Being a calm, gentle, non-reactive person is really hard work, which is probably why many people are none of these things. Personally I think it’s worth it but sometimes one does want to just roll around on the floor wailing at the top of one’s lungs
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Body Horror: Things that cannot happen in real life.
EX: The Thing, stomach mouths, eyes on hands, etc
Gore: Fresh injuries, often severe.
EX: Severed leg, gutspill, deep gashes, etc
NEITHER: Healed injuries and burns, congenital differences, missing appendages, etc. If I could theoretically go to the store and see that character browsing the isles- It isn't body horror or gore. That's just a person.
*AND the amount of people that tag, not just fictional characters, but real human beings as body horror is staggering. Its not solely a fandom issue, ableism and bigotry against anyone that looks sufficiently "different" is prevalent in real life and has devastating consequences.
Burn scars are not body horror, that includes chemical burn scars.
Prosthetics are not body horror.
NOT having prosthetics is also not body horror.
There is no disability aid that is body horror.
Congenital differences + disabilities are not body horror.
AND acquired differences + disabilities are also not body horror.
Real people are not body horror.
If you are uncomfortable or scared because someone looks different than you that is YOUR PROBLEM. It is your responsibility to get over it, or at the very least not make it everyone else's issue. Play the quiet game.
I have a huge burn scar on my arm and once on a discord server i sent a pic holding something and the mods deleted the image and told me i can't send stuff like that bc it makes people uncomfortable. I also get told a lot how gross it is.
Like bro idk what you want from me. Should i just replace my skin and flesh for you???
Body Horror: Things that cannot happen in real life.
EX: The Thing, stomach mouths, eyes on hands, etc
Gore: Fresh injuries, often severe.
EX: Severed leg, gutspill, deep gashes, etc
NEITHER: Healed injuries and burns, congenital differences, missing appendages, etc. If I could theoretically go to the store and see that character browsing the isles- It isn't body horror or gore. That's just a person.
*AND the amount of people that tag, not just fictional characters, but real human beings as body horror is staggering. Its not solely a fandom issue, ableism and bigotry against anyone that looks sufficiently "different" is prevalent in real life and has devastating consequences.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
1.0 rawdogging it with no health regen outside battles
1.02-1.05 day 1 patch, Jared flashback, ChocoMog Festival
1.06-1.10 only ever played the reworked ch13
1.11-1.21 character swap/offroad Regalia was already in the game
Royal/Windows Edition
Voting ended onDec 8, 2024
I realize a lot of the current fandom came to the game after several patches or several *years* since release. So a lot of you might not know the history and how things used to be different.
Now, I personally have very strong feelings about the direction in which FFXV was taken post-launch, but this isn't the point of this post.
The point is to maybe make some newer people in the fandom realize that things used to be very different and hopefully make some of you guys learn something cool about a game you love.
FFXV had several core philosophies that were new, and brave, and really cool, and some of them ended up backfiring really badly. It endeavored to be a multimedia project (the multitude of associated media wasn't just "they weren't able to fit it in the game"!). It was intended to be a live service game (which feels very disconnected from the meaning of that term now, but it was already pretty weird at the time. Tabata, the game's director, seemed to have a very different idea of what it meant from the rest of the world, and to him it meant free monthly updates for multiple years alongside paid DLC). It also was intended to take the players' feedback into account in order to become the best game it could be. That's why we got a huge poll asking for what to add to the game, and that's why a ton of changes were made to the game's main story and content after release. That's also why the original experience is nearly lost to time now.
The initial few patches were mostly a continuation of the game's development. Stuff the devs hadn't managed to do in time or that they thought needed to be better. As time went on, though, more and more updates were made that changed the game's identity in significant ways.
One of the major ideas behind FFXV's storytelling was that it was always intended to be subjective. The main game was Noct's story. You had main characters leaving, you had a lot of things not being explained, a lot of stuff you had to piece together from scraps of info. You were intended to experience the story the way Noctis did. The DLC and other media were supposed to fill those gaps for you. What happened in Insomnia while we were gone? What did the other party members get up to while they weren't with us? You were supposed to get this information from different narrators, different viewpoints.
Think about it. Noctis is only twenty, he was never explicitly told what his destiny would involve, he was never taught how to do this. He's confused, he's terrified, he's just trying to keep going one step at a time through most of the game. It was immersive and impactful when you shared some of those feelings as a player.
