Persona 5 Royal: A Review
Itās finally time to review one of my all-time favourite games.
I first played Persona 5 around 3 years ago, and Iāve really grown since then in a few ways. A few thoughts before I begin: a) since my first playthrough, JRPGs have cemented themselves as one of my favourite types of games; b) I donāt hate all turn-based RPGs except PokĆ©mon anymore!; c) after my first playthrough I went to Japan, and as Persona 5 is set in Tokyo, playing Royal was a lot of fun as I knew a lot of the locations, which meant I could dive into the setting deeper than the first time; and d) my 250 hours of playtime in total across both playthroughs can most likely be attributed to the incredible writing and masterful character development.
Warning: HEAVY story spoilers
Iām not trying to sell you a game. I want to give you an in-depth analysis of the story, characters, gameplay and all other aspects of this brilliant game, spoilers and all. I want a discussion. So, dive in and see what I really thought, no holds barred.
The Silence is Deafening
āā¦ā ā a direct quote from our protagonist, there. Our silent hero, codename Joker, is a victim of circumstance. Wrongfully accused of assault by a mysterious man who is angered that a kid prevented him from forcing a woman into his car et al., he must move away from his hometown to wait out his probation period and live a normal student life. Why must he live above a failing cafĆ© under the guardianship of the cranky owner? Not to mention: why is he banished to Tokyo of all places, somewhere very likely much more exciting than wherever his hometown is?
Either way, Joker isnāt going to tell you. Heās quiet and lets the other many, many other characters do the talking for himāa usual trope of JRPGs, but it is still an issue as he is also put on a pedestal as an incredibly special, talented, empathetic and all-round great guy. Heās the only one capable of saving the world, as he has abilities no-one else has, for some reason.
But this isnāt as bad as Iām making it out to be. Sure, it doesnāt really make sense why you have such a huge following when you donāt have much of a personality, but thatās the beauty of the silent protagonist. You, the player, are the protagonist. The fact that you can even put your own name in as his name is telling. You make the decisions, you make the friends, and you carve out your own destiny from the choices you make. Itās always these kinds of games that, when I talk to my friends, I say āI messed up with Sojiroā or āI went to the arcade todayāāand it is me. Because even though Iām not a woefully silent Japanese male teenager with glasses, for the time Iām playing Persona 5, I am.
So, you are the protagonist. You learn that there are mental shutdowns all over Tokyo, making people go crazy and kill lots of people, such as a conductor crashing his train, or simply killing people on the spot. Itās weird, but what can you do? Youāre just a student with his own problems: not only do many of the students avoid you because you are a delinquent, but the volleyball coach, Kamoshida, seems to be harassing students, from the ones on his team who seem terrified of him, to girls that are being hit on. When a strange app appears on your phone, you accidentally find yourself in the metaverse, along with Ryuji, who also has a good reason to get revenge on Kamoshida.
I Am Thou, Thou Art I
What teenager doesnāt have a rebellious self hidden deep within their subconscious? Well, these teens can utilise that hidden self past its usual constraints to overcome the crappy adults that suppress them and make detrimental decisions for them. Once Joker and Ryuji, and later many other young adults, realise this potential and recognise that these adults need to be stopped, they are awakened to their Personas. A Persona is a manifestation of a persona userās personality, which the individual can use to face hardship and overcome injustice, even if just in the Metaverse, the collective unconscious world.
But, really, thereās no ājustā about it. Here in this world, which take the form of Palaces, the Phantom Thieves (you and your friends) can defeat the ruler of the Palace (the adult with a distorted desire) to convince them to change their heart. In this way, the ārealā them in the real world will atone for their actions and justice can be served. So, really, your actions are vital to solving crimes, dealing justice and, eventually, saving the world.
