Back to that other game! Itās hard to find the time (especially since Iām not used to reading an entire VN in Japanese) but Iāll try to move forward a little bit and at least get to the third story before the end of the month.
But first, I have to apologize ā contrary to what I said it seems like the first story āCountry Girlā wasnāt written by RyÅ«kishi07, but by Tanaka Romeo so⦠mea culpa.
So I picked up from where I stopped, when Keiko was hospitalized, read a bit ahead and⦠then the story stopped in the middle and we got back to Alice and her rabbit. Yes, thatās where the 07th Expansion weirdness is starting to kick in ā instead of finishing this story, we get thrown right away in the middle of the second one: a romcom parody called School Love Adventure (Although Itās Kinda Silly to Call It That) (yes, thatās the full title). And shit only gets weirder from there.
And in this game, you have choices! And if you pick the wrong choice⦠the camera zooms back to the point of view of someone playing the game, calling it crappy and turning it off, and it's a game over. There seems to be two kinds of "bad endings" ā either the MC falls in love with a girl and they live happily ever after, or he decides to ditch everything and live his life as a slob playing games forever. Thankfully, if you click "continue" the game brings you back right before the choice even if you haven't saved.
By the end, thereās a weird twist, or hint of a twist. First the MC wonders if he's in the freaking Truman Show because there's no way so many girls would be after him, and as I kept deliberately picking game over options (because any options but the first ones lead to happy bad endings), things started to get a little clearer⦠In several endings, we got a glimpse of the player's face which was none other than Mikihiko from the "Country Girl" story. And in case it wouldn't be obvious enough, one of this story's girls namedrops one of the characters from Country Girl out of nowhere, to the bafflement of the MC ā and mine. And just as things start to get really weird, we get back to the Metaworld before switching to the third story, Vespio 2438, a space opera.
I have no idea how they're gonna connect that to the first two stories, but now this game's got my full attention.
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Itās 2020, the tenth anniversary of the end of Umineko. So what better time to⦠make another Higurashi anime? Because we clearly havenāt had enough of those already.
Well, it sure was a wild ride, but I enjoyed it quite a bit!
The whole thing was very Heavy and Intense and Long and a lot of stuff happened. Iām not sure I really digested everything yet, but I have Thoughts.
GOD I spent so much time writing all of this⦠At first I just wanted to make a short Twitter thread about it, but it ended up a lot longer than initially⦠š
Those are just some messy ramblings and I donāt think I said any more new or interesting stuff than what other people have already said, but I still felt the need to write it down, soā¦
Funny that you speculate Vier is Miyaoās mom, because that idea hadnāt even crossed my mind⦠if anything, I think Jestress is a more likely candidate, seeing how good her vibe is with Toujirou.
Ciconia no Naku Koro ni Phase 1Ā : To You, The Replaceable Ones
I had planned to write this⦠review? analysis? of Ciconia Phase 1 right after finishing the game about two weeks after its release, but since then I've had trouble organizing my thoughts. The reason is that this first installment alone tackles a lot of themes: war, nationalism, technoscientism, media consumption and manipulation, the blurring limits between physical and virtual reality, education systems, generational gaps induced by technology, artificial procreation, old people robbing the youth of their dreams, the meaning of family and interpersonal bonds, and even transidentity (albeit briefly). And it is quite remarkable that almost all of those themes are represented by one object: the Gauntlet and the idea of āparallel processingā associated with it.
It's gonna be a long and messy review, I'll probably forget to mention some aspects of the story or overlook others, and I won't talk about every single character, but I'll try to cover the essential parts. Not easy considering how densely-packed the story is, but let's go!
So to start, I should probably focus on this VN's protagonist, Mitake Miyao. On a surface level, he's a bit of what you'd call a ātsundereā: harsh, a little irritable and sarcastic with his pals, but always well-meaning and easy to befriend in the end. One of the running threads of the story so far is that he's too well-meaning in fact, idealistic to a fault, which contributes to his odd charisma but also makes the increasing realization of his powerlessness all the more depressing. You don't want to see this guy fail, but because of the way the story is framed, you know he inevitably will.