The information was there. In other media (Kingsglaive, Brotherhood, A Kings's Tale, Parting Ways, Platinum Demo, eventually all the DLC), but also in little scraps around the game's world. Radio transmissions, Cosmogony books, scraps of newspapers and documents, the environmental storytelling of the nights creeping into your days, the ruined walls of Zegnautus Keep. It was in the context. The subtext. The cross-referencing and theory crafting we, the fandom, did.
You would be surprised just how much of the lore added in DLC and updates elicited no reaction from us back then. It was "duh". It was things we already knew. Things we'd pieced together, discussed, and written fics for months in advance.
Then the Internet did its thing and the loudest voices the devs could hear were the people who didn't love the game, who didn't want to put in the effort, who didn't want to think about it too hard. And instead of only affecting the subsequent content, it also changed the game we used to know.
The random interactable lore dumps they added to many locations with no explanation or reason to be there. The bestiary and character infos (which is a great feature but contributes to making players wait for lore to be fed to them rather than think for themselves). The horrible, disgusting powerpoint presentation they inserted into the middle of the Shiva conversation on the train that just pauses mid-dialogue to offer you an extensive infodump and then continues as if that never happened. There's a lot of things like this.
Did you know the original Ch13 was a horror game? The Ring's spells were tuned in such a way that they incentivised sneaking. It wasn't even mandatory then, you could still bruteforce your way through just by learning the simple counter timing for the Ring. But until you did, you got a precious few minutes of feeling terrified of the MTs patrolling the corridors. People complained that it "took you out of the action" and "interrupted the pace". Oh, do you mean how Noctis was INTERRUPTED by suddenly being all alone, in an unknown, hostile place, trying to rush to save his friend but not get himself killed? It was impactful. It was memorable. Now ch13 feels like a bad joke, Ardyn's attempts at taunts triggering a minute late when you've already moved on from the corpses of the MTs he's warning you about.
Do you know how it felt when Insomnia was a quarter of its current game size and had barely any content? It was rushed, yes. But that was the tragedy of it. The reason why it was so successful at conveying how this felt to Noctis, to the others who'd been waiting for him for a decade. To be reunited only to die. To be robbed of all your freedom in favor of playing the role you were meant for.
Did you realize the entire boss rush at the end is a Royal Edition addition? It's too long. It feels disjointed and at odds with the mood of the story. You're supposed to feel helpless. You're supposed to despair. Instead you get each party member delivering an over-the-top finisher move while yelling extremely cheesy and out of character lines about how much they love their friend. We always knew how much they loved him. It was in their presence. In their willingness to die for him. In the way they didn't look away when they knew they were about to lose him. In the stilted dialogue and awkward attempts at humor, trying to recapture their lost innocence.
This game used to punch you in the gut as it ended. It used to make you feel like you were watching a dear friend walk to his death and had to live with that, with the knowledge that for all its injustice and cruelty, this was "for the best".
Go out. Get the 1.0 mod (which I was consulted for as the person who actually played the old versions and resident modding community grandma but did not touch any of the actual mod making). Get an old disk copy for your console. See this game at its strongest. Experience the version of the story that forces you to grapple with the tragedy and doesn't sugarcoat or distract you from the ugly parts.
i must be the only one in the ffxv fandom who is a fan of chapter 13 because i'm an ardyn fan and it's just a long ass chapter of ardyn teasing and taunting me and doing voice porn while i run around. like. this is literally the heaven chapter for me
The real unpopular opinion (which is my firm belief) is that the Ring rework ruined ch13
It was SO FREAKING GOOD back when you actually had to either get good at the counter timings of the Ring (which wasn't nearly as difficult as people made it out to be) or engage with the stealth mechanic
Nowadays unless you go out of your way to replay the old version, all of the taunting just falls flat because by the time Ardyn's lines play you're already out of the area/trap he's talking about half the time. It makes me sad. The lowered difficulty makes the chapter go faster, but makes it FEEL slower because the tension is all gone.
but also no, you're not alone by far, a lot of Ardyn Hell residents adore that bit
Peeling off the broken breastplate of a stoic knight who only fights and never speaks, just to realize there’s nothing in there. Not metaphorically—the armor is literally empty. It doesn’t appear to affect him. If the armor stays mostly in the shape of a knight, he just gets back up to keep fighting. But with the chest plate off he just sits there, equally impervious to curiosity as I reach up into the cavity where his body might’ve gone. Stubbornly, no answers are found anywhere in there.