These Personas are like PokĆ©mon for adults. You are special, as you can catch and wield multiple Personas, allowing you to have a whole array of powers, but your friends have one that they train and evolve throughout the course of the story. Catching them is a skill: you have to learn their weakness, and use a skill that takes advantage of it to ādownā the Persona. This gives you a chance to either: perform an āall outā attack which sees all your allies fight them at once for increased damage; ask them for money or an item; or negotiate with them to convince them to become a part of you (and thus catch them for use later). This gets harder when there are multiple different Personas to battle at once, all with different weaknesses and strengths that means you must time your combat precisely to ādownā them at the same time.
Personas are one of the best parts of the game, as you can see.
Not happy with a personaās moves, or you want to create stronger ones? Go to the Velvet Room, where Igor and the Twin Wardens Justine and Caroline will fuse two or more Personas together to create new ones.
This is where the PokĆ©mon element is better and worse. You can get completely new and stronger Personas immediately, which is cool, but if you are particularly drawn to one it doesnāt make sense to keep using them as they will level up far quicker if you fuse them than if you keep them. I struggled with this at first, as Arsene is your first āofficialā Persona, and I couldnāt quite believe you are only meant to have him for the first few hours. Itās like Ash giving up Pikachu after defeating Brock!
Also, have you seen how you have to fuse them? Itās so dark and unnecessarily vivid! You have to guillotine, electric chair or hang them in order to create these new Personas, which is so different to Persona 4 where the Personas are cards, making it less gruesome to get rid of your companions. It definitely made me feel bad for fusing them, but that didnāt stop me!
Essentially, the Persona franchise wouldnāt be the same without all the incredible Personas you fight and capture along the way. It really encapsulates what the games are like: stylized and deeply considered, exuding character and imagination throughout.
Take Over, Itās Time to Put You Down
Using these Personas are a lot of fun, too. The moves are elemental as well as physical, they can inflict ailments such as āsleepā and āfearā, and evolve as you and your Personas level up. Personas all have strengths and weaknesses, and by fusing them, you can create Personas with stronger moves and resistances that, as you get towards the end of the game, means that you can fuse some incredibly powerful Personas that can fight any and all enemies, if youāre smart with the moves you inherit.
This all sounds very similar to PokĆ©mon, right? Well, there are other more showy, fantastically fun elements that integrate beautifully with the stunning graphics to make every battle (which have the potential to become very repetitive) exciting and challenging. When a character manages to ādownā an enemy by using a move that is strong against it, they can either do another attack or choose to Baton Pass to an ally, chaining super-effective attacks to down multiple enemies in one round, which is useful if there are a lot of different enemies with different affinities and weaknesses. Then, once all enemies are downed, all allies can come together for an All Out Attack for an extra boost of damage.
As much as this is useful for the player, if the enemy downs one of your allies, they can also do a secondary attack, which means that they have the potential to wipe out your team very quickly. Plus, some moves are one hit kills, which may have low accuracy but is still extremely frustrating sometimes, particularly in regular 5 where I found the combat more challenging. The worst boss fight was Haruās dad, where I actually had to change difficulty for the only time throughout the gameāwho decided it was a good idea to revive the robot shadows if you didnāt kill them in three moves?!
The Showtime moves, new for Royal, bring a fresh new element to the game. As you progress through the story, your allies start forming bonds, which will then be reflected in combat. At seemingly random times, they can join up with fantastic new animations (such as Yusuke cooking Ryuji some yummy food at a bar, who get interrupted by a shadow coming in the door, and they both take it out) and inflict massive damage. I was sad that Joker doesnāt get one, until the Royal section where baes Akechi and Sumire both team up with you respectively for new Showtimes. It made me wonder whether Joker just wasnāt as close to the rest of the team as he becomes to Akechi and Sumire, which actually also made me glad that I focused on both of them heavily in my playthrough!
Every song that plays throughout the game, including combat, is a banger, so even though my husband got annoyed hearing it coming out of my TV for 120 hours, this soundtrack will remain one of my favourites to date. Overall, the combat is great, and thankfully not too repetitive after so many hours of gameplay.
