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@light-resonate

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LumiĆØre dans lesĀ installations
Lorsque les architectes construisent un bĆ¢timent, ils conƧoivent les espaces en fonction de la lumiĆØre. Lāintervention dans lāarchitecture avec la lumiĆØre, modifie lāespace pour susciter une ambiance irrĆ©el, permettant une immersion totale du spectateur dans un univers artificielle.
Faire sortir le virtuel de lāĆ©cran permet une prĆ©sence fictive dans un espace. Ā Le mapping est un outil de projection qui, permet de tromper notre perception et crĆ©er une illusion en dĆ©formant lāespace.
Un bonne exemple cāest le projet de Kimchi and Chips, Light Barrier ou le mapping permet de passer dāune dimension 2D Ć une forme avec du volume.
Lāutilisation de la lumiĆØre Ć un impact fort sur nous car cela nous rappelle le soleil et les Ć©toiles qui Ć©clairent notre planĆØte. En effet on redĆ©couvre un nouvel espace; on redevient lāhomme nomade qui navigue grĆ¢ce au signaux lumineux.
Comme dans le projet de Joanie Lemercier, Nimbes il explore lāontologie de lāobservation et sa relation a la cosmogonie (science de la formation des objets cĆ©lestes).
De plus les installations interactives permettent de donner la sensation que lāarchitecture devient un espace vivant et ludique.
Comme Balls! de Ruairi Glynn, des boules de lumiĆØre interactives qui rĆ©agissent par rapport aux personnes a l'intĆ©rieur de lāimmeuble.
Aujourdāhui la programmation nous permet de crĆ©er des organismes intelligents et indĆ©pendants, on pourrait imaginer que chaque architecture ait son propre microcosme. Lāhomme nāessaie plus de sāadapter Ć son environnement mais cherche Ć adapter l'environnent Ć ces besoins.
Les projets de Ruairi Glynn, FearFul Symmetry et Performative Ecologies sont des bonnes exemples car ce sont des installation qui utilisent des programmes simulant des intelligences artificielles en interprƩtant les expressions faciales et les mouvement des humains pour dƩvelopper leurs propres personnalitƩs.

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Zach Liberman + Daiton Manabe Ā - Belgrade 2011
http://www.daito.ws/work/face-projection.html#6
FUJI (äøę») Drawing, projection, sound. 2014 āFujiā is part of Lemercierās ongoing artwork series on volcanoes. It combines a large scale hand drawn landscape depicting the Fujiyama, augmented by a layer of projected light. The abstract narratives are inspired by the legend of Kaguya Hime, a folk-tale from the 10th-century and a key element in Japanese culture. It gives an imaginary and poetic vision of this story in an immersive environment. The piece was premiĆØred at the projection mapping exhibition in Takamatsu, in the art islands district of Japan. CREDITS
Visuals: Joanie Lemercier Music: Paul Jebanasam Production: Juliette Bibasse
Nimbes Audiovisual piece ā 15 minutes by Joanie Lemercier and James Ginzburg
Nimbes explores the ontology of observation and its relationship to cosmogony, notions of intelligence and individuality. As a universe comes into being, emergent structures arise and determine its unfolding. From the perspective of observation, intelligence is an emergent property of the universe in which we find ourselves. As if from a desire to participate in the process of unfolding, we create both architectures and narratives, repetitions of the cosmogony, microcosms of the universe, in which all our actions find symbolic expression on a macrocosmic scale. But within this process, questions arise, linear continuity is interrupted by the uncertainties of the hypothesis of stability on which we base our solid notions, which have provided the foundations for our architectures, the grounds of our narratives. Observation however, the thread which unites all experience, a lens that can not see itself, invisibly and perpetually remains.
Zach Lieberman No date In this installation YesYesNo teamed up with The Church, Inside Out Productions and Electric Canvas to turn the Auckland Ferry Building into an interactive playground. Our job was to create an installation that would go beyond merely projection on buildings and allow viewers to become performers, by taking their body movements and amplifying them 5 stories tall. We used 3 different types of interaction ā body interaction on the two stages, hand interaction above a light table, and phone interaction with the tracking of waving phones. There were 6 scenes, cycled every hour for the public. http://www.yesyesno.com/night-lights http://thesystemis.com/projects/night-lights/
Arc de Triomf
Barcelona, Spain 06/05/2011
Goethe Institue Barcelona commissioned a project to Refik Anadol to create real-time audio/visual performance on the surface of Arc de Triomf in Barcelona. On two nights performance series.
http://www.refikanadol.com/works/arc-de-triomf/

