hey man why are you looking at me like that
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@keyorden
hey man why are you looking at me like that

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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staring at the sun
Canât even project on the blorbo in this economy
I know it's not quite cannon, but it's very amusing to me that Civil, a relatively ordinary dude, has so many evil alters, between Livic, Archie and so in.
You should make more.
Might I suggest Viilc, a good aligned agaithon imitation of Civil. Or perhaps Liciv, a protean. Or Civic, the hounda civic Archie drives is actually an otter shaped transformer
To be fair, that's where Solzyn comes in too. So counting, we have:
Livic: the devil otter
Archie: the joke Archi-cat alter ego
Solzyn: the dom Civ
I am in a hell of my own making.....
If I made more, I'd have an entire harem of just me. And the worst part is they'd be the worst kind: the kind that drives base model Civ crazy
Also Archie now canonically (as canonical as a joke Aprils Fools day character can be) drives a Honda Civic, just to spite me.
northernlion was reading out a sweet note his daughter wrote him in kindergarten that said "i know my dad loves me because he's my favorite person and i'm his favorite person" and someone commented "circular reasoning"

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Need me a shirt that says "I'm his significant otter"
Need me a shirt that says "I'm his significant otter"
loser
Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
@shoutyourporpoise replied:
I could SWEAR youâve made this post before, or perhaps this is such a characteristically âyouâ concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
Flow of Battle Errata 1.17
The Elemental Aura perk for the Blade Flower playbook may only be triggered once per turn. While summoning a blade and dismissing a blade are free actions, you cannot summon and dismiss a blade over and over again to re-trigger Elemental Aura to deal infinite Panic to a target.
The They're Already Dead perk for the Blade Flower playbook may only be triggered once per turn. While summoning a blade and dismissing a blade are free actions, you cannot summon and dismiss a blade over and over again to re-trigger They're Already Dead on a different opponent in the battle.
The Scimitar Dance perk for the Blade Flower playbook may only be triggered once per turn. While summoning a blade and dismissing a blade are free actions, you cannot summon and dismiss blades in both hands over and over again to stack infinite dance bonuses.
The Healing Embrace perk for the Shield Flower playbook may only be triggered once per turn. While summoning a shield and dismissing a shield are free actions, you cannot summon and dismiss a shield to re-trigger Healing Embrace to remove infinite Panic from a target.
The Fist Flower playbook can no longer take both the Stand In The Air and the Double Jump perks. You must choose one or the other.
The bonus action gained from Staff Flower playbook perk Hit Them Again cannot be used to trigger another Hit Them Again bonus action and deal infinite Panic to a target.
The Max Panic table on page 87 includes disarming in several entries. Disarming is now defined as being forced to dismiss your Flow weapon and not being able to summon it or any other Flow weapon or using any other Flow weapon, and shields count as weapons, until your character loses Panic.
The Dance Belt accessory is now the Dance Boots accessory.
read the wikipedia article for Orangeburg pipes, and am convinced this is the stupidest thing humanity ever invented.
âletâs make a water pipe out of tar and wood pulp and asbestos!â <ââ statement by utterly deranged people who hate infrastructure and should be mauled by otters đ
I mean, the guy had all this tar and wood laying around, so points for inventiveness. But he gets mauled by otters for forgetting the infrastructure is not supposed to crumble under-paw in 30 years.
Good news! When PVC was invented, the orangeburg company went under EXTREMELY quickly, since PVC was just THAT MUCH BETTER. And equally cheap.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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So now that the anons have a modelâŚ
Can I help Barret relieve his pre show nerves and blow off his post show steam backstage?~
Hey, I mean, what else are good fans for?
Either you clear my head before the show or you "clear my head" after I've worked myself up during the show. Both ways, I think we both end up extra happy by the end of the the night.
Uncensored on FA and BSKY (remind me if I forgot to post these links)
Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
@shoutyourporpoise replied:
I could SWEAR youâve made this post before, or perhaps this is such a characteristically âyouâ concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
Does the Enchantment Level increase from working with another artificer of equal level stack with the Wondrous Materials modifier? Do they stack past level 30?
