Simmer since the beginning. Mostly TS4 these days, but you might also know me as Morganna from Plumb Bob Keep or the author of the Chronicles of Albion.
I'm Morgaine, and I've been a Simmer (off and on) since the TS1 days. Twenty-five years later, I've decided to finally take the plunge and start a dedicated Simblr.
While this is my first Simblr, this isn't my first rodeo. I also was (am?) Morganna over at Plumb Bob Keep and the author of the Chronicles of Albion. I've also posted Sims-related content over at my main blog. These days, I am exclusively Simming in TS4, but TS1 and TS2 will always hold a special place in my heart.
If you're an old friend - welcome! It's wonderful to see you again. If you're a new friend - hi! How are you doing? Take a seat and tell me about yourself.
What You'll Find Here
I'm primarily a storyteller and a builder, which expresses itself in several ways:
Sims 4 Builds: I've been creating a ton of builds for a new save file, plus taking photos of old ones. If I can figure out how to safely share (and give credit for) builds using CC on the Gallery, then those will be shared. Until then, it's pictures-only.
Sims 4 Sims: CAS is not my favorite places to be, but I do enjoy styling my Sims. Expect me to post a lot of lookbooks and makeovers. Again, if I can figure out how to safely and simply share CC-enhanced Sims with credit, I'll be doing that.
Worldbuilding: I love worldbuilding, and I've thought a lot about the larger world of TS4 and SimNation might look like. Expect a lot of posts about the regions, politics, and religions of SimNation.
Stories: The save file I'm currently working on will be the setting for a story-focused neighborhood. But I can't start on that until I get the save file ready.
I've also created some mods with Mod Constructor. I'd need to get a lot more confident in their functionality and my ability to fix problems before I tried to share them. But you never know! I learned how to use Canva last week to make that title card. Maybe next month, I'll figure out how to hand-code and hand-update the mods I've made.
That's about it! If you actually read this far, thank you. I hope to see you around as I post more!
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Geek Squad is the name, and SCIENCE is our game! Plus math. And video games. And engineering. And rocket science … You can find us at any Maker Space or GeekCon indulging in all things scientific.
Club Requirements: 2+ points in Logic, Programming, Video Gaming, Robotics, or Rocket Science
Club Hangout: Any Maker Space
Club Activities: Use Science Objects, Rocket Science, Play Video Games, Build Robots, Attend GeekCon
Banned Activities: Sabotage Objects
Club Leader: Celeste Michaelson
Club Members: Liberty Lee, Arun Bheeda, Móníca López
This club is probably the most "normal" one I have - just a group of Sims with similar interests, hanging out and pursuing those interests. Also, though I did not set out to make it this way, I love that it's majority-women. Die, gender stereotypes, die!
Everyone knows Max Villareal in his childhood years - the textbook Bad Seed of Windenburg. More than a few of the good people of Windenburg are known to shudder as he walks past. There's something a little too calculating, a little too ... well ... Evil than anyone is comfortable seeing in the eyes of a child that young.
But no one is born evil ... right?
What was Max like before he started to go so wrong?
Everyday and Formal.
It turns out, Max was ... a baby.
A very Intense baby, to be sure. A baby whose highs were as epic as his lows were catastrophic. A baby who wasn't shy about making a fuss when he wanted something - even if he was months and years away from communicating clearly what he wanted.
PJs and Party.
At this age, he's mostly interested in one person: Mama. Occasionally Papa. Maybe big sister Luna and big brother Hugo if they're being amusing enough. But really, Mama is the one providing the food, cleaning up the diapers, and holding him most of the time. So Mama gets most of his attention.
Hot Weather and Cold Weather.
So how does an innocent little baby turn into a Bad Seed?
2 Albion Manor: Convivial, Heritage Site, Great Acoustics
Lot Challenges: None
Download? No, has CC
More pics and info under the cut!
Also, yes, that's the lead picture from Part 1. It's the same damn building!
We're moving now to the townhouse occupied by Kent Capp, his husband William Barde, Kent's niece Ariel, Ariel's husband Deonte Goodman, and Ariel and Deonte's baby Imogen!
It's a full house! And from the moment you walk in, you know you're getting a very different vibe than you get at the other townhouse.
While the house is trying to blend the styles of four adults, Kent and William made the greatest mark on the space - which only makes sense. Kent and William have lived here longest. But you can still see touches from everyone in the house - including baby Imogen.
