cutting edge psychedelic experimental rock raleigh nc
Cosimo Galluzzi

shark vs the universe

Andulka
trying on a metaphor
KIROKAZE
Peter Solarz
d e v o n

Product Placement
sheepfilms
PUT YOUR BEARD IN MY MOUTH
Not today Justin

祝日 / Permanent Vacation
wallacepolsom


JBB: An Artblog!

JVL

pixel skylines
Keni

ellievsbear

Love Begins
seen from United States
seen from China
seen from Kazakhstan
seen from Saudi Arabia

seen from United Arab Emirates
seen from Switzerland

seen from Hong Kong SAR China

seen from Malaysia
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from Türkiye

seen from United Kingdom
seen from St. Kitts & Nevis

seen from Malaysia
@mayorsgonnamay
cutting edge psychedelic experimental rock raleigh nc

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Holding a mirror up to content, he sees only his own reflection, like a deep dream from which he cannot escape. [Part one of a three part series]
before there was light, there was information
“Technical progress, extended to a whole system of domination and coordination, creates forms of life (and of power) which appear to reconcile the forces opposing the system and to defeat or refute all protest in the name of the historical prospects of freedom from toil and domination.” - Herbert Marcuse, One Dimensional Man
Assassin’s Creed IV: Black Flag review
I have a lot more to say about Assassin’s Creed IV: Black Flag than I thought I would. It captured my attention in a way that no other Assassin’s Creed title has. I beat it over the course of a few days, playing it for up to seven hours straight. There were still too many tailing missions, but way less than previous entries. And the ones that were there, weren’t all terrible. It seems Ubi learned a bit about how to design an area to make tailing less of an exercise in frustration. It might say a lot about your franchise when the bench mark for quality is “not terrible,” though. Luckily, Black Flag succeeds in being engaging as well. The gameplay is the same Assassin’s Creed gameplay you’ve come know and love, hate or tolerate depending on your disposition. As one would expect after nearly half a dozen iterations, it’s been refined significantly. But still far from perfect. It still feels Janky. Kenway still clings to nearby climbable object when you don’t want him to. It’s an inevitable side effect of the simplified controls (hold down right trigger and push forward on the left stick). This leads to some excruciating moments, times when I want to throw my controller through my television while hollering, “Fuck you Ubisoft!!” until my voice is hoarse. Unlike Assassin’s Creed 3, stealth is actually somewhat viable here. I think it goes back to the improved area design. Thick foliage you can hide in is, for the most part, generously scattered throughout restricted areas. Taking guards out from hiding spots is very satisfying, and when you do fuck up and get spotted it makes vanishing easier than it’s ever been. Now, it’s not that I don’t like a challenge. But this is an improvement over the previous AC games because they’ve never really been challenging in the right way. They’ve been full of bullshit, and most fail states can be chalked up to the janky controls. A easy but addictive game is better than a difficult—but not particularly rewarding—one. The missions where you are ordered to assassinate a target are for the most part great. Sure, they begin with an unfortunate tailing portion, but once that’s over, you can plan your approach and execute. This is the most satisfying aspect of the game, by far. Ubi seems to know what the people want, too, because nearly every mission makes a flashy aerial assassination viable. In a couple you are even told to go for the aerial for a 100% sync. This may seem like a glowing review. That’s because I’m talking about the things that I liked. I don’t want to discuss the same complaints that have been rehashed and regurgitated ever since people were introduced to Altair back in 2007. The checklist game design. The open world for the sake of an open world. The tower climbing! My, god, the tower climbing. At this point, those things just come with the territory of not only AC, but any Ubisoft game. The fanbase is split on the modern day, outside the Animus portions. Me? I love ‘em. Actually, all the modern day content in Black Flag is what made me like it enough to be bothered writing this. I hacked every single computer. I got most of the sticky notes, but lost my desire to collect them once I realized they had little to offer in terms of narrative insight. But the data on the computers was fascinating, and it really inspired me to delve deeper into the Assassin’s Creed lore. Learning about the origins of the Animus project, and reading Abstergo’s files on Desmond really piqued my interest. There’s even a brief mention of ctOS, proving that Watch Dogs and Assassin’s Creed are in the same universe. And even the filler content, like the Abstergo market analysis reports, were at least interesting. They also functioned as a commentary on the state of the videogame industry, although these criticisms ring hollow coming from Ubisoft. All of this leads me to conclude that Black Flag is a game for Assassin’s Creed fans. It certainly isn’t trying to reinvent the wheel any more than it’s not trying to broaden the appeal of the franchise. It has what one has come to expect of an AC game, the good and the bad. They did learn from 3 though, it seems, because here we have a tighter narrative and less monotonous gameplay. I’ve yet to play Assassin’s Creed: Unity, but I really hope Ubi continues exploring the modern day exploits of the Templars, Assassins and the First Civilization. Black Flag’s handling of the series’ lore has me more devoted than ever.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Cheers NORM!
I reinstalled photoshop, which means my 101 (awesome) followers will now be inundated with my self-indulgent slop. Enjoy!
Versus (JP; 2000)
Excision (2012; USA)
https://soundcloud.com/hjmsdidthat/mandonlin-thot-hjms-x-sancho-cruel-winter
lifes a bitch and im getting used to it

