil aliens. On the other side: your brother. Make a choice.
Good job, you didn't crash the train into a cliff. By the way, did we mention there are a thousand more tracks? More people tied to each and every one?
You get to put your hands on the steering wheel. You get to drive the trolley. This is a gift. Make a choice.
(Refusing to act is still a decision.)
You can jump off the train, if you want. You don't have to be the one to steer. Maybe you'll even survive the fall. Maybe the friends you're leaving behind will be good enough to make sure they don't run you over on your way down.
Your mom is on one of the tracks, by the way. Your dad. Your sisters, your cousins. Your brother, still.
You don't have to steer. You don't have to do this. You can let the train take its course, you can let it plow through all of humanity. You can let it happen. You get to do that, if it's what you want to do.
Nobody is coming to save you.
On one track: the aliens have names, thoughts, dreams, personalities. On the other track: there are six billion humans on this planet today.
Every single option in front of you is a war crime. If you're lucky, you'll get to pick which one.
(Refusing to act is still a decision.)
It's fun sometimes, driving a train. When there's nobody in the way, for just a little while. When you can pretend you're mowing down enemies in a video game. When you can give into the rush of adrenaline and just be glad you have the skill.
Maybe, maybe somebody will come to save you. They'll take over steering. You won't have to choose.
(Refusing to act is still a decision.)
Who will they choose to hit? Will they care? Will they care enough?
You watch TV. You watch Xena, and X-Files, and Buffy. You can pretend to live in a world where your enemies are nameless monsters without souls, if you want. If that makes it easier.
Is it easier, to kill them soft and vulnerable and completely powerless, unable to fight back? Does that feel better than killing the ones hunting you down, weapons in hand?
You are looking for a loophole. You are looking, and looking, and looking for a loophole. You don't get to fight monsters without souls. You don't get to lock them up in tiny bubble jail. They are going to kill you. This is what you get.
It's you. You're the one standing here. This is what's happening.
Refusing to act is still a decision.
(There is a loophole, eventually. A third path. One of you finds it, eventually.)
(It would not have worked, without years of war first. It took you years of war to find it and if you hadn't killed so, so many, it would not have worked.)
You don't get to be good, in war. You don't get to save the day by sacrificing your own life and remaining morally pure. That would be too easy. War means dead bodies. That's what it means.
That doesn't mean you give yourself over to despair. That doesn't mean you shrug and figure the lives being spent don't matter. You don't get to throw your own moral code on the altar of heroic sacrifice and claim to be the real victim here. It never stops mattering. It will never, ever get to stop mattering.
That doesn't mean you never fight. It just means that when you choose to step up and fight for something, you'd better be goddamn sure it's worth the cost, because chances are somebody a lot less powerful than you is going to be the one to pay.
On one track: Your brother. Your cousin. Seventeen thousand unarmed, helpless enemy agents.
On the other track: a new train's barreling straight at you and all six billion members of the human race. All-out slaughterous war. Giving over the steering wheel to the last hands that decided the best answer to their problems was genocide.
(REFUSING TO ACT IS STILL A DECISION)
You make a choice.
@thejakeformerlyknownasprince
Animorphs heist?
Okay, look, the reason I've never managed to write this one is that heists are so dependent upon competency kink, and Animorphs is completely defined by how well it depicts kids with no competencies to speak of being forced to fight in a war. Does anyone else know how to square this circle?
The Animorphs aren't the ones pulling off the heist, but they do need the heist to succeed. The heist is being pulled by a legit crew of top tier thieves who are clueless about aliens and have targeted what they believe is a priceless relic while it's new owners are having it moved, but is actually unique and powerful alien tech the yeerks discovered in a dictator's private art collection and have bought to acquire for their own evil purposes.
