STEP: Character Development
How you develop your characters is a factor that can make or break your webcomic. You must have characters whom readers not only can relate to in some way, but who are also human and have flaws, strengths, personalities and who are believable. This isnât to say that you should throw your slightly over-powered superhero out the window, but understand that those kinds of characters rarely resonate with the average reader.
Letâs dig a little deeper:
(Warning: Another long post; per usual).
Iâm going to split this post into two sections: Part One is entirely my personal views and opinions on the topic. Part Two will be a series of sources on the topic, with some added commentary.
Part One: My Thoughts & Tips
Iâm going to simplify my tips into a short and sweet âDos and Donâtsâ list.Â
DO:
Make your characters human.
This is part of the whole âbelievableâ thing. By human, I want to clarify that I simply mean âflawed in some wayâ. Everyone has to have a weakness, even if only one. If you have characters who are entirely invincible and incapable of being harmed physically, mentally or spiritually, it makes it very difficult for readers to feel much towards them. If this is your goal - having an unrelatable character, then go for it! But that is rarely a goal most artists seek to achieve.
Give your characters some âumphâ!
You can have as many Plain Janes as you like, but if you want readers to be involved and fall in love with your characters, you have to let your babies be a little messed up in some way or another. Give them some weaknesses, some pet peeves, dislikes, things theyâre bad at, etc. This makes them highly relatable and more fun to follow. These kinds of things can also make a character interesting - even the strange things! If you have a character who is allergic to carrots, this weird quirk can be used for a panel that is both hilarious, and that makes readers like this character that much more. Give your characters anxiety, depression (I sound so awful right now), disorders, social awkwardness, whathaveyou. Readers love this, and you will love the opportunities for branching that it adds to your story.
Be diverse!
And I donât just mean racially! It is absolutely true that having a diverse cast of characters will draw in a wider variety of readers, but that isnât the only factor to take into account. Try adding characters of different sexualities and orientations, heights, weights, etc. No two characters should look even remotely similar unelss they are related. If you need help in this, try Googling random photos of people until you are inspired. The majority of all highly successful webcomics have a cast that is diverse in every aspect; so for an aspiring webcomic artist, that is a good train to hop on not only for the boost in readers, but for a better overall webcomic as well.
Put time into your characters.
This is a major DO. Although you may not have every facet of your character decided upon creation, try to add as much thought as possible in their development. Draw your characters repeatedly and chisel them into who you dream for them to be, and play with their concept until you find what you like. Make sure each character is unique and that there are only similar personalities, and not personalities that are so alike, they overlap in a way that ruins the individuality of both characters. Devote time to developing each character individually to ensure that they are as unique and interesting as possible. Little details such as favorite foods are important, but they can come later as the story progresses (and are more likely to come at that time anyways).Â
Some things to find out:Â
Name: Every character needs a name. You can choose random ones that you like, or match it to your characterâs personality or destiny. This one is really all up to you.
Age: Kind of a âduhâ thing as well, but still important.
Super Deets:Â Solely for the sake of not having these all be separate bullets, Iâm going to tie a lot of things into this category. Race, height, weight, hair/eye color & shape, etc. Essentially the characterâs appearance.
Major Deets:Â Again, lumping some things. This one will be orientation and gender [identity], as well as some basic likes, dislikes, and other personality traits. Iâm also going to include any family members of the character that are pertinent to the story (i.e. if your character is a teenager, then their siblings or parents would likely be important factors of the story).
Minor Deets:Â Lumps galore! This would be for extra interests/personality traits that are later discovered, long-lost/otherwise irrelevant siblings or family members, and things of that nature. These deets donât really impact the story unless you choose for them to.Â
DONâT:
Copy characters...
Please just donât. Yes, your favorite webcomic artist just might be a genius in creating amazing characters. However, copying much of their look/personality is a big no-no. You would do much better with messaging that artist and asking them their character creation process. Just. Donât.
Rush into the story without knowing your characters.
The only way this would be possibly successful is if you plan for readers to learn about the character along the way as you do. I would still advice you to have some sort of idea of who they are prior to doing this, but otherwise stay away from doing this. Try and picture your character as being a real person so that by the time you start drawing your comic, you know them like the back of your hand and can predict their reactions and responses to things, or even hear what their voice would sound like if they were real.Â
Force yourself to like a character.
If you think up a character and find that you just donât like them as much as the others, try and fix them. A major issue with you not loving all of your characters somewhat equally is that you start slacking in drawing and developing those that you donât favor, and their presence in the story becomes awkward. Redesign them, do what you can to make them likeable (unless theyâre supposed to be unlikeable, then thatâs just how they are!). However, even for characters designed to be unlikeable, they should still be able to be liked by somebody, and not just be unlikeable because their lines are dry and they lack a personality of any sort.
The next part will be uploaded as a separate post, as this was longer than expected!