Adulting is Hard
The story of Persona 5 is deeply gripping, and keeps you invested and interested the whole way through. It didnāt absolutely destroy me like other JRPGs have done (see: Final Fantasy XV), but fun, emotive and has huge repercussions if you donāt succeed in your mission, including people dying and the world ending. No pressure, then.
Your actions, then, are crucial to making the world a better place: and the villains that you encounter are integral to succeeding. In true revolution fashion, itās the kids that need to stand up to the adults to rid them of their distorted desiresābut itās not all random. The adults are truly abhorrent (the first one, Kamoshida, sexually assaults female students and physically abuses members of his volleyball team) and they continue a running thread from first to lastāthat is, the ones who you think arenāt connected at all seem to be connected to the final villain by the end. Itās very clever, and kept me gripped the whole way throughāsomething thatās needed with 80+ hours of gameplay.
The writing is absolutely fantastic. All characters have their own distinct mannerisms, personalities and stories, which you get to explore with the Confidant mechanic (see below). The voice acting is great, and as I progressed through the Confidants, I really started to feel like they were becoming my friends, and that every time I turned on my PS4 I was hanging out with my pals again. Itās the way games should make you feelālike you actually care about what will happen to them.
This does make the game quite stressful (in a good way), as what you do has actual repercussions. Itās a bit frustrating sometimes that some of your dialogue doesnāt affect the game at large, as well as your romance choices. None of the characters acknowledge you have a girlfriend, and if you date Ann, for example, she wonāt act any differently than if you decide to not even become her friend. While thatās disappointing, other dialogue choices can completely affect your game so that you always have to be very careful with your decisions. Will you get the ābadā ending, where you fail to stop the final villain; the āgood badā ending, where you accept his distorted view of the world; or the ātrueā canon ending, where you revert the world to normal? A lot of choices throughout this lengthy game affect what ultimately happens, so you do feel like youāre affecting the story a lot more than, say, PokĆ©mon. In fact, in Royal, you can even miss out on a whole section of the gameā¦
Ascending to Royalty
As long as you max your Confidant links with Akechi (the renegade teen detective), Kasumi (the new gymnast freshman at your school) and Maruki (the school counsellor), you get to experience the 30+ hours that Royal adds to Persona 5. Andāmajor spoilers hereāonce youāve defeated the God of Control and exposed Akechi for the unhinged betrayer that he is, you should go to juvenile detention and your ability to use Personas should be gone for good, as Momentos has been destroyed.
However, in Royal, Maruki has figured out how to use cognitive psienceāand youāre the reason why. His sessions with you has helped with his research, and so now he can make the world a better place by granting everyoneās desires in the collective unconsciousness.
As you can see by his actions, heās not your typical antagonist. His heart is completely in the right place: he wants to make everyone happy by granting their desires for them, such as bringing back Futabaās dead mother and helping Ryuji recover so he can get back on the track team. I resonated with that, and actually wondered whether it would be worse for certain characters, particularly Futaba and Haru who get to spend time with their respective dead parents, to reject the āblissful ignoranceā reality that Maruki had created for them in favour of the truth.
By this point, I had grown rather fond of the deranged but entertaining firework that Akechi has revealed himself to be, and once I learned that Akechi would die (as he did in regular 5) if Marukiās reality were to be revoked, I almost chose to accept it. But Akechi being adamant that he was going to stop Maruki no matter what as he didnāt want to live under anyone elseās rule helped make that choice for me. It was difficult, though. Akechiās is a motive that is simultaneously selfish and noble: selfish as he doesnāt want anyone else to control him, even if that means other people are happy, but noble because he values the truth above all else. Plus, the fact that he was one of the main villains throughout the story up until this point made me question whether we should continue to trust him, even though he had decided to help us, even if it were primarily for his own gain. I think my fondness for him (perhaps because he is a fully-fledged Confidant in this game, unlike regular 5) and the wildcard elements he brought to the game made me feel a certain brand of loyalty towards him, and so I chose to honour his ādying wishā. And, of course, this path led to the ātrueā ending!
