AK47 Model : Final Result !
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AK47 Model : Final Result !

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AK47 Model : Lighting
After trying different lights and different renderers, I decided to render with Arnold. The result was really realistic.
I first created a simple background and added two lights. I worked on the intensity of the light as well as the temperature.
I then realized that depending on the angle of the camera, there were bad reflecting effects due to the blinn type of the material I put on my model but also because of the light directions.
That is why I decided to change my background to an environment that I created out of a sphere, to create a smooth lighting all over the scene. I used backface culling to color the inside of the sphere.
(The assets and the lights are inside the environment shpere)
Here is the result :
Flower Model
I chose to make my AK47 shoot a flower instead of a bullet. I will not go into every details of the creation process since it is not the main object of the animation but rather, key points in the creation.
Petal :
I used the non-linear deformer “bend” that we saw previously to create the curve of the petal. I then duplicated the petal and repeated the process.
Center of the flower :
I used the “Lattice” to shape the center of the flower. This tool created a zone around the assets that you have selected. You can then shape the assets along the points of the zone created.
Texturing :
Again, I found some images on internet and made a texture image out of Photoshop.
AK47 Model : Animating
Rigging :
I created 5 joints. One of them is of course the root joint which controls the entire model. It is skinned with the entire AK47. The next one is located at the tip of the model, but the most important ones are the one controlling : - the magazine - the trigger - the slider
Those joints will permit the movement of each part during the shooting process. But keeping them attached to the gun even while moving the entire prop.
Camera :
I used only one camera that moves around the model. It slows down and focus on the parts involved in the shooting process giving overall a cool effect to the animation.
AK47 Model : Texturing
The textures of the image I chose as a reference looked really nice and detailed so I basically cropped the image into Photoshop into several pieces. I also cropped the metal, wood parts and other parts that I tought will be necessary for some parts of the model.
UV Unwrapping :
I projected each part of the gun as planar pieces from the X, Y or Z axis depend on the angle I was working on.

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AK47 Model : Modelling 2
Last part of the modelling. I finished the fire system on top as well as the slider on the side. The left and right side of the gun are now different according to the real AK47.
I have smoothed the model overall. It is now ready for texturing !
Homework #3
Here is an infographic about compression I made on Photoshop. The goal is to represent the information in a simple and attractive way. That is why I didn’t put a lot of texts but rather, icons.
AK47 Model : Modelling
First part of the modelling process. The AK47 model is almost finished. But as you can see, I am lacking some details on the prop. I need to work on the fire system on the top of the gun, as well as the slider that will be on the side. Also, I would like to work on the actual shape of the AK47 and give it a more realistic aspect. The back of the gun is still really flat, I need to smooth it.
Tutorial #4 Path Animation
A path animation controls the position and rotation of an object along a curve. It can be time saving and allows you to get softer movements.
1. First you need to create a curve
Go to Create>Curve Tools and choose the type of curve you want. In this tutorial, I use EP Curve Tool.
Left clicking creates new points, it is how you shape your curve. Press enter when you are finished to validate the shape of the curve.
 2. Have your object ready
The point of this tutorial is not modelling so I will just use a simple cube.
Now select your object AND your curve by left clicking and holding shift.
3. Attach the object to the path
Now go to Constrain>Motion Paths>Attach to Motion Path. Make sure the “Animation Mode” is on. You can find it on the top left corner of your screen.
Chose your settings and click “Attach”.
Your object is now attached to the curve.
You can press “Play” to see the animation. If you have done everything right, you should see the object move along the curve.
Homework #2
Here is the result of my second model on Maya. This is a low poly penguin, ideal for video games I believe. I only used one object that I extruded several times. I also changed the color of the lambert texture to get a more realistic penguin. I’m really happy with the result !

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Tutorial #3 Nonlinear Deformers
As indicated by the name, you can add deformation effects to your objects using a deformer. A deformer is a tool that allows you to transform or animate an object. There are different kinds of deformers. In this tutorial, we are going to have a look at nonlinear deformers (bend, flare, twist…).
First, you need an object to deform. To have a better look at the changes on the object, I am going to take a simple shape.
You will find all the deformers in the deform menu on the top of your screen.
Select your object and then chose one of the linear deformers. You will find all the settings of the deformation in the attribute editor on the right. If the attribute editor didn’t show up, open it by cliking on it (on the right of your screen, below the modelling toolkit).
For each deformer, you will see an axis appear. It controls the deforming effect of your object. You can rotate it depending on the effect you want to give to your object. I’ll let you play with the settings. Here is 3 deformed objects. On the left side, the object is bent. In the middle, it is flared. Finally, on the right side, the object is twisted.
AK47 Model : Intro
I have been playing shooting games since I was a kid. One of my favourite weapon of all times is the AK47. Thus, I decided to model it.
I feel like it is a good exercise that will help me understand how the weapon works. How ? By modelling each part of the assault rifle.
It will take several steps to reach our final result : - modelling - surfacing (textures) - animating - lighting
Tutorial #2 Extrude Tool
The extrude tool in Maya is essential. Extruding is a quick and effective way of shaping your object without changing it completely. To illustrate it in a simple way, I am going to take a cube. Press on the cube icon on the top of your screen.
Hold right click and select faces.
Select the face you want to extrude with left click. You can select several faces holding shift. Go to “Edit Mesh” and select “Extrude”. You can also find the extrude tool holding shift and right click.
Et voila ! You can now move it, scale it and shape it...
Here is a short basic poly modelling tutorial for beginners. Basically, a polygon is made of 3 elements : - vertices - edges - faces
Like the object, you can move, scale... all these elements separately and shape your object.
Homework #1
Here is the result of my first model on Maya. After long hours of playing with the software, I managed to make a simple model of a fighter jet.

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Tim Urban talks about the mind of a procrastinator in TED Talks.
He hypothesizes that the brain of a procrastinator is different than others. According to his hypothesis, everyone has a “Rational Decision-Maker” entity. What's changing for procrastinators is the existence of a “Instant Gratification Monkey”.
Basically, everytime that the Rational Decision-Maker entity will make a rational decision, the Instant Gratification Monkey will change his plans to make something fun and easy.
He also talks about a third entity, the “Panic Monster”, the only thing that the Instant Gratification Monkey is scared of. He suddenly wakes up anytime a deadline gets too close.
I totally agree with his hypothesis. That is maybe why I took so long to publish this post.
Here is a tutorial for Maya 2018 looking at 3D navigation and movement made with Benjamin Hudson.
Quick look on essential manipulations such as looking around with the camera and moving objects (move, scale, rotate...) in the 3D scene.