Asked 7 years, 4 months ago, by [staminamina]
Modified 2 hours ago
Viewed 1k times
Just like the title says.
The rules text for Fine Materials from Principia says
Fine materials [âŚ] when used for an enchantment project, allow you to create things beyond your normal limits, including beyond the normal level cap of 30. [âŚ] wondrous materials allow an increase of three levels.
Itâs obvious they meant this to go past 30, since they say it, but notably, they also extend the enchantment time/cost/difficulty table to level 33, and add 31 to the prime table, so they clearly have support for it.
The problem is that Toil and Trouble adds tandem enchantment, and I donât know what to make of its rules!
The text reads:
While enchanters normally guard their secrets jealously, working alone, they can perform remarkable feats together. [âŚ] if allowing total cooperation, where no secrets are kept from each other, the boost increases to 5.
Which, unlike Principia, doesnât stipulate it can go past level 30, but also doesnât specify otherwise.
Muddying the waters, Toil and Trouble doesnât extend the time/cost/difficulty table, but does give the appropriate formula for how to calculate those values at each level past 25 (which do line up with Principia).
Perhaps most importantly, if these modifiers did stack, we would have access to the prime 37 enchantments, which are not described anywhere in the book to my knowledge.
My instinct is that tandem enchantment caps at 30, or else does not stack with wondrous materials.
--
ACCEPTED ANSWER by [goodgriefer] (+12)
P.125:Principia states the following on the topic of stacking buffs.
When multiple effects modify some element of the creation process, they apply only to what portion of the process makes logical sense. A 10% reduction to the cost of reagents will not reduce the cost of shipping the final product. When two effects modify overlapping sections of the creation process, additive/subtractive effects are applied simultaneously, then multiplicative effects are applied simultaneously.
Then on P.169:Principia, we see
Drunkenness â A state of intoxication, whether by alcohol or other, more exotic substances, caps an enchanterâs effective level at 2 levels below their actual level, regardless of any other buffs
From this we can gather that multiple âeffective levelâ effects should be able to stack (there just wasnât another such effect that increased levels, as of Principia), and that if they intend something to set a cap, they probably will.
That implies that, yes, you can technically create a level 38 enchantment (or 37).
As for what the theoretical prime 37 enchantments would be, I would point to P.56:Principia on the existing prime enchantments, which says:
Often, a player may wish to create an enchantment that is outside the scope of the primes, especially as it is recommended for a character to have an eventual capstone goal for their enchanting career. In such cases, it is worth remembering that the only enchantment known categorically to be impossible is one that confers true immortality. It may be possible to approximate using a combination of primes, or else by adding the functionality to an existing prime. Page 287 lists commonly used prime combinations.
Which is to say: A prime can have whatever functionality it needs to for a game to make sense. Considering 37 is so far beyond normal enchanting as to be unthinkable to the average enchanter, it makes a logical place to put whatever macguffin result overarches the whole game.
And to be clear, when I say âunthinkableâ I mean unthinkable; taking a look at the formula in T&T more closely, as well as taking into account the cost of using Wondrous Materials (or even Marvellous Materials, if you just want a new prime)
First, a theoretical level 38 enchanted item would take over 40 years for an enchanter to create (and no, you donât get the assistant improvement to creation time from tandem enchantment, youâre doing it purely for the level boost).
Second, the cost, (including the increase from wondrous materials), would be on the order of 12 million gold.
Even if you had the time and the money, youâd still be stuck, because setbacks are rolled for on a monthly basis, and lose a percentage of progress. Without mitigation, youâre looking at losing 4 to 20 years of progress, about every two years. Mathematically, your odds of completing this project, are basically zero, especially if youâre mortal.
