๐ชผ
Cosimo Galluzzi
Aqua Utopia๏ฝๆตทใฎๅบใง่จๆถใ็ดกใ

ellievsbear
macklin celebrini has autism
hello vonnie
todays bird
Mike Driver

shark vs the universe

Love Begins
occasionally subtle

if i look back, i am lost
PUT YOUR BEARD IN MY MOUTH


pixel skylines
I'd rather be in outer space ๐ธ
RMH

oozey mess
seen from France

seen from Romania
seen from Colombia

seen from Colombia

seen from United Kingdom
seen from Germany
seen from United States

seen from Tรผrkiye
seen from United States

seen from United States

seen from United States

seen from United States

seen from United States
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seen from Tรผrkiye
@kcdrainworld

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch โข No registration required โข HD streaming
Go my fighters
arti!!!!!! hey @paroket๐ฆ๐ฆ my goat baaaa๐ come look at this!!!!!
i love the way they draw arti ngl <3
they're allllll beautifulll (โฌโฌ๏นโฌโฌ)(โฌโฌ๏นโฌโฌ)(โฌโฌ๏นโฌโฌ)(โฌโฌ๏นโฌโฌ)
spearmaster's mess
no five pebbles t hats a mineral water and its carbonated its not suitable for uoi !!!!!!
Funny guy and his happy dog

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch โข No registration required โข HD streaming
Day11
not enough
The Start p.4
Prev | Next Full res for desktop: (x)
Some of the art I made for this bingo event trailer! :3 Super fun project to work on.
Another sketch of Saint. I like this one, I used a sharpie which is new. This is again @opashooโs design!
:โข) I just found out you can put the โข symbol on your keyboard and I made a clown nose emoticon lol
Oh!! You made them so pretty, I'm so happy my designs can inspire people

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch โข No registration required โข HD streaming
Iโm beginning the process of learning to draw better. @opashoo is an awesome artist and I really like their design of Saint, so I made some attempts at drawing them!
Also my first post ever whoa
While I'm here, I like to think that regular slugcat Saint is infinitely more well-adjusted than anthro Saint
i think she would smoke marby reds
NSH design for sitf
Finally working on that... I finalized Moon's and Pebbles' designs but not the other ones...
SRS design for sitf
some doodles ANCIENTS! BENEFACTORS! NO MATTER!! I will torment ancients for some time >: D this is a new character and also a small headcanon about old masks
some dumbbb lore under the cut.....

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch โข No registration required โข HD streaming
How do you animate? ๐ Any tips from where you learned animating from or any good recommended source?
Uhhhh so I use two different programs to animate, Flipaclip and Krita, which I can both use on my mobile tablet (which is my primary art workspace). Typically I use Krita for MAP parts because it's significantly more flexible and indepth, and it's an art program first before it's an animation. It's what I use for all my illustrating. Flipaclip can be painfully restrictive, but it's really straightforward and simple for frame-by-frame animation, and you can develop some larger or more complex projects if you're willing to work in a really obtuse way.
If you want one specific source for animation instruction, I think Toniko Pantoja is pretty good, even if I haven't watched too many of his videos.
As for where I learned to animate I sort of just picked up a lot of things over time. I learned about animation concepts from my sibling who's an animator, did a lot of research on my own time, looked up tutorials, and then practiced animating on and off. I don't really have any process or method for learning, I sort of just wanted to make cool stuff and tried to figure out how to do that.
Specifically, and I recommend it for any skill or artform, just spend a lot of time experimenting and playing. Don't just watch other animators works, try to imitate what they do and figure out how they do. Try it out and see what kind of results you get. Research and practice your easing, anticipation, arcs, smears, and learn how to use timing charts, because those few principles can really make a project cohesive.
Learn when to reduce those techniques or cut them out entirely. Don't treat things like frame rate as something inhibiting your true vision, learn to work within it to achieve your vision.
Most of all, learn how to do all this stuff sustainably, without burning yourself out. Animation is hard and it often takes a lot of time and a lot of repetitive drawing. If you're smart about it, you can find ways to cut down the work, but no matter what, the point of drawing is to draw.
Most of the examples I posted here, I made on Flipaclip. Any apparent instance of tweening was actually handled by hand. Any time something exits the canvas in Flipaclip, it's deleted, so you have to be very smart about how you handle it. You also can't manage frames on multiple layers individually. It's a good but limited program that you can do a lot with if you're willing to put in a lot more legwork.
I made MAP parts these on Krita. You can manage frames on individual layers, there is functionality for tweening, and it's a lot easier to handle timing because you can set the spacing for every individual frame. Overall it's just a better program for bigger or more invested projects.
How do you animate? ๐ Any tips from where you learned animating from or any good recommended source?
Uhhhh so I use two different programs to animate, Flipaclip and Krita, which I can both use on my mobile tablet (which is my primary art workspace). Typically I use Krita for MAP parts because it's significantly more flexible and indepth, and it's an art program first before it's an animation. It's what I use for all my illustrating. Flipaclip can be painfully restrictive, but it's really straightforward and simple for frame-by-frame animation, and you can develop some larger or more complex projects if you're willing to work in a really obtuse way.
If you want one specific source for animation instruction, I think Toniko Pantoja is pretty good, even if I haven't watched too many of his videos.
As for where I learned to animate I sort of just picked up a lot of things over time. I learned about animation concepts from my sibling who's an animator, did a lot of research on my own time, looked up tutorials, and then practiced animating on and off. I don't really have any process or method for learning, I sort of just wanted to make cool stuff and tried to figure out how to do that.
Specifically, and I recommend it for any skill or artform, just spend a lot of time experimenting and playing. Don't just watch other animators works, try to imitate what they do and figure out how they do. Try it out and see what kind of results you get. Research and practice your easing, anticipation, arcs, smears, and learn how to use timing charts, because those few principles can really make a project cohesive.
Learn when to reduce those techniques or cut them out entirely. Don't treat things like frame rate as something inhibiting your true vision, learn to work within it to achieve your vision.
Most of all, learn how to do all this stuff sustainably, without burning yourself out. Animation is hard and it often takes a lot of time and a lot of repetitive drawing. If you're smart about it, you can find ways to cut down the work, but no matter what, the point of drawing is to draw.
Most of the examples I posted here, I made on Flipaclip. Any apparent instance of tweening was actually handled by hand. Any time something exits the canvas in Flipaclip, it's deleted, so you have to be very smart about how you handle it. You also can't manage frames on multiple layers individually. It's a good but limited program that you can do a lot with if you're willing to put in a lot more legwork.
I made MAP parts these on Krita. You can manage frames on individual layers, there is functionality for tweening, and it's a lot easier to handle timing because you can set the spacing for every individual frame. Overall it's just a better program for bigger or more invested projects.