[My Own Game] #14 Item pickups sound
Problem: How can I implement sounds for coins and other pickup items in Spacenture in order to make the game more interesting?
The goal when solving this problem is can apply the knowledge from the sound design assignments and from the internet to play a sound when pickup items in Unity.
How did I solve this?
I take a look on the internet to see how can I implement sounds for pickups
Use Audacity to add reverb to the source sounds (to make it more "space" vibe)
Implemented all stuff in Unity prototype and then showed it to my peer!
DOT Framework Used:
RESOURCES:
Coin Pickups Sound:
How to make Audio louder?
How do i make the audio louder? - Unity Answers
Reverb - Audacity Manual:
Reverb - Audacity Manual (audacityteam.org)
PRODUCT:
Adding reverb effect:
Before:
After:
Pickups sound: (I just can upload only 1 video due to Tumblr limitation)
Link to our game on itch.io:
Spacenture by Fontys Game Design & Technology, Peterlajos, leecamm (itch.io)
Quality of the result:
The first time, the sounds were too small even I set them to maximum volume. So I looked for solutions in the Unity forum and applied that into the game:
These adjustments for the camera made the sound nearer the camera so it made the sound louder.
NEXT:
The next step is to send a game to potential players and receive their feedbacks and improve the game.








