Homestuck's Gnosticism: The World / The Wheel
Everyone knows Homestuck is "a Gnostic story".
Wait, why does it feel like we've had this exact conversation before...?
AH. SO NICE OF YOU TO JOIN ME.
If you followed along with the first post in this series, you'll be familiar already with the Gnostic nature of Homestuck's central conflict between the spirit world and the flesh. And even if I say so myself, I think that post is pretty definitive; if you're ever unsure what a particular character's motivations or end goal are, the Conflict will tell you. But what's conspicuously absent from the post is any explanation of what actually happens in Homestuck. We've covered the why, but very little of the how.
I left us off on the "synonymous goals" that spring naturally from this conflict between flesh and spirit; attaining ultimate knowledge, and escaping the confines of Homestuck itself. Eagle-eyed readers probably spotted what was lying between the lines, there: the comic is called Homestuck because it's about being stuck in a house, so the ending is about escaping the house. But what does that really look like? And how did they get in that house in the first place?
Let's return very briefly to a quote I used in the previous post. "[Y]our ultimate self [...] unlike god tiers or bubble ghosts or whatever, it really IS immortal". Two assumptions naturally grow out of this fact. First, and probably most obvious: when John dies, he's not really gone. The idea of him still exists out there, somewhere, and in our minds, so he still exists. Second, though: if the idea of him is eternal, John obviously didn't start existing when he was born. So again we ask, where did he come from?
How did John get here? Where does he go? The answers to these questions are like the four sides of one hypercoin, in that Homestuck is a time loop... of a sort.
To begin to understand this, we need to reiterate what was basically "the point" of the first post: Homestuck operates on two distinct levels, a spiritual plane consisting purely of ideas, and a "literal" physical dimension. What happens on these two planes often mirrors each other, and because Homestuck itself is a work of fiction which operates in the realm of ideas, they can even intersect. But ultimately, what "literally" happens to the characters in Homestuck is not the same as the ideas the comic is expressing in its spiritual metanarrative.
The fact that a physical time loop is impossible is something Homestuck inherits from real-life physics: to put it simply, John being born can't be the physical John from the end of his timeline, because that John would be way too old to be a baby! But ideological time loops are not only something sanctioned by Paradox Space, but essential to its very being; they are where it gets its name, after all! To repeat another lynchpin quote from the comic: there is essentially nothing new in paradox space. Any idea that seems new necessarily must have just come from somewhere else.
"SbaHJ has the distinction of being the symbolic language of [Dave's] subconscious." (Homestuck: Book 3: Act 4, p. 282)
Frequently we see this expressed in the rooms representing characters' dreams, which, as discussed, sort of transcend the character's physical form and represent the broad ideas that characters are made of. Dave's dreams (pictured above) are covered with drawings of Sweet Bro and Hella Jeff, characters he seemingly invented as a child after being inspired by a drawing Terezi sent to him. But Terezi's drawing was based on Dave's own illustrations she saw later on in his timeline; so which of them truly "invented" Sweet Bro and Hella Jeff? Neither of them did; SBaHJ exists as pure subconscious ideological matter floating through Paradox Space, only sometimes being picked up by a character's conscious mind. Similarly, Gamzee tries to manipulate this subconscious realm when he uses his psychic powers to place a terrifying effigy of Jack Noir in John's dreams, as punishment for the destruction of the trolls' session. But as we know, Jack Noir only took that form because of the nightmares this doll caused! So again; neither John or Gamzee thought up the demonic clown "first". It existed in the realm of ideas before either of them ever had the chance to invent it.
These kinds of ideological loops are the bread-and-butter of jujus. We're told their origins are untraceable and that they can't be destroyed, but neither of these things is really true; these superstitions exist only to obfuscate the true rule that jujus "emerge spontaneoUsly from the void." Rather than be erased from existence, a juju can only be banished to that same void of nonexistence where disembodied ideas live, and then pulled back into the world of dreams by a prospective psychic.
