Hey, I just up and left without telling folks where to find me!
bsky.app/profile/kidfenris.bsky.social
www.kidfenris.com
That's about it these days. Well, there's always more to come!
Claire Keane
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@kidfenris
Hey, I just up and left without telling folks where to find me!
bsky.app/profile/kidfenris.bsky.social
www.kidfenris.com
That's about it these days. Well, there's always more to come!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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You're a cool dude.
Thanks! You're pretty cool too!
Why did you turn out to be such a cuck?
A cuckold, you say? Has some scurrilous rake claimed to have seduced my innocent young wife, Kiyone from Tenchi Muyo? Please reveal the name of this slandering gadabout, so that I may seek recompense. It shall be laser pistols at dawn!
- Victor von Gerdenheim, Darkstalkers 2/ Night Warriors (Capcom)
I like how every victory screen in Night Warriors has a character posed as ridiculously as possible.
My new calling in life is checking eBay for old video games with rental labels, the names of former owners, and, in this case, a story on the back of the cartridge.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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season 5 of black mirror looks great
DOOR DOOR Enix Famicom 1985
Source: disk-kun.com
Oh, how I love this old Famicom game from Enix! Adorable characters, and fun, challenging gameplay, too. Give it a try if youâve never done so :3
BTW, if youâd like to see some snazzy photos of Door Doorâs outer box and cartridge, check out this old blog post of mine:Â http://www.thegaygamer.com/2012/12/12-import-games-i-bought-in-2012-but_31.html
And you can see scans of the Door Door instruction manual (the whole thing!) at http://www.thegaygamer.com/2013/01/manual-stimulation-door-door-famicom.html
I always thought Door Doorâs main character was supposed to be some fuzzy animal thing in a hat but now I see that itâs more of a torso-less blob person and itâs freaking me out a little.
Looking to start collecting games? Iâve put together a handy guide to help you make sense of the unique lingo of online sellers. Below is a list of commonly used phrases in the online marketplace world, which I have translated into English. I know it can seem confusing at first, but as long as you remember to consult this âcheat sheetâ, youâll have no problems making an informed purchase!
acceptable condition: poor condition good condition: poor condition âin case with artwork/in boxâ: no manual or inserts no grading information: loose stock image: loose âmay show wearâ: shows wear âmay be missing one or more of the followingâ: missing one or more of the following
in shrink wrap: re-shrinked by seller japan import/US seller: available for a fraction of the cost on yahoo.jp normal wear & tear: significant cosmetic damage printed cover: low resolution insert printed on a 1997 Canon Bubble Jet professionally resurfaced: heavy circular scratches from a $20 SkipDr rare/very rare: uncommon reproduction: bootleg VGA graded: vanity listing
Above all, remember to have fun with this affordable and relaxing hobby!
The first time I tried humanofmicomageâs method for playing the entire Bounty Arms demo, I was so excited I forgot to turn the values for the boss and collision detection back on. Poor Chris just wandered an endless wasteland.
More info on that method:
https://humanofmicomage.tumblr.com/post/162489793679/hi-thank-you-so-much-for-finding-a-way-to-play/
Hi! Thank you so much for finding a way to play the entire Bounty Arms level! Bounty Arms is my favorite unreleased game, to the point where I tracked down and dumped that demo many years ago. If I may ask, what values did you disable and re-enable to get past the mid-boss? And which emulator were you using? Please forgive my ignorance if the answer is obvious, as I've never used Cheat Engine until today.
I only started using it two days ago, myself. Consequently, I do not at all understand how pointer scanning is supposed to work, or what stupid hex math Iâm supposed to do to find pointers manually. So I cannot just upload a cheat table for anyone to use. But I will explain how to find the addresses on your own. As long as you complete the first few steps of Cheat Engineâs tutorial that teach you the interface and basic functionality, you should understand how to use it well enough to do this. I used PSXjin 2.0.2 and Cheat Engine 6.7.
1. Attach Cheat Engine to PSXjin, and begin the game. Donât move.
2. Perform a new scan for the value 240, with the scan type âexact valueâ and the value type â4 byteâ. Then move your character forward until the screen scrolls, stop, change the scan type to âincreased valueâ, and scan again. This will whittle down the number of results to the point where you should see a stack of addresses like this, with values in the low hundreds:
These are all of the addresses tied to the screen scrolling. When you do this, the addresses will not be exactly the same, but the last four digits will be, and they should be in the same order. Add the âbossâ and âcollisionâ addresses to your list (I recommend renaming them to avoid confusion), and then add the one for âtreesâ (this is not strictly necessary, but it will make things easier, and is the least likely of the above block of addresses to break anything).
3. Reset PSXjin. Tick the boxes for the âbossâ and âcollisionâ addresses in the address list, and begin the game. Keeping these values locked at 0 for the time being will prevent the miniboss from spawning, and also prevent the game from loading background collision while the level scrolls (this is necessary to bypass the rivers, which appear to be broken). When you reach where the miniboss would normally spawn, you should be able to progress beyond that point. Once you pass the far bank of the second river the game wants you to grapple across, stop. The âtreesâ address should have continued ticking up, and should now have a value of around 4200. Change the values for the âbossâ and âcollisionâ addresses to be the same, and then untick the boxes. Proceed forward, and the boss should load in.
