"Welcome to Ashington, where the lake and mountains meet the sea. If you love fishing, gardening or just the outdoors, this is the perfect town for you and your family."
This world is a remake of Eriu Fé by Gruesims, born from my desire to play it, but with only the expansions I have, without CC and with furnished houses. I didn't edit the original world file, but instead exported the height map and started from scratch. The world was recoloured with fewer textures than Eriu Fé (both default and extracted from the game by Martine @ MTS), the roads retraced, the trees replanted, and the decorative objects repositioned. Some lots were removed and replaced, especially in the city centre where I needed more space to use rabbit holes and not rugs; as for the lots I kept, I copied their coordinates so that they were in exactly the same place as in Eriu Fé. All lots were rebuilt from scratch (except the house in 3 The Circle which was saved from Eriu Fé and placed in Ashington because I couldn't find the right terrain height) with an appearance as close as possible to the originals. I also redid the routing. Oh, and added Sims.
Details
Size: Medium (1024x1024)
EPs: Ambitions, Late Night, Generations, Pets, Seasons (See the Requirements paragraph for more info)
SPs: none
Store content: none
Custom content: none
Lots: 27 commercial, 26 residentials, 7 empty (See the Lots paragraph for more info)
Populated: Yes (See the Population paragraph for more info)
DOWNLOAD: Exchange // SFS
Requirements
When I started this project last January, the CAW EIG tool didn't work properly after switching to an EA App installation and only loaded the base game, so I planned Ashington to be a base game world. All the objects, trees, etc. at world level are from the base game, and there are no bridges, unlike in Eriu Fé.
When I managed to fix the EIG issue (thanks to this video), the world was already in its testing phase, so I decided to leave it as it was, with just a few minor changes that would include some selected expansions, the ones that I thought would suit the world better. These changes are limited to the lots only and not to the world. In fact, what I did was simply placing lots that I would otherwise have shared separately. This is the list of items used for each EP:
Ambitions: washing machines and clotheslines in four houses (3 The Rose, 2 The Lake, 3 The Gardens, and 3 The Circle);
Late Night: lot assignments, bars and items in hangout spots;
Generations: recreational objects in the festival lot and wedding arches in two nightclubs. Toddlers' inventory may also contain the imaginary friend doll;
Pets: pet-related objects in the dog park, cat jungle, and festival lot;
Seasons: recreational objects in the festival lot.
If you don't have some of these EPs, the objects will be removed or replaced with base game ones according to EA settings, but the world itself will still be functional.
Lots
All rabbit holes from the base game (but the diner) are included. The military base, science lab, and criminal hideout are in basements because of size reasons.
The world features a library, a gym with an indoor and an outdoor pool (there isn't a separate community pool), an art gallery (built by me but inspired by the one in Distant Glacier by MySimRealty), a dog park, a cat jungle, two big parks, a small park, a festival ground, four hangout spots of different types, a beach, and two fishing spots.
I rebuilt the houses with the same layout they had in Eriu Fé, but I sometimes removed or added a room for space reasons. All of them are furnished and decorated. They come in different sizes and prices; 4 are starter homes, while the most expensive (Ashington Mansion) is around 192k Simoleons. Most houses are family homes with at least 2 bedrooms. Sometimes you may find empty rooms: it's by design so that you can do what you want with them.
Population
There are 38 Sims (19 males and 19 females, plus 4 unrevealed pregnancies) living in Ashington, divided into 13 households each with its own story. Their ages cover all life stages from toddler to elder. All Sims are base game compatible, most know at least one skill, have a job, and have relationships and friendships outside their household.
Known issues
The festival lot was somehow wiped clean when I populated the world, but I only noticed one month after uploading to the Exchange. Please bulldoze it and replace it with the correct one (alternate download link)
In winter, Nraas Overwatch reports stuck Sims complaining that they cannot exit Lake Peak. I checked the routing around the lot and tried to bulldoze and replace it to no avail. I couldn't figure out what the problem was, but it seems linked to heavy snow, and possibly igloos and snowmen taking up place and blocking Sims.
Wild horses may get stuck on the hospital lot because it's only large enough to fit the rabbit hole. The world isn't built for horses anyway, so you may want to disable them.
Not really an issue, but from an aerial view the road in front of the town hall looks warped near the pond when it's actually flat.
Reviews
PlumFrogVic
Cjplays
(Screenshots were taken without the use of lighting mods, and not edited. The snow looks a little different because I use the Snow but better! Mod by Liralei. Other than that, that is exactly how the world looks in-game.)