The kitchen is set up for family living - the backyard, well, maybe not so much. Deonte and Ariel loved the pool when they were newlyweds; now that Imogen is getting closer to crawling, they're more leery of it.
William and Kent's bedroom is on the second floor. This is deliberate - they're both getting on in years and can only handle so much going up and down stairs.
A nursery for Imogen is also on the second floor - but she will not be moving into it until she's able to sleep through the night.
A small yoga studio rounds out the second story.
On the third story, we have a guest room - or it could be a room for a butler. Or a room converted to another nursery if Ariel and Deonte choose to expand the family. Possibilities! We have them!
There's also a small study that Ariel and Kent share.
As well as a studio that Deonte (a comedian) and William (an actor) use.
The fourth floor has Ariel and Deonte's bedroom, which is big enough for a mini-nursery for Imogen.
Layout shots! (Forgive the roof. These pictures were taken during the time of the Great Roofing Glitch of 2026.)
I was finally motivated to do another buildmode addon. I really enjoyed the gameplay Lovestruck Added, and the world was lovely, but like usual, I wanted more windows and doors. Because of the distinct styles, I decided to break it up, so first up is the stonework windows and doors. Lets just say the curved window variants killed me... so they are only in the original widths, but now varying heights.
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Listen up, ladies: it's time for you to fulfill YOUR dreams! Take a step back from being everyone else's support and have some fun for yourself and yourself alone. Need help learning how? Join the Red Hat Society - we'll gladly teach you!
Club Requirements: Young adult and older, female, single
Club Hangout: Any Recreation Center
Club Activities: Drink Bar Drinks, Dance, Play Who's Up Party Games, Play Table Games, Be Funny
Banned Activities: Be Romantic
Club Leader: Eleanor Sullivan
Club Members: Ermelinda Abrantes, Francine Spencer, Xochitl Luna
Inspired by the real life club of the same name, the Red Hat Society is the distaff counterpart to Seniors for Simbles - with a slight twist. The club is designed to help women get out there and live life on their terms, so it specifically appeals to single women. And it allows younger women in because Eleanore, the club leader, thinks her widowed daughter-in-law needs to get out of the house more.
The people of Windenburg are rather familiar with Hugo the unassuming, food-loving teen, member of the Upper Crusts and Avant Gardes.
But what was Hugo like before he grew into his teen years? When he was still close to his brother and sister? When his mom was still around?
Everyday and Formal looks.
The truth is, Hugo is and always has been a Loner.
He loves his family, of course. And he's trying to make a few friends. But he's always preferred his own company. Now that he and his twin Luna are school-aged, they're growing further and further apart every day. Luna wants to run around town becoming everyone's best friend, while Hugo would rather sit in his tree house and contemplate the stars.
Athletic and PJs.
Hugo wants to be a Creative Genius, stretching his mind in new and more interesting ways every day. He's not sure what direction he wants to take that in, but Mama says that's all right. He's got plenty of time to decide.
Papa doesn't say much - he's usually working. But sometimes Hugo can see Papa watching him with a calculating sort of look in his eye. And then Papa always looks so disappointed. Hugo doesn't like it. He doesn't know what Papa's looking for - or why he's so upset that he doesn't find it.
Party and Swim.
At least Hugo has Mama - and baby Max. Not that Max does much yet, being a baby. But Mama will let Hugo tag along when she's doing chores and he wants company. She's teaching him how to cook now - Hugo loves that!
Hot Weather and Cold Weather.
He just wishes she were around a bit more. A lot of time, she's in the locked basement storage room, the one he and Luna aren't allowed to go into. (Max isn't big enough to get into it on his own, so whether he's allowed or not doesn't really come up.) He wishes Mama would let him in when she goes in there. Maybe he could help?
Still, things are good for Hugo now. He has Mama. He has Luna, when she's not too busy with her friends. Papa is usually at work, but that's not the worst thing.
He hopes they stay good. But he doesn't see any reason why they wouldn't.
Hope you liked my take on a younger version of Hugo Villareal!
Albion Manor is duplex housing two branches of the esteemed Capp dynasty. Goneril Capp and her husband Albany live in 1 Albion Manor, which we'll be touring today. Kent Capp, his husband William Barde, Kent's niece Ariel, Ariel's husband Deonte Goodman, and Ariel and Deonte's baby Imogen live in 2 Albion Manor.
Goneril was in charge of the interior decorating in her home, and she designed the living room and dining room to impress, though the kitchen is far more utilitarian.
