Don’t Forget To Smell The Polygons
Yet another friendly reminder, courtesy of pk dub: forget that pause button and instead full-on stop dead in your tracks in whatever game, to simply enjoy the moment.
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Don’t Forget To Smell The Polygons
Yet another friendly reminder, courtesy of pk dub: forget that pause button and instead full-on stop dead in your tracks in whatever game, to simply enjoy the moment.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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10 indies I’m really looking forward to playing:
1. Oxenfree [TRAILER] 2. Night in the Woods [TRAILER] 3. Hyper Light Drifter [TRAILER] 4. The Flame in the Flood [TRAILER] 5. Firewatch [TRAILER] 6. Inside [TRAILER] 7. Rime [TRAILER] 8. Below [TRAILER] 9. No Man’s Sky [TRAILER] 10. Unravel [TRAILER]
6 Games about Gaming
After the success of my last post, I'm going to try to generate more content for this blog. It was the first post in about six months since the admin and myself have been busy with school, life, and so forth. Buddhism in Gaming part 2 and 3 will be happening as soon as I have more time to dedicate to them. To tide you over, this is another short list that I've been thinking about.
I find it interesting that video gaming has been around for a very short amount of time, and yet has produced enough of its own culture and content that there can be games based entirely on its own unique qualities. Some of these games have very negative messages which, if put to heart, would put the developers out of business. Others are made to inspire and pay tribute to the developers of the past.
6 Games to Make You Uncomfortable
The professor of the very first cinema class I ever took told me something that has stuck with me for five years now.
He told the class that “art is meant to disturb.” To clarify, this doesn’t mean that it’s all horrific. Art isn’t meant to perfectly reflect reality, but instead disturb and alter the perception of reality. It can be beautiful or frightening, or both, so long as it pulls you out of your comfort zone. Art can be most successful when it is complicated, debatable, and difficult to accept.
Without further ado and in no real order, here are some games I suggest that I have felt disturbed while playing.
Presentable Liberty
Free for download on Windows, this indie game drops you in a prison cell with no idea of what crime you committed and with only the letters from strangers to keep you company.
Disclaimer: this is a sequel to “Exoptable Money,” which I have no experience with and as such I may have missed important themes and tie-ins between the games.
Bioshock
Okay, I know, I get it, everyone’s played Bioshock or talked about Bioshock by now. It’s on this list because it was the first notable example of a game that I had difficulty progressing in not because of the difficulty, but because I was uncomfortable with doing what had to be done to progress. I will happily rip people in half and sacrifice children in games like The Darkness and Fable because of the level of action/horror/comedy that separates the player from the situation. Bioshock tries very hard to remove that separation.
Papo & Yo
Papo & Yo is a visually gorgeous game with fun, engaging puzzle-platformer gameplay. Despite the fantasy world, it is the most realistic representation of an abusive parent I have ever seen. It avoids the common pitfalls of excusing abuse as a one-time incident, the power of love overcoming hardship, or presenting the abuser as all horrible all the time. It can be an incredibly difficult game for people who have been abused by a parent to play, and can open the eyes of many people who do not know what it’s like.
The Vanishing of Ethan Carter
The Vanishing of Ethan Carter is a point and click murder mystery with occult elements. In a typical point and click mystery, you (as the player and main character) observe environments and elements to piece together what seems to have happened. In the case of The Vanishing of Ethan Carter, your perception is disturbed and what seems to have happened did happen, didn’t happen, and leaves you both more and less prepared to solve the overall mystery. Many elements of the game are up for discussion and interpretation, disturbing your day to day mindset and instead forcing you to linger on the events of this game’s reality.
Papers, Please
I did not want to include this game, to be honest. It seemed too obvious to me. But then I realized that I do not talk about it nearly enough. I can smell this game. It smells like cleaning chemicals in a windowless concrete basement. The basic mechanics make the game difficult, and any ethical choices beyond that make it a nightmare, which it needs to be to capture the setting and situation.
Forest of Drizzling Rain
Forest of Drizzling Rain is a free rpg-maker indie game in which you play as a girl who goes to her hometown after the deaths of her parents to learn more about her family’s history. It has multiple endings that could be wonderful and heartwarming or absolutely horrifying based on choices made in game. The right choices and good versus bad are very unclear as more is revealed. Warning for heavy discussion of and implied rape.
Coming Out Simulator 2014 - a half-true game about half-truths
Coming Out Simulator is exactly what it says it is. It’s a free-to-play conversation simulator based on/inspired by the personal story of coming out of its creator, Nicky Case.
There’s no easy answer in Coming Out Simulator, no optimal ending to be achieved if you collect the requisite amount of points. Case based the game off a pivotal moment in his own life as a teenager. And just like in real life, the moment of “coming out” in this game is traumatic no matter which way the player chooses to approach it.
Ultimately, it’s liberating as well. But that’s not what the brunt of the experience playing Coming Out Simulator is actually like. […] There’s power in exploring a fantasy like the one in Mass Effect 3, but there’s also power in being reminded that “coming out” the way one does in that game is a fantasy, and a pretty far-fetched one for many people who faced far more difficult challenges when they actually came out.
Coming Out Simulator is a game about that second experience. It’s a painful one. But it’s also a necessary one, that I think more people who’ve never had to struggle with their own sexual identity should see for themselves.
this game made me cry omfg