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"Welcome to Ashington, where the lake and mountains meet the sea. If you love fishing, gardening or just the outdoors, this is the perfect town for you and your family."
This world is a remake of Eriu Fé by Gruesims, born from my desire to play it, but with only the expansions I have, without CC and with furnished houses. I didn't edit the original world file, but instead exported the height map and started from scratch. The world was recoloured with fewer textures than Eriu Fé (both default and extracted from the game by Martine @ MTS), the roads retraced, the trees replanted, and the decorative objects repositioned. Some lots were removed and replaced, especially in the city centre where I needed more space to use rabbit holes and not rugs; as for the lots I kept, I copied their coordinates so that they were in exactly the same place as in Eriu Fé. All lots were rebuilt from scratch (except the house in 3 The Circle which was saved from Eriu Fé and placed in Ashington because I couldn't find the right terrain height) with an appearance as close as possible to the originals. I also redid the routing. Oh, and added Sims.
Details
Size: Medium (1024x1024)
EPs: Ambitions, Late Night, Generations, Pets, Seasons (See the Requirements paragraph for more info)
SPs: none
Store content: none
Custom content: none
Lots: 27 commercial, 26 residentials, 7 empty (See the Lots paragraph for more info)
Populated: Yes (See the Population paragraph for more info)
DOWNLOAD: Exchange // SFS
Requirements
When I started this project last January, the CAW EIG tool didn't work properly after switching to an EA App installation and only loaded the base game, so I planned Ashington to be a base game world. All the objects, trees, etc. at world level are from the base game, and there are no bridges, unlike in Eriu Fé.
When I managed to fix the EIG issue (thanks to this video), the world was already in its testing phase, so I decided to leave it as it was, with just a few minor changes that would include some selected expansions, the ones that I thought would suit the world better. These changes are limited to the lots only and not to the world. In fact, what I did was simply placing lots that I would otherwise have shared separately. This is the list of items used for each EP:
Ambitions: washing machines and clotheslines in four houses (3 The Rose, 2 The Lake, 3 The Gardens, and 3 The Circle);
Late Night: lot assignments, bars and items in hangout spots;
Generations: recreational objects in the festival lot and wedding arches in two nightclubs. Toddlers' inventory may also contain the imaginary friend doll;
Pets: pet-related objects in the dog park, cat jungle, and festival lot;
Seasons: recreational objects in the festival lot.
If you don't have some of these EPs, the objects will be removed or replaced with base game ones according to EA settings, but the world itself will still be functional.
Lots
All rabbit holes from the base game (but the diner) are included. The military base, science lab, and criminal hideout are in basements because of size reasons.
The world features a library, a gym with an indoor and an outdoor pool (there isn't a separate community pool), an art gallery (built by me but inspired by the one in Distant Glacier by MySimRealty), a dog park, a cat jungle, two big parks, a small park, a festival ground, four hangout spots of different types, a beach, and two fishing spots.
I rebuilt the houses with the same layout they had in Eriu Fé, but I sometimes removed or added a room for space reasons. All of them are furnished and decorated. They come in different sizes and prices; 4 are starter homes, while the most expensive (Ashington Mansion) is around 192k Simoleons. Most houses are family homes with at least 2 bedrooms. Sometimes you may find empty rooms: it's by design so that you can do what you want with them.
Population
There are 38 Sims (19 males and 19 females, plus 4 unrevealed pregnancies) living in Ashington, divided into 13 households each with its own story. Their ages cover all life stages from toddler to elder. All Sims are base game compatible, most know at least one skill, have a job, and have relationships and friendships outside their household.
Known issues
The festival lot was somehow wiped clean when I populated the world, but I only noticed one month after uploading to the Exchange. Please bulldoze it and replace it with the correct one (alternate download link)
In winter, Nraas Overwatch reports stuck Sims complaining that they cannot exit Lake Peak. I checked the routing around the lot and tried to bulldoze and replace it to no avail. I couldn't figure out what the problem was, but it seems linked to heavy snow, and possibly igloos and snowmen taking up place and blocking Sims.
Wild horses may get stuck on the hospital lot because it's only large enough to fit the rabbit hole. The world isn't built for horses anyway, so you may want to disable them.
Not really an issue, but from an aerial view the road in front of the town hall looks warped near the pond when it's actually flat.
