Frumpadump Lurpris. His reverse flipper is never happy. Inktober #2.
The Bowery Presents
official daine visual archive
I'd rather be in outer space 🛸
ojovivo
he wasn't even looking at me and he found me
Show & Tell
PUT YOUR BEARD IN MY MOUTH

Jar Jar Binks Fan Club
Sade Olutola
tumblr dot com
Cosimo Galluzzi

izzy's playlists!

oozey mess
Stranger Things

roma★

Kiana Khansmith

ellievsbear
𓃗
macklin celebrini has autism

blake kathryn

seen from United States
seen from United States
seen from United States
seen from United States
seen from Canada

seen from United States

seen from Malaysia
seen from United States
seen from Laos
seen from United States
seen from United States

seen from United States
seen from United States
seen from Germany

seen from United States

seen from Malaysia

seen from United States

seen from Canada

seen from Germany

seen from Australia
@lovelyonions
Frumpadump Lurpris. His reverse flipper is never happy. Inktober #2.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Drawing a bunch of Pokemon this month because October! Starting off with one of my favorite ghost types; Gourgiest!
Latest sketchbook page.
Favorite doodle of the day, soaring to a better life.
Tips for Illustrators (and other artists too!)
I’m an illustration major at MICA (please check out my blog here as a way to support me for making this post!), so this is catered towards what I learned in my illustration critiques and from professional illustrators. I think these tips can go for other artists too, though!
None of these are things that work all the time, but they’re general “rules” I’ve been taught. You can break them, just know why you’re doing so! These are just things I copied from my critique notes, so most are general tips I’ve heard and copied down.
General
Enjoy what you’re working on, but be okay with changing it.
Anatomy, and accurately trying to portray it, is really important.
Time and space can be portrayed through focus and distance.
When working digitally, make some of your own textures (traditionally) and scan them in. Adding them into a picture adds an element of your own hand and makes your work stand apart from other digital work.
Contrast is a great thing.
Saturation is a great thing, especially in watercolor (soak that brush with pigment!).
Your style should never draw an obscene amount of attention to itself; it should just work fluidly.
Consider what medium(s) work best for your idea.
Cover your paint palettes (particularly reusable ones) to make sure dust doesn’t get in the paints.
Spin the page when you’re working. The time is takes to do that will show some major improvement in your art!
Use dark watercolor and then a light colored pencil on top, never the other way around (it will look muddy and ruin clarity).
Make sure to sometime pin or place you piece far away and step away so you can see the whole composition (or zoom out a lot digitally).
Consider the genre and audience of what you’re working for (and if it’s yourself, then you’re your own audience!).
Illustration is a branch of fine art, don’t forget that.
Fantasy art usually needs a lot of high detail.
Coloring
Pick an overall color palette to work in, then add in other colors as needed.
Complementary colors (ones opposite on the color wheel), when placed next to each other, can pop an object forward or draw attention to it. (Think of a red ornament on a green Christmas tree).
Designate the shadows to be either warm or cool, and the highlights to be the opposite. Stay with this throughout the entire picture.
All colors have a warm and a cool hue (cool and warm blues, cool and warm oranges).
The more saturated a color is, the more it will pop forward in the picture plane.
Don’t use colors right out of the paint tube.
When making a shadow, tint the color with the complementary tone (it makes it a little more grey).
Colorizing backgrounds lines makes them recede in a colored image with line art.
Blue and pink tones are great for use in skin tones.
Flats need to be fairly differentiated colors.
Drawing
The reference should never be an excuse for a misleading or awkward pose. You have the artistic license to alter an awkward pose and not just draw from a photo.
With scratchy or textured line art, find some places of solid black too, to allow the eye to rest (or where you want something to pop out).
How you render all the elements of the picture is what makes your own individual style.
When something is illuminated, it should be the brightest part of the composition.
Anything with a straight angle (like the corner of a room) has one wall/side being lighter in value than the other. There is a crisp distinction.
Sometimes adding more lessens the strength of the image.
Fabric folds are crisp, if they’re too soft they’ll look like clay.
Line heaviness and weight can determine depth.
Anatomy/Characters
Anatomical consistency is very important.
Inside of the mouth is usually dark.
Show character motivations with actions and poses.
You can crop a face or figure to set a mood.
In any and every picture, pay special and close attention to the hands, feet, and face.
Learning musculature, even if you use reference, will help you create the body you want for your character. Understand the human form…it’s easier to alter if you understand it in the first place.
To pop a figure forward, add a little bit of rim lighting (great with backlighting).
Composition
Avoid spots where a line or shape comes really close, but doesn’t cross, the edge of the paper. This is called a tangent and tangents are bad (they suck the eye into just that one spot and stop the composition).
Nothing in the picture is accidentally there, it is all drawn by you, so make sure everything has a conscious placement.
Don’t crop anything that shows essential character expression (including essential parts of the pose).
Never crop a figure at a joint (it makes the limb look amputated unintentionally).
Consider how you show detail with smaller characters…what are the essential characteristics?
Shapes of color or tone can make great framing devices.
