I made another update for my TTRPG!
Another small patch this time! A number of adjustments across the board based on playtesting, and the introduction of a new Quick Action (Step) and Opportunity (Breathe) that’ll hopefully make combat feel smoother by allowing for some more flexibility. Also some more copyediting done— looking to focus on making everything more readable by getting more help soon, and then ideally to start implementing some content for Chapter 4 (Gameplay Expansions for genres like mysteries and horror, rules for social interaction or exploration, etc.) for a 0.6 version.
A full changelog can be found in the document for anyone curious. The biggest adjustments/additions this update are:
The Push and Epiphany PP options now refund 1 PP if the reroll ends in a Failure, mainly acting as compensation for bad luck. Shift can now be used after the roll is made, making it more valuable among the 3 PP options.
A new Quick Action called Step that lets you take another Movement, alongside some other tweaks to Movements (including adjusting the Paces for higher Range Bands). This should make mobility in combat more flexible.
A new Opportunity called Breathe that allows characters to recover their Speed. This is meant to act as the simple, go-to Opportunity if you don't have anything else in mind.
A TTRPG driven by the creation, exploration, and resolution of structured narrative “Arcs.”
ARCS: A Roleplaying Cinematic System VERSION 0.5.2 (ALPHA) LAST UPDATED: 6/9/2026 NOTE: This current iteration of the game is in an “Alpha”


















