lighting improvements and small bits here and there
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@making-nsfwip-failure
lighting improvements and small bits here and there

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tree placeholder tests
small update goes here
Finally
Got to initiate contact with supervisor, meeting this week. Sorry I was inactive, mostly bad feels this week.

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fire not mine, i’ll have to dig through my old hdd to find that (I will)
well, it’s been a pretty shit week tbh:
things that got done: -created the archway cliff model and the archway iself -made a more performance friendly tree and tuned the colours so it fits the scene better -instead of fixing the lighting I made the leaves self illuminating so they don’t get so dramatic with their normals (found out it *was* normals causing the black spots but fuck fixing that) -got fed up with latest draw and just posted the sketch, might just remove that stain.
Things that didn’t get done: -contact supervisor re portfolio -the sculpted sandstone material (the one that’s in the screenshot above uses the cliff functions and textures) To do this week: -contact supervisor re portfolio -the sculpted sandstone material -refine the archway model -fix some issues on the archway cliff -start actually thinking how the actual scene will look like lmao -more katia in ds drawing
this kills the laptop
Things to finish this week
Saw that SketchLab was making a weekly to-do list and thought it would be a good thing to do myself, to plan better and see where I stand with time management.
For this week:
-Finish worked sandstone material
-create cave opening and sculpted archway
-Create and place a more fitting tree into existing scene
-work on shadowgarb Katia
-contact supervisor with helping me create a portfolio
Also guys, if you havent already, check out SketchLab for real!

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just a shitty test tree bring in such a breath of fresh air
cliff textures now at world position, decals work, wet sand changed. lanscape spline tool fucking useless to create erosion effects in sand, will just have to use decals again. also made a figtree bark texture but i’ll just show that when the trees are in. need to overuse the “leak” decals like reference suggests and hope performance doesnt kill, maybe i can slap more on a single texture and sacrifice flexibility
who knew decals increase shader complexity so much :0
fug

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Christmas was nice but dang its good to be back home, also a thing i will probably never finish