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What counts as a game with a female protagonist?
In today’s community choice gamers are given the option to vote for two categories: hardcore platformers with pixel graphics and story rich games with female protagonists. Only two of those games in the later category actually have female protagonists.
Why don’t Mass Effect and Dragon Age count? Surely you can customize your character and be female if you wish! That freedom in customization is nice, but those stories aren’t written for a female protagonist. At their best, these games are gender neutral. At their worst, the stories are gendered male with female pronouns cut and pasted in.
I cannot speak to Mass Effect, I’ve never played that particular game, but I have played Dragon Age. Regardless of the gender you choose to play, the story isn’t affected. Certainly some of the dialog changes, but your gender holds no influence over the plot. If your character is female you can marry Alistair and become queen of Ferelden. Likewise you can marry Anora to become king. But in the grand scheme of things the Warden’s gender doesn’t matter.
I don’t want to get into what’s considered canon, because that’s beside the point. My main beef is that you can’t claim a game has a female protagonist when it isn’t written for one. It’s false advertising and a cheap marketing ploy. I’m not advocating the idea that there is a single “correct” female experience that writers must reflect in their stories. It doesn’t mean you write a “strong female character”, throw in some fanservice for the ladies, or add little sexual violence for good measure.
It would just be nice if out of the 85 games I own on Steam I had a choice to play a female power fantasy or something more subtle and realistic. For every different preference I have in genres and gameplay, I wish there were just as many options and variety in games with female protagonists.
In this episode we explore the Women as Background Decoration trope which is the subset of largely insignificant non-playable female characters whose sexuality or victimhood is exploited as a way to infuse edgy, gritty or racy flavoring into game worlds. These sexually objectified female bodies are designed to function as environmental texture while titillating presumed straight male players. Sometimes they’re created to be glorified furniture but they are frequently programmed as minimally interactive sex objects to be used and abused.
Full transcript, links and resources available at FeministFrequency.com
Ubisoft's work would have been "doubled" if it had included playable female characters.
Via Polygon
HOW THE RISE OF ANIMAL SIMULATORS IS MAKING THE SCIENTIFIC METHOD FUN
Science teachers of the world, take note.

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THE SUPREMELY CONFIDENT SONGS OF TRANSISTOR
Supergiant builds an arc.
Fantastic article!!
This is by Jonathan McIntosh, the producer for Tropes vs Women in Video Games. It contains these two very important points:
If I choose to point out sexism in gaming, my observations will not be seen as self-serving, and will therefore be perceived as more credible and worthy of respect than those of my female counterparts, even if they are saying the exact same thing.
Because it was created by a straight white male, this checklist will likely be taken more seriously than if it had been written by virtually any female gamer.
A lot of people who have been involved with social justice and/or Tumblr for a while will already be on board with the idea that it’s really important to share the voices of those affected by oppression and demand that they be heard, rather than spreading the voices of privilege, who then (consciously or unconsciously) try and dominate the conversation, because they are used to being heard.
Women (both trans and cis, and genderqueer and anyone who identifies as a woman in some form) have said all this and more before. And I was inclined to move on by without reblogging as a result. But I think those last two points are so important. They are the points that mark this out as someone who is engaging in the effort to deconstruct his privilege with sincere effort.
Because they concede that they are saying something that has been said by other people before. They tell you that if you’re listening to him instead, you should have been listening to the women first.
Listen. Listen a lot. And absorb. Then speak. And when you do, concede that you do so with an awareness that you are not an authority. You are on the outside looking in. Speak because you know others will listen to you where they would not to a woman, and do so in a way that seeks to highlight and critique that impulse in your audience.
VIDEOGAMES ENTER THE POST-WASD ERA
In praise of walking and looking.
The terminology used in this article is a little strange, and not helpful. The term “Post-WASD games” is used to refer to basically any recent games that are first-person, but are not shooters (Dear Esther, Amnesia, Gone Home, Proteus, etc.), almost all of which, of course, still use the WASD keys for movement.
I love all of those games dearly, so I can dig an article talking about how they and their ilk are opening up the medium to new experiences, but I’m a little dubious at the assertion that these games are a kind of reaction or pushback to FPS games, and the related implication that FPSes are somehow “over,” creatively speaking. I’m an indie guy through-and-through, and I’ve never even played a Call of Duty game, but I don’t think we gain anything by dismissing the inherent power and joy of the FPS, and the really cool stuff that’s still being done with the genre every year.
Buddhism in Gaming, Part 1: Closure
Buddhism has many sects which make general statements about the practice difficult. Do not take my words as a divine source and instead find local resources if you are still interested. My personal favorite is Deer Park, they have video sermons and other resources on their website. Now that that’s out of the way, let’s get talking about some core beliefs of Buddhism and how they’re represented in the game Closure.

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Our latest episode of Tropes vs Women in Video Games focuses on the Ms. Male Character trope and briefly discusses a related pattern called the Smurfette Principle. You can watch, share and “like” it on YouTube now!