This indecision is shown most clearly in Marukiās palace, where you have to deduce what decisions in certain situations Maruki would think is the ārightā one. It really helps you understand where heās coming from. For example, his question āif your friend is being attacked, and you donāt have much time before they get seriously hurt, would you a) run to get help but you might not make it back in time, or b) join the fight to help but you might get hurt yourself?ā Neither answer is necessarily wrong, but b) is correct as Maruki simply wants you to look out for yourself over others. The crux of his viewpoint is that you should endeavour to make yourself happy or safe, even if that means others may not be. Itās a very interesting conundrum, and one I enjoyed debating philosophically whilst playing.
The concept of right and wrong and mental health was also tackled in this game through Kasumi/Sumire. Ultimately, even though Maruki wanted to help her by allowing Sumire to pretend to be her dead sister, as she blames herself for her death, he ultimately did her more harm than good. With the support of Joker and the others Sumire was able to overcome her delusions and grow into a strong, confident young woman. This cemented for me how backwards Maruki was and that reality is the most important thing, even if itās not always what we want, because thatās life. In this way, I feel that Royal added something to 5. Even though going into someoneās mind palace was about mental health, I never really considered it until Royal dealt with an innocent traumatised girl and a misguided man attempting to heal her. I applaud Atlas for tackling something so difficult pretty well.
Confident in my Confidants
Itās a good thing the player can really get into the story, because itās heavily dependent on personal decisions and making friends.
In order to get stronger within the Metaverse, Igor, the man inside the Velvet Room, tells Joker that he needs to strengthen the relationship with his friends first. This is absolutely trueānot just with your teammates, but with other individuals who live in Tokyo too, in the form of the Confidant mechanic. For example, while your teammates all get skills such as curing afflictions and taking fatal hits for Joker, others give just as much if not more valuable perks, such as Kawakami giving you more free time or Mishima allowing all teammates to gain experience even if they donāt contribute to the battle once you max them out.
The way you level them up is through socialising. This passes time, but is also incredibly interesting, as each Confidant has a gripping story (except Ohya!). You canāt downgrade a Confidant, but picking the right dialogue choices can make leveling them up much quicker in a game where time is everything. Itās also necessary to level up your stats, such as knowledge, kindness and charm, to allow you to progress with some Confidants and be empathetic or charming enough to deal with the situations thrown at you. I loved the dual play style of dungeon battles and social simulationāin a lengthy game, it broke up gameplay and kept it fresh.
As this was my second playthrough, I already knew that maxing certain Confidants would yield the best results, such as Kawakami and Yoshida who eventually allows you to negotiate with and catch shadows of a higher level than you. But in Royal, the new additions of Counselor, Faith & JusticeāMaruki, Kasumi & Akechiāfreshened things up. Technically, Justice isnāt new, but you can now hang out with him instead of his progress being facilitated purely by story.
Time to rate my friends from worst to best!
21: Ichiko Ohya Devil Arcana
I found this alcoholic journalist very annoying. Her story isnāt that interesting, she isnāt very nice, and the skills that she gives you to allow you to sneak around Palaces easier arenāt worth it either. I only maxed out her story near the end as I had time, but honestly, she shouldnāt be a priority.
20: Iwai Munehisa Hanged Man Arcana
Didnāt think anything of him until Royal, where I had more time to learn about his time in the Yakusa and his son. Useful for guns (which arenāt even an integral part of combat, really), but other than that I barely used his shopāplus you have to have high Guts in order to progress. Definitely better Confidants out there.
19: Tae Takemi Death Arcana
The fact that this doctor is a sexy goth is probably the best thing about her. You can level her up quite early on, so she is quite exciting at the beginning as sheās one of the only adults you can turn into a Confidant at that point, but after a while she stopped being interesting to me. In my Royal playthrough I found I didnāt need many healing itemsāSP was far more important!āand in the end I didnāt max her out. A fun outfit, but can leave her.
