Hi all! Iβm not shutting down my Tumblr or anything, but if youβre interested in seeing what Iβm up to these days I tend to be more active on Twitter. Come find me atΒ https://twitter.com/KyleYoungblom.
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@kyleyoungblom
Hi all! Iβm not shutting down my Tumblr or anything, but if youβre interested in seeing what Iβm up to these days I tend to be more active on Twitter. Come find me atΒ https://twitter.com/KyleYoungblom.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Hi! My name is Gregory and I'm 17 years old. I found that I'm very interesting in modelling and programming. However, I'm just a beginner and I don't know from where to start. And it's a great opportunity to ask someone who already got an experience in this sort of work. I was just wondering if you could give me some advice. From what to start? Or What programs or programming languages I have to know? Thank you!
Hey Gregory! Itβs great that you know what youβre passionate about at the age of 17. I didnβt have that figured out till I was in my late 20s.Β
When you get old all you want to do is give younger people advice! You feel like youβve learned so much stuff and you want to go back in time and teach it to your younger self, but since you canβt do that, you have to settle for lecturing other people who are younger than you are. Anyway, hereβs my advice:
Learning
Projects
Choose projects for yourself. Whether in art or coding, you'll learn the most if you have a specific task you're trying to accomplish. Maybe you're trying to model and rig a birdβs wing. Maybe you're trying to code a security camera so it looks at your player. Start small and push yourself to grow from there. Figuring out what you need to learn in order to accomplish a task is a great way to keep focused and motivated, and motivation matters more than anything else.
Resources
Find the kinds of tutorials you like. Maybe video works best for you. Maybe text. Check outΒ catlikecodingΒ for some amazing tutorials in coding in C# for Unity. Follow people likeΒ @minionsartβΒ on Twitter for fantastic bite-sized tips. WatchΒ Makin' Stuff Look GoodβsΒ YouTube tutorials. (Don't get overwhelmed).
Community
Connect
Learning is hard, and even if you never go to school or meet another game dev/artist face to face, you wonβt be learning alone. Youβll be learning from the shared experience of others. Find those people. Find the social networks that work for you.Β Polycount.Β ArtStation.Β Twitter.Β Tumblr.Β Find people doing things you like and follow them. Twitter has been great for me, though it may not be for you, and thatβs ok. Here's aΒ listΒ of low-poly 3D artists you can follow on Twitter for a start.
Share
Share share share. Take tons of screenshots of the stuff you're working on, and share them on forums and social networks. InstallΒ ShareXΒ (Windows only) and have it automatically save your screenshots and gif screencaps to a folder that you keep aroundΒ foreverΒ (maybe in Dropbox). You'll be super glad you have record of the things you're working on now so you can see your progress as you learn. Then take those screenshots andΒ share them. Do it long enough and people will notice.
Tools
I saved this bit for last, because people often think that if they just have the right tools that art will just happen. Really, the previous two sections are way more important; tools are just a means to an end. Ask yourself what kind of art you want to create. High fidelity photorealism? Cute low-poly chibi stuff? Abstract impressionistic stuff? Find and use the tools thatβll help you achieve that goal, not because theyβre βthe bestβ, or βwhat everyone usesβ, but because they work forΒ you.
Modeling
I useΒ MayaΒ but only because I use it for work. Otherwise it's quite expensive.Β BlenderΒ is free and apparently pretty good! Modeling programs are very complicated. Itβs easy to get overwhelmed at first, but remember that you donβt need to know how to use every aspect of software for it to be useful. Even if youβre just creating cubes and stacking them up, youβreΒ making something, and itβs a start. Ignore the complicated parts until youβre ready to use them.
Game Engines
Experiment with bothΒ UnityΒ andΒ Unreal; they're both free and you can learn to make neat stuff pretty quickly. They each have their pros and cons. I use Unity for personal and professional stuff, along with a couple plugins which werenβt free (Shader Forge, ProBuilder, Playmaker).
Thatβs pretty much it I guess. Learning is a very personal process, and thereβs no right way to make art video games. Make that process yours, donβt be afraid to ask people for advice, and donβt be afraid to try something different if that advice doesnβt work for you. Good luck!
Hey Kyle! Absolutely in love with your work! Do you do little commissioned portraits at all? Anyway, excited to see your updates and things you're working on. cheers!
Hi Anon! Appreciate the kind words.Β Iβm afraid I donβt do commissions, my work on Guildlings is keeping me tied up more than full-time. Thanks for asking, though, and good luck! :D
EDIT since nobody reads notes, maybe you could ask this person? They do great work and Iβve seen them do commissions in the past.
Iβve been silent with 3D stuff here for basically forever. Doing a ton of work that Iβm very proud of, but itβs all TOP SECRET.
That said, Iβve been posting daily drawings over on my sketch blog Postwaste, if you want to check it out!
Hello! I've unfortunately only recently found your Tumblr, but I am absolutely in love with your works! I'm a software engineer trying to teach myself how to model/rig/etc. in the simplistic style (hopefully make some games!!!) and your tutorials are an amazing help. I would absolutely love to see more progress of your works. !!!! keep up the good work !!!!
Wow, thanks for the lovely comment. I really wish I could be sharing more work; I miss having something to post on a regular basis. Iβd suggest you check out Danette Beattyβs Twitter though:Β https://twitter.com/salmikawolf. Sheβs a fantastic character artist who did some work for us on Guildlings. Sheβs been posting short gif tutorials that you might find helpful.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
this past month
Meet Gwynn. Sheβs got your back.
Guildlings is a game about friendship. So itβs about time we introduced some friends.
3d by me, concept by the fabulous Ms Ellen Alsop
tweet drafts

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
We know a place where mages run raves,
harpies haunt the suburbs,
and a road trip can save the world.
Follow us.
Announcing Guildlings, a mobile fantasy adventure coming in 2017
Aah, super excited to finally talk about it! I'm working with a crazy talented group of people on a game that's stolen my heart.
My dad gave me the pig mug when I was home for Christmas in Minnesota! He was a firefighter and they all had their own mugs at the firehall. He drank out of this pig mug for 30 years until he retired. Pig mug has a lovely subtle patina and a perfectly-shaped handle. Pig mug is a little small, but thatβs ok. Pig mug is one of my greatest treasures, so I had to make a bit of fan art.
I made a little comic on the plane. Not really sure what it means but I like it.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Wez and the Golden Youth, from Mad Max 2. Sure was confusing growing up gay and kinda guiltily identifying w/ a bunch of villains in movies, games, and books! Β―\_(γ)_/Β―Β
I drew a haughty hottie