Believe me, I did try to create a cheat table to make it a little easier, but it just wasnât happening. I hope this, at least, will help bring some closure to the one other person on the planet who cares about this game.
p.s. thanks for dumping it
Wow, this totally worked! Thank you! It even worked with ePSXe! I fought the lightning snake boss and everything! Granted, the boss is the only new enemy; the second half of the stage just serves up bigger clusters of the same mechanized foes from the first half. But itâs great to play the whole level at long last!
Now to analyze every new inch of it.

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Bounty Arms (PlayStation), Unreleased Unknown Composer
Data Westâs Bounty Arms appeared as a playable demo on Vol. 5 of Sonyâs DemoDemo series for the PlayStation in 1995, but ultimately never came out. Itâs a shame, because stretchy-armed protagonists are a pretty easy sell for me. The game is very rough, but kinda reminds me of playing Erin in Arcus Odyssey.
Although footage exists of assets for the entire first level, the demo abruptly cuts to the game over screen upon defeating the miniboss. Sitting still runs up an invisible timer that game overs you after two and a half minutes. That makes it pretty difficult to hear the full song. I managed to disable the timer using Cheat Engine so I could record the music in its entirety.
As the screen scrolls upwards, a value is incremented, which spawns the miniboss when it hits a certain number. Temporarily disabling this and then updating the value once Iâd walked past the miniboss arena allowed me to bypass the fight and see the rest of the level, which is normally inaccessible.
The grapple points seen in the promo video are present, and fully functional.
As is the boss. Defeating it also sends you to the game over screen.
There is an invisible wall at a river that I was unable to bypass through normal means, so I also had to disable collision. But the whole level is present and more or less functional. I do not possess the knowledge to do so, but it would hypothetically be possible to hack the game or maybe even create a cheat code that allowed the entire level to be played.
Iâm not sure why this was dummied out. The same address governs both bosses, so it could be that players were intended to be able to experience the whole level, but somebody goofed.
Oh man, this is awesome. I always figured the entire level was in there, since the sprites for the boss and other enemies are in there.
I gotta try this myself, as soon as I can raise my game-hacking literacy above âplace offerings before the console to placate whatever demigod controls my copy of Punky Skunk.â
More info on Bounty Arms:
http://www.kidfenris.com/2009/09/bounty-arms-demo.html
(The download link for the demo is in the last paragraph)
https://tcrf.net/Bounty_Arms
(More about the hidden stuff in the demo)
http://kidfenris.com/bountyarms.html
(My old, OLD article about the game, with scans and all)
Battle Circuit (Capcom - arcade - 1997)Â
OK, fine, Iâll just reblog all the Battle Circuit stuff I see today.
Battle Circuit (Capcom - arcade - 1997)Â
Also, Battle Circuitâs characters never showed up anywhere else. No fighting-game appearances, no nuthinâ. I think thereâs an alternate Marvel vs. Capcom 3 costume that dresses Felicia like Yellow Beast, but thatâs it.
Battle Circuit (Capcom - arcade - 1997)Â
Hell yeah, Battle Circuit. Itâs kinda short, but it has so much awesome late-1990s Capcom flair. And just like Red Earth and Armored Warriors, itâs never seen a home version.
baby boomers fucked the economy for their kids and now itâs coming back to bite them in the ass, agc.
Even when JR Rose is pandering to baby boomers, thereâs something adorable about his ham-fisted cartooning. The typical cartoonist would label the boomerang âCOLLEGE STUDENTâ or something, but not JR Rose. He adds text and arrows to make sure that NO ONE can miss the joke.

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How you can help save a bunny.
Spring is the season where we start to see the ads with adorable little bunnies in the run up to Easter. Â Some people think that a bunny would make a great gift for their child on Easter morning. Â Sadly, bunnies tend to be considered as âstarter petsâ and because theyâre cute, they must love being picked up and cuddled like a puppy or kitten wouldânothing could be further from the truth.
Bunnies are prey animals and they need to trust you before theyâre comfortable being pet or handled (most bunnies never like being picked up because itâs hard-wired into them that being picked up is the last thing that happens before being eaten by a predator). Â Little ones donât understand why the cute bunny doesnât want to be held and cuddled or why the bunny scratched or bit at them while trying to run away.
If the bunny was bought as a well-meaning Easter gift, this is usually the time when people set their now fired Easter bunny free. Â Those bunnies end up either killed by predators because they canât camouflage themselves like wild bunnies can or the lucky ones end up in the local animal shelter. Â Each year, shelters are inundated with fired Easter bunnies shortly after the holiday because people werenât prepared to have a bunny as a pet. I donât normally ask this, but please help spread the word to anyone you know with kids who may think that buying a bunny for Easter is a good idea and tell them it isnât. Â A pet that can easily live 10 years with proper care isnât an impulse purchase. Thank you. Â Â
Thatâs Not Who We Are
*sigh*
I lost it at the last panel though wtf.
WAIT WAIT WAIT
In the 1992 panel, the people on the couch are holding what appear to be Nintendo 64 controllers. The Nintendo 64 was not released until 1996. Please fix this, as it undermines the verisimilitude of the entire piece.