For a while, the narration and dialogue like to repeat that āyoungsters are each generation's main charactersā, but that's a sentiment I couldn't quite share ā in our real world, youngsters may be the ones will all the dreams, but they sure as hell aren't the ones making the decisions. The climate change crisis, for example, wouldn't be left unaddressed if that was the case. And sure enough, Ciconia isn't so naĆÆve as to ignore that reality. Every single step of the way, Miyao thinks he can use his power to overturn the situation. Every single step of the way, he's reminded that in the end he's just a pawn moving however his higher-ups or other nebulous forces wish him to. That's a really powerful and relatable theme in this day and age, which raises the question of how far you can oppose a system you're an essential part of.
One thing that makes Miyao special, at least compared to his pals from the AOU, is that he's āciconia-bornā ā born from natural procreation. Which means that unlike Jayden or Gunhild, he has bilogical family bonds but also hasn't been subjected to a genetic selection that would predetermine his path in life. At least supposedly, but we gradually learn that that may not quite be the case. In fact, that biological link to Toujirou ends up acting as a tether that robs Miyao of even more control on his own life than he thought, leading to the final tragedy of this first Phase.
There also lies this story's commentary on technology and man's increasing dependence on it ā technology makes the kids' life easier, but it's also their undoing. One technology prevented an apocalypse that another caused, and the loss of the former brings about a new apocalypse. Humans created the 8MS but only a handful of scientists have a full understanding of how it works, just like today's technology are only fully understood by a small elite of technicians. We are increasingly dependent on tools whose principles are increasingly out of our grasp. Again, the Gauntlet is another reflection of that.
But back to Miyao and the Gauntlet Knights. In retrospect, it is clear that the way both the characters and readers learn about most dramatic developments through disincarnated news reports (with a goofy ānews flashā alert by the frog AI Keropoyo to make it worse) is meant to build up that feeling of powerlessness, and also of disconnect. We should be alarmed that war is approaching, that terrible things are happening⦠but it all feels distant. After all, do you cry or tremble in fear when you learn that an eathquake killed a thousand people on the other side of the globe? No, you'll think āit's terribleā for a minute and then move on, because what can you do about it? Reading the second half of Ciconia felt a lot like that. And while that's part of the message, it is also to the detriment of the reading experience a lot of the time.
For a while (around the 60-to-80% portion of the game, roughly) we get a lot of redundant dialogue about commenting the news and Miyao rambling on about how they're all COMRADES MAINTAINING THE WALLS OF PEACE, again and again and again, to the point it becomes annoying. That's my only real gripe with the game ā the feeling that, at times, Ryukishi forgot he was writing a story and went into political or philosophical essays about its themes instead. Maybe a manga or anime adaptation could help make these parts more⦠show-don't-telly. But as it is, it could have used some serious trimming down. That's hardly something entirely new ā who can forget Krauss' tangent about 1986 Japan's economic situation or Beatrice's explanation of Hempel's crow? But in Ciconia the narration doesn't seem to come from any specific point of view except that of the author (and even on that front, the opening disclaimer warns us that the views expressed don't necessarily reflect the author's opinions), so those parts become all the more conspicuous. Unless this all turns out to be part of a Witch's game, which wouldn't be surprising.
Where Ciconia shines however, is at weaving a web of connections between the characters, one by one, to make you care about some and suspicious of others, sometimes both, and deliberately confuse you about who really controls whom. First we have the kids, with Warcat and Grave Mole which instantly grew on me (the slice-of-life TIPS focused on them had some of my favorite scenes actually), then the other kette with their own quirky charms⦠then the āvillainsā, with Toujirou and Seshat, then the Three Kings and Jestress who has a delightful dynamic with Toujirou, and then Toujirou is revealed to be Miyao's father, etc... It's a testament to how well all of those characters are established that I could remember almost all of them very quickly despite their massive number. Save for the Cairo Squad maybe. They're just kinda there. The (mostly) gorgeous character designs certainly help, even if Ryukishi still has a somewhat loose grasp of body proportions and of the⦠number of fingers on human hands. There's some improvement even in that department though.
