Simmer since the beginning. Mostly TS4 these days, but you might also know me as Morganna from Plumb Bob Keep or the author of the Chronicles of Albion.
I'm Morgaine, and I've been a Simmer (off and on) since the TS1 days. Twenty-five years later, I've decided to finally take the plunge and start a dedicated Simblr.
While this is my first Simblr, this isn't my first rodeo. I also was (am?) Morganna over at Plumb Bob Keep and the author of the Chronicles of Albion. I've also posted Sims-related content over at my main blog. These days, I am exclusively Simming in TS4, but TS1 and TS2 will always hold a special place in my heart.
If you're an old friend - welcome! It's wonderful to see you again. If you're a new friend - hi! How are you doing? Take a seat and tell me about yourself.
What You'll Find Here
I'm primarily a storyteller and a builder, which expresses itself in several ways:
Sims 4 Builds: I've been creating a ton of builds for a new save file, plus taking photos of old ones. If I can figure out how to safely share (and give credit for) builds using CC on the Gallery, then those will be shared. Until then, it's pictures-only.
Sims 4 Sims: CAS is not my favorite places to be, but I do enjoy styling my Sims. Expect me to post a lot of lookbooks and makeovers. Again, if I can figure out how to safely and simply share CC-enhanced Sims with credit, I'll be doing that.
Worldbuilding: I love worldbuilding, and I've thought a lot about the larger world of TS4 and SimNation might look like. Expect a lot of posts about the regions, politics, and religions of SimNation.
Stories: The save file I'm currently working on will be the setting for a story-focused neighborhood. But I can't start on that until I get the save file ready.
I've also created some mods with Mod Constructor. I'd need to get a lot more confident in their functionality and my ability to fix problems before I tried to share them. But you never know! I learned how to use Canva last week to make that title card. Maybe next month, I'll figure out how to hand-code and hand-update the mods I've made.
That's about it! If you actually read this far, thank you. I hope to see you around as I post more!
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Peterans view communal worship as vital to faith, and they prefer to do so in purpose-built spaces. There are two main places of worship for Peterans: chapels and missions.
Chapels are found in abbeys (as well as monasteries and nunneries), which are closed communities for groups of siblings. Most chapels and abbeys are hundreds of years old - the monastic way of life has been on the decline for centuries, so very few new abbeys (and thus chapels) are being formed. An abbeyās chapel may be attached to another building or free-standing. Chapels and their worship services may or may not be open to the public. In addition to being found in abbeys, chapels may also be found in certain private homes - namely country estates and castles of nobility and royalty.
Missions are spaces where lay and clergy alike come to worship. They are built in local communities, by local communities, and thus come in all shapes and sizes.
Owing to the Peteran Churchās global reach and extensive history, chapels and missions come in a wide range of architectural styles. In fact, though missions inspired an architectural style thatās common in Gran Belomisia and the Simhara Desert, that style is hardly universal among missions. St. Simbertās Church in Henford-on-Bagley is a great example of a Peteran chapel (now mission) in the Old Simglish style.
But regardless of the specific architectural details, Peteran missions and chapels are typically not overly decorated. Peterans prefer to spend their money on helping others rather than on adorning their places of worship in luxury. That being said, Peterans do believe in making their worship spaces pleasant to look at - after all, if the Watcher didnāt like beauty, They surely wouldnāt have added so much of it to the universe. Their spaces just tend not to be ostentatious and to make as much use as possible of simple, natural materials from the local area.
In terms of layout, chapels and missions will typically have a main worship space on the ground floor. Depending on local conditions, there might be an upstairs āstudy loftā that allows Sims to read or research religious works while still listening to the service. There may also be ancillary spaces like a kitchen, greenhouse or community garden, āmission hallā for communal gatherings, offices for the clergy and Elder Council, daycare rooms, underground crypts, and of course, bathrooms. In game terms, these buildings will usually be classed as cemeteries but can easily be turned into wedding venues should the need arise.
Missions are funded by the tithes of the members; chapels are funded by the abbeys they are part of. (This is another reason why chapels - and abbeys - are struggling: if they donāt serve lay folk directly, they canāt beg them for tithes, so theyāre forced to raise funds via university tuition, selling crafts or produce from their lands, or donation drives.) Cleaning and maintenance work may be handled by the clergy, lay volunteers, or paid professionals. For the most part, chapels and missions will try to handle day-to-day cleaning and simple maintenance through either the work of the clergy or lay volunteers, but deep cleaning and complicated maintenance will be handled by trained and fairly paid professionals. It is viewed as an abuse of power for clergy to suggest that layfolk donate labor to their mission or chapel as part of a lesson, though layfolk who have professional skills the mission or chapel could use are welcome to volunteer their time and expertise in lieu of or in addition to tithes.