18: Shinya Oda Tower Arcana
Definitely annoying (but what little brother isnāt?) but thereās a sad reason for thatāhis mum is emotionally abusive, even if she doesnāt mean to be. In the end I wanted to max him out to save him from that life, but I never quite got that far. At least I managed to change his mumās heart before I finished the game.
Heās also quite useful in buffing gun attacks and bonuses for downing and negotiating, so definitely useful for combat. I just ended up feeling bad for him, but he was also a bit of a shit, being a bully to his classmates; his big bro Joker helped with that!
17: Hifumi Togo Star Arcana
I never got to know her in my first playthrough, and I didnāt realise how useful she is for battles. She eventually allows you to swap players in combat, hastens escapes, improves money hauls, and allows back-up members to do follow up attacks. Iād definitely give her a shot for just those bonuses, even if you donāt want to romance herābut she is sweet, if very detached from the rest of the story.
16: Chihaya Mifune Fortune Arcana
I maxed her out pretty quickly so I could get the fortune readings; affinity was especially useful, as you can level up Confidants a tiny bit quicker, for a price. And, after she takes 100,000 from you near the beginning (!) and eventually gives it back, sheās lovely. Nothing special, and definitely not one to romance, but nice.
15: Twin Wardens Justine & Caroline Strength Arcana
Their Confidant path was slightly different: you have to show them Personas with specific moves, and they will level up. This was very interesting, and also put a natural brake on their relationship, as some Personas canāt be made until you are a certain level. They are also very useful as you eventually unlock group Persona fusions and can fuse Personas of a higher level than you, for a price. Always fun to get the ridiculous Personas a bit earlier on! Also, their story was super interesting, due to the mystery that surrounds their identitiesā¦
Also also, Royal gives a new element to your relationship with them. You can now take them out of the Velvet Room to show them āhuman thingsā, like aquariums and cinemas. I didnāt utilise this much as you only get skill cards, and no actual level progress, but I wish I had more time, as the dialogue in these sequences is hilarious as they try to understand why humans would do certain things. The fact that Iāve ranked them so low is tellingāthere are so many fun and useful Confidants that mean they rank this low.Ā
14: Yuuki Mishima Moon Arcana
I actually think youāre a bit mean to himāheās definitely your friend, but every time you are asked to clarify this the dialogue choices make you seem like a dickhead when you say heās only āsort ofā your friend! Heās helped you so much, stop being such a dick, player. Plus he helps increase EXP, as well as allows EXP to be given to back-up members so itās definitely a good thing to max him earlier. Plus, heās sweet, and gives you Momentos requests. Justice for Mishima!
13: Takuto Maruki Councillor Arcana
Lovely. What a gent. Shame he turned out to be distorted by deciding to change peopleās realities by interpreting their vague wants instead of actually asking people if theyād WANT their realities changed or not. Sounds a bit like Thanos to me, but with a better reason to be evil.
The bonuses of Maruki though are: heās interesting; heās lovely; and his bonuses are mainly SP based, which is always hard to recover in Persona, especially in the early stages of the games. He raises your SP, gives you a chance to instantly recover ailments, gives you a chance to become focused and therefore raises your attack, and gives you a chance to recover your SP when low. Very useful, and you canāt play the Royal storyline without maxing him out before November 18th anyway.
12: Haru Okumura Empress Arcana
Again, I wasnāt too much of a fan of Haru on my first playthrough (perhaps because sheās quite a late addition to the team), but this time round, I had more time to get to know her. I really wanted to save her from her awful fiancĆ©, and hoped Iād be able to say ādonāt marry him, marry me!ā if I chose to romance her, but alas. I was also quite surprised with how business-orientated she is, which was a surprise. However, she was just too prim and proper for me, and even after her story showed her to be evolving into a confident woman, she didnāt evolve quite enough for me to be interested.
Sheās useful, though, as all the Confidants are who are your team members, so leveling her up is a must, for help in combat and to evolve her Persona.