While Miyao is for the most part the center of the cast, at least on the kids' side, that doesn't mean the others aren't interesting in their own right. Jayden is your classic ābest buddy dudebroā whose easygoingness lets him bounce off Miyao's more strait-laced personality in a fun way, but his relationship with Meow, Miyao's ālittle sisterā who shares the same body, allows him to show more sensitivity and shyness he would otherwise have. Speaking of Meow, she brings about another interesting element of worldbuilding ā the existence of āCongenital Parallel Processorsā, or CPPs, i.e. people born with multiple personalities, who are not considered mentally ill but a full-fledged minority with its own issues and ācoming outsā. Although that aspect isn't developped much (Meow herself kind of disappears from the radar in the second half), we do get other examples of how it can manifest, notably with the character of Naima, whose unnamed alter-ego is violently protective of her, or Rukshana who's prone to abrupt personality changes when she laughs. The way Jayden kinda walks on eggs but genuinely tris to to treat Meow as her as her own person while respecting her and Miyao's privacy is frankly adorable, and I almost wish we got more of that at least in the TIPs!
The kette I found the most interesting, though, was Grave Mole, composed of Chloe, Lilja and Koshka. While a lot of characters have issues, all three of these girls are complete mental wrecks to some degree. Koshka spends her time between grumpily taking part in Kizuna chat rooms and horrific body experiments (usually simultaneously) when she's not training, Lilja has to take drugs to pretend like she's a happy, cute and mischievous cat-girl for the sake of making Koshka a more-or-less functional human being, and Chloe has to constantly deal with unfair punishments and a constantly battered self-esteem. As comedic as Okonogi's angry rants and karate-chops are played (and as much as I like this version of Okonogi, strangely enough), that scene where she gleefully lets Lilja be killed in battle makes it clear that her mental state is just as unstable as the other two's.
On the antagonists' side, things are a lot more blurry: a lot of them utter the arc phrase āAll is in the name of guiding humanity down the right path.ā However, what the right path is seems to vary depending on who says it. That's where a lot of the mystery lies ā be it with Jestress, Seshat or Toushirou, their goals seem contradictory, and Tak⦠I mean Vier Dreissig doesn't even seem to have a goal beyond SCIENCE. But a big part of Phase 1's hook is that constant uncertainty as to who is playing whom and for what purpose. Even the Three Kings, who seem like your bog standard Illuminati knock-offs, might not be as much in control as they seem ā hell, one of the big catastrophes (the fatal damage to the atmospheric 8MS) happens completely outside of their control, in an almost comically sudden way.
Speaking of comical⦠let's get to what I found personally fascinating but what other readers might have gripes with: the brutal tonal shifts and dissonances throughout the story. A cheery scene to announce the big success of a plan for the Order of the Public Bath? Keropoyo pops up to gleefully announce⦠an avalanche of terrible news that make the success from a minute ago meaningless. A big conference for peace where World War IV will most certainly be stopped? All of its participant die in an āaccidentalā explosion. Not to mention characters that are walking balls of tone dissonance like Chloe (who has many comical scenes but is clearly broken beyond repair) or the Yeladot Shavit girls (who by the end are forced to spew out fanatical bullshit with the same sparkly smile they sport when gushing about yuri ships).
This is of course embodied by the incredible climax where all the Gauntlet Knights celebrate their comraderie together in a virtual room⦠while their real selves are busy killing each other lest they're court-martialed for treason. The moment where all of Miyao's ideals are brutally trashed and scattered in a battle we don't even know the purpose of. The moment where the kids' taent for āparallel processingā becomes their sole mean of escaping the horror of their situation. The moment where all the absurdity, all the unfairness explodes in a depressing flourish. The moment also where the thematic resonance with Umineko becomes fully apparent ā how can we not be reminded of Sayo and Maria escaping their shitty lives through their magic? Though of course Rose Guns Days also constantly came to mind, with the focus on war and nationalism, Japan being divided between a union led by the US and one led by China, and two of Miyao's closest friends being the American Jayden and the Chinese Lingji; as well as Miyao being an idealistic and charismatic leader-by-circumstance whose dreams crash into a wall much like Rose's in RGD.
