after the spurs loss yesterday that mod is now a malediction
2025 on Tumblr: Trends That Defined the Year
trying on a metaphor

titsay
Cosmic Funnies


oozey mess
sheepfilms
Lint Roller? I Barely Know Her

祝日 / Permanent Vacation
Alisa U Zemlji Chuda
KIROKAZE

@theartofmadeline
wallacepolsom
RMH
"I'm Dorothy Gale from Kansas"
h

JVL

blake kathryn
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@lazarusinashesmods
after the spurs loss yesterday that mod is now a malediction

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The Mike Breen Mod
Sometimes modders make extremely stupid mods, things that change basically nothing and only exist for our own amusement. Today, in honor of the finals, I am releasing one such mod.
This mod changes this text:
To instead say "BANG! BANG!!!" Mike Breen would be proud.
That's it. That's literally all the mod does. It changes a string table, not tuning, so it won't break between patches.
Who's looking for this mod? Who's the market? Who even cares?
lazarusinashes is who.
Custom Family Relationships just needs some tidying up and it'll be ready to go!
go spurs go
download (free) though I'm not sure why you would lol
Add Custom Family WIP and Question
This mod is almost ready to release. The main thing preventing me from releasing it was that I couldn't figure out how to get the relpanel interactions to work, but with the help of plumlace, I was able to get it working.
I'll add another pie menu so that add and remove are separate. Right now there are three new relationship bits:
Considered Family. This one is by far what I get the most use out of. Consider this scenario: in my legacies, I always have gen 3 (sisters) onward always raise their kids under the same household. Then, they marry, and their spouses are able to romance each other and are smitten with each other attraction-wise. Add Considered Family, and boom, problem solved.
Distant Cousin: This was why I made this, because eventually my heirs can romance each other. After five gens since the last sibling relationship, Distant Relative is no longer tracked. But they know they're related, so I added this that way once Distant Relative runs out, romance can still be blocked and dynasties can still add these Sims.
Distant Relative: This one just adds the Maxis bit. It'll be removed if they aren't actually distant relatives.
So my question to you is this, before I finish wrapping it up and getting it ready for release:
Are there any other family relationships that aren't tracked by the game that you think would be useful that isn't covered by Considered Family? For example, Distant Relative-in-Law stops tracking way before Distant Relative does (and unlike that bit, cannot be manually added), but Considered Family can cover that.
Comment here or below.
mariette takes so strongly after her grandma (mara) and mom (millicent) lmao
Add Family Mod Question and WIP
So I'm (slowly) working on this mod to add family relationships. This mod will add all new family relationships so that they can be freely added to Sims.
Distant Relative is kind of buggy, in that it's only added in my experience if the following conditions are met:
The Sim is not born but added through CAS (haven't trialed this enough so this may be wrong)
The Sim who would be their distant relative is in the household (this I know is the case)
Now this doesn't matter much unless you're using my No Romance for Extended Family mod. With this mod, these two Sims can't romance each other, but without it, they could (they're second cousins).
That brings us to my question:
I'm thinking about making an interaction to manually add Distant Relative to Sims through the relpanel and in person. Already did the strings and everything. The problem is this: If they aren't techncially distant relatives by the family tree, the bit will be removed. No other bit in the mod will work this way because they're all new.
Do you want this interaction?
I'm pretty happy with this, the only thing is that this will conflict with any other mod that adds new bits to this panel. As a result I'll have a flavor that doesn't do this.
Poll here.

