@mutuals I have changed my header for the first time since like 2016 and i am dead serious
watch this space if things get more stupid

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@johann159
@mutuals I have changed my header for the first time since like 2016 and i am dead serious
watch this space if things get more stupid

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the new dj crazytimes song … now that’s what I call music!
From Anishinabek Nation:
The Anishinabek Nation stands in solidarity with Namaygoosisagagun First Nation, which has experienced devastation from the recent wildfires, displacing all citizens from their homes and community.
In the spirit of Ngo Dwe Waangazid Anishinaabe (One Anishinaabe Family), the Anishinabek Nation is accepting donations on behalf of Namaygoosisagagun First Nation to help the community navigate through this crisis. If you are able to, please donate via e-transfer to: [email protected]
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100% of donations are dedicated to supporting Namaygoosisagagun emergency response and community recovery efforts.
Other ways to help:
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Ive seen a few people get mad about the tweet that says "this has been talked about extensively, youre just 21" on the basis that the poster is referring to a trans girl talking about silence of the lambs.
And look, okay, listen. I have a film degree. Im not in any an expert on cinema nor am I a film scholar but I do have some higher formal education on the topic, and I am a trans person who has, unfortunately, been 21. Here's my 2 cents:
Firstly, trans-coded villains in horror movies (namely the "man in a dress" archetype) is pretty cinema 101. It IS so extensively talked about that you were probably drawing an eye in the back of the lecture hall if you dont remember anything being said about it. If you ever take a horror movie class specifically then you are absolutely guaranteed to have this conversation and have the plethora of scholarship about it thrown at you for required reading.
Secondly, I do not like this idea that simply being a bit rude or short with someone of a particular demographic is always and exclusively rooted in a prejudice towards the identity group(s) they are a part of. There is a VERY big difference between active transphobia and just being a bit of a dick, and conflating the two is going to make things very messy and potentially dangerous. For starters, you are going to create an extremely paranoid and jumpy bunch of young trans people who are absolutely convinced that the entire world is out to kill them when they inevitably encounter some random asshole in the real world. And you are going to give a whole bunch of conservatives a whole bunch of ammunition to say that we think every minor inconvenience or moment of discomfort is a targeted attack against us, frankly because you are acting like it is.
Additionally, every 21 year old has a very weird superiority complex. I did, you did/do/will. It just comes with the territory. Youre having your first taste of true independence and are probably in undergrad, which is an environment that drip-feeds you a lot of rewards for doing essentially what you just did in high school again but at a slightly higher difficulty with less social ostracism. If you live on your own or in the dorms with other 21 year olds, you will all just feed into each other's superiority complexes. You end up convinced that you and your friends are the smartest people alive and the first ones to ever come up with certain ideas, that I promise have been thought of by millions of 21 year olds before you. This includes "has anyone else noticed that trans-coded villains are common in horror movies?" And I think its justified to have a bit of a reality check in someone saying "yes, everyone has, this has been discussed extensively for generations, youre just 21."
Finally, I do not appreciate in the slightest the response to this tweet being "silence of the lambs has no artistic merit and should be scrubbed from the media landscape entirely because of Buffalo Bill." If you personally are not comfortable with/do not have the ability to look past the trans-coded villain archetype you dont have to watch it, but to act like the presence of a poorly-aged trope completely negates all the very real positive impact a foundational film did for modern horror is infuriatingly anti-intellectual and betrays your one-dimensional morality around media, as well as your complete inability to look at something objectively.
As one final thought, the idea that a snippy tweet about being frustrated with typical 21 year old behavior is "ageist" is the most 21 year old shit ive ever heard. Truly impressive levels of missing the point.
@jeaniefranklins I am so sorry but your tags made me laugh so hard my stomach hurt
there but for the grace of being 21 prior to letterboxd existing go i
sorry to be brave on the internet but I think food labels should list every single ingredient and that there should be harsher penalties for mislabeling and deceptive labeling
addition from @turtlesandfrogs:
We have these:
Yeah, that's exactly what the complaint was about.

