Welcome to the world of Mirribeasts! Mirribeasts is a project centered around character designing and world building, creating a fantastical setting of creatures and characters.
Toyhou.se folder of information pages/ profiles! More up to date than current information posts on tumblr, and will be updated.
And a toyhou.se world!
About
Call me Birb! I'm currently 20, and go by any pronouns.
Asks
Asks are currently open.
Tags
#worldbuilding: Basic synopses on worldbuilding and general information
#asked: Answered asks
Disclaimer
Please do not use the designs, concepts or worldbuilding of this project for your own works. Taking inspiration is perfectly fine, but please don't copy or otherwise directly use ideas of mine.
This post will be updated as needed as more is added and linked.
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Haii! if one wants to make a Mirribeast , what would be the quick checklist to keep in mind to make sure all is good and compliant ?
I have a toyhou.se page for the "species"! Which is... basically just a design creation reference ^w^;
I don't have much recent art of my own Mirribeasts, which probably would help as visuals, but given the planned nature of the project, working on my own Mirribeast characters is not a priority.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
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As strange things happen in the already strange Next World, some are naturally⌠more hazardous than others. And as the mysterious individuals known as Mirribeasts have been appearing, so have other things. These things are known as Prismatics, and to call them âthingsâ is more accurate than any personifying description.
Toyhou.se information profile here! More up to date and will be updated.
Prismatics are elemental, magic using entities, that only seem to act chaotically and without reason. Unlike any other magic usage, their magic is completely unattuned, and as a result doesnât have any real solid use, creating chaotic results that often cause damage and disruptions.
Visually speaking, prismatics look like opaque crystalline things, in different shapes and colors based on what variant of prismatic they are or what element they are attuned to. The different variants all tend to be odd, and all are flat and featureless. Prismatics act without any logical direction. They are like machines, but with no code or purpose. All they seem to do is wander, and cast senseless magic when reacting to things. They are not at all sapient, or sentient, or thinking at all.
Because of their magical attunement, it is incredibly hard for inhabitants to deal with prismatics on their own. Thankfully, towns and cities have the resources to defend themselves and key traders, but traveling too far out unprepared is far too risky. Fortunately, Mirribeasts are strong enough to fend off prismatics on their own, as they are much more resilient to their haphazard magic, and have their own magic ability to fight back.
All magic in the Next World falls under a certain elemental bias. Elements are odd though, for many reasons. Most notably, despite there only being seven magical elements, they are incredibly broad, and very abstract. There is no âfireâ or âplantâ or âwaterâ, but rather elements that encompass those uses, as well as unimaginable amounts of others. Additionally, certain elements are very non-standard, and direct the usage of abilities not commonly seen in magic systems.
Toyhou.se information profile here! More up to date and will be updated.
However, even with the broad range in each element, an item or individual with an elemental affinity cannot manipulate any concept in an elementâs range. Rather, actual usage of an element must be precise, and will inherently be channeled differently between users or devices. Two users of the same element are unlikely to have remotely similar magic abilities.
As mentioned prior, there are seven elements of magic:
Thermal is the element of temperatures, heat and cold, the properties of temperatures, and concepts heavily linked with temperatures.Â
Geologic is the element of rocks, minerals, metals and crystals, as the direct material, their properties, or common uses.
Power is the element of energy, as the usage of energy, creation of energy, and types of energy.
Organic is the element of living things and compounds, in the form of aspects of living things, organic materials, or associated properties.Â
Fluid is the element of liquids, properties of liquids, or liquid-like states.
Force is the element of unseen forces, in the form of physical forces and their effects, or conceptual forces and their effects.
Artificial is the element of manmade things, both physical and conceptual.
Every Mirribeast has one elemental association, and a specific usage of this element. As far as the element system goes, their magic usage is completely normal, minus their ability to use it on their own.
Magic in the next world is an abnormal force that utilizes the control of existing things, both physical and conceptual. In any typical setting or environment, magic will not happen. Magic cannot be used at will or with generic spells. The only way magic can be used is through carefully crafted machinery, attuned to certain magical elements, and designed to channel their power in a specific way. But, as this is a very precise craft, magic is not as common as one might hope.
Toyhou.se information profile here! More up to date and will be updated.
Except⌠Mirribeasts have the ability to use magic on their own. Their magic usage is still similar to the method of machines, as each has an associated element and particular skill within it.Â
Magic is not all powerful though, and some things simply cannot be done with any kind or strength of magic. It is not possible to tamper with the flow of time, past or future, or travel along it. It is not possible to directly mentally control or alter another individual. And, as many have tested, it is not possible to travel into worlds outside the Next World.