Reviews
PlumFrogVic
Cjplays
(Screenshots were taken without the use of lighting mods, and not edited. The snow looks a little different because I use the Snow but better! Mod by Liralei. Other than that, that is exactly how the world looks in-game.)
[TS3 custom world] Brynmar (EliOrni version) by EliOrni
The world I am releasing today is my version of Brynmar by Rope. It took around 7-8 months of building, and at one point, I almost gave up because I was exhausted, but I'm happy to have made it to the end. I've never built so many lots since I started playing The Sims 3 when it was released, and I don't consider myself a builder, but I'm satisfied with the result.
My version of Brynmar is slightly different from the original, mostly because I removed some lots and replaced them with larger ones to accommodate the combined rabbit holes; I also planted more trees and added a couple of lots that were absent from the original. Credits for sculpting, coloring, and routing all go to Rope, while the lots are mine. Credits to EA for the lighting (I used the Dragon Valley INI files).
This world is not a replacement of Brynmar, so you can have both my version and the original one installed in your game.
Details
Size: Large (2048x2048)
EPs: World Adventures, Ambitions, Late Night, Generations, Pets, Supernatural, Seasons, University Life (See the Requirements paragraph for more info)
SPs: none
Store content: Earth Day set (free)
Custom content: none
Lots: 101 (See the Lots paragraph for more info)
Populated: Yes (See the Population paragraph for more info)
DOWNLOAD: Exchange // SFS
Requirements
This world requires the following expansion packs: World Adventures, Ambitions, Late Night, Generations, Pets, Supernatural, Seasons, University Life (so all but Showtime, Island Paradise and Into the Future). It does not require Stuff Packs, and there is no custom content.
In the library and some houses I used potted plants from the free Earth Day set released on The Sims 3 Store. It is entirely optional, and if you don't have it the plants will be removed or replaced with a base game one. Even if you are missing some EP, the items associated with it will be removed, but the world will still function.
The world has its own custom lighting, the same one you find in EA's Dragon Valley, but you don't need Dragon Valley for it to work. It's a very golden, warm light, and provides some pretty beautiful sunsets.
Lots
This world has 101 lots: 51 commercial, 32 residential, and 18 empty ones.
All rabbit holes from the base game, Late Night, Pets and Supernatural are included. Since the town is spread out across the island, there are two grocery stores/diners and two bookstores/spas.
The world features a library, a graveyard, a junkyard, an art gallery, a dry-cleaner, a consignment store, a nectary, a gym, a public pool, a horse ranch, an arcade/bowling alley, a beauty salon, a fire department, two cat jungles, two dog parks, three fishing spots, four beaches, and six parks of different sizes (including a festival lot). The town is roughly organized into neighborhoods, and I tried to include at least one hangout spot in each of them. All of the community lots are my original creations, but the salon might look familiar: it's a mirrored and modified version of the Serenity Retreat EA created for Sunlit Tides. The skating rink in the park near the nectary changes according to seasons.
Almost all the houses were built based on actual plans from various architectural sites (the credits for each are indicated in the lot descriptions). All of them are furnished and decorated. They come in different sizes (but mostly 20x30) and prices; 4 are starter homes, while the most expensive (Broken Bow) is around 236k Simoleons. Sometimes you may find empty rooms: it's by design so that you can do what you want with them. Some houses are already prepared to accommodate pets or even horses; in general, I'd say they are quite pet-friendly because many are single-story and have no stairs.
There is room in the world to add more lots, particularly on the road going to the nectary and the ranch area.
Population
There are about 60 Sims (evenly divided between males and females) and a dozen pets living in Brynmar, divided into 20 households each with its own story. Their ages cover all life stages from toddler to elder; none of them are occults. There are also 3 pregnancies in their early stages. Most Sims know at least one skill, have a job, and have relationships and friendships outside their household.
Not all the Sims were created by me: some families actually come from EA's Roaring Heights (say hello to the Capps and Thebes). Store content that came with them has been removed.
NPC Sims will be randomly generated by the game, so I recommend installing the Random Sim Fixes 2.0 mod by LazyDuchess to avoid them all looking the same.
Additional lots
Residential 30x20 for 304 Brynmar Town
Overviews
Cjplays
(All screenshots were taken during the testing phase, so there may be some slight differences with the final world, mainly regarding the number of trees. The snow looks a little different because I use the Snow but better! Mod by Liralei. Other than that, that is exactly how the world looks in-game.)
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What’s your favorite populated sims 3 worlds? I want to play the game but I always end up exhausted just populating the world 😞. Also love your blog it’s so helpful for me!