With these rules established, now we can really delve into with appreciation the ideological time loop that underpins all of Homestuck. And like all good time loops, the best place to start is at the end.
ACT 7 (Are you tired of seeing it yet?)
Let's not insult anyone's intelligences here: you know and I know that Caliborn's little house juju looks like the Homestuck logo because it is Homestuck; when he wins it from Yaldabaoth, he takes control of it, and when he sucks the heroes inside, he's trapping them in the confines of his material world.
What's essential to keep in mind here, though, is that the power of a juju is the power of the idea itself. It's easiest for us to think of the word juju in Homestuck as a concrete noun, referring simply to a magical object. But the word's real-life origins, referring more abstractly to magic or enchantment, are still relevant in this fictional framework. Lil Cal isn't just "a juju", but is "FILLED WITH BAD JUJU." Magic in Homestuck has always really been about the idea that believing in something can make it real, and the purpose of all Homestuck's dealings with chucklevoodoos and jujus is to evoke the anthropological concept of the "fetish"; an item whose power comes from human beings ascribing supernatural qualities to it. Jujus are all part of the "game" the cherubs play, with all its rules and quirks; breaking an enchantment is like breaking a rule, in that it changes nothing about the real world: you've just infringed upon an idea. The juju isn't the object; the juju is the power, good or bad, ascribed to the object.
All of this is really just to say one thing: Caliborn's home juju can't trap the flesh versions of John and his friends; as we established, you can't send old John back in time to become young John. But what a juju can trap is something far more important; the ideas of John and his friends. This is why it doesn't matter if the heroes who travel back to the beginning of everything to beat Lord English while he's still a kid are the "main" timeline versions of those heroes from some point in the future, or if the Epilogues' version of events is truth and they're some "irrelevant" offshoots: because all of those characters are represented by the same idea, and that's what Caliborn puts in the box. No matter what timeline John is from, he's from Homestuck, to Homestuck he must return, and as such Homestuck is what he must be forced to escape. Refer again back to the previous post: Caliborn can't create or destroy, only take pure ideas and alchemise them down into a form he can control.
And that's why Act 7 so enigmatically features two different white home-doors (above), seemingly so interconnected yet effectually unrelated. Because Act 7 takes up the hefty role of concluding two storylines simultaneously: allowing the "real", flesh-world versions of John and his friends to escape Lord English's reality through one door, while also concluding Homestuck's metanarrative by setting the ideas of John and his friends free of their prison through another door.
So far, most of this is probably stuff you'd have either figured out on your own or at least heard from someone else already. And if we set aside such distractions as run-ins with radioactive imps and omnipotent dog-gods, the "whats" and "hows" of the heroes' story are probably the easier parts of Homestuck to figure out. What's more difficult to fully comprehend on a first pass is how Lord English himself fits into all of this.
If you've been following me for any stretch of time, you'll notice in my analysis of Homestuck I've returned to the topic of black holes frequently. I've lost track of how many versions I've published of what I call "Black Hole Theory". And I won't link to any of them here, because ultimately Black Hole Theory was a corkboard to which I could pin the evidence that would eventually, piece by piece, lead us to where we are right now:
If the home juju is a white "hole" leading out of the confines of Homestuck as a story, then black holes are the doors that lead back in. An early clue to this comes in the form of Calliope's stage in the heart of a spiral: these spirals are Calliope's visions of black holes, which she uses as "dark pocket[s]" from which "no information can escape" - a literal description of a black hole - and that stage is the very same one Caliborn stages his story on when he takes full control of Homestuck's narrative. The meaning here should be clear: Calliope creates black holes, and it's the center of these black holes where stories can take place.
But for all the evidence we need to suggest that Lord English's fall into a black hole leads to something more complex than just his destruction, we need not look further than conventional science:
In the quantum world [...] information cannot be created nor destroyed.