So I forge him a new breastplate and on the inside, because I know he has plenty of room, I put a little pocket. Not big enough to hold anything functional of course. Just a little extra piece to see what he’ll do with it.
He comes back next time with some grievous injury to his nothing, presumably from the massive shredded gash across his thigh plates. He sits and waits. I fix it for him. He is still nothing in there. I decide to add a drawing on the inside, of the type of beast I imagine could rend metal into scraps with a single blow. He puts it back on. He no longer moves as if he is injured.
Over time the interior of the knight becomes decorated with whatever odds and ends I could think to attach to the inside of a guy who’s got room to carry it. What really gets me is that he never removes any of it. Never requests a change. Not even when I installed a curtain rod for a small tapestry, or a bud vase to carry roses for his beloved, or an accordion folder for letters. He didn’t say a word for any of the many, many drawings of mythical beasts that now fight forever inside of his shell.
There are plenty of other forges. I’m not entirely sure why he keeps coming back here anyway. We’re pretty popular, but he could get his armor fixed a lot quicker (and with fewer ridiculous modifications) literally anywhere else. I asked him if I could get a look at his nothing again. He flipped up his visor and nodded his head so I could take a look. It was the same as it had been, filled with drawings and trinkets and weird little fixtures I’d put in there. I asked if he was annoyed by it, or liked it, or felt anything at all, but he literally only ever says nothing, so I’m not sure why I asked.
There’s not much room left in his nothing now. When he comes back for repairs I’ve had to fix my own foolish additions. Some of these pieces are intricate and irritating to repair, but I fix them anyway. It feels wrong to take any of it away from him now, even though I’ve been rudely encroaching on his nothingness to the point where it’s barely even there. How he squeezes his nothing back into a body so full, I’ll never understand. But it’s a game to me now, finding a spot not yet filled and putting something there. A dark part of me wonders if he ever gets filled up completely, if whatever sorcery holds the nothing-knight together may break, and it will all clatter unceremoniously to the floor.
When he hands me his breastplate yet again, it is so shockingly disfigured that I wonder if being made of nothing has somehow kept him alive. No ordinary knight could sustain such injuries. So I fix it. And he waits, unmoving, in a quiet corner of the forge. It’s like he’s watching, even though I know the reading glasses I put inside his helmet were just for fun. I’m careful to put it all back exactly the way it was when he last left. There’s no room to add more this time.
He examines the breastplate, and pauses before putting it back on, like he’s looking for something. Is he worried about the fit? But it suits him just as it always did. He calmly points to a little space, about an inch, between a miniature shelf and one of many pockets. There’s nothing there. I ask him what’s wrong, and again he points. It’s the most emotion I’ve ever seen from him, and it’s barely anything at all. I take it to mean he wants something there.
I spend some time engraving a little snail in the gap. He watches, as much as nothing can watch. When I’m finished he holds the breastplate, but he doesn’t put it on right away. I ask him if something’s still wrong. He says nothing, and puts it on. I tell him I can’t add anything else. Even if he could ask, there’s no room left.
Next time he comes back, there’s nothing wrong with his armor—he lets me check to make sure. I ask him what he’s doing here. Out from one of many pockets, he retrieves a tiny rusted knife. It’s in miserable condition, barely worth saving. I tell him I could make him a nice new one, but I’ll fix it if he likes. He puts it away and reaches around to find something else, a needle and thread. Better condition, but I’m not a sewist and I tell him as much. He puts them away. He then retrieves a little twisted piece of wax paper. I open it. It’s candy. I ask if I can eat it. He says nothing. I eat it. It’s flavored with cinnamon. I’m surprised he let me take it.
He keeps bringing me candy now. His armor is the most laborious to repair out of every client my forge serves, but it’s my own fault so I can’t complain. Sometimes he keeps me company while I work. I wonder if he is trying to tell me something when he hands me mints. I wonder again at the lemon lozenges. He stares at me when I eat, as much as nothing can stare.
