Ei pessoal, tudo bem com vocês? O meu nome é Graça Torre, e estou a divulgar o que escrevo no meu blog, Na Vida Blogando Ando, quero pedir humildemente que vejam os meus textos e comentem, no blog. Sei que todo o início é bastante difícil, mas conto convosco.
Muito mais do que uma opinião uma forma de vida, um blog sobre a vida e o sentido da vida.
Porquê?
Todas as opiniões contam!
Escrevo os meus textos no Wattpad, para que todos tenham acesso, e também comentem. Recentemente, reabri uma conta no Spiritfanfiction de modo, a ter uma ordem na minha Fanfic.
Espero que me leiam, por que gosto de ser folheada, lida e cuspida.
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Dominique “Dom” Dipierro is a character from Mr. Robot. She is an FBI agent who is assigned to solve the 5/9 case. She is shown to be a determined young woman who has noble goals in her heart and wants to solve the case. But she later sees that all of this isn’t an easy task and her obsession with solving the 5/9 case might affect her career and sanity. (Spoilers)
Early Life
Unlike Elliot and Darlene, Dom had a very good family life. She was born and raised in New Jersey. Her mother lives somewhere in Philadelphia. She has two brothers, one young named Joseph who has a son named Jaime and other older named Jerry.
Days before she graduated from law school, a girl that she was dating proposed to her, it caused Dom to leave and change careers to become an FBI agent.
Dom’s characterization
Dom is introduced as a friendly FBI agent who is assigned the 5/9 case. But outside her work, she is shown to be extremely lonely as she suffers from social anxiety. She is even shown to be very smart and assertive as like Elliot, she also looks at the worst in people, (more on that later). During her meeting with Whiterose (disguised as Minister Zhang), she mentions how much she is “disgusted and fascinated” with the selfish brutality of the world. She is even shown to have clear survival and markmanship skills twice when she ends up in a midst of two Dark Army shootouts and shoots the attackers before they kill themselves. Dom later believes that the Dark Army might be behind all of this, but her boss Santiago, who is the Dark Army mole, constantly stonewalls her investigation and gives excuses to not let her continue. She then crosses paths with Darlene after Cisco is killed. She brings her in and tries to connect with her to get some information and believes Darlene is special. She then shows her the FBI wall which then complies Darlene to become an informant.
Dom continues to investigate the case where she digs into more about the Dark Army with Darlene as her mole. She continues her search for Tyrell Wellick and the Dark Army. When the 71 buildings attack happen and Trenton and Mobley are framed for the attack, her investigation gets shut down. 3 weeks later, she meets Darlene for a night out and then invites her back to her apartment, where they both start to make out (the birth of Domlene). Little did she know that Darlene was doing that just to get her badge to get the credentials, but Dom catches her and arrests her, which then causes Santiago to kidnap both of them.
A Fall from Grace
tw: blood
When Dom gets brought to an isolated barn along with Darlene and Elliot, she is taken outside by Irving where it’s first thought that he will axe her to death, but instead he axes Santiago instead. Irving informs her that she is the new mole to the Dark Army and threatens to have her family killed all the while axing Santiago’s body, which easily breaks Dom into a mess, causing her to comply. Despite all of this being the Dark Army’s fault, Dom blames Darlene for putting her in this position.
2 months later, we see Dom as a now weak willed, always paranoid and a fearful shell of her former self. She then meets her new handler Janice who threatens to kill her family in a graphic manner if she doesn’t follow orders. The Dom that we knew in the past 2 seasons is now gone. She spends almost the entire 4th season as nothing but a doormat for them. She even has a nightmare where she is drowned by a woman, just like what she told Angela back in Season 2.
Then she is asked to track down Darlene and told to kill her, which she is unable to do and causes her to cry again. When Darlene wakes up, she reminds her of that night and tells her that she genuinely loved it.