Lisa Zyga, on the conservation of quantum information.
This rule that "ideas" are truly immortal, and that any time an idea seems to be destroyed it must have merely been transported somewhere else, holds true even in the scientific world of black hole physics. This has been played with in MS Paint Adventures before; theoretical physicist Stephen Hawking's take on black holes was that some stuff could in fact escape a black hole, contrary to Calliope's assertions, in the form of Hawking radiation. But Hussie's own version of the story was always a lot more to the point: something gets sucked into the center of a black hole, it gets shot out somewhere else. In hypothetical physics this is called a white hole - no doubt you can see where this is going.
So Lord English's final moments in Homestuck see him not destroyed, or killed, or defeated in combat in any traditional way, but sucked right back into Homestuck. What exactly does that mean?
Homestuck, p. 8105
As long as we're talking the power of ideas and symbols, possibly the most blatant a symbol can get is in the form of a gesture; and the thumbs-down is possibly one of the most ancient gestures there is. Dave gets one, Tavros gets one, and, so they say, even the Roman gladiators got them. This precedent makes the meaning of the gesture clear: "you're going down." And it makes sense, too, that Hussie, the "good author", would signal the "evil author's" demise in such a way. But some might question the effectiveness of the power of gesture at such a pivotal point in the comic. Are we really to believe that English's defeat was, even in part, the result of another author merely willing him away like a tyrant doing away with an entertainer who has fallen out of favour? Or did the Hussie-character actually have some kind of plan to deal with his Hulk-like alter ego?
Of course he did.
...now Caliborn has hijacked the property of his experiential continuum which he has reason to believe is called "the narrative". Little does he know you recently made the shrewd decision to purchase(?) the ACT 6 ACT 6 SUPERCARTRIDGE EXPANSION PACK! Just plug it into any in-universe console port to unlock a variety of exciting new gameplay features and proceed through remaining canon unfettered, while Caliborn muddles through six new sub-sub-acts of infantile "subversive parody" targeting the very tale he inhabits, none the wiser!
To allow our heroes the chance escape their narrative prison, English isn't just to be trapped in their old cell; it's to be trapped within an infinitely-recursing cell, not just reliving one story over and over again but forced to live out infinitely many different stories. Not just a narrative loop; a narrative spiral. That's what being sucked into the black hole means for Lord English.
When Roxy - the Hero of Void whose very symbol is that of the black hole - banishes Caliborn-as-Cal into the void, he becomes one of the very wandering ideas with which English plays like dolls. "Instances of [Doc Scratch] have spawned in countless universes", and they have "never once failed to complete [their] objective": whether he wants to or not, Lord English will always be born again. In a new universe, perhaps, maybe even in a different shape, but his role always the same. Caliborn thinks that by filling the supercartridge with special stardust and corrupting the story, he's won, but looking at the bigger picture the truth is clear: he's only playing by somebody else's rules.
Just as Skaia uses lotus "seeds" to store items away for later use, and employs meteors as "Seeds" to send important elements back in time to set up the beginnings of new stories, so too are English's cue ball "seeds" only a means of transporting his essence from one place to the other; the black hole and the Rapture are, after all, only Skaia and the Reckoning sized up to a truly macrocosmic scale. The cue ball is able to be a font of endless knowledge because it is the "white hole" at the other end of the black hole! No information can escape a black hole, and therefore there is no information that escapes Scratch's attention -- he is limited only by his "pockets of void", which exist only to, in time, be filled, as more and more falls into these black holes like a multiversal game of billiards. Not only is this a transparent allusion to one of the most fundamental representations of the paradoxical time loop as a concept, but it is also the ultimate insult to injury: despite having lived an infinite number of lives, and being cursed to live out an infinite number more, Lord English cannot know what his fate will be until he literally falls into it. This is what forces him to lose, over and over again for eternity, while our heroes triumphantly escape Homestuck onto greener pastures.