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Epiphaneia
Montreal, Canada 05/17/2012
Epiphaneia by Refik Anadol (from the ancient Greek, manifestation, striking appearance of divine being) allegorically analyzes the sensation of epiphany, the eureka moment that enables the process of innovation and focuses on the manifestation of virtual world in a designated physical space. An epiphany is the sudden comprehension of bigger picture, a new network of neurons firing in sync with each other inside a human brain. Itās a new pattern that has never formed before. In this case Epiphaneia project creates a gate between virtual and physical that defines a new pattern upon cityscape canvas.
http://www.refikanadol.com/works/99/
Zach Lieberman London, November 2003 Messa di Voce (Ital., āplacing the voiceā) is an audiovisual performance in which the speech, shouts and songs produced by two abstract vocalists are radically augmented in real-time by custom interactive visualization software. The performance touches on themes of abstract communication, synaesthetic relationships, cartoon language, and writing and scoring systems, within the context of a sophisticated, playful, and virtuosic audiovisual narrative. The software transforms every vocal nuance into correspondingly complex, subtly differentiated and highly expressive graphics. These visuals not only depict the singersā voices, but also serve as controls for their acoustic playback. While the voice-generated graphics thus become an instrument which the singers can perform, body-based manipulations of these graphics additionally replay the sounds of the singersā voices ā thus creating a cycle of interaction that fully integrates the performers into an ambience consisting of sound, virtual objects and real-time processing. Messa di Voce lies at an intersection of human and technological performance extremes, melding the unpredictable spontaneity and extended vocal techniques of two master composer-improvisers with the latest in computer vision and speech analysis technologies. Utterly wordless, yet profoundly verbal, Messa di Voce is designed to provoke questions about the meaning and effects of speech sounds, speech acts, and the immersive environment of language. http://thesystemis.com/projects/mesa-di-voce/
Micah Elizabeth Scott
Augmented Structures v2.0
Istanbul, Turkey 10/10/2012
Augmented Structures v2.0' by Refik Anadol and Alper Derinbogaz is a distilled urban experience project which focuses on two dissimilar regions in istanbul and displays the inner characteristics of the texture of a city-center that has undergone a recent transformation within a suburban region consisting of gated communities. Presented at Istanbul Design Biennial within the 'Musibet' exhibition curated by local architect Emre Arolat, the work is based on soundscape and data mapping of two regions reveals the invisible information about their context and suggests an alternative way to understand the existence of urbanization through new media technologies.
http://www.refikanadol.com/works/augmented-structures-v2-0/
Location: Buro Happold Lobby Year: 2012
Ruairi Glynn worked with Haptic on the complex assembly of the installation to produce the subtle movements of light through the CNC-milled slats of black MDF. The space continually transformed over the 8 weeks of the exhibition as visitors sat inside the cabin making themselves comfortable amongst a collection of reindeer skins. Smoke is emitted from openings at their feet, clouding the light as it gradually filters in.

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Semaphore
Amsterdam, NetherlandsĀ 30/09/2013
The title āSemaphoreā is borrowed from computer sciences where it signifies a data structure which enables the mutual connection of parallel processes. In this project Refik Anadol develops a 3d video mapping story-telling which enables him to experiment with visual aspects of surface and volume through the projection of augmented forms, structures and systems fitting the architecture of the Sterncenter. It also plays with showing or disguising the analogue architecture by overlapping physical and virtual. Anadolās abstract forms and repetitions just as well as his colours and geometrical formations translate the principles of op-art into the digital age.
http://www.refikanadol.com/works/semaphore/
Visual Music Sculptures
Los Angeles, USAĀ 10/16/2013
Visual Music Sculptures by Refik Anadol is an ongoing multi-channel video installation project that visualises John Adamsā Violin Concerto: II. Chaconne: Body Through Which the Dream Flows. John Adams is an American composer and conductor whose works were among the most performed of contemporary classical music. The project investigates sculptural quality of visual music by using algorithmic structures built on realtime sound analysis.
http://www.refikanadol.com/works/visual-music-sculptures/