Throughout the Next World, almost all lands are inhabited in some way by Inhabitants. Despite the vague name, inhabitants are an entire species of humanoid, human-like individuals. Technically speaking, they might as well be humans, minus their physical appearances.Â
Toyhou.se information profile here! More up to date and will be updated.
Inhabitants appear as humanoid figures, with an almost holographic or crystalline texture imposed within their forms. They are not at all transparent or translucent, despite the visual, as the strange effects appear on a greyscale base color. Inhabitants lack much dimension to identifying facial features, and their eyes are either a stark flat black or white color.
An inhabitantâs look entirely depends on their parents. Their base greyscale tone is always between the range of their parentsâ. The âeffectâ color of an individual inhabitant is mostly taken from a mix of the approximate colors present in their parents, but on occasion a random color may appear instead.
Inhabitant society is that of city-states, each in a general mix of modern ideology and fantastical antiquity. They lack much of the technology we use today, but have made up for it in use of magic in the realms of medicine, constructing, and simple computing. Trade is very common between different towns and cities, and as a result most places have access to basic needs and resources. As another result, conflict between city-states is virtually non-existent, as nearby places have friendly relations and mutually help each other.Â
Towns and cities tend to be a little weird, too. Some are in strange or specific locations, or use buildings and aesthetics that no other place in the world has, or feel completely out of place to one expecting a typical fantasy setting. Indeed, it is strange, and places do not seem to take inspiration from each other, despite the amount of trade, travel and just how long many towns and cities have been around and in contact.
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The Next World, although more commonly just known as the world, is a world of faint magic, strange happenings, and where Mirribeasts are showing up. None of the worldâs inhabitants seem to know where the âNext Worldâ title originated, and it has only come into use recently due to the arrival of Mirribeasts, and their preference to call it this.
Toyhou.se information profile here! More up to date and will be updated.
Geographically speaking, the Next World resembles Earth at an overall glance. Mountains and hills, rivers and valleys, deserts and forests all cover the world, surrounded by oceans and seas. If anything, the most stark difference at first is the relative lack of distance between extremely different biomes. This isn't to say itâs all illogical and obviously impossible, but biome regions all seem to be more haphazard than Earthâs.
The inhabited portions of the world are spots of geographic mass, made of tectonic plates, with landmass edging above the sea as Earthâs continents and islands do. However, these are not parts of a planet, but something more akin to a land floating in space. The oceans and deep tectonics break and fray at their edges, gradating into a sort of space-sea. One could say this space-sea goes on forever, yet with what is known of it, it seems to loop back on itself in a way, in which traveling back to the true sea is never as long as the voyage out.
The space-sea has another curious property- the connection to other portions of the world. If one were to dive deep enough into the space-sea, a feat that is much more feasible to equip for than diving deep into the actual sea, they would eventually resurface in a different place entirely. Diving in different areas of the space-sea will lead one to surface in different places. These locations have very similar species, the same global physical makeup, and the same kind of âInhabitantsâ as each other. They are most comparable to the distance of different continents on Earth, as despite a distance and barrier that was once difficult to cross, they are all part of a single place.
In another, different world, something strange is happening. Strange individuals are appearing, individuals that are not anything like the species in this world. They are creatures, varied and fantastical, and somehow magical. These creatures have been nicknamed Mirribeasts by those who know of them.
Toyhou.se information profile here! Largely a guide for creating characters.Â
Mirribeasts appear to be the result of individuals from other realities being transported to this world. Each used to be human, or a human-equivalent individual, but are now inexplicably in this world, as a Mirribeast. All Mirribeasts are like this, as Mirribeasts never existed outside of this sudden occurrence. Nobody, not even the Mirribeasts, know why this has happened.Â
For unknown reasons, despite knowing and remembering who they were in their old world, Mirribeasts donât seem to show panic or extreme distress over their situation. Even though many do wish to return home, itâs never to a grave degree. While perhaps it is better that they donât feel anguish over potentially losing all they ever knew, itâs incredibly odd how this happens to every Mirribeast.
Even outside of their origins, Mirribeasts are incredibly weird in this world. Magic, which typically is unusable outside of very specific circumstances, can be used freely by Mirribeasts. While their magic usage is still bound to the exact system that the worldâs magic works in, they are able to use it all on their own. Physically, no two Mirribeasts look the same, despite their known similarities. All are some kind of creature, often visually linked to their magical affinity. While there are a number of consistent features, these only really include basic vital features.
With all the mysteries surrounding them, and what mysteries lay in front of them in this new world, many Mirribeasts have taken it upon themselves to investigate, explore, and uncover what they can. Though, what is uncovered may be more than anyone could have bargained for.