Why do I always try and skirt around the obvious places? I thought beforehand that I was going to try my hand at concept design, bought and read a book on that, and informative as it was, it didnāt seem like my kind of thing. Granted, I wouldnāt complain being a concept artist. It means drawing just about everything you can find, but thatās kind of the problem. Iām seeing a lot of places saying that when you start off, youāll be doing rocks and stuff, and redoing the same rocks, and chairs, and tables, and⦠I know I need to brush up on my skills about those anyway, and Iām surely not advanced enough to make a convincing looking table at this point. Everything I do is cartoony, and thatās partly good, and partly an issue that Iāll need to come back to. I need to learn more contrast, more values, and even more about how color works before I even think about concept design.
In the meantime, I know Iāve got a comic in the works. I know I have at least a tiny, tiny bit of experience of storyboarding in the industry already. I love comics, and I take great inspiration from them. Doesnāt it seem obvious to be the place to go? I certainly think so. Itās exactly the mistake I made when I was spending 2 years in a regular film school. Sure, my skills in general filmmaking were more solid than when I might have just tried animation from the get-go, but it still took me so long to figure out that I wanted to do animation more than just regular film! I know a story artist in the industry already, too. Iāve already gotten so much advice from him, and if I continue down this road, it might be in my interest to badger him more often. Itās also the best way to really showcase the one thing Iāve been told Iām good at in regards to this kind of stuff, which is expression. I love doing expressions, both facial and body. Iāve gotten to the point where Iāve now got a few favorite expressions, and I try to work them out the most, and then Iāll move onto another one at some point.
I think I was hesitant at first because this is one of the most competitive parts of the industry. I hear so often how animation students want to be story artists, and from my own perspective as a geek and as someone who loves visual storytelling, I canāt blame them! This isnāt to say Iām not up to the challenge of trying to tackle this area, but I usually think that those people are the ones who deserve the position more - Theyāre the ones who work since their teens to get to this spot! Iām just floundering about, figuring out where in animation I even want to be in. Yet, the person I know in LA nearly faceplanted into the role.
The nice thing about trying to get into this role is that there are loads and loads and loads of sources, websites and such that give advice, tips, the basics, dos and dontās, and all sorts of information you need when youāre trying to get into that role. The other nice thing? Well, I already know what I need to work on. I need to do more background art, more drawings of places in general, evoke a specific emotion into my pieces, working more with 3 point perspective, all that stuff. I can do some okay figure drawings and expressions, and thatās about it. And thatās good, up to a certain point. I need to draw much, much more. And I know that goes for any role here, but going for this role means I always know where my work is cut out and how Iām going to do that.