Soā¦
All in all, Ciconia might not entirely be what I expected from a When They Cry game, but it is certainly what I expect from a 07th Expansion game: a thought-provoking experience. Again, I finished my reading shocked and confused. Although it might seem like it shows its cards more explicitly than the openers of Higurashi and Umineko, deception still plays a big part in the story, even if the interaction with the reader is less direct.
Now there might be no murder mystery for the reader to solve, but that won't stop me from speculating! The invisible turning point to me is the āProof of a Programā chapter, where Blue Miyao tells Miyao that he'll show him someone's face, and that that will activate Miyao's murder program instantly. Miyao first laughs it off, but then the scene brutally cuts to something that might be a flashback, a flash-forward or a nightmare, maybe all of that at once⦠The most graphically horrifying scene of the entire game, to the point it's almost at odds with the rest. And then⦠it's never mentioned again. Not even when Miyao meets again with Blue Miyao. Like it never happened. My theory is that everything Miyao experiences from that point onward is some kind of simulation, and that's where the obligatory When They Cry time loop will come from this time. See you in May for the answer?
can you explain the meaning of all it takes is one bad day meaning my hero academia? I saw it used with twice but i thought that it might appy to some of the villians we saw in the manga.Ā
In the most recent arcĀ āMy Villain Academiaā the story flipped to the villainās side rather than the heroes and we saw the world through their eyes. In that same arc, Hori made several allusions to The Killing Joke by Alan Moore, a comic that explores a darker take on the relationship between batman and the joker and one potential take on the Jokerās Character. It just like My Villain Academia is a story told mainly through the villainās eyes rather than the heroās, and itās all about the narrative a villain tells himself.Ā
What was Horiās purpose in referencing the killing joke? Did he take inspiration from the story? Is he just a nerd making a comic book reference? Did he believes the themes espoused in the Killing Joke to be true? Letās take a look under the cut.Ā
Reading this article about the different ways characters deal with their trauma and victimhood, I couldnāt help but think of Uminekoās whole theme of understanding the āvillainā, as well as the way Sayo and Maria end up relating to each other. And the way Beatrice tells Ange to not make the same mistakes she did in the manga.
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I'm currently translating the Episode 6 manga in French, and since the characters bring it up a few times a question came to me: could Battler have solved the game earlier with the Dectective Authority? What do you think?
Itās an interesting question! I think there are definitely quite a few of the illusions in Beatoās games that would be pretty easily broken with those kinds of abilities⦠from what I remember, Erika in EP5 was able to demand the right to fully investigate a crime scene and also had the ability to āconfirm whether a corpse is dead with absolute certaintyā, so that would totally break through things like Kanonās ādeathā in the boiler room in EP1 or the linked closed rooms in EP3, assuming Battler would think to actually make use of his authority in those cases.
Honestly though, the detectiveās authority is kind of ridiculously overpowered in general? Like, the only reason Erika didnāt trivially solve EP5 from the start with those abilities was that she had other goals in mind and didnāt bother being particularly thorough with her investigations. If sheād actually demanded to see the corpses, EP5ā²s whole mystery would have fallen apart at the first hurdle, but of course she was more interested in framing Natsuhi⦠and then in EP6 she just gave up the detectiveās authority so she could start murdering people instead. (Erika does not always make the smartest decisions.)