One day he brings me a little jar of honey. I thank him, I tell him I’ll save it for dinner. He watches me work, he puts his repaired armor back on, and he stays. My shift passes slowly, and when I finally pack up to leave it’s dark outside. He follows me out of the forge. I ask him where he’s going. He points to the jar in my hand. I ask him if he wants to watch me eat it. He says nothing, but the nothing-knight clearly wants something, so I open the lid and dunk my finger in the honey. I try not to get any on my chin. He stands there, inches away, watching me try to consume this jar of honey without a utensil. It tastes like clovers. About half the jar is left when I’ve finally had enough of pretending to be a bear, but he doesn’t move to leave.
I ask if he’s going to follow me home. He says nothing. I tell him he can if he wants to. Again, nothing. I start walking, and he follows at my side. I know he’s not going to say anything ever, so I fill the silence. I tell him I’m grateful for the sweets, I tell him about how his various components are made, I tell him I’ve never met anyone made of nothing before. I tell him it’s a rare opportunity for a smith to work so much on the inside of something. He says nothing. I tell him again how much I like the candy.
It occurs to me that maybe filling me with sugar is as close as he can get to filling someone else’s empty armor with trinkets. I’m not sure if that’s really why he does it. I tell him I don’t have room to be filled with anything on the inside, not like him. I’m not a container for much besides food. He offers me another piece of candy. Maybe he likes containing something, the way I like to feel full. Maybe it’s nothing at all.
—
I didn’t edit this even a little bit. Thanks for reading!
Is anyone else constantly bothered by the fact that all of a child's medical care is required to go through their parents? That they must rely on these people to decide when they do or don't need medical care?
No matter how injured. If a parent doesn't deem it necessary to see a doctor, it doesn't happen. Teachers can suggest a doctor visit, but unless it's a very acute injury (and even then), it's ultimately up to the parents.
You can be 13. Twisted, maybe broken ankle. You teacher lets you sit out in PE. She's concerned, and tells you to rest when you go home, and see a doctor. You get home, ur parents fill a bath and add some Epsom salts, and then laugh at you for using it moms old colorguard stick as a cane. Take some ibuprofen they say. It's just a little sprain, ur a kid.
You go to school the next day, go to ur office assistant time. Office calls ur mom to come get you, because you're clearly in too much pain for school. Your mom laughs when she gets you, says you just were so determined not to miss school. Scolds you for making the office ladies worry.
You never see a doctor for the injury.
Your parents come into the exam room at every visit. This does not stop with age, except for gynecologist. But your parents are on the medical release forms. They fill them out for you, with you. You do not get to take them off.
You never get to tell s doctor about the ankle. Even though it never quote healed right, and it hurts every day.
Then your 18. In college. Still on your parents insurance, and have no car. The on campus clinic only does std testing. You fall down some stairs. Same injury. You call your parents, crying from the pain. You are using a mop as a cane. They console you and say to have a bath, take some meds, and let them know how it feels in a few days. You end up borrowing your roommates rolling chair to get around for the weekend.
By Monday, you can walk again. You walk miles to class every day. You ask to see a doctor, but your parents won't drive the hour to come take you, and you don't have the insurance card. You are still at their mercy for medical care. The ankle tries to heal again. This time worse than before. The tendons click with every step.
Now you're in your twenties. Finally have your own healthcare. You see a doctor. You get to mention the ankle! They say it's been too long to really even know what was damaged. That you have arthritis now. It healed wrong but it can no longer be fixed.
I'm 32 now. My ankle tells me the weather. I wear boots to keep it stable. What could have been a funny story about a fall and a cast has become a lifetime injury. Because children do not have access to medical care without a parents approval.
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ive invented (note: dubious claim) something i call the bear diet which is mostly fruits and vegetables with fish as the main protein source and something like once a month you eat a few hyperprocessed foods of your liking because that is when you, the bear, raid a dumpster in the suburbs
Thanks for the link! I work with an ancient(23 year old!!!) Snowy-crowned Robinchat and your recent Blue-footed Booby sculpture reminded me of his striking roundness.
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Thanks for the link! I work with an ancient(23 year old!!!) Snowy-crowned Robinchat and your recent Blue-footed Booby sculpture reminded me of his striking roundness.