Hi, thank you so much for the kind words. Here are some great populated worlds I've played. I categorized them by different aspects so you can pick whichever world fits your gameplay style⬇️
Al Medina | Bobrokurwice (by @dolikeyoufeel) | Enekjaer Island (by @fagersims)
Floripa Island | Northeney (by @nornities) | Perales
Rinn Fada | Saaqartoq (by @nilxis) | Tokyosou
These worlds are all inspired by real-life regions, so most of the townies are based on local residents from those areas. Both the sims' names and architecture are faithfully adapted from real local cultures. Playing in them feels like you're actually exploring a different part of the world.
If you're into worlds with rich lore where basically no one is normal local people harbors some dark little secrets, definitely check out @quailhogs's every world👉 EVERY SINGLE ONE IS A MASTERPIECE!!
By contrast, Obsidian Falls seems like a nice, scenic metropolis, but it gets pretty creepy if you look closer at certain parts. For instance (minor spoiler), a scientist living on the mountain doesn't seem like a good person at all.
If you're a fan of cozy small town mysteries, don't miss out on Cosy Brook by @nessiepenguin. It's an incredible makeover of Twinbrook.
Alpine County | Los Aniegos | The Island of Oahu
These well-known big cities come with massive, diverse populations, though they might not be ideal for long-term gameplay. But then again if you want to experience a more vibrant urban lifestyle than Bridgeport, you just can't bypass these worlds.
Finally highly recommend Tatooine by @radisims. While it comes with more than 1GB of cc and overpopulated with around 250+ residents, it ran surprisingly smooth when I played it before. This world barely has any rabbit holes, so most of the residents are unemployed. It's just so entertaining to watch different creatures loafing around all day, either dancing around Max Rebo or playing tic-tac-toe with a Bantha.
DEFAULT grade school homework replacement by mariliuiw
Default replacement for primary school homework. There are three cover swatches to choose from, as well as page replacements. Compatible with the base game.
You can have only one replacement of this item at a time, otherwise they will conflict with each other. Please add ONLY ONE of the three files to your game.
Swatches:
Thanks to @s00nechko for help with the UV maps and for the screenshot for the post’s cover image. I really appreciate it 🧡
This mod adds a Campground Map for sims to hike and forage, as well as a new Hiking skill.
This is a script mod that can be placed in your Packages folder. It was built and tested on 1.69 but should work fine on 1.67.
Requirements
This mod requires the following expansion packs to function:
The Sims 3: World Adventures
The Sims 3: Showtime
The Sims 3: Supernatural
The Sims 3: Seasons
The Sims 3: University Life
To access all of the possible collectibles, the following expansion packs are needed, but NOT required:
The Sims 3: Ambitions
The Sims 3: Late Night
The Sims 3: Pets
The Sims 3: Into The Future
Overview
Campground Map
Hiking Skill
Collectibles
Foraging
Ailments, Injuries, Fear, and Insects
Chance of Death
Campground Map
Price: §1690
Category: Sporting Goods
2 CASt channels
Poly Count: 650 poly
Created by Around The Sims 3
Hiking Skill
Hiking is a 6 level skill, and is primarily gained by sims going on hikes under the new “Hiking…” pie menu option on the Campground Map.
There is also a new hiking skill class available at the Stadium rabbithole for §300.
As your sim increases their hiking skill, they will unlock longer hikes and the ability to hike at night.
Going on hikes also raises a sim’s athletic skill, albeit slower than a traditional workout.
Sims who get hungry while hiking will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).
Sims with low bladder need will “go in nature,” but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.
If a sim becomes too tired, too hot, or too cold, they will abandon the hike early.
Hiking cooldowns vary depending on how long the sim’s hike took to complete and give sims the Fatigued moodlet.
Sims with the Athletic or Adventurous traits, or with a high Athletic skill will have their hiking cooldown cut in half.
Child sims with the Scouting skill (if The Sims 3: Generations is installed) will get a boost in the hiking skill when they age into teens.
Day hikes can take place between 8:00am and 8:00pm, and night hikes can take place between 8:00pm and 4:00am.
Sims can only hike in sunny weather or during a reviving sprinkle (if The Sims 3: Supernatural is installed), unless they have completed the Seasoned Hiker skill challenge.
Sims cannot hike when it is actively snowing or when there is snow on the ground.
By completing the Expert Hiker skill challenge can lead Beginner, Intermediate, or Advanced hikes during the day to earn extra simoleons.