So I suppose the question becomes more about whether the person with those abilities is actually smart enough to use them to their fullest potential, and when it comes to Battler⦠well. I think if Meta-Battler was able to control his piece directly like Erika could, I could see him being able to exploit it fairly well by detaching and seeing it as just another part of his game with Beatrice - but Piece-Battler was generally too caught up in grief when bodies were discovered to particularly think about things like ādemanding to see the crime sceneā or systematically ruling out alibis, I think. (After all, even without the detectiveās authority, just taking the time to thoroughly search the warehouse in EP1 would have made it obvious that Shannonās corpse wasnāt actually there, as Will pointed out in EP7! Yasu made a point of deliberately leaving those kinds of gaps in a lot of places, because part of her still wanted to be stopped.)
Yasuās games in general rely a lot on the survivors being too shaken and upset to be super thorough - like, yes, Battler could have responded to the parentsā and Nanjoās eyewitness accounts of who died in the warehouse by sayingĀ āShut up, I donāt trust any of you, let me thoroughly check all the corpses myself!ā - but who would actually act like that in those circumstances except for Erika, right? So if you throw someone with meta-knowledge into the gameboard and let them act in a way that no regular person would act, whoever it is, then youāre going to inevitably break a lot of the internal logic that Beatoās stories were built upon from the start; Yasu constructed those mysteries under the pretext that the survivors would act like actual people, not murder mystery roleplayers. Thatās probably why Beatoās games didnāt include a mechanism like the detectiveās authority in the first place, because it basically breaks all sense of immersion in the story.
The introduction of a character like Erika indicates Lambda and Bernās move toward seeing the game as a fun intellectual puzzle, where the internal consistency of the charactersā actions from a storytelling perspective doesnāt really matter as much any more; I mean, these people are only there to facilitate the detectiveās investigations, right? Who cares if they might have their own personal objections to letting this kid look around the crime scene? Wasting time on those kinds of boring and inconvenient reactions just distracts from the main point of giving the reader the info they need to figure out the puzzle, right? So that idea of the detectiveās authority is a deliberate sort of derailment from the way Beatoās games were set up, where the portrayal of the characters and their emotional cues were the most important thing to pay attention to, and the real heart of the answer that she wanted Battler to find. So thinking about how Beatoās games would have played out with the detectiveās authority is a fun hypothetical, but I also think she probably wouldnāt have ever actually set up the game that way for a reason, because it wouldnāt have facilitated the specific goals she was aiming for. Itās an idea that comes from a fundamentally different mindset of viewing the story than hers, which is why itās only introduced when her game is hijacked by others.
Holy crap Iāve left this rot for way too long! So itās time that I continue my long-postponed reading of TRianTology, still in the first story, Country Girl.
This time we get a bit more development for both Keiko and Yayoi⦠and the return of Mikihiko.
Since she has nothing better to do, Keiko decides to create a volunteer club that will help around the town and clean stuff up, including⦠stuff people donāt want to clean up.
ā¦You get the idea. BUT this allows her to create a lot of connections in the town and possibly create support for the club and, by extension, the school, should it be threatened to shut down like the previous one.
And this all puts emphasis on Keikoās main qualities: her altruism, but also her ability to infect other people with it. Thereās a smooth timeskip of a few months at some point, and by then not only has the volunteer club gained a few members, but Yayoi herself eventually starts to question her own cynicism (at first she called Keiko a hypocrite and a fake samaritan) in a⦠surprisingly moving scene ā although the music playing over it was a tad over-the-top. Also, just before that, a hilarious animated bit in a car. It looks kinda awkward, but all these details do enhance the immersion if you ask me!
Then we get the big scene: Mikihiko (the guy of the group in the prologue) finally stepped out of his room for a stroll, full with a stubble, and is surprised to stumble upon Keiko. So surprised that he outright runs away, out of shame to meet with her face-to-face, leading to a pretty epic chase scene animation-wise, full of sliding pics, pumping music and sound effects. The visual novel turned into a motion comic all of a sudden.
But as it was established earlier, Keikoās body isnāt really made for running frantically, and she collapses. She doesnāt die (thankfully!), but it serves to bring Mikihiko back to his senses, and they can finally have an earnest talk. She gently but honestly calls him out for his cowardice and gives him a small lesson about, well, being the change you want to make I guess.