Then she tells Darlene to kill her instead as she has been feeling suicidal for months now and she has no other choice because she feels that her life puts everyone she loves in danger, before Janice enters and ties them up in restraints after Darlene wiped her phone to save herself from having her brains blown off (again!). After a bit of unnecessary black comedy from Janice, she then removes her tools to make it look like she will torture Darlene but instead stabs Dom in the chest, and then for no reason leaves her like this for a while. Janice then threatens to kill her family again and Dom cries and begs until Darlene gives in to give up Elliot’s location. When they are unable to find him, Janice decides to have Dom’s family executed which then leads to…
“Get a hold of yourself, dude.”
We see that Dom finally got a hold of herself when she made a deal with the Lucky Irish B****d she interrogated earlier. He had the Dark Army soldiers killed and freed her family, and while Janice is distracted by the call, Dom removes the knife from her lung to slash one of the guys, take away his gun and shoot Janice and the thugs dead. She then frees herself and Darlene and tells him to find Elliot and take down the Deus Group.
Trying to find peace
Episode 10 sees her trying to run away from the Dark Army with Darlene. She still has a lot of reservations about the world until Darlene convinces her. She then tells Darlene that she can’t go and she doesn’t need her to go with her or anyone for that matter. And Darlene tells her that she holds onto a lot of things which is her flaw. When they leave each other, both of them immediately change their mind and cross paths. Darlene gets a panic attack and decides to take care of herself and Dom decides to let go and leave for Budapest.
Becoming Elliot’s shadow archetype.
While we applaud Dom for how she took down Janice, we can’t help but deny the fact that throughout the 4th season, she became Elliot’s shadow archetype. Elliot had dealt with so much physical, mental and emotional trauma throughout his whole life, even more so than Dom did. But notice in “shutdown-r” how Elliot and Dom deal with being held hostage by the Dark Army. Elliot was calm and collected and tried to look for a solution to get out of the situation, while Dom was shaking and quivering out of fear. Irving’s axing of Santiago left Dom a broken mess while Elliot showed that he was not gonna take anymore crap from them anymore. This is explored more into Season 4 when their lives were threatened by the Dark Army. Elliot is hardened and cold by the death of Angela and was more than determined to rain down doom upon Whiterose and the Dark Army while Dom was reduced to just being a fearful servant for them. Their gender roles are also flipped as Elliot takes on the role of a vengeful femme fatale who takes down mostly men, which we usually see in feminist revenge movies like Lady Snowblood, Promising Young Woman, Kill/Bill, MFA etc. He is basically the male version of the angry woman trope. It shows that despite all the pain and trauma he’s been through, Elliot is equipped to handle the Dark Army more so than Dom.
Conclusion
While Dom was a good and nuanced LGBTQ character, she should’ve been a little more braver and stronger and she should’ve used her position as a mole to help Elliot and Darlene take down the Dark Army. But overall, she was good.
Depressão Martinho: Um Rasto de Destruição em Portugal Continental
Introdução
O calendário marcava o início da primavera, uma estação de renascimento e esperança, mas a natureza tinha outros planos. Em vez de flores a desabrochar e do sol a brilhar, Portugal Continental foi palco de uma tempestade implacável. A depressão Martinho, com os seus ventos ciclónicos e chuvas torrenciais, varreu o país, deixando um rasto de destruição e evidenciando a nossa…
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Título: Desvendando o Livro da Vida: A Coragem de Virar a Página
Subtítulo: Uma Jornada Introspectiva Através da Mudança e Incerteza
O Livro da Vida: Uma Epifania à Beira-Mar
Em 2010, à beira-mar, enquanto as ondas esculpiam a costa, uma epifania se materializou em meu diário: “A vida é um livro, e cada capítulo se revela ao virarmos a página.” Naquele momento, mal pressentia a jornada transformadora que essas palavras desencadeariam. Uma odisseia de…
Vale a pena criar um elenco para sua história? (+dicas)
Admita: uma das primeiras coisas que passou pela sua cabeça ao começar a escrever foram os atores que interpretariam um filme da sua história, ou uma série do Netflix.
Sem precisar esperar a fama repentina ou a ligação de um agente, muitos escritores criam o próprio elenco, o que significa dar um rosto (muitas vezes famoso) aos personagens. Se você lê histórias em plataformas digitais como o Wattpad, provavelmente já viu uma relação entre um personagem e uma celebridade selecionada pelo autor.