Cue the Animorphs having to secretly assist the heist and save the thieves from running afoul of extraterrestrial security measures they couldn't possibly prepare for
That is AMAZING. Especially if there's a completely unrelated group robbing Buyers' Research Institute or some other yeerk-owned company. Or, heck, Philip Morris or Coca-Cola or Nike. And at the end the group leaves like "More talking birds than expected on that one. Weird. Anyway,"
The plot bunny I've been toying with for years is the meticulously planned YPM heist to steal Visser Three's portable kandrona so they can use it to feed members who've been outed. Only to pull this off, they're going to need Tidwell to pull in some favours with the Andalite Bandits. Written from YPM POVs where it's obvious to the reader but not the narrator just how out of their depth the Animorphs are
So since the fandom has come the the (correct) conclusion that Samwise Gamgee is the absolute height of hobbit attractiveness standards, it only follows logically that hobbits see Sam working for Frodo as the middle earth equivalent of your weird eccentric rich neighbor having a hot pool boy. Thank you for coming to my Ted talk.
who vanished together for over a year
& its cannon that hobbit society has a tradition of eloping to get married in secret.

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if you choose to believe that in hobbit culture fat = sexy then when Gollum called Sam a âstupid fat hobbitâ from Samâs perspective he was basically being called a himbo.
what gollum said: stupid fat hobbit
what gollum meant: ur ugly and stupid
what sam heard: youâre a hottie but youâre dumb as shit
sam:
How you just gonna leave this double masterpiece in a reply?
17-06-26
i've been phasing the phrase 'google it' out of my vocabulary and going back to 'look it up'. fuck you youve lost your generic trademark privileges
You look around the lecture hall and notice all the other students have fallen asleep. You look towards the lecturer, who has now stopped talking and is staring straight at you. âI donât know how youâre still awake, but I guess we do this the hard way.â He says before pulling out a sword.
@sindar-princelingâ you canât leave this gold in the tags
I've said it before, and I'll say it again: one of the only few bad things about Tolkien's legendarium is that it makes 90% of all other fantasy worlds look either completely or somewhat mediocre in comparison.
Like, what do you mean you don't have a fictional language for your fantasy world? WEAKLINGS
This man right here gets it.
Tolkien invented some languages and then made up entire universes so he could have people speak them.

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video game secret: there's clever wordplay hidden in the title of the game "nintendogs". the word "dogs" is cleverly added on to the name "nintendo" to form the word "nintendogs". this is actually a reference to the concept of "puppies"
every lyric annotation on Genius reads like this
The worst part about writing fantasy is being keenly aware that youâre writing fantasy, which means that you always have to straddle a thin three-way line between anachronism, cliche, and clunk.
Take money, for example. You canât just have people in a fictional fantasy world walk around using Euros. You consider something generic, like âsilver coins,â but before you know it your world starts sounding like a shitty ren faire.
So you think about the world youâve built and its needs and its history to come up with some unique and relevant terms. But if your terms are too unique and relevant you wind up writing âyarr, youâll be ransomed for a hundred Trade League Silver Gyrblonksâ and realize your worldbuilding is now getting in the way of basic readability.
âTheyâre using golden valley coins!â
âŚdidst thou mean dollars?
âNevermind. Theyâre using some basic silver coin and then enough gold to be worth ten silver coins is called a ten-pieceâ
âŚSi, si, el Peso!
Trying over, theyâre minted by the king so theyâre called crown coins, or, these days, abbreviated, theyâre just Crowns
Naturligvis, vi skifter Daler ud med Kroner!
â
The Lesson Of The Day is that all the names are already claimed by IRL, and all the almost-good-names that you could invent to get around that were used by some SFF author in the seventies e.g. I bet you canât do Suns and Moons for your gold/silver coins, I bet some author did that already.
My fantasy nation uses solid gold coins marked by the dental impressions of the reigning king, as a sign of their purity and authenticity.
Theyâre called Bitcoins.
oh you can go the fuck to jail thatâs what you can do, where youâll be shackled to a chain gang hitting the blockchain with a pickaxe
Have you considered that you can avoid the readability problem entirely if you just write Spice and Wolf instead and make the manufacturing and exchange of multiple competing monetary standards into a central element of the plot?