After the ambulance comes to pick up Keiko, Mikihiko is left all alone and it seems like the focus is now gonna shift back to him. āSeemsā, because thatās where I stopped.
----
So far the story is bittersweet but the āsweetā part is more prominent than I expected. This being Ryuukishi ā and this being a story introduced by a When They Cry witch ā, I keep expecting a horrible dramatic turn to ruin all the joy, but it hasnāt come yet. Keiko collapsing seemed to be it, but it got defused right after⦠so for now Iām enjoying the positivity that oozes from the character despite her initially not-so-happy situation, and the nice message about showing your motivation to the resigned to make the world around you a slightly better place.
Boy, they werenāt kidding when they said itād be different. I wonder how (hope that?) it will keep the classic mystery elements. Pretty hyped for summer in any case!
RyĆ»kishiās drawings have improved quite a bit. Also, the Okonogi line lives on in the future it seems.
It is the end, but also the beginning for our heroes, as all the foreshadowing comes to fruition. Spoilers ahead, obviously.
Volume 3 ended both on yet another tragedy (the death of Masashi) and on a brief respite for our protagonists as they finally found a durable shelter, with water inside and more than enough food that they no longer need to venture outside. Thatās where they meet again with Takano, who for some reason (and yes, there is a reason) didnāt know of this buildingās existence. Thatās also where Yukito finds a picture book that turns out to depict very⦠familiar events.
And so this final volume opens with a not particularly exciting part, letās be honest. The picture book more or less describes what we have already seen in the previous volumes, albeit with some more context about Hirasakaās lore and traditions. BUT it also gives a few hints to the characters about how to get out, and Takano casually makes a very Takano-like proposal: descend into the very heart of Hell, located inside a mountain.
And thatās where the more interesting part begins. Their mission down there is to find their parents (who are facing eternal torture in Hell) and pray in front of them so that they can pass on. They do find them and start praying, but it doesnāt seem to work, at least no longer than a few seconds. Surrounded by demons, they seem to be doomed when theyāre saved by none other than Terumi, who stood by during the whole process but ended up finding the right words to save their parents⦠After the parents are freed from Hell, the kids are transported back at the top of the mountain, with a voice telling them when the gate of Hell will open.
After that we learn what Terumi said to her father: that she was pregnant and was gonna take good care of her child, so he could leave in peace. It seems to come out of nowhere but was actually subtly hinted at before ā from a couple of panels where Terumi touched her lower abdomen, or when Yue told her that if only one of them had to survive, sheād prefer if it was Terumi.
Then comes the great day, when all the survivors will finally get out of this hell and return to the living world! All of them? Not quite⦠another thing that was foreshadowed, and much less subtly, was that there was something gravely wrong with Takanoās body. It was clear by now that Takano had long ceased to be human. What Takano herself didnāt realize was that she had also long ceased to be alive. The only one who caught, and the one who stops Takano from going back to the human world, is Yue.
Which leads us to the third big foreshadowing that gets its payoff in this finale: Yue herself implied several times (and all-but-stated once) that she was actually quite fine with being stuck in Hell. From the get go, she was the most stoic of all to all the shit happening. And so she becomes one of the ascets described in the picture book at the start of the volume, and prefers to stay in Hell to help the tormented souls, after freeing Takanoās soul. (As a side note, this volume also makes it clear that this is not the same Takano as in Higurashi; at the very least she never went to Hinamizawa.)
Epilogue: a year later, Yukito, Teruya, and Terumi and her child have started their life anew and promise to honor their parentsā memory. The end.
ā¦That was a long summary! Now Iāve reread the volume twice, the main thing that strikes me is the resonance of this seriesā themes with the ones of Umineko: keep remembering fondly what you have lost, but donāt let this loss stop you from moving on with your life. In that regard, Hotarubi, while still bittersweet, feels more optimistic than the often depressing Umineko. Sure, the idea of Terumi choosing to keep her child after considering an abortion might seem annoyingly conservative, but in this case it serves the message of not only living on with hope but also passing down that hope to future generations. Itās a nice conclusion to Terumiās arc, who was the most fleshed out character in this series all-in-all. Thereās certainly some irony in the fact that knowing Hell helped the protagonists become better people, but in a way I prefer that to the more common development of Hell making the characters horrible people.
