[Industry Project] Final Demo Presentation
Below you can find out our presentation for the final demo:
GLOW - Final Presentation

oozey mess
YOU ARE THE REASON

blake kathryn

tannertan36
we're not kids anymore.

@theartofmadeline
Today's Document
Jules of Nature
he wasn't even looking at me and he found me
RMH

pixel skylines
Sweet Seals For You, Always

Origami Around
Mike Driver
One Nice Bug Per Day

Kaledo Art

titsay
KIROKAZE

let's talk about Bridgerton tea, my ask is open
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@leecammdev
[Industry Project] Final Demo Presentation
Below you can find out our presentation for the final demo:
GLOW - Final Presentation

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
[Industry Project] Reading Guide
Introduction
In this project, I worked with 4 other teammates. We worked for a real client. Understanding their situation, analyzing their needs, requirements in order to develop a final product that can solve the problems. We made the decisions based on many researches, the client's requirements. We pitched ideas to the client, conducted many meetings to understand them more clearly. Because of limited time, we tried to implement the main functions that should be in our Game, the features which are our USP. For the working methods, our group worked with SCRUM methodology (divides the project into 4 sprints). We also created user stories and worked with the scrum board tool (Trello) to manage the project.
[Industry Project] Users Feedback
My teammate conducted user testing with people with autism levels 1 and 2. And below is the feedback from users:
The game is clear
Each tool are direct and easy to use
No music is needed as the silence keeps the user focus
The coach mode is not necessary for levels 1 and 2 of autism.
Likes the options of different modes/challenges.
Likes the premade feedback for the chatroom.
[Industry Project] #10 Coach Dialog system
Challenge: How can I make a dialog system in order to instruct the players in the canvas.
Our Unique selling point is a coach mode, I am inspired by the help system in some applications. With the coach mode, players can feel more confident when playing our game.
How did I solve this?
I brainstormed which would be suitable to be the coach mode, and I thought about the dialog conversation which very popular in many games. So I decided to make a dialog to represent the coach for the players. I looked at the tutorial to make a dialog system and add some functions for it. Then I implemented it in our game.
DOT Framework methods used:
RESOURCES:
Dialog system tutorial:
https://www.youtube.com/watch?v=f-oSXg6_AMQ&t=267s
Inspiration:
MS Office assistant:
https://en.wikipedia.org/wiki/Office_Assistant
PRODUCT:
The players need to turn on the coach mode in order to use it.
The sentences are saved in one array, and then show one by one when user clicks.
The Type() is used for the typing "animation"
I also added back button in order to go to previous sentence:
Quality of the results:
The dialog is linked with the coach mode option in setting, everything is worked fine. But there is a small bug, if player keep spamming "Next" or "Previous" button, the characters will showing chaotic. I tried to prevent it by let the button shows only when the sentence fully appear.
NEXT:
We will conduct an user testing and build the game in WebGL and prepare for the final demo.
[Industry Project] #9 Premade chat in the showcase room

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
[Industry Project] Client meeting's slide
We have a meeting with client to explain her about GLOW, so she can understand more about our concepts and ideas. Below you can find our presentation:
https://docs.google.com/presentation/d/1rYZjWIWKonJsh3uI6WnDAv__-XiJd5kMAtie7kYZbuM/edit?usp=sharing
[Industry Project] #8 Showing player's paintings and edit function
Challenge: How can I show the player's saved drawing into the frame in the gallery and the showcase room in order to let them express themselves to other players?
The player in our game can choose to show their arts in the game gallery room or the showcase room (chat room) with other players. Otherwise, they can be able to edit their paintings.
[Industry Project] #7 Saving your paintings!
[Industry Project] #6 2D model character implementation
[Industry Project] #5 Making basic pen brush and eraser in Unity

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
[Industry Project] #4 User Stories,...
Challenge: How can I get to know more about our target users who will play GLOW?
Our group wants to define our target users based on our researches, furthermore create personas, user requirements, affinity map, customer journey, and user stories so we can start developing GLOW that matches our target group.
[Industry project] #3 Prototyping
[Industry Project] #2 Research about drawing tools
[Industry Project] Game Design Documents resources
Challenge: How can I create a game design document for GLOW?
Our group wrote down all our ideas and what we want to make (which based on researches and client documents) in a game design document in order to have an entire look at our concept.
[Industry Project]#1 Analysis about the project
Problem: How can I do more research about the company/client in order to understand more about them and the project?

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
[My Own Game] #14 Item pickups sound
[My Own Game] #13 Change Camera Orthographic size when speed up