For the most part, render the foreground with more clarity than the background…you want atmospheric perspective to be used to make it look like it’s receding.
Line heaviness/weight can combat (in a good way) any very dark areas.
When the character breaks a border (shape, line, panel etc), it shows dominance.
Make the shape of your negative space visually interesting.
“Cornerstops” are great. They are a compositional element that visually blocks your eye from running off the corner of a page.
Shadows can be a great compositional element.
Narrative Illustration (Portraying the narrative)
It is a successful illustration if the story is told.
Use every element of the image to tell the story.
Sometimes you have to take out elements you love for the sake of storytelling.
Think of images as being fast/slow, quiet/loud. What techniques portray these senses for you, and why are you using such techniques? What areas of the picture are slower and faster, why those areas?
Indicate how lavish or simple a place is by the details you choose to include in the background.
Don’t make it obvious that you “curated” the picture; it should look natural.
Cover illustrations don’t always need big and bold text, as long as there’s a strong narrative being portrayed.
Something mid action carries the narrative better than pre or post action.
You should be able to tell a story without relying on text.
Sequential Art (Comics, etc)
Color between panels can draw the eye around the page.
Big jumps in narrative can add humor and excitement, just make sure to think of why you are having the jump there.
When starting a sequence, make it obvious where you start (establishing shot; biggest to smallest, etc).
Make sure panels can read as separate images even if you took the gutter away.
Smaller panels are frequently used for faster/quicker actions.
Removing the background in certain panels allows the scene to be read faster; you only need one background per page (unless the scene in the background is changing).
Style, readability, and timing are key things to keep in mind.
Does the punch line/climax happen at the right time on the page?
Before planning a page, ask yourself: “How much time is elapsing between the first and last panel?”
Consider panel shape and size.
The composition, and where the eye flows inside every panel, informs where the eye travels to next…compositionally lead the eye from panel to panel.
The more panels you have, generally the more time goes on.
Don’t rely on speed/action lines to make things dramatic.
Give word bubbles a little breathing room.
When doing a graphic novel, you’ll usually have to redraw the first few pages since the characters will come more naturally to you by the end pages.
There is a design element to sound effects.
Digital Art (Mostly Photoshop based, but some are general tips)
Before printing, you usually want to switch your file to CMYK (though save a file in RGB too). Print at 300 dpi.
Before printing, you can up the brightness, saturation and contrast until it just starts to look awkward. You’ll learn the best settings for the printer you print at.
Don’t place digital textures anywhere. Consciously arrange them.
Don’t overrender. Digital art tends to be the most successful when it feels less digital than someone would expect.
If your color scheme doesn’t look cohesive, you can use a fill layer of one specific color to unify everything (Layer->fill layer). Lower the opacity to around 15-30%.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
In celebration of the 20th year anniversary since Final Fantasy 7′s US release a few days ago, drew a couple of Tifa images.
Been gone for quite a while now, planning on coming back in full force shortly! Until then, here’s a quickie sketch of a pouty ice cream girl .
In the spirit of Pumpkin Hill because Halloween is a thing, I made a thing.
www.powerpainters.org In this video I go over some useful principles to help you implement the habit of drawing into your life!
Here’s a quick reference table of the tips:
1. Think about drawing as much as possible to create “The Hunger.”
2. End your day with drawing for 15 minutes or so.
3. Begin your drawing with 15 minutes or so.
4. Always have a sketchbook and drawing materials handy.
5. THE MOST IMPORTANT: Anchor as much positivity to drawing as possible so as to get your mind to associate it as pleasurable rather than painful.
Feel free to sign up for the Power Painters Mailing list for two free tutorials!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Pretty uninspired today, very meh, but whatevs, better days will happen. Been workin on stuff for a NSFW blog which I’m not posting on this one, so that’s why I’ve been a bit silent.
Stay lovely!
My friend recently showed me the Sans fight from Undertale, holy shit, such craziness! It inspired me to bust this out on my free time! Played around with the binary tool in Sai for the first time in about a year, so that was interesting. I’m posting the line art too so I can look back on it and see where it came from down the line.
You can get it here!: http://bit.ly/1PnkbCE
Jesus, this is adorable.
Finished it!
Sorry it’s been so long since I’ve uploaded anything, been sick and got a job, so that ate up a good chunk of my time. I’ve been doing bits of things here and there though, so expect that content to be posted soon! It feels good to be able to call this one done, it’s been sitting on my desktop for a while and now I can move on to other things!
Stay lovely!
Even More Daily Drawing! Some coffee house sketchies, with delightfully shocked/upset Dorthy that was on the table! I think I'll name the big guy "Um Guy" when I'm finished with him.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Another Daily Draw Thing!
Played a bit of Wings of Vi today, decided to sketch this girl out, I believe her name was Rubi, I don’t quite recall. Not sure why, not too fond of her, but eh, part of it turned out decent.
Late Daily Draw Thing!
Quick sketch of my Starbound character I rolled last night.