(pHAtBASS)

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@mensahsoundproject
(pHAtBASS)

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(pHAtBASS)
(pHAtBASS)
Mirage (work in progress)
Figuring out how to allocate sounds which can coalesce into a bigger sound. Trying to carefully configure attenuations so that each sound can meld together. Yet when the player is close to each sound, they can be distinct from the rest.

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Live mixing
For the wind foley, I decided to split different sections of the sound to varying lengths of attenuation. That way, as the player comes closer, they can hear different ambiences at various distances. I did this but adding Akaudio to empty actors. Will be adding more.
prototype.
ghost town
me playing bass, keys, drums
one take by myself

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Separating the areas to different levels to lessen the load and to package the game better.
Playing with Low pass filters that change based on distance.
2 Likes, 0 Comments - Richard Mensah (@mensah94) on Instagram: “#jazz #piano #keys messing about”
playing keys
After making Crowd audio, I began to learn how to create attenuation with my ambient sounds. Using the live mixing feature on wwise, I could see how far sound travelled. By manipulating certain values, I could stretch or shrink down the attenuation bubble with wwise
1 Likes, 0 Comments - Richard Mensah (@mensah94) on Instagram

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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2 Likes, 0 Comments - Richard Mensah (@mensah94) on Instagram: “#bass”
5 Likes, 0 Comments - Richard Mensah (@mensah94) on Instagram: “chilling #bass”