interview with the masquerade
vampire: the vampire

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@leafy-tenderest
interview with the masquerade
vampire: the vampire

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Hey…. Hey… Characters covered in blood, okay? You remember characters covered in blood?? You used to love characters covered in blood
MULHOLLAND DRIVE (2001)
Director: David Lynch Cinematography: Peter Deming
behind the scenes of mulholland dr. (2001)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Laura Harring and Naomi Watts, 2001 Photographed by Kevin Westenberg
Benjamin Haughton (British, 1865–1924) - Half-Lit Woodland Scene
Taymour reminds me of Nick as Indiana Jones🤠 And I really made a new AU for us too
idk guys sometimes you just have to accept a ship dynamic is unhealthy, insane, and sometimes abusive. and its not real people so those factors just make it interesting
please stop unfolding the origami crane and smoothing it out bc you got worried the paper was hurting from the bends
okay see i don't want to be a dick because i'm not saying you're entirely wrong- showing abusive relationships and clarifying that they're abusive in media does help people recognize abuse in real life. it's probably a really good thing to include in media aimed at kids or 'family viewing'. but that's not what my post is about and it's not the only reason to write abusive fucked up relationships, and acting like it is flattens stories in a way that is ultimately really bad. and you're completely misinterpreting my post if you think the point of it was sometimes we should include Bad Relationships so Kids At Home Will Know Its Bad.
my point was that sometimes it is interesting to read about or write about really weird unhealthy relationships. not educational.
I don't think an author should have to preface their gothic horror with "and of course, fucking a guy whos secretly your cousin and maybe killed your mom is bad and i disavow". i don't think every fanfic that decides to make the love interest a rapist should end with "and he goes to jail, because that was a Bad Thing to Do, and the victim of his behavior went to therapy and got help dealing with the ramifications".
It's fictional. It's not real. It's not a PSA. sometimes the point is to deconstruct the viewpoint of a rapist who doesn't know they're a rapist. sometimes it's exploring how codependent two characters can get if you put them in a jigsaw trap and tie their legs together. sometimes the point is the author thinks it's sexy to imagine getting fucked at knifepoint. sometimes its literally just this:
and all of that is awesome, actually.
Annoyed by any online service that pushes you towards an app. A business using Instagram as the only way to learn about their address and services? Sorry I can't open that. On the other hand that prevented me from ever getting TikTok, so maybe I should be grateful.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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David Hewlett in EXAM (1984, dir. Vincenzo Natali & Andre Bijelic)
Confession
Sweet Dreams
It's actually a bit surprising to me that we haven't seen contemporary meta brainfuck indie games do more than they have with 1990s point and click adventure games' penchant for developer-intended softlocks. That feels like something you could very easily spin as Saying Something.
Honestly, having grown up with this bullshit is probably a big part of the reason I'm fascinated with player-hostile game design. Giving a puzzle three different solutions with fully voiced and animated reactions to each, except two of those solutions render the game unwinnable in ways that won't become apparent until hours later is a level of "fuck you" that most modern games with pretensions of player-hostility can only dream of!
@lunchm34t replied:
what adventure games softlock you like that?
I'm usually loathe to suggest TV Tropes as a resource, but given that only a person who's entirely unacquainted with the genre would be asking that question, a primer is probably warranted. Check out the Unwinnable By Design article and read the preamble for context on the types of softlocks we're discussing, then hit either the "Sierra" or "Infocom" links (yes, those two publishers each have their own dedicated sections!), pop open the "Cruel" tab, and get ready to read some stuff that makes you mad.
There really is only one correct way to play some of these games huh.
A critical piece of context that a lot of modern gamers completely miss is that Douglas Adams' adventure games are works of parody not only in terms of their narratives, but also in the sense that they're rather vicious parodies of adventure games as a genre. Each of their absurdly obtuse puzzles is lampooning some puzzle design trope or set of tropes that was legitimately commonplace at the time they were made, and many of the really nasty bits are crafted specifically to piss off experienced adventure game fans who otherwise wouldn't get caught out by that sort of thing. They're outliers in the genre only in the sense that they're putting forth extra effort to be annoying about it – most games of the type pull the exact same shit entirely without remark!
(Honestly, the player-hostility of Hitchhiker's Guide to the Galaxy tends to be tremendously overstated owing to a combination of effective marketing and the fact that it's the only adventure game from that era that any significant number of current-gen gamers have ever actually played. In terms of sheer fuckery it's considerably friendlier than stuff like, say, Codename: ICEMAN.)
were these like, rented out blockbuster-style and the devs got a cut out of said rent, or
It helps to understand that point and click adventure games are one of the first genres the Git Gud crowd really fixated on, and a lot of these early design trends revolved around catering to that crowd. It only got reframed as a genre for filthy casuals in the wake of a demographic shift in the mid 1990s that saw the genre's player base skewing strongly female; it's practically the only example of a video game genre's reputation flipping directly from "hardcore" to "casual", and one of the most striking illustrations of the fact that which kinds of games are considered "real" games is more about identity politics than mechanics.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Fire Escape (Persimmon), 2016 etching with watercolor 10″ x 8″
Mare Martin
Coquette lana del rey side of tumblr expresses gender in a way that is so alien to me I find it kinda mesmerizing