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Top 10 Most Played
This was a fun little exercise: my top 10 most played games in my Steam library.
10) Saints Row IV - 24 hrs I had a lot of fun with this game, but the open world activities were pretty lame IMO. I wish there was more to the campaign. 9)Dishonored - 35 hrs I still need to go back to this one and play the DLC and do a non-lethal playthrough. 8) The Elder Scrolls V: Skyrim - 45 hrs Honestly, this game was soooo overrated. I don't know if I'll ever revisit it, but it just didn't do it for me. I fucking LOVED Morrowind on the OG Xbox, too. Oh, how the mighty have fallen. Still, here's to hoping TES VI can get the franchise back on track. And who knows, maybe I'm wrong and I'll revisit Skyrim and fall in love with it like so many others did. 7) Sleeping Dogs - 49 hrs Honestly one of my favorite games of the last generation. I loved the story and the fighting/shooting/driving mechanics. I really hope the sequal is a worthy successor and not something that's only related by name. 6) Dead Island - 50 hrs I don't have much to say about this game. I'm honestly surprised at how much time I put into this one. It was alright. I tried to beat the campaign by myself but couldn't get past the city section. 5) Far Cry 3 - 60 hrs Another game I loved. Am currently downloading FC 4 as I type this. The story was cheese de la cheese, but the open world and sandbox-y combat kept me coming back. On a more personal note, I bonded with my sister a lot too, as she would either watch me play (she genuinely seemed to enjoy doing that) or take turns, switching upon death. 4) The Walking Dead - 63 hrs Okay, I must have let this game idle or something. I liked it and all, but there's no way in hell I played it for 63 hours. 3) Assassin's Creed IV: Black Flag - 69 hrs There was a lot to do in this game, and I still haven't beaten it. It's a good game, not as amazing as you might think based on how much time I played it, though. Also worth mentioning I had to restart the campaign two, maybe three times, due to losing my data due to Windows crashing. 2) Batman: Arkham Asylum GOTY - 136 hrs Another one I must have let idle. I plan on revisiting it as well, because I was still very much in the process of rediscovering videogames when I played it. Now that I'm more familiar with standard design tropes, I'd like to see what I get out of it I may have missed the first time around. 1) Dark Souls - 442 hrs I DEFINITELY let this one idle. Like, for days at a time. But I did play it quite a lot so for all I know it may still be my # 1. Like AC IV, I lost my game data when Windows shit the bed, so I have to start over. I'm waiting for a time when there a fewer games competing for my attention, so I can really immerse myself in the Dark Souls mindset.
La Chinoise (FR; 1967)
“Books are a weird collaboration between author and reader: You trust me to tell a good story, and I trust you to bring it to good life in your mind.”
John Green; Looking For Alaska (via ohwhereareyoualaska)
Kafka, I've worn away so much of my own life, worn myself away. At a certain point I should have stopped living, but didn't. I knew life was pointless, but I couldn't give up on it. So I ended up just marking time,wasting my life in pointless pursuits. I wound up hurting myself, and that made me hurt others around me. That's why I'm being punished now, why I'm under a kind of curse. I had something too complete, too perfect, once, and afterward all I could do was despise myself. That's the curse I can never escape. So I'm not afraid of death.
Haruki Murakami, Kafka on the Shore
"If you’d gone to a publisher in 1981 with a proposal for a science-fiction novel that consisted of a really clear and simple description of the world today, they’d have read your proposal and said, Well, it’s impossible. This is ridiculous. This doesn’t even make any sense. ... Fossil fuels have been discovered to be destabilizing the planet’s climate, with possibly drastic consequences. There’s an epidemic, highly contagious, lethal sexual disease that destroys the human immune system, raging virtually uncontrolled throughout much of Africa. New York has been attacked by Islamist fundamentalists, who have destroyed the two tallest buildings in the city, and the United States in response has invaded Afghanistan and Iraq. ... You haven’t even gotten to the Internet. By the time you were telling about the Internet, they’d be showing you the door. It’s just too much science fiction."
William Gibson interview in the Paris Review

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
It is crucial to avoid superimposing the dead past’s invisible hand onto my new Web-Squared situation, stunting the techno-possibilities of the approaching twenty-teens through some sordid desire to make my life comprehensible.
Bruce Sterling, The Hypersurface of This Decade
http://www.iconeye.com/read-previous-issues/icon-080-%7C-february-2010/bruce-sterling-the-hypersurface-of-this-decade
Heart stopping Super Meat Boy moments