Otherwise this feels like the niche equivalent of feeling like you overuse âsaidâ as a dialogue tag and turning to increasingly distracting synonyms instead.
Summer 2026 moodboard
I do NOT support all queer people. A shocking amount of you fuckers are completely off your fucking rocker with racism.
reblog to give the pervious person a nice rock

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side note, I think the term for "guy with a Nazi tattoo" is actually "Nazi"
I feel like a lot of people act as if the ancient Israelites are an extinct culture when we (Jews and Samaritans) are literally still here. Jews and Samaritans didn't "replace" the Israelites, but are a continuation of that culture.
And I think the idea that the ancient Israelites are an extinct culture feeds the supercessionist mindset of the general population with regards to claims on religious texts and practices, indigenaity of Jews and even Jewish identity itself.
The same people are like this about any indigenous culture. It's a pattern of cognitively disconnecting the interesting noble savages of old from the extant, living people that may be politically inconvenient.
â The Unconverted Self: Jews, Indians, and the Identity of Christian Europe
I forever think of this situation. Canadian first nations want to build high rise buildings that conravene Vancouver's zoning requirements and have more housing available. The people resisting are non native nimbys who preach concern about "The native way of life" which appears to be wanting Canada's frequently fucked-over First Nations people to do 'primitavism tourism' rather than seeing the First Nations people as... PEOPLE instead of consumable archetypes, who 'lose their authenticity' if they build buildings that are too large.
"Vancouver has long been nicknamed the âcity of glassâ for its shimmering high-rise skyline. Over the next few years, that skyline will get a very large new addition: SenĚåḾw, an 11-tower development that will Tetrize 6,000 apartments onto just over 10 acres of land in the heart of the city. Once complete, this will be the densest neighbourhood in Canada, providing thousands of homes for Vancouverites who have long been squeezed between the countryâs priciest real estate and some of its lowest vacancy rates.Â
SenĚåḾw is big, ambitious and undeniably urbanâand undeniably Indigenous. Itâs being built on reserve land owned by the Squamish First Nation, and itâs spearheaded by the Squamish Nation itself, in partnership with the private real estate developer Westbank. Because the project is on First Nations land, not city land, itâs under Squamish authority, free of Vancouverâs zoning rules. And the Nation has chosen to build bigger, denser and taller than any development on city property would be allowed."
In B.C., Indigenous nations are reclaiming power and wealth for their own citizensâno matter what the neighbours think
NIMBYs are VERY CONCERNED about "Indidgenous/Native Ways of Being" or some bullshit
In 2022, Gordon Price, a prominent Vancouver urban planner and a former city councillor, told Gitxsan reporter Angela Sterritt, âWhen youâre building 30, 40-storey high rises out of concrete, thereâs a big gap between that and an Indigenous way of building.âÂ
The subtext is as unmissable as a skyscraper: Indigenous culture and urban lifeâlet alone urban developmentâdonât mix. That response isnât confined to SenĚåḾw, either. On Vancouverâs west side, the Musqueam, Squamish and Tsleil-Waututh Nationsâthrough a joint partnership called MST Development Corp.âare planning a 12-tower development called the Heather Lands. In 2022, city councillor Colleen Hardwick said of that project, âHow do you reconcile Indigenous ways of being with 18-storey high-rises?â (Hardwick, it goes without saying, is not Indigenous.) MST is also planning an even bigger development, called IyĚĂĄlmexw in the Squamish language and ĘÉyĚalmÉxʡ in Halkomelem. Better known as Jericho Lands, it will include 13,000 new homes on a 90-acre site. At a city council meeting this January, a stream of non-Indigenous residents turned up to oppose it. One woman speculated that the late Tsleil-Waututh Chief Dan George would be outraged at the âmonstrous development on sacred land.âÂ