The back garden is small, but there's plenty of space for a barbeque, a few planter pots, and a birdbath. What else does a back garden need?
Heading upstairs, we have a hallway and a small-but-functional laundry room.
The first bedroom one finds is a nursery, which used to be Ariel's room. Goneril and Albany have no children living at home, but they do have two grandchildren (that they discuss) in the nursery-needing stage, plus another on the way. They also have three grandchildren (that they discuss) past their nursery-needing years.
Not one of those grandchildren ever stayed in this nursery.
Goneril and Albany's primary suite is next. It includes a bedroom, a bathroom, and a private dressing room for Goneril.
The first room on the third floor is Albany's study. Every so often, Goneril makes noise about switching the locations of the nursery and Albany's study - Albany's not as young as he used to be and doesn't need to be going up all those stairs. Albany always demurs.
The next bedroom used to belong to Hal, the couple's only son. Most of the personality has been stripped from it, but it would make an excellent guest room for one of their grandchildren big enough for a single bed.
Not one grandchild has ever stayed here.
The other room on the third floor used to belong to one of their children.
They don't talk about that child anymore.
The fourth floor is a large bedroom that used to belong to Miranda - the couple's eldest child. The idea was to give her some space when she hit the moody teen years (and maybe spare the rest of the family Goneril and Miranda's constant arguments).
When Miranda married and the first grandchild was said to be on the way, Albany convinced Goneril to redecorate the room into a large private guest room with space for up to four Sims to sleep - in case Miranda, her husband, and their children wanted to visit.
They never stayed here.
Layout shots!
Hope you enjoyed the tour of 1 Albion Manor! 2 Albion Manor should be coming up tomorrow.
yes I DID achieve this by mix genetics in CAS for each gen and honestly not too bad
Designs inspired by @sarafangirlart art go give her a follow....also just now realizing I gave Tyandreus and Leda the same color scheme...but you know what I kinda like it
I toyed around with the Idea that of all her descendants, the one who looks most like Andromeda is Clytemnestra-yet Ironically it is Helen considered most beautiful
As men of a certain age, it is our privilege and duty to watch over the young ones and share our wisdom. We do this by going to rec centers and playing Simbles. What? You can learn a lot by watching masters of the game square off against each other!
Club Requirements: Elder and male
Club Hangout: Any Recreation Center
Club Activities: Play Table Games, Play Chess, Be Friendly, Fish, Garden
Banned Activities: Be Romantic
Club Leader: Dennis Kim
Club Members: Ekene Ananou, Tai Lum, Sebastian Michaelson
Sometimes I create clubs for lore reasons. Sometimes I create them to directly tie into planned gameplay.
And sometimes I just make them because they sound fun. That's what Seniors for Simbles is for. It sounded fun! So I made them.
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Everyone knows the Luna Villareal of her teenage years - the romantic, vapid young woman with a childish streak a mile wide.
But what was she like before then? Before she and her brothers grew apart? Before her father became even more erratic, childish, and strange? Before she was left motherless?
Everyday and Formal looks.
If you were hoping for a bold tomboy ... think again. Luna's always been a girly-girl.
But now, she's got an Active Imagination, and her number one desire in life is to be a Playtime Captain.
Athletic and PJs.
She knows she's not likely to be a captain over her brother Hugo. Despite being her twin, Hugo prefers his own company far too much for join any posse Luna might put together.
But that's all right. There are plenty of kids in Windenburg, after all. She's sure to make many friends.
Party and Swim.
Besides, there are benefits to having lots of friends outside the house. While little baby Max is cute, he can't really do much - and a lot of Mama's time is spent taking care of him. Mama says that's the nature of babies, though. When he gets bigger, he'll be more involved and more interesting, and take up less of Mama's time.
But even when Mama isn't spending all her time on baby Max, she's spending a lot of it in the basement ... in the locked storage room where Hugo and Luna can't go.
Hot Weather and Cold Weather.
It's weird. Luna isn't sure what she does there.
She isn't sure she wants to know, either.
But for now, Luna has her mama, her papa, her brothers (bletch), and lots of friends in Windenburg and Nordhaven.
Lot Traits: Peace and Quiet, Fast Internet, Convivial
Lot Challenges: None
Download? No, has CC.
More pics and info under the cut!
I created Walrus Books when I was in my "let me create a workspace for every career in the Sims" era. I don't still use all those buildings, but Walrus Books came out well and fills a niche I need to fill (library in Windenburg) - so it stays!