Mas será vale a pena criar um elenco para sua história? Confira abaixo:
Muito presente em histórias sobrenaturais, sonhos dentro do contexto literário na maioria das vezes é uma premonição. Pode ser para ter contato com uma vida passada, descobrir algum segredo oculto ou simplesmente saber o que acontecerá na vida do personagem. Também pode ser uma forma de comunicação mística, como acontece em Crescendo, segundo livro da saga Hush Hush, onde o personagem principal, Patch, se comunica com Nora através de seus sonhos — uma maneira de não serem descobertos pelos Arcanjos.
Há pessoas que não gostam da ideia de sonhos por ser algo ambíguo, que proporciona várias deduções. Porém, assim como outro segredo qualquer, você só captará a essência do que se passa no enredo prestando bastante atenção nos detalhes, de outra forma, não entenderá apenas o sonho, como qualquer outro mistério que ronde a obra.
Descrever um sonho na maioria das vezes envolve um jogo de percepções gigantesco. Você basicamente brinca com sensações. Sonhos costumam ter assuntos específicos; apesar de uma pessoa conseguir sonhar de três a quatro vezes por noite, na maioria das vezes, só se lembra de um ou dois assuntos. Leve isso em conta na construção do seu. Se o personagem acordar imediatamente depois de sonhar, é provável que se lembre quase 100% do sonho, mas, guardá-lo e voltar a dormir no “breu” logo em seguida, as chances de se lembrar ao acordar diminuem bastante.
Não use o sonho apenas para mostrar coisas que o personagem nunca irá descobrir acordado, e, até para isso, seja coerente. As informações não brotarão do nada na cabeça da pessoa — ao menos que ela tenha algum poder de prever o futuro. De alguma forma seu personagem já deve ter conhecimento do fato, como uma amnésia repentina ou até um acontecimento da vida passada. Ele também pode juntar informações, e, sem perceber, dentro de um sonho as peças se encaixam de forma inevitável e a imagem é formada. Se for algo totalmente avulso, use alguém como mediador. Histórias sobrenaturais permitem isso, de haver personagens com poderes de entrar no sonho dos outros e etc.
Pesadelo pode mostrar a fraqueza de alguém, pode revelar sentimentos enterrados na pessoa que a todo custo tentou manter na parte inconsciente da mente. Traumas e dúvidas sempre estão presentes no contexto, e o pesadelo pode ser uma forma sutil de fazer um flashback no passado do personagem.
Para finalizar, há um motivo para grande parte das histórias não ter sonhos: eles podem dizer tudo, como também podem dizer nada. Em nosso cotidiano, não é algo normal acordarmos e usarmos o que sonhamos para nos basear do que irá acontecer na vida. Se a coisa for muito coincidente, no máximo ficamos matutando o sonho na cabeça, mas depois descobrimos que não é nada. Como também, é muito comum sonharmos com coisas que queríamos que acontecesse em nossa vida. Tenha cuidado ao pôr um sonho ou um pesadelo na história, isso para encheção de linguiça é um estalo, e o mais importe, use-o com moderação!
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Writing disability: The Super-Crip Trope, and how to avoid falling into it's harmful elements
The "Magical disabled person" or as it's often called in disability circles, the "Super-Crip" is the name of a trope in which a disabled character has some kind of magic or special abilities, which is used to mitigate or erase the impact of their disability. While not a mandatory part of the trope, many super-crip characters are also stronger than their peers, specifically because of their disability's impact on their powers.
So why is this trope so unpopular among many disabled people? There's a few reasons. The main one is because more often than not, Super-crips who are written by non-disabled people are often treated as an easy way out of actually having to deal with a character's disability, and a shortcut out of having to do the research into how a disabled character would deal with certain situations. When these writers encounter something they think their disabled character can't do, instead of actually talking to people with the same disability as their character and doing research, they just write that its not a problem because "magic powers go!"
