Trophy Golem
There are two primary types of hunters: those that hunt out of the need for food and other resources, and those that hunt for sport. The latter, some would argue, when done excessively and indiscriminately (ex. not caring about the state of the population of a certain species, etc.) can upset the balance of nature within an ecosystem. What then happens when nature doesn't let this go unpunished?
Many hunters tend to decorate their living space with a collection of parts belonging to their catch, parts commonly referred to as trophies. As a direct result of any disproportionate misery and pain a callous hunter has caused to the local ecosystem, and by consequence, to nature itself, the Trophy Golem is born; infused will and retribution in a body composed of preserved animal parts, the trophies the hunter has accumulated and so proudly displayed, held together by forces beyond, ready to fight tooth and nail, literately, to deal out the punishment mother nature sees fit.
What it does is seek its target, the hunter, in an aggressive and unrelenting manner. During encounters, it always keeps its attention on the hunter; it will indeed attack anything attempting to get in the way of its mission, but it will always prioritize the hunter, attempting to land whatever lethal attack it can, worrying not of its own self-preservation. As for the instinct and prowess the Trophy Golem has: it is a combination of those belonging to the types of creatures that make up its body. In a way, it is considered to have a form of super-instinct, harboring the techniques and strategies of a great number of creatures.
Due to its nature, being composed of pure rage and retribution, the Trophy Golem cannot be pacified. Skills and spells that typically allow the soothing of a creature have no effect on it. There are only two ways a Trophy Golem will cease its aggression: it is either defeated in combat, or it has slain its target.
When applying it to a tabletop RPG campaign- if the group of PCs are far from the type that engages in actions that lead to such a creature being born or targeting them- weaving it into the campaign is a question of incentivizing the protection of a target being pursued by the Golem. The targeted individual could be an essential part of a mission, or the party could simply be none the wiser of the surrounding circumstances, thinking they're simply rescuing what is an innocent individual. Through clues and hints, however, they should find out why the construct chases its prey so passionately, eventually having the difficult task of choosing between continuing to guard the questionable individual or allowing natural justice to take place.
The Trophy Golem is a highly customizable creature. It adopts most of its stats and other properties from creatures found in the bestiaries of the game being played. Have the entries of the creatures that you want the Trophy Golemâs body to be comprised of during its creation.
Natureâs Vengeful Construct Setting: Fantasy HD: F~A, depending on number of creatures that comprise its body. Size: Typically Large
Base Stats
Aside from wisdom (which is that of nature itself), it adopts the highest score amongst those of the creatures it is composed of. For Speed, in particular as it relates to movement, it adopts that of the creature that makes up its legs.
Strength:Â ? Dexterity:Â ? Constitution:Â ? Intelligence:Â ? Wisdom:Â S Charisma:Â ?
Senses/Perception: ? Spell/Energy/Aura Potency: ? Stamina/Energy: ? Speed: ? Initiative: ?
Defenses
Aside from adopting the physical and evasive defenses defenses of the creatures that comprise its body, it also adopts any other special forms of defenses they might have.
Physique:Â ?
Evasiveness:?
Resistances
Any and all resistances from the creatures that comprise its body.
Varies: ?
Weaknesses
Any and all weaknesses from the creatures that comprise its body.
Varies: ?
Saving Throws
It adopts the highest score amongst those of the creatures it is composed of. It's mental, spiritual, and sensory resistances, however, are incredibly formidable due the strength granted by its mission from nature itself.
Fortitude/Endurance/Resistance: ? Evasion/Reflex: ? Mental/Willpower/Sensory: S
Attacks
It has access to all the attacks possible with the creature parts it it composed of, using the same attack formula listed on the base creature's entry.
Grapple: [F to S]
Skills
It adopts the highest score amongst those of the creatures it is composed of.
Loot
Trophies; the cost of each animal product that composed its body, specifically the price of already taxidermed/treated parts, minus any damage received, of course.
Sole Purpose
Being a creature that exists solely for its mission, once it has succesfully completed it- which is something it can confirm supernaturally (i.e, it is not fooled by attempts at feigning death by way of acting or illusions), it ceases to exist as a single entity, disassembling as the magic that bound each trophy together fades away.
Combined Instincts
The Trophy Golem is a highly customizable creature, typically being composed of body parts belonging to its target's trophies. Its stats, attacks, and even tactics are taken from the respective creatures it is composed of. Because of this, depending on the combination of creatures, the Trophy Golem can range from an decent threat to an absolutely formidable champion of nature.
Because of its nature, aside from its stats and actions, the Trophy Golem also has access to a large pool of instincts to help it on its mission. Mechanically, this means that you may apply many of the unique behaviors, actions, and maneuvers belonging to any of the species that comprises it, so long as they are physically possible.
Unrelenting Rage
As previously stated in its description, due to its nature, being composed rage and retribution, the Trophy Golem cannot be pacified. Skills and spells that typically allow the soothing of a creature have no effect on it.