I based the exterior on drawings of Shakespeare's New Place, i.e., the home he bought for his family after he made a lot of money in the theater business. (The house itself no longer exists, so drawings are all we have.)
For the interior, I was on my own. The first floor is mostly shelf space, with a couple of reading nooks and ... of course ... bathrooms.
The upper floor has a gallery with more shelves, as well as desks, computers, and research archive machines.
You might have noticed some secret bookshelf doors on the first floor. Those lead to some secret workspaces on the second floor. On one side of the building, we have a workspace for the regular writers, as well as a small break room for them.
On the other side, we have fancy offices for the two top people in the Author branch of the Writer career.
There's something rotten in the state of StrangerVille. We're determined to to get to the bottom of it. Prove yourself worthy, and we'll let you help.
Club Requirements: Invite Only
Club Hangout: StrangerVille Information Center
Club Activities: Do Research, Use Science Objects, Use Listening Device, Read, Take Photos
Banned Activities: Tend & Harvest Garden, Hail to Mother!
Club Leader: Alice Martin
Club Members: George Cahill, Erwin Pries
StrangerVille absolutely needs a club of meddling kids (and their little cat, too!) determined to figure out just what is going on in that crater. And with three members to start, it's the perfect size to be a playable Sim's posse when it's time to take down the Mother plant.
Most people know Jacques Villareal as the eccentric old man of Windenburg, always up to something nefarious, surrounded by kids he could barely control. And Jacques certainly always has been eccentric and nefarious. But he wasn't always old. And the kids weren't always that hard to keep an eye on.
He had a wife, too, once.
Let's go back to those days.
Everyday and Formal looks.
Even before he turned completely gray, Jacques was an Erratic, Childish Genius. He had a Dastardly streak a mile wide, but before becoming a Public Enemy, he wanted to be a Chief of Mischief.
And life, more or less, was good.
Athletic and PJs.
In later years, the townsfolk would whisper about his wife - his Isidora - and speculate on what might have happened to her. Where she was now. Why she disappeared, leaving her strange husband and three children behind.
But in those days? Isidora was Jacques's delight. She was his beloved wife, the mother of three wonderful children - twins Hugo and Luna, and now baby Max.
Party and Swim.
And Jacques himself was standing on the precipice of greater-than-ever career success. You see, the Altos had just gotten out of the criminal underworld - scored themselves a Noble title and gone legitimate.
That left an opening.
Hot Weather and Cold Weather.
Jacques was already a master of dealing pills. And he was still technically only The Brains of his current criminal enterprise. But he had big plans for his future. Plans that would finally let him take the Villareals to the heights they deserved.
The only question was ... would those plans be the making of the Villareals? Or the ruin of them?
Hope you enjoyed meeting my take on Jacques! Once I get the save file fully set up, I'll be playing out a whole story with the Villareal family - so stay tuned!
I think the Maker Space version of the Narwhal Arms saw some of the most radical changes.
The first floor has a large lobby with coffee and pub games - very on-brand for Windenburg!
There's a whole room set aside for recyclers, as well as a science lab and a large ... well ... maker space with fabricators, robot stations, and a woodworking table.
Upstairs, we have a hallway and bathrooms ...
And a big fancy kitchen with all the expensive appliances! (Or at least the ones that existed back in 2020 or so.) I figured with the Upper Crusts being a club that existed, it would be fun to have a test kitchen.
Layout shots!
And that's the Narwhal Arms in all of its multifaceted glory! Hope you enjoyed!
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Welcome to StrangerVille! We are but a group of concerned citizens striving to make life better in our fair town. ĴØIŇ UŞ IŇ ŦĦ€ ĆŘΔŦ€Ř - er, at 8 Bells, of course!
Club Requirements: Be Infected by the Mother
Club Hangout: 8 Bells in StrangerVille
Club Activities: Drink Bar Drinks, Tend and Harvest Garden, Play Pub Games, Be Funny, Hail to Mother!
Banned Activities: Be Friendly to Mystery Inc.
Club Leader: Ted Roswell
Club Members: Jess Sigworth, Leslie Holland
The StrangerVille Boosters are, of course, a completely normal group of concerned citizens just trying to do their best for their town.
Nothing to see here. Nothing to worry about.
Oh, you want to join? Sure! Just one condition. A little ritual we have, you might say. No, it's not hazing.
All you have to do is eat this little red fruit - and you'll be one of us in no time.