In some cases, but not all, their powers all but erase their disability completely, at least from the perspective of it's relevance to the story. While, to my knowledge, this was never in the comics or movies, A good example of this is a "fan-theory" I've seen among non-disabled X-men fans who claim professor X could use his telepathy to walk, functionally bypassing his spinal injury (Or his leg injury, if we're going off some of the comics' timelines). This would functionally erase his disability, making it an example of both the super-crip trope and the miracle-cure trope.
ID: An image of Professor X from X-men, a white bald man wearing a suit, sitting in a silver wheelchair, and another unknown man in a suit standing beside him, framed by a circular doorway, both their faces are partially obscured by shadow. /end ID]
Another reason this trope is disliked is because writer's often have good intentions when using this trope, but they actually end up undermining the points they were trying to make. Often, super-crips are portrayed as badasses in an attempt to show that "you can still be a hero/useful to the plot and be disabled", but the way they portray it usually implies that disabled people, as they exist in real life, aren't useful unless they have something that compensates for their disability or have impossible powers.
So should super-crips be avoided entirely? Some folks in the community think so, but personally, I don't agree. Despite all of what I've said so far, I think there are ways to write characters who technically fit the definition of a super-crip, without it being harmful. There's an argument to be made that "super-crip" specifically refers to harmful version of the trope, so not everyone will consider characters who aren't part of it, but I do, and I think it's important to discuss both the harm this trope can bring, and how this trope can be used in non-harmful ways. Humans (and creatures with human-level intelligence) are adaptable creatures, and in a world where magic exists and especially in worlds where its common, disabled people will find ways to use it to help themselves. but help is the key word there.
So let's talk about some ways you can write super-crips, without it crossing the line into becoming harmful. The following are some things for you to consider about your character's disability, how their magic/powers interacts with it, how they interact with the world (and vice versa) and more:
Are your character's powers an aid or a cure?
The first, and one of the most important things to consider, is if your character's powers function like an aid or piece of assistive tech, or a cure? If you boil it down, is the magic helping them or "fixing" them? This can be a cure in the literal sense, as in giving an amputee the ability to shape-shift to get their limb back, or a functional cure, meaning the power essentially by-passes the disability, like the above mentioned professor-X fan-theory. It's not literally curing him, but it might as well be.
In a world where this magic or super-powers exist, it's perfectly natural that a character might use the magic to lessen the impact of their disability, but it shouldn't erase it entirely. Give the magic a trade off, make it imperfect. You character can cummon a magic prosthetic, but there's a time limit on how long it lasts for, or their magic needs to recharge it. A wheelchair using mage might be able to engrave magic runes on their chair that allow them to pass over rough terrain, but only to a certain extent. It might allow them to go up-stairs, but it can only be used so many times per day (and make sure you show the times where they need to get up the stairs, but have run out of uses!) Things like that.
Is the power directly tied to their disability?
Is the power you're giving the character directly tied to their disability? There's 2 ways you could read this, and both should be considered. 1. The power is something you, as the author, gave to them specifically because it would help mitigate their disability (e.g. giving a character without arms telepathy so they can still pick things up/hold things because you couldn't figure out how they would be a badass swordsman without it) or 2. Does this character, in universe, have their power specifically because of their disability? e.g. Did our arm amputee develop telepathy through sheer-force of will because they really wanted to be a swordsman, and their determination manifested as telepathy/A god gave them the powers because they felt bad for them/a wizard taught them how to do it because they were inspired by the person's perseverance?
If the answer to the first one was yes, perhaps reconsider and do more research. If the answer to the second one is yes, proceed with a lot of caution. Generally, if the powers originate from someone feeling sorry for your character, being inspired by them or anything to do with their determination and perseverance, I'd recommend changing that. However, if the powers came from your character having to adapt something to to their disability, that is really a case-by-case basis thing. Sometimes it works, sometimes it doesn't. your success with it will depend on the character, the setting and the specifics of how.
Is this power common, or is this character the only person in the cast/only person we see with this ability?