Narratively speaking, it actually wasnāt until I started to write this review that I realized how neatly the finale tied together most of the elements set up throughout the story. My only small gripe is that other elements, notably the whole funk about Yueās mother and the inheritance, ended up being of little consequence outside of setting up Yueās character and the relationships within the family.
Visually, there are some pros and cons⦠the picture bookās illustrations have a nice balance of childish cuteness and hellish creepiness, some of the shots in the finale are nice and impactful, and the depiction of the tortures in Hellās Cauldron is pretty damn terrifying. Too bad this only applies to the tortures, because the rest of Hellās Cauldron looks pretty damn bland. Itās pretty much just a flat rocky plain. Maybe that was the intention to create a sense of emptiness, but I expected something more chaotic and deadly considering the name. Even though there was a noticeable improvement in Koike Nokutoās art between the first and last volume, I still found it⦠lacking in some parts, and that was one of them.
So to conclude, Hotarubi was⦠an interesting ride. Admittedly it doesnāt nearly have the emotional impact or thematic depth of RyĆ»kishiās long VN series, and some of the characters feel sorely underdevelopped (mostly Teruya), but Iād still consider it a worthwhile entry in the When They Cry lore. It does have thematic connections with Higurashi and Umineko, while updating the take on those themes ever so slightly. I actually would quite like to see this series animated, which shouldnāt be too hard.
So that was all from me on Hotarubi no Tomoru Koro ni! I also plan to read When the Game Ends one of these days, but Iām bit afraid to get into that one⦠In the meantime, stay tuned as I pick up my long-interrupted read of Trianthology!
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Back when I read the Episode 7 manga, I was a bit sad that the beautiful introduction scene with Battler and Virgilia before Beatriceās coffin wasnāt included. Turns out it actually was⦠in the compiled volume. Always read the volumes, folks!
Hello folks! I have been quite busy lately and will probably be until September, as I am currently working on my final assignment for my translation masters and, yeah, that takes time.
I plan to continue my Trianthology reviews, and also to review the 4th and final volume of Hotarubi, but I donāt know when yet. So stay tuned!
PS: Iām kinda happy that even after the series ended, the TV Tropes page of Umineko continues to be one of the most complete and best-maintained on the entire wiki (among Visual Novels anyway), with regular edits⦠Gives you some hope, doesnāt it!
I think that George really makes an awful boyfriend to Yasu, in the end. I don't mean that he's the worst character ever, but he ends up being that self-centered person who won't bother to look at her as a lover on equal footing, and ends up dismissing her thoughts and feelings as "silly". Jessica might've noticed, but it's coated with "go actually try to be better like me". It really is about doing and justifying things that are "normal to most people" that wrecks Yasu even further.
Yeah, I definitely agree with you on that. One of the many things I really value about Umineko is how effectively it portrays the way in which Yasu ended up being driven further and into a corner by peopleās understandable, everyday failings that most people would consider ānormalā or excusable. I think akatokuroās excellent recent post expresses that extremely well.
In Georgeās case, I feel like he isnāt really even capable of being a āgood boyfriendā to Yasu because he doesnāt have any active interest in Yasuās individual personhood from the start; George is invested in Shannon entirely as a source of self-esteem and validation for himself, as a way of alleviating his various giant insecurities, which ultimately means that taking any kind of initiative to support Yasu with her own self-realisation isnāt ever going to be on his radar in the first place. And I think, when it comes to that, you can definitely make good arguments about Georgeās self-centeredness being ānormalā in the sense that people like George are largely a product of their culture and their upbringing; George isnāt necessarily āunusually badā by the standards of his time. But to me the thing to take away from that isnāt to excuse or soften Georgeās behaviour because of its ānormalityā; instead that needs to be used as a stepping stone to question and criticise the toxic culture that normalises these attitudes and pressures insecure men to seek out relationships with women as one-sided sources of self-esteem in the first place.