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Get more from luthienrising on Patreon
CC users! You -- 2% of players, apparently! -- can go update The Sims 4 and get into the game again! Patch notes for March 23, 2026: https://www.ea.com/games/the-sims/the-sims-4/news/custom-content-fix-incoming
And more info at my Patreon linked above -- you might still get in to find you have mods to remove or update! It was a huge amount of (unpaid) time to figure out that this wasn't caused by CC in a way that CC creators should be responsible for, so that EA could take over, and then to do enough testing with enough users to narrow down when it didn't happen and what there wasn't in common so that a fix could come in much faster for you. Please consider supporting that two full days of effort. My Patreon is linked here, and my creator code is LUTHIENRISING.
Better Autonomy does not override interactions, which they are changing, except watching TV. Let me know if it acts weird this update.
Storytelling Socials Full Interaction List
This is a spoiler, of course, since my "vision" for the mod is for the interactions to appear and surprise you. But I've been meaning to do this for a while, so here's a list of them all:
No Romance for Extended Family
This is my attempt to replace No Romance for Family from Set Family Relationships. This mod blacklists all romance interactions between extended family.
This mod blocks romance between the following relbits:
Distant Relative
All step-family members
All In-Laws
Note that this version of the mod is quite strict, and depending on your playstyle can cause issues. Consider this situation: two Sims marry. Then their parents marry each other. They're now step-siblings and cannot romance. Distant relatives also track for five generations.
This isn't a problem for my playstyle, but as a result I've also made a LessStrict version. This version only blocks:
Step-Child/Step-Parent
Parent/Child-in-Law
Only use one version.
The following relationships are already blocked for romance:
Ancestor/Descendant
Grand-niece/nephew and Grand-aunt/uncle
Great-grandparents and great-grandchildren
Download (free).
Patch Check
Big Mods
Storytelling Socials is functional. I still haven't updated the dark addon though. Sorry.
Better Autonomy appears functional. I wish it was easier to test this mod but it is what it is.
Small Mods
No Constant Phone is functional.
I haven't noticed any problems with any other small mods, but as always, report any issues with them.
Hug Lovingly for Best Friends and More has been updated to include extended family. Note that this also includes Distant Relative. As result it does not replace the default package; the original still works, but I figured some people wouldn't want that added. So it's just an extra flavor. I also just added niblings to the original file.
I have another small mod coming out in just a second. Sorry for the double post.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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storytelling socials seems fine.
currently making a no romance for step-family mod.
yes in the new pack you can do the dirty with your step family!!!
reinstallin sims
I will be unable to update my mods for about a week, so if any break, please be patient. That being said, in terms of likelihood, the only mod that has the potential to break (I think) is Better Autonomy.
Storytelling Socials and No Constant Phone both often get false reports.
Storytelling Socials is simple beneath the surface. It is all new code, in other words, it doesn't modify anything in game. It simply adds interactions to Sims, and all ofthe interactions are new. LEs are either the result of user error or harmless 99% of the time.
No Constant Phone doesn't actually modify the phone. I've had a user report, for example, that with only that mod installed they can't use their phone. To be clear, it's pretty much impossible for that mod to be the cause of a bug like that. Bugs often occur when a mod has outdated code modifying a resource. But NCP doesn't actually touch phone interactions; it just modifies a buff and an animation overlay.
I do have a lot of small mods, so if you're using one of those and it breaks, please do report it and I'll investigate!
Enjoy the pack!
Also, I'm currently updating my mod status on Mod Hound! Check to see what they are BEFORE the patch, in case you choose to play online. No idea what they'll be after.
I will be unable to update my mods for about a week, so if any break, please be patient. That being said, in terms of likelihood, the only mod that has the potential to break (I think) is Better Autonomy.
Storytelling Socials and No Constant Phone both often get false reports.
Storytelling Socials is simple beneath the surface. It is all new code, in other words, it doesn't modify anything in game. It simply adds interactions to Sims, and all ofthe interactions are new. LEs are either the result of user error or harmless 99% of the time.
No Constant Phone doesn't actually modify the phone. I've had a user report, for example, that with only that mod installed they can't use their phone. To be clear, it's pretty much impossible for that mod to be the cause of a bug like that. Bugs often occur when a mod has outdated code modifying a resource. But NCP doesn't actually touch phone interactions; it just modifies a buff and an animation overlay.
I do have a lot of small mods, so if you're using one of those and it breaks, please do report it and I'll investigate!
Enjoy the pack!
♡ DOWNLOAD (Early Access)

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Any plans to update the dark storytelling socials?
i forgor
It is now updated.
Hi! I noticed you cleared your mods as compatible with the patch, thanks! I use your No constant phone mod and wanted to be extra careful and that's why asking: they claim they fixed Sims jogging and swimming with phones & werewolves rampaging with phones. The mod is still compatible after these fixes they made?
Yes.