To learn more about the religions of SimNation, click here!
Flora Ladipo has never felt all that connected to nature. Even in Innisgreen, that shouldn't be a problem. Except, well.
Nature seems to want to be connected to her.
Everyday and Formal looks.
She's tried to distance herself from the wild. Yes, she's Cheerful and Family-Oriented - but also quite Materialistic. She's a Quick Learner, always has been, and her most potent desire is to be a Nerd Brain.
Frolicking half-dressed in the waves has never been one of her aspirations.
Athletic and PJs.
At least her spouse, Ayo, always understood that. They accepted Flora's quirks, but they never questioned her desire to distance herself from those quirks. Without Ayo's support and love, Flora never would have had the courage to become the Computer Engineer she always wanted to be.
Party and Swim.
But Flora should have known it wouldn't be that easy. While Flora herself seems to have evaded nature's call ... her daughter Iris didn't. And now she's run off to Everdew to live with a Fairy (!!) and possibly become one herself (!!).
Flora can live with that. Truly. She just wants her daughter to be happy.
What she's not sure she can live with is the distance that's sprung up between them.
Hot Weather and Cold Weather.
What's worse is that Flora is pretty sure that distance is all her fault. Because while Flora would move heaven and earth for her little girl - the one thing she could never bring herself to do was tell the truth.
When I'm feeling intimidated by a big build (which happens every time I do a big build), I tend to focus on a smaller area first to get a feel for what I want to do.
So I did the chapel! This is meant to be a Peteran worship space, but it's still rather fancy because royalty. I also added a crypt below said chapel. Is it really a castle if there isn't a crypt?
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Communal worship is very important to Jacobans, and they prefer to do it in purpose-built spaces called cathedrals (also churches). Cathedrals have gone through a number of building styles over the centuries, and furthermore, they usually follow local building trends and use local materials to some extent. If youāve seen one Jacoban cathedral, youāve seen one Jacoban cathedral. However, one thing that unites cathedrals is that they are typically grand, elaborate spaces, with intricate stonework, gorgeous tiling, and as many decorative touches as good taste will allow. Iglesia de Santa Coco in Ciudad Enamorada is an excellent example.
Cathedrals usually serve as gathering places for weekly services, weddings, and funerals. The sanctuary where services are held will be the biggest, grandest space, but there might be ancillary spaces like a kitchen or function room. Many cathedrals will have an attached cemetery as well as crypt space, since burial on holy ground is important to Jacobans. In game terms, theyāre often classed as cemeteries but can be switched to wedding venues if need be.
While in a cathedral, Jacobans are expected to be on their very best behavior. In years past, Jacobans were expected to attend services in their best clothes, but as time and fashion standards changed, a āSunday bestā style evolved: high-quality, well-fitted, expensive clothes that are nonetheless sober and modest enough for worship. Jacobans will happily count celebrities among their parishioners, but theyād prefer Judith Ward not show up to services in the same dress sheād wear to the Starlight Accolades.
Jacoban clergy are responsible for building and maintaining cathedrals, though for the most part, theyāre not doing the work themselves. They will typically hire professionals to handle high-intensity building maintenance (thatās what the tithe money pays for). Cathedral attendants will handle day-to-day duties like cleaning and decorating, though many Jacoban parishes hire professional cleaners for deep cleaning. Shepherds are also permitted to assign work around the cathedral as a penance, though due to past scandals, there are strict rules around this:
The penance cannot prevent the sinner from providing for their family.
The scope of work must be reasonable for one Sim to perform.
Materials must be provided by the church, not the sinner.
The penance must be something the sinner is trained to do and can do without danger to life or limb (so no assigning an accountant Sim who barely knows one end of a hammer from the other to fix a roof leak).
Parishioners who have professional skills that are of value to the parish can perform service in lieu of tithes, though most parishes discourage this: theyād rather their parishioners tithe first and then volunteer. However, plenty of parishes will allow volunteering instead of tithing if the volunteer is in financial distress.
To learn more about the religions of SimNation, click here!
Like ... I can't have all this royalty-focused worldbuilding without building an actual castle.
So here is the start of Schloss Windenburg! It's inspired by a number of IRL German/Swiss/Swedish/Belgian/Dutch castles. The ones Bob Carney build from Lego. It's not even attempting to be a 1-to-1 recreation of any of them.
Anyway! I managed to get a good shape on my first night building. And as a bonus, I included a pic of one the shapes I bulldozed.