Upon successfully completing a hike, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.
Hiking Skill Unlock Levels
Level 1: Beginner Hike
Level 2: Beginner Night Hike
Level 3: Intermediate Hike
Level 4: Intermediate Night Hike
Level 5: Advanced Hike
Level 6: Advanced Night Hike
Collectibles
While out hiking, sims have a 30% chance of finding collectibles of varying rarities like gems, metals, space rocks, insects, and wildflowers.
Certain traits or occult states can either increase or decrease your chance of finding collectibles by 5% (note: this value stacks the more traits or occult states your sim has):
Increased Chance - Lucky, Gatherer, and Loves The Outdoors
Decreased Chance - Unlucky, Loser, and Hates The Outdoors
Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding collectibles on night hikes.
Day hikes and night hikes each have their own set of collectibles that can be found.
Additionally, the longer the hike, the higher the chance of your sim finding rarer collectibles.
All wildflowers can only be found during the day, and the same space rocks can be found both during the day and at night.
A full list of collectibles can be found on the download page under the header “Collectibles.”
Foraging
Sims can go foraging using the “Forage” interaction on the Campground Map.
Going foraging will give sims a 30% chance to find harvestables, seeds, and honey/beeswax.
Certain traits, skills, or occult states can either increase or decrease your chance of successfully foraging by 5% (note: this value stacks the more traits, skills, or occult states your sim has):
Increased Chance Traits - Lucky, Gatherer, Loves The Outdoors, Green Thumb (or Gardening skill level 5 or higher), and Super Green Thumb (lifetime reward)
Decreased Chance Traits - Unlucky, Loser, and Hates The Outdoors
Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding harvestables while foraging at night.
Sims can forage during the day or at night for 2, 4 or 6 hours at a time, with day foraging and night foraging yielding different harvestables/seeds.
Sims who get hungry while foraging will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).
Sims with low bladder need will “go in nature,” but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.
If a sim becomes too tired, too hot, or too cold, they will abandon foraging early.
Foraging cooldowns vary depending on how long the sim’s foraging took to complete and give sims the Fatigued moodlet.
Foraging also carries a 2% risk of contracting Botinitus Minorous, which will turn your sim into a PlantSim.
Upon successfully completing foraging, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.
A full list of foraging harvestables/seeds can be found on the download page under the header “Foraging.”
Ailments, Injuries, Fear, and Insects
Both hiking and foraging have a chance of giving your sims different ailments or injuries, scaring them, or giving them encounters with insects.
When hiking, there is a 25% chance of a sim developing an ailment, a 40% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.
When foraging, there is a 40% chance of a sim developing an ailment, a 25% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.
All of the possible ailment, injury, fear, and insect moodlets are listed below:
Decreased Chance - Lucky and Athletic (or Athletic skill level 5 or higher)
Increased Chance - Unlucky, Loser, Childish, Clumsy, Coward, Absent Minded, and Hates the Outdoors sims have a higher chance.
Note: If a sim is wearing mosquito repellent (from The Sims 3: Island Paradise), they will not get bitten by mosquitos while hiking or foraging.
Certain moodlets like Bee Attack, On Fire, and Terrified will end a sim’s hike early.
Chance of Death
There is also a 5% chance of a sim dying while hiking via drowning, burning to death, or blunt force trauma.
Certain traits, skills, and moodlets can either increase or decrease your chance of death by 5% (note: this value stacks):
Increased Chance - Unlucky, Clumsy, Absent Minded, Loser, Daredevil, Hates the Outdoors, and Tired moodlet
Decreased Chance - Lucky, Athletic (or Athletic skill level 5 or higher), Adventurous, Brave, and Hiking Skill (level 4 or higher)
Note: There is no chance of death while foraging.
Tuning
All of the tunable values can be found on the mod download page under the header “Tuning.”
Conflicts & Known Issues
This is a new script mod so there shouldn’t be any conflicts.
Uninstallation
Same as with other custom skills, removing the hiking skill may cause issues in saves where the skill has been used. I have created a new cheat called “uninstallHikingMod” to remove the hiking skill from any sims in the world and cancel all hiking interactions that may be active, but use this mod with caution.
Credits
EA/Maxis for The Sims 3 and The Sims 4, Around The Sims for meshes and textures, Visual Studio 2019, ILSpy, s3pe, and Notepad++
Thank You
Thank you to @aroundthesims, @flotheory, @puffkins2000, @nectar-cellar, @omedapixel, @zoeoe-sims, Mihaia10 on ModTheSims, and plumblossom on Discord!