Is the power you're giving your disabled character rare, or even unique? It's fine to give your disabled characters powers that are common within the world, but if they're one of the only people who has that ability (or similar abilities), ESPECIALLY if it directly helps mitigate their disability, you might want to reconsider that choice. In a world where everyone can fly, it would be weird if your wheelchair user couldn't without an explanation. But if no one else in the story can fly except your wheelchair user, it starts looking more like you just gave them that power so you don't have to think about accessibility in your world. If you really must give your disabled character the rare/unique power, consider making another character with a similar disability but no/more common powers so you aren't just avoiding the issue, or making the power not related to/impact their disability directly (e.g. giving your leg amputee super-hearing.)
Does this power solve a wider access issue in your world, or does it just make it easier for your character alone?
As a general rule of thumb, if you are writing a story where you don't want accessibility issues to be a thing (e.g. a story set in a utopia), focus on fixing the environment, not the characters. Instead of giving your wheelchair user the ability to fly upstairs, give the buildings ramps and lifts. That way, its a solution for everyone with that disability, no matter their access to things like magic or technology. When talking about super-crips, this is especially important, doubly so if your character's power is rare! I made a (mostly joking) post ages ago about an idea for an earth-bender character in the Avatar universe, who gets fed up with republic city being inaccessible and starts earth-bending all the stairs into ramps. This solves the accessibility issue for them, but also makes their environment more accessible for others without bending to get around. Of course, not every disabled character will want to help/care to help others, but often when non-disabled people write disabled characters with powers, they kind of forget that their character won't be the only disabled person in this world. It often feels like they honestly think fixing things for their character means there's no problem anymore, and that's not the case.
Avoid, "I may have [insert disability here] but I can still do stuff because of my power!"
By this, I mean give your character other ways to address issues relating to their disability than just their powers. One funny example I remember reading in a writing group I was a part of was this author who was bragging about how their paralysed character could still drive a car because they had electrokinisis (the ability to telepathically control electronics). Aside from the fact that wouldn't work on all cars - including the one their character drove, since not all cars have electronic components controlling their acceleration and brakes, the way they described it was extremely complex, and overall not worth the effort when the real-life solution, hand controls, was much, much easier and the setting allowed for easy access to that kind of tech. When I pointed this out to them, they said they had no idea hand controls were a thing, and they had no idea that real disabled people could drive. They thankfully changed it, but there's 2 things to take from this: 1, double check that disabled people can do the things you assume they can't, your magic solution might very well not be needed, and 2. variety is important regardless. No one device, or in this case, magic power, should act as a one-size-fits-all solution. IRL disabled people have lots of tools to help us, I have 2 sets of prosthetics for different tasks, a wheelchair, a grabby claw (for reaching things on high shelves when using my short legs and wheelchair) and hand controls in my car (or at least I used to but we won't get into that lol). My prosthetics won't "fix" all my problems, I need other tools too. keep this in mind when it comes to magic too - it shouldn't be the only thing at your character's disposal.
There's nothing to compensate for.
Remember, don't treat your character's disability as something they need to make up for (especially if they "make up for it" using their powers). Your disabled character is allowed to make mistakes, they're allowed to have flaws both related and unrelated to their disability, they're allowed to not be good at some things, and they don't always have to be the best at whatever their roll in the plot is. In most stories, they should be on par with the other characters, or at least in the same ball-park, but as I mentioned before, a lot of stories don't let disabled characters fail. In order to justify them even being present, they are often made out to be the undeniable best, almost to mary-sue levels of perfection and super-crips especially fall into this issue a lot. They can be good at things, but balance it out, like with any other character.
You don't have to use all of these points, but they are still worth at least considering. For example, Toph fails all of these points except the first three. Despite that, she's still one of my favorite disabled characters in media, even if she's not perfect, and I'm not alone in thinking that. I've seen lots of other disabled people say the same about her.
Which of these points you should use will depend on your story, character, setting and tone. As I've mentioned a few times now, the key is striking a balance. At the end of the day though, these are only general pieces of advice and a lot more factors go into making a character like this work. only disabled people will be able to tell you if you've pulled it off, and that's where beta-readers and disabled sensitivity readers come in!
Also, remember, these kinds of tropes don't just apply to the more common/well-known disabilities like amputations and wheelchair users, that's just what I have experience with! Be sure to research any disabilities your character has to ensure you are not falling into these tropes.
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