License to Thrill: My Time with 007 First Light I finally rolled credits on 007 First Light, and Iā¦
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License to Thrill: My Time with 007 First Light I finally rolled credits on 007 First Light, and Iā¦
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Early Father's Day Gift
Fatherās Day came a little early this year, and Peyton absolutely nailed it with an amazing gift: 007 First Light. Let me say this right nowāI havenāt been this excited about a James Bond game since GoldenEye on the Nintendo 64. Anyone who grew up in the late ā90s knows exactly what GoldenEye meant. It wasnāt just a great Bond game; it was one of the defining gaming experiences of an entireā¦
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A Tale of Zombies, Mutants, and Beloved Pets
Photo by Nika Benedictova on Pexels.com The past few days have been a pleasant mix of video gaming and tabletop roleplaying creativity. Iāve been spending quite a bit of time with the Challenge Mode in Days Gone on the PlayStation. While Iāve completed the main game before, the challenges are an entirely different beast. They demand precision, patience, and more than a little stubbornness. Someā¦
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A Birthday Weekend Part II
Birthday weekends have a way of creating memorable moments, and last night was certainly one of them. As part of my birthday celebrations, I was treated to dinner at the Lockmasterās Taphouse (and Patio), one of my favourite spots in town. Before we even got to the main event, however, my eldest had a surprise waiting for me. She handed me a gift package, and it quickly became clear that a lotā¦
A Quiet Birthday Well Spent
This weekend marked another trip around the sun for me, and while it wasnāt a big celebration, it was exactly the kind of day I needed. Like many birthdays, it started with a bit of reflection. This one felt different from last year. Around this time last year, my faithful boy Rory was still by my side. Since then, he has crossed that Rainbow Bridge, and his absence was certainly felt. Birthdaysā¦
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A Tale of Pop Culture's Comic Con
This past Saturday, I decided to check out Pop Cultureās Comic-Con in Smiths Falls. The event was held at the Youth Arena this year, which provided a much larger venue than previous years. From the moment I walked in, it was obvious the extra space was being put to good use. The doors opened at 10:00 a.m., and I arrived about half an hour later. After handing over my very reasonable $10ā¦
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To Stream or Not to Stream
The other day my daughter suggested that since Iāve been doing a lot of video gaming lately, maybe I should start a streaming channel. My first reaction was, āWhy?ā Not because I think itās a bad idea, but because Iāve never really understood the appeal of watching other people play video games. When I sit down with a game, itās because I want to play it myself. The idea of spending hoursā¦
Sometimes the Dice Take a Back Seat
Saturday eveningās game session turned out to be a little different than expected. While the plan was to dive into our latest adventure, the reality was that we spent much of the evening waiting for Chance, Mikayla, and Darryl to arrive. Brad, Mark, Finn, and I were all set to go with our next Star Wars: Edge of the Empire session. Character sheets were ready, dice were on the table, andā¦
A Weekend of Dark Alliance and Darker Worlds
The original Nightspawn before it had to Nightbane. Thereās a certain kind of satisfaction that only comes from finally beating a boss that has been sitting in your way for weeks. That was me this week with the Spirit of Kelvin in Dungeons & Dragons: Dark Alliance. After more attempts than I care to admit, I finally managed to put that spectral menace down for good and now the road ahead in theā¦
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My Storyboard Method for Tabletop RPGs
One of the questions I get asked a lot when running tabletop RPGs is: āHow do you actually write an adventure?ā The funny thing is, I rarely sit down and write a linear beginning-to-end story. Instead, what I do looks more like a detectiveās conspiracy wall than a traditional outline. Thereās usually a notebook, loose papers, maybe index cards, and a bunch of arrows connecting scenes, NPCs,ā¦
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Whatās On My Gaming Plate This Week
This weekendās gaming plate has been a weirdly satisfying mix of digital hack-and-slash comfort food, mobile word addiction, and old-school tabletop brainstorming. First up, Iām still grinding away in Dungeons & Dragons: Dark Alliance and honestly? Iām having a grand olā time with it. Yeah, I know the game gets a lot of criticism for being repetitive and mechanically simple, but sometimes thatāsā¦
Critical Miss: When Game Day Becomes Bed Day
Normally, this is the post where Iād be coming down from the high of CanGamesātalking about the games I ran, the ones I played, and laying out a spread of loot like some kind of dice-fueled dragon showing off its hoard. Thereād be photos, a few impulse buys Iād justify as āessential,ā and probably a story or two about something going hilariously off the rails at the table. Thatās not thisā¦
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The Morning Revolt: A Short Story in Nausea
Thereās a particular kind of morning that doesnāt ease you into the day so much as shove you out of bed and dare you to deal with it. Today was one of those. I woke up feeling offānothing dramatic at first, just that vague, unsettled sensation that something wasnāt quite right. Within minutes, though, it became very clear this wasnāt just a rough start. My stomach was churning like a stormā¦
Game On: A Week of Mayhem
This weekās gaming docket has a nice, satisfying rhythm to itāequal parts digital carnage and tabletop anticipation. Iāve been deep into Dungeons & Dragons: Dark Alliance, and itās hitting exactly the right notes for me right now. Itās unapologetically a hack-and-slash looter, but thereās something honest about that design. You jump in, carve through waves of enemies, scoop up gear, andā¦
Lands of Adventure is a 1983 RPG written by Lee Gold and published by Fantasy Games Unlimited. Folks who go nuts for Bill Willinghamās D&D art will be shocked to learn that his very best piece of RPG art is on the cover of this game. (I kinda donāt go in for Willingham generally, but man, this box is worth it for his cover art alone). Worth mentioned that Lee Gold is the editor of Alarums & Excursions, the RPG amateur press association that has been going non-stop since 1975(!).