Well, that said, I still feel like George is just fundamentally a pretty bad person anyway, even taking into account cultural influences. People like Battler and Jessica can be more complicated to talk about, in the sense that they are genuinely trying to be considerate to other people, but still inevitably have their own weaknesses and blind spots from their privilege and lack of experience; in those kinds of cases I feel itās important to be able to criticise their failures and dig out the subtle ways in which they might have been insensitive and unintentionally hurt the people around them, without that being read necessarily as a totally harsh judgement or condemnation of them as people.
I can get pretty uncomfortable when I see people dismiss criticism of these kinds of things on the basis that theyāre ājust normalā, because to me it seems to reflect an underlying assumption that the current norm is some kind of infallible moral reference point, when in many cases the things we take for granted as ānormalā are actually the things we most need to critically examine and question our assumptions about. I donāt exactly condemn people like Battler or Jessica for not being able to help Yasu, because most people living in that time and place would naturally be ignorant and unequipped to handle the kinds of issues Yasu was facing through no fault of their own, but if we stop at āYou canāt expect them to have known any betterā then weāre basically saying that the suffering and isolation of people like Yasu just canāt be helped and is never going to change, which I find unacceptable. Umineko is very important to me as a vehicle for raising these kinds of questions and for pushing the boundaries by daring to critically examine perspectives like Battlerās that might typically be considered beyond reproach; obviously these questions of personal accountability and responsibility versus āblameā can be difficult to navigate, but I find Umineko very valuable in the way it can really push people to have these important discussions!
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Continuing (at my slow pace). After the prologue, I expected Mikihiko to be the protagonist of this story, buuut Ryƻkishi threw a bit of a curveball there. After a one-year timeskip, it turns out the actual protagonist (so far at least) is the demure Keiko, who spent several months in hospital and starts her high school life a bit later than she had planned.
And this new life isnāt quite as fun and exciting as she wished for. The situationās pretty depressing in fact: out of the four friends, only Miya managed to get into a big private school in Tokyo. Keiko did pass the entrance exam, but gave up for financial reasons. Iyo has become some sort of delinquent and wants nothing to do with the past. And the popular and outgoing Mikihiko was hit so hard by his failure that he became a hikikomori.
As for Keiko herself, her first day at school isnāt a good day. Nor even a bad day. Itās just nothing. Nobody pays attention to her, and everyone calls her ātransfer studentā due to the months of school she missed. The only person who does pay attention to her, in fact, is a rather⦠peculiar girl, who stands out even visually (oh hi RyĆ»kishi!)
Tomioka Yayoi, as sheās called, is the ādeadpan snarkerā type and despite claiming to be annoyed by every fiber of Keikoās being and criticizing her at every turn, she sticks around her a surprising lot. They end up developping a weird relationship of not-quite-friendship, and in the end you could say sheās the only human bond Keiko has formed in this school. I must say I like Yayoi a lot; she should be annoying, yet thereās something strangely funny and endearing about her behavior.
Then thereās Mikihikoās father, KĆ“mei⦠Iām not sure what to think of him honestly. Heās all nice and fun, sure, but he seems disturbingly cool with his son holing himself up in his room and seeing no one. He even outright admits that he doesnāt care if he doesnāt graduate high school, since he plans for his son to take over his shop anyway. That sounds cruel of him, but the social and economical context given to us (in a bit too much detail maybe, but thatās RyĆ»kishi for you) do make his viewpoint understandable. Yet his total apathy at what is by no means a problem decent parents should ignore make him somewhat unsympathetic. You want to punch him in the face and shout at him āDude, this is NOT okay!ā
So we have a lot of subdued and nuanced drama rooted in reality here, which keeps me going even though itās still not quite clear where this story is going. Thatās the issue with VNs in general: you must often go through hours of setup before the plot actually puts itself in motion. But the character writing thankfully makes up for that so far.