11: Morgana Magician Arcana
Morgana was the most useful as the support heroāI always wanted him in my party, particularly in hard battles, just to keep me and my allies alive. Plus, who doesnāt love a talking cat? Though, at one point, he does get moody and very annoying. While Morgana as a character was never that exciting past being the initial reason they can become Phantom Thieves and the mystery surrounding where he comes from, Royal switched that up by turning him into a dreamboat with piercing blue eyes when Maruki made his dream of being a human come true. They kept saying throughout this sequence how beautiful he was, which was amusing. A nice twist on the original game.
10: Toranosuke Yoshida Sun Arcana
I learnt to level this fallen-from-grace politician up quickly from my first playthrough as, once you max him out, you can negotiate easier with shadows of your own level, and negotiate with higher level shadows and add them to the compendiumāabsolutely necessary. Also, heās basically a massive socialist leftie, so he rocks.
9: Yusuke Kitagawa Emperor Arcana
I didnāt like him much in my first playthrough, but now I appreciate him far moreāheās flamboyant, artistic and, best of all, happy to be in his own mind and be himself, no matter what people think of him. Heās a bit stuck up sometimes, but all in all heās an outsider who fits in better than he really should. And he provides funny dialogue, particularly when interacting with Futaba. I also love his Showtime moves with Ryuji and Ann.
8: Ann Takamaki Lovers Arcana
Iām quite surprised sheās this low down for me, but even though sheās the first girl you befriend and sheās hopelessly beautiful to everyone who meets her, she doesnāt quite push past the āditzy girlā trope. The story does try to make her more nuanced, and to an extent it worksāsheās also fun, thoughtful and empatheticābut thereās just too many misogynistic and ditsy jokes that even only a few years later donāt land anymore. Saying that, she literally uses her sexuality to break free of the misogyny that surrounds her body and the sexual abuse and prejudice she experiences, at the most from the volleyball teacher, and at the least from everyone around her. Itās a steep hill to climb, but sheās doing it.
I drew the picture below!
7: Sadayo Kawakami Temperance Arcana
Kawakamiās your teacherāwhat could possibly go wrong? Well, sheās also a sexy maid who comes over to clean up, though she wonāt go any further as youāre her high school student. Yet. Itās a bit dodgy, especially as she acts like your mum, but even so, the forbidden fruit angle is fun. Her story is also compelling. Not only is she an interesting Confidant, but one of the most useful ones for the amount of extra time she gives you when you level her up. Why on both my playthroughs did I not level her up immediately?
6: Sojiro Sakura Hierophant Arcana
Heās your guardian who takes you in when you have to move from your hometown after your alleged assault to live out your probation. He starts out cranky, but has an absolute heart of gold. He ended up being one of my favourite Confidantsāplus, heās one of the most useful, as he is one of the only ways to get SP in the early game by making coffee and curry. You need to understand the pride I got from making coffee that met his expectations!
5: Futaba Sakura Hermit Arcana
Sojiroās adopted daughter is so much fun that I romanced her in the first game. While some may think sheās more like a little sister, sheās just a bit more immature because of her hermit lifestyle and Arcana. Sheās funny, loves games, and has great references; she is one of the only instances of a game that has a young girl who doesnāt sound like 40-year-olds trying to sound like teenagers. She has a heartbreaking story, but her personality keeps it light. She says it how it is, no matter what anyone else thinks. Sheās great.
4: Kasumi/Sumire Yoshizawa Faith Arcana
I chose to romance the gymnast honour student in Royal, because how can you not romance the new girl? Though I wasnāt sure at first, as I found her quite twee at the beginning. However, she became a lot more nuance when she became Sumire, which is to be expected. Plus, she is really well integrated into the story and really makes you feel she cares about you. She has an amazing costume when she is Codename: Violet, and gives you some truly useful abilities, such as ambushing from a distance and avoiding being surrounded by shadows. Sheās a great addition to an already great game.