Anyway, Lands of Adventure was envisioned as a vehicle for semi-historical roleplaying. In the box was a book called a āCulture Packā that covered ancient Greece and Medieval England. I assume the idea was to expand this modularly, which anticipates those neat green book campaign settings TSR did for 2E D&D. Goldās culture packs are shockingly detailed for their length, packed with historical, folkloric and cultural info.
The game itself isā¦it doesnāt feel like a cohesive game to me, honestly. More like a collection of mechanical experiments taped together. A lot of them are interesting! There are three pools of health, for instance ā one for āenergyā (which makes sense, since one of Goldās first designs was a magic point system for D&D), one for health (traditional hit points) and one for life (that deplete after you run out of health). This is rather reminiscent of the way the Palladium system works. The magic system verges on free form, with spells designed by the caster and reminiscent of superpowers in Champions while at the same time deployed in a larger context that makes me wonder if Tweet and Rein-Hagen were playing this while developing Ars Magica.
There are other nifty ideas in here, too, ripe for mining. And it is cool they are part of the historical record. It is easy to see, though, why this system (with 11 attributes!) didnāt take off ā the industry had largely moved on from this sort of complex experimentation and was already flirting with more narrative-focused play (this came out the same year as Ravenloft!).

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The Tale of Eric and the Dread Gazebo [original version]
by Richard Aronson, as printed in the Fall 1987 issue (#13) of āThe Spell Bookā
ā¦Let us cast our minds back to the early days of Fantasy Role Playing, back when ye Dread Gygax was loose upon the land. Funny how humor and horror can start out so alike. Let us go still earlier (yes, it is permitted to breathe sighs of relief) to the days before Gygax (and the courts) thought that he owned FRP. In the early seventies, Ed Whitchurch ran āhis game,ā and one of the participants was Eric Sorenson, a veritable giant of a man. This story is essentially true: I know both Ed and Eric, and neither denies it (although Eric, for reasons that will become apparent, never repeats it either). If my telling of it does not match the actual events precisely, it is because Iāve heard it many different ways depending on how much of what type of intoxicants Ed had taken recently.
The gist of it is that Eric, well, you need a bit more about Eric, or else I wonāt fill quota. Eric comes quite close to being a computer. When he games, he methodically considers each possibility before choosing his preferred option. If given time, he will invariably pick the optimum solution. It has been known to take weeks. He is otherwise in all respects a superior gamer, and Iāve spent many happy hours competing with and against him, as long as he is given enough time.
So, Eric was playing a Neutral Paladin (why should only Lawful Good religions get to have holy warriors was the thinking) in Edās game. He even had a holy sword, which fought well, and did all those things holy swords are supposed to do, including detect good (random die roll; it could have detected evil). He was on some lordās lands when the following exchange occurred:
ED: You see a well groomed garden. In the middle, on a small hill, you see a gazebo. ERIC: A gazebo? What color is it? ED: (Pause) Itās white, Eric. ERIC: How far away is it? ED: About fifty yards. ERIC: How big is it? ED: (Pause) Itās about thirty feet across, fifteen feet high, with a pointed top. ERIC: I use my sword to detect good on it. ED: Itās not good, Eric. Itās a gazebo! ERIC: (Pause) I call out to it. ED: It wonāt answer. Itās a gazebo! ERIC: (Pause) I sheathe my sword and draw my bow and arrows. Does it respond in any way? ED: No, Eric, itās a gazebo! ERIC: I shoot it with my bow (roll to hit). What happened? ED: There is now a gazebo with an arrow sticking out of it. ERIC: (Pause) Wasnāt it wounded? ED: Of course not, Eric! Itās a gazebo! ERIC: (Whimper) But that was a plus three arrow! ED: Itās a gazebo, Eric, a gazebo! If you really want to try to destroy it, you could try to chop it with an axe, I suppose, or you could try to burn it, but I donāt know why anybody would even try. Itās a *)@#! gazebo! ERIC: (Long pause. He has no axe or fire spells.) I run away. ED: (Thoroughly frustrated) Itās too late. Youāve woken up the gazebo, and it catches you and eats you. ERIC: (Reaching for his dice) Maybe Iāll roll up a fire-using mage so I can avenge my Paladin.
At this point, the increasingly amused fellow party members restored a modicum of order by explaining what a gazebo is. It is solely an afterthought, of course, but Eric is doubly lucky that the gazebo was not situated on a grassy gnoll.
That is the story of Eric and the Gazebo. Itās funnier when I tell it in person. Isnāt it always, though. Be seeing youā¦
[source]
Dark Alliance, Kowloon, and the Weird West
Lately, my gaming menu has had a really satisfying mix of digital dungeon crawling and tabletop chaosāhonestly, exactly the kind of balance that keeps the hobby feeling fresh. On the video game side, Iāve started digging into Dungeons & Dragons: Dark Alliance on the PS5, and Iāve got to say, Iām enjoying it more than I expected. Going in, I had pretty tempered expectationsāIād seen some of theā¦