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The Treaders of the Occult do not have a single, unified clergy neatly arranged in a hierarchy. Instead, they have a wide range of different orders (also called priesthoods). The Night Priesthood of Mt. Komorebi is the most famous outside the Shih Shores, but there are numerous others, like the Holy Tigers of Tomarang and the Shining Scales of Sulani. Each order is dedicated to a single Watcher-being and runs one or more temples. Orders vary vastly in size and scope, from the enormous Night Priesthood (which has virtually taken over worship of the Grim Reaper) to other, smaller orders that run a single temple dedicated to a local Watcher-being.
Most orders have their own unique hierarchies and specific titles for clergy. But for convenience, most Treaders use the words priest and priestess as generic terms for clergy members. Priests- and priestesses-in-training are commonly referred to as acolytes. Priests and priestesses who have gained some measure of rank and authority in their orders are often called high priests and high priestesses, but once you start talking about priests with authority, youāre much less likely to be using generic terms and much more likely to be using the orderās specific terminology.
While the details of course vary by order, most priests have the same general job description: tend to their temples, appease and make offerings to their specific Watcher-being, perform rituals for and with worshippers, offer advice and succor to worshippers. Only the specific rituals and appeasements vary, as do some of the actions needed to care for the temples.
Every order has its own criteria for membership, but there is one way that all orders are alike: every priesthood requires all of its members to be āforked ones,ā i.e., occult Sims. In addition to the occult life states, Treaders recognize Sims who have Burning Souls and those who are skilled in Mediumism as forked ones. What kind of forked one a person must be in order to join the order varies by (you guessed it) order. Some orders are open only to specific life states, like Vampires or Plantsims or Spellcasters. Some are open to all forked ones.Ā
Most Treaders do not see this as an unnecessarily restrictive requirement. They are, after all, the Treaders of the Forking Paths, so itās only logical that their priests should be treading a forking path of their own. Moreover, should a normie Sim wish to join a particular order, most priests would be delighted to help them become the required kind of occult. For what could be holier than to desire to walk down a forking path in order to serve the Watcher-beings?
One last thing that should be mentioned is that orders also vary widely in how much commitment they require from their priests. In some orders, being a priest is akin to a part-time job or a regular volunteer gig, only requiring a few hours per week of service. Those jobs may or may not be paid. Other orders treat being a priest like a regular full-time job: priests are āon the clockā and performing their duties for a given amount of time per week, but otherwise, their time is their own. And for some other orders, being a priest is a lifelong commitment. Priests live at the temple and dedicate their whole lives to the Watcher-being - though of course, they do get free time like everyone else.
Rules surrounding clerical celibacy (which, for some reasons, Watcherian faiths are so focused on) or lack thereof follow a similar logic. In general, the less time and commitment an order requires from its priests, the less they have to say about their priestsā sex lives, and some orders keep mum on this topic regardless of how much time they ask for from their priests. However, there are some orders that require celibacy. There are others, often dedicated to fertility-focused Watcher-beings, who require regular partnered sex. And there are others who may have rules in between - requiring marriage or forbidding it, or encouraging sex at certain times of the year and not others. It all depends on the order, its principles, and the Watcher-being it serves.
To learn more about the religions of SimNation, click here!
Sophia Crumplebottom is grateful for many things in this life. Her wonderful wife, Margaret. Their adorable child, Catherine. Their privileged life and social position.
And most importantly: not being related by blood or marriage to THAT Mrs. Crumplebottom!
Everyday and Formal looks.
Not that Sophia is a Crumplebottom by birth. She married into the family. And she's never once regretted it. After all, it could be worse - she could actually be related to that purse-wielding harridan instead of just sharing a last name with her.
(Agatha is lovely, though. Sophia doesn't understand how she puts up with her cousin.)
Athletic and PJs.
When she's not trying to avoid being clobbered by a purse (like everyone else in Henford-on-Bagley), Sophia is High-Maintenance, Materialistic, and an Art Lover. Does this mean she's kind of a lot sometimes? Yes! But anyone who is worth her time can handle it.
How does that wonderful saying go - "If you can't handle me at my worse, you don't deserve me at my best"? Sophia 100% agrees, no notes.
Party and Swim.
These days, Sophia has the Home Turf bonus trait, and she wants nothing more than to keep a Perfectly Pristine home. This may be a little ambitious with a new baby in the house. But Sophia is sure she can handle it. After all - she's the wife of Simgland's Lady Protector. If she can't handle chasing a few dust bunnies out the door, who does she think she is?
Hot Weather and Cold Weather.
But of course, Sophia has more than housework to concern her. She's a proper Trendsetter, after all, determined to set the tone for style in Simgland and beyond.
Wife, mother, trendsetter, lady - there's a lot going on for Sophia. But she knows she has what it takes to handle it all with aplomb.
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In ancient and medieval times, the Cult of the Cowplant had an order of priests that it called druids. These druids were learned in the arts of herbalism, apothecary, mediumism, and natural living. They were also experts at propitiating the divine and mediating between the Great Divines and ordinary Sims.