If you like my work, please consider tipping me on Ko-fi 💙
Simbook Air and SimBook Pro | 4t3 conversions, with functionality
Modern laptops for your sims to tackle work and fun without breaking their backs!
These are 4t3 conversions, originally from Pierisim here. I have added some details to mine, more info + download below!
As a techie, I have been absolutely in need of a more modernized laptop for my sims. Since TS3 was released in 2009, laptops in-game were modeled after the laptops of that era, which were about as thick as a flipping dictionary and just in general very out of date for the type of laptops many of us carry around these days. I found myself exclusively only ever using the PeachySoft laptop from TS3 University Life, which is still one of my favorites, but I wanted something different. I see this adorable little laptop in so many TS4 posts as deco, and I took on the painful totally fun challenge of bringing it to TS3 as a new laptop for our sims.
List of Changes/Notes
The original I converted from Pierisim was the decorative version of the object (there was also a TV variant, but the deco one worked better for this project). Unfortunately, TS4 does not have functional, portable laptops like TS3 (as far as I know). This meant it was an extremely annoying process to get this to work and it's a miracle it did! It just took...millions of hours. I essentially had to split the model into multiple parts, scale them into size a million times until I got it just right, then "glue" them back together, and then assign bones (which was interesting, when I accidentally assigned the screen to the mouse bone early in testing).
These are fully foldable, functional, portable working laptops just like any other laptop in TS3 that your sims can carry around, open and close, and use on tables, desks, islands, and the ground.
For now, these are not recolorable. My priority was to get them functional and to add details to them to make them look cute, so that was not something I added, though they come in several different colors. In the future, I hope to make them CAST-able and add even more fun details.
I took immense care to clean up the textures these do have. The originals, like many TS4 textures in general for some reason, just had severe color banding and DDS artifacts in-game. So I carefully re-handpainted the gradient textures and added noise to reduce this as much as possible. The speaker grill textures are not perfect, but I tried my best.
The original texture didn't include keys (many EA laptops don't either), so I have added a fully Simlish keyboard! :D Complete with icons and little details. There's also little symbols on the underside of the laptop now like in real life, that tell you not to throw it away etc. I have always loved these little details and when I tell you this was the absolute most fun part of this project, I mean it.
There are two versions.
The SimBook Air and the SimBook Pro.
The SimBook Air...
is a smaller, more compact laptop than the default TS3 laptop size, more in line with most laptop sizes these days. It is also much, much thinner than the default EA laptop, as I was trying to make it as thin as possible. This is accomplished by a tiny gap between the screen and body, which is visible only from certain angles when the laptop is open. This cannot be fixed/mitigated - the thinner you get the laptop, the worse it is. This is due to EA's bone placement for the animation of the laptop, which was designed for a much thicker model. This really is as good as I could get it without it looking too bad.
- It costs less than the SimBook Pro.
- It provides +7 Fun and +2 Environment score.
The Simbook Pro...
is roughly the same size as EA's default laptop size. It's wider and a little bit thicker, so there is no gap between the body and screen on this one.
- It costs more than the SimBook Air
- It provides +9 Fun and +3 Environment score.
Product Boxes 📦
I have also had Simgo's Apple Store set for TS2 on my mind for years. It was one of the very first ever conversions I did for myself back in 2020. I decided to recolor the boxes to match these in case you want to make a store display or if you just want your sims to also hoard their aesthetic tech product boxes for no good reason lmao. There are multiple variants for both the Air and Pro models, such as different specs and colors. All in Simlish.
🔍 Search Tags: riverianepondsims, pierisim, simgo SimBook, 2024
✨ Find all my uploads under Navigation > Downloads on my blog or visit directly at riverianepondsims downloads
💾 Download: SFS
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as requested, this time I'm sharing a big base sims dump!
-> They are not dressed, it's only base sims so you can choose the outfits and the body structure, they only have hair and makeup as you see them :) (I put basic EA clothes)
SALLY sfs/mf | NIKKI sfs/mf | ALYSSA sfs/mf
DAISY sfs/mf | APRIL sfs/mf | BLAIR sfs/mf
ZACK sfs/mf | LUCAS sfs/mf | TRAVIS sfs/mf
ANDREA sfs/mf | FLEUR sfs/mf | CLAIRE sfs/mf
You just have to put the .package in your Mods folder OR the sims3pack in Downloads
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