3: Makoto Niijima Priestess Confidant
Sheās bestgirl in terms of smarts, badassery, and simple relatability. She is Student Council President, an honour student, and has been manipulated by evil adults for their own distorted desires. Her parents have died, which instils her with deep guilt for being a burden on her sister. Sheās also the only one whose Confidant story doesnāt actively revolve around herself: she changes, but itās through helping her friend who may be a victim of trafficking rather than her own self-interests. Sheās sharp, poised and even more badass when she awakens to her Persona, Johannaāitās a freaking motorcycle!
2: Ryuji Sakamoto Chariot Confidant
Your best buddy. Iām always drawn towards these ones, who are treated a bit dumb but are loyal to the end. Heās also hilarious, like when he complains the Phantom Thieves are in the shadows and not getting any credit, and I chose the option āI like the shadeā, he says āwhat are you, moss?!ā I really do wish I could romance him, because I can see a lovely storyline where heās unsure at first but the fact that theyāre soulmates transcends gender.
1: Goro Akechi Justice Confidant
Iām almost hesitant to admit I find him the most fascinating and fun. Not only is he dangerous, exciting and unhinged, he's at the centre of an incredible twist. Heās one of the most interesting characters, and you never know what heās going to do next. I would definitely date him if Japanese games let gay relationships happen; he has all the best attributes for a crazy romantic relationship. Not IRL, but in a game, why not?
I love that he didnāt die and teams up with you in Royal, and that . Heās also the first character that Joker gets a Showtime move with, which made it quite special. When it is revealed just how evil and crazy he is, his whole character changes, including his Persona, his Phantom Thieves outfit, and his demeanorāitās scary how excited he is by killing, but at the same time, he is absolutely certain of his viewpoints and wonāt compromise for anyone. Many of these points would be a reason why he shouldnāt be my number one, but I canāt help it.
Honourable Mentions: Igor (Fool Arcana), Sae Niijima (Judgement Arcana) & Jose
Igor is the ruler of the Velvet Room, and the person who facilitates your rehabilitation in changing peoplesā hearts. However, āpersonā isnāt quite right for Igor: heās the God of Control, born from the desires of the collective masses who want to be controlled and be told what to do rather than make difficult decisions. It was a cool twist to realise that the God of Control had been impersonating the real Igor; I donāt know if Igor was lovely in the previous games, but he certainly is once you restore him at the end of 5. Despite him being interesting, I never felt like I had a connection with him, as you level up his Arcana automatically throughout the story, and he never tried to have a personal relationship with Joker.
Sae has her own palace and Arcana, but sheās not quite the same as the others. Like Igor, you level up automatically throughout the game when you confess to her the whole Phantom Thieves story, and while she does have a Palace, she doesnāt through any huge transformation other than realising that learning the truth is better than trying to win at any cost. Sheās cool, and her outfit in her Palace is sexy, but you canāt romance her and canāt change much of what you say to her. I wish in Royal she could have been a fully fledged Confidant instead.
Jose counts even less. A new addition to Royal, he helps you change the cognition of Momentos by collecting stamps as you go further down, and he gives you items in exchange for flowers, so he definitely makes Momentos better. However, his addition is nothing world-shaking, and he only shows up randomly, which makes him quite annoying. I could have done without him, but at least he made Momentos more interesting than in the base game, which, compared to Palaces, was quite boring.
All in all, my main issue with the Confidant system as that you still canāt date boys. Weāve been saying for years āthatās just the Japanese wayā, but considering the crazy hentai they bring out (still with only very little amounts of yaoi/gay hentai) it may be time to stop excusing them for not being with the times. Catherine: Full Body aimed to dispel that somewhatāperhaps Persona should too.
A Momentous Game
Overall, this is one of my favourite games of all time. The gameplay keeps me entertained for 100+ hours (though, to be fair, I do love long games) and the characters and writing makes me emotionally connect with the story they are telling. Iād suggest playing for at least 8 hours, as itās a slow burn, but once that hurdle is jumped the real obsession begins.
Time to go and play Persona 4 Golden, as Iām not quite ready for the fun to be over yet.
