The only way to have a reasonable chance of creating an item with level 37/38 enchantments is to have two lead enchanters of level 29/30, with functionally limitless funding, and then also, to have some significant number of assistants, who, I will note, will have to be of at least level 27 to 28, due to the 10 level gap limit for assistants. Doing the math, a quick and dirty estimate suggests youâll need at least 5 such assistants to maybe break even, and realistically, youâll the maximum 18-19 of them to actually get the project done in a reasonable timeframe, which, may I note, is still ten years, which is probably more like twenty years, due to the probability of setbacks.
That is to say, to create a prime 37 enchantment, you need a team of about 20 world class enchanters to spend 10-20 years of their lives, with limitless funding (likely in the realm of 50 million gold, after accounting for who you have to pay, and the increased material cost from setbacks), to put their lives entirely on hold, and pool the entirety of their knowledge without reservation.
That is not a two person project. That is the manhattan project. That is the project that your players will, in the endgame, either get pulled into, or have to resist getting pulled into. That is an overarching plot thread that is running from the very beginning of the game.
What will it do? Frankly, that is entirely up to the game master. It may literally be the manhattan project.
peak evocative imagery, 10/10
Mew out here liking bitter and detesting spicy food, implying a calm nature with a sp defense boost and an attack decrease. I don't know what but that's just cool. It just feels very fitting with the sort of stagnant water surface apathy it has. Calm, unbothered, simply blunt
Yeeee don't you like it when game mechanics as characterization <333
Mewtwo's lonely nature comes with an attack boost and a defense drop. Which could mean anything
They got him
infinite and endless possibilities

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
@shoutyourporpoise replied:
I could SWEAR youâve made this post before, or perhaps this is such a characteristically âyouâ concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
Boneseller38: Does anyone know how the rules for tertiary weapons are meant to work? We had an argument at the table last night since it reads like they're supposed to be a last resort thing you can't use very often but it doesn't put any clear limits on how often you can use them? If I'm playing a caste with good tert pics why wouldn't I just use them every turn?
Josh_Shrubbery: Check the forum rules, dipshit. You need to post the section you're talking about so we actually know what ruleset and expansions you're going by. This is just clogging the category.
W0r1dB4N3: Kinda rude but we do need the specific quote, those rules get changed up a lot. Terts have been a balance nightmare in every edition.
Boneseller38: Sorry, I'm back, dealing with life shit. We're running 4th Edition with the Still Water, Soft Rains expansion but none of the later ones since they'd break the module. Here are the two parts that confused me.
"Unlike their natural and wielded weapons, the tertiary weapons of a Stranger represent the culmination of their mastery, drawing directly on their lifeforce and knowledge to force patterns onto the world around them. They follow the same rules as Riddle Engines, as they operate under the same principles, but are not consumed when used, instead leaving the user drained both physically and psychologically. "
"During a Stranger's second combat phase, they can make attacks with wielded or tertiary weapons equal to their Attacks stat, or use a consumable with the Thrown, Ranged, or Riddle Engine keyword."
First quote makes it seem like they're supposed to be a rare special move but there's no mention of any kind of actual limitations. Yeah there's a bit of self-damage and usually a status effect on the weapon statblocks, but I picked Tidebreaker Caste and Secret of Rime at level 1 so they literally just don't affect me. Is there something I'm not getting? Why wouldn't I just spam it every turn?
Josh_Shrubbery: You can't just run a cheese build and then act confused when it's a cheese build.
Boneseller38: It's literally one of the example characters.
W0r1dB4N3: Running 9 Gates? Nice. Yeah, 4thE was kinda weird about that. A lot of people got really mad about how tight the limits were in 3rd, especially since the short stories have Strangers using what would be terts IG multiple times in a row (at great cost, of course), so they tried to do something like that but balance it around the "average" caste. I don't think they actually expected anyone to spec survivability just to spam them. SWSR made it way worse with Tidebreaker. I think they erratad some of the self-damage numbers higher but you can still totally do it with 1-2 extra defensive secrets, tertspam is THE classic 4thE meme build.
[THREAD LOCKED BY MODERATOR - QUESTION RESOLVED]