When the Watcherian faiths swallowed up the lands that would become SimNation, the druids were forced into smaller and smaller territories. Eventually, they retreated so far into hiding that they disappeared entirely. But now the Watcherian faiths have lost their iron grip on the hearts and minds of Sims, and the druids are back.
Druids are a relatively loose and informal group as far as clergy go. Most of them are doing the best they can to reconstruct what ancient rituals they can and create new, meaningful rituals for modern life. However, their view of their essential job function hasnāt changed: they are still the mediators between the Divine and the ordinary, the sacred and the profane. They guard Nature and protect it. And they help their fellow Cultists learn how to keep the sacred Balance.
In theory, all druids serve all the Great Divines. In practice, most druids focus their attention on one or two of six main Divines: Mother Nature, Spruce Almighty, Father Winter, the Flower Bunny, the Grim Reaper, or Sylvia. These druids learn the rituals and blessings specific to their chosen Divine. For instance, druids dedicated to Mother Nature learn the rituals surrounding pregnancy, birth, Planting, Harvest, and divorce. Druids dedicated to Sylvia lead the rituals surrounding birth, Planting, Harvest, Blossoming, and marriage - and so on and so forth.
Being a druid is a large commitment to oneās faith and community - but itās not necessarily a full-time job. Plenty of druids arenāt even paid. The Cult of the Cowplant does not collect tithes or mandatory donations, so there often isnāt a pot of money from which to pay druids. But druids do find their way toward turning their calling into enough funds to live on. Some run blogs or write books and articles about Cultish beliefs and worship practices. Others use their expertise in gardening, apothecary, or herbalism to sell goods and earn money that way. Some live entirely off-the-grid and try to be as self-sufficient as possible. And others directly operate shrines (Cultish places of worship). These shrines are usually set up as not-for-profits, just as Jacoban parishes, Peteran missions, Non-Believer Learning Centers, and Treader temples are. Druids are considered employees of the shrine and are paid a set salary.
The only thing druids donāt do is charge fees directly for their services. Most find this an act of greed bordering on rapacity. Many will, however, accept donations in kind, and some shrines do ask for donations in exchange for certain rituals.
There is no set path or training sequence to become a druid. Cultists who are interested in this field will often do extensive research and study on their own before reaching out to another druid for additional training. If the druid accepts, theyāll take the student as a sort of apprentice. The student is ready when they and the druid agree they are. Some shrines will hire and train new druids as trainee druids, but not all shrines do this, and even those who do might not do it all the time. Druids, once trained, often serve for life, though they will typically slow down and do less as they get up in years.
One last note: clerical celibacy. While every druid is in charge of their own sex life, the Cult as a whole is adamantly opposed to the idea of mandatory clerical celibacy. Sex is intimately linked to fertility, and an important part of the job of druids is to ensure Natureās fertility - they canāt do that if they are barred from partaking in fertility themselves. Some Cultists will even argue that no druid should be celibate. These Cultists have not prevailed, and right now, the majority opinion in the Cult is that druids should at least be open to sexual activity with the right partner(s) - and beyond that, the details of their sex lives are nobodyās business but theirs.
To learn more about the religions of SimNation, click here!
Margaret Crumplebottom will make haste to reassure anyone whom she meets that she is absolutely no blood or marriage relation to THAT Mrs. Crumplebottom.
(She is also no relation to the other Ms. Crumplebottom, but Margaret does not go out of her way to reassure others of this.)
Everyday and Formal looks. She gets two formals - a regular one and a military dress uniform one.
But who - or rather, what - Margaret is is far more important who/what she is not.
And what she is is the Lady Protector of Simgland.
Athletic and PJs.
The role of Lady Protector is, of course, no mere hereditary head of state like the Monarch of Windenburg or the Count of Uberwald. It's far more than that: a sacred trust which must be earned. Margaret spent her youth working her way through the ranks of SimNation's military before taking a seat in the House of Lords.
Perhaps because of her long career and reputation for service, it surprises no one who meets her to learn that she is Stoic, Competitive, and quite Proper. Moreover, she's always been a Quick Learner - and these days, she's quite Career-Focused.
Party and Swim.
But even someone as driven and dutiful as Margaret can't be all-work, no-play all the time.
That's why she's so grateful for Sophia - the love of her life, the wife of her heart, and now, the (other) mother of her child.
Hot Weather and Cold Weather.
When Margaret looks at Sophia and their recently adopted baby girl, Catherine, she knows what happiness truly is. And it has nothing to do with beating overly amorous lovers with her purse.
Now, if she could only get the rest of Henford-on-Bagley - and the dreaded Mrs. Crumplebottom herself - to understand that ...