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I'm a survivor of the terror attacks who lived 4 blocks east of the World Trade Center. I lost my home that day, spent years homeless and destitute, and I carry a Zadroga Act diagnosis of 9/11-connected PTSD. If anyone who's doing this RP needs character coaching or if you need help with authentic scenarios, I'm available for consulting services at reasonable rates. DM me here or leave your number on the men's room wall at any leather bar and it'll get to me in 24 hours. Happy 9/11 y'all, and remember fireworks are unsafe and illegal in most jurisdictions.
it turns out i really enjoy making educational posts about the comics making process and ways of thinking. here's another one featuring characters from my graphic novel in a very anachronistic art museum.
beastieball review
[crossposted from my backloggd]
"When I saw Faker crying in the booth, I thought it was amazing. He had won so many championships, but he still had the passion for victory and anger for losing. It was really moving to see that." -- Jo "CoreJJ" Yong-in, on the 2017 League of Legends World Championship
"Ill never watch this stupid racist sport for the rest of my life for at least another 4 years" -- tumblr user @tamamita, on the 2026 FIFA World Cup
let's do a spectacular volleyball dunk on the elephant on the court first of all--beastieball is a lot like pokemon. you collect little themed creatures to challenge a bunch of wacky larger-than-life characters with their own teams of themed creatures in hopes of going to the little themed creature-off championship. it's a comparison the game wears on its sleeve (one particularly funny moment stands out where an NPC explicitly says "there's no super effective or anything like that", as does a running joke about Beastie-themed videogames). i first picked the game up on a recommendation stemming from me literally asking my followers for a game that was "like pokemon but good". but i was not prepared for How fucking good beastieball is.
one huge and crucial difference at the heart of what makes this game click so perfectly for me is that your beasties aren't battling or fighting; they're playing two-a-side volleyball. this gets you away from some of the uncomfortable rationalization and suspension of disbelief you need to get through most creature collectors, where you no longer have to dance around the existence of real-life animal bloodsport. but this also unlocks so much in terms of gameplay; because you don't have to Wipe the whole enemy team for a win, but instead simply score match point (1 point for wild beasties, 2 points for npc encounters, 3 points for ranked matches against coaches), enemy teams can have a full roster without dragging out encounters intolerably--which beastie has the ball and whether they're up by the net become two huge factors in how matches go down, opening up a deep library of support and setup moves across the game's beasties.
and the designers of beastieball clearly want every one of those beasties to have its own role and place in the game. this is perfect for a creature collector--if you have a favourite beastie, i guarantee you can build a crown series-winning team around it, even if it is a "silly" one with a design that suggests weakness (like Trat, the mouse that lives in a can of peaches). but what really wowed me is the strength of the encounter design. you can absolutely get through the first half of the game by overlevelling your starter and slamming down serves--but the ranked coaches in beastieball have gimmick teams, specific strategies that go far deeper than just an aesthetic or typal similarity (no complicated type chart in beastieball, thank fuck, just three damage types and corresponding defense stats). i found myself having to slot in new team members, or shuffle moves around, or switch up my starting order, or straight up get better at the game to get past some of the later coaches. (re: shuffling moves, your beasties never forget plays. i'm trying to review beastieball as a game in its own right nad not by comparison as much as possible, but please rest assured that nearly every quality of life feature i have ever wished for from a pokemon game is present here).
there's extremely little randomness in beastieball--it's a near-perfect information game, you can see each enemy beastie's plays and how much damage they'll do, so the trick is in learning to predict moves, how and when to tag in, when you can afford to drop a point to get your beastie on the bench and recovering… i haven't even touched the postgame content or the PVP, and my mind's been abuzz the whole back half of the game with this type of stuff. so purely as a turn-based battler, incredible.
i also have to shout out the absolutely amazing concept artists and animators on this project--webbounce, the clown spider with a beachball abdomen, and yueffowl, the little bird that holds its wings up like the dish of a flying saucer, are probably my favourite designs in any creature collector ever. there's always a little extra secret sauce to beastieball's designs, either a clever or innovative link (eg, yueffowl and its evolution albrax drawing on the history of UFO/alien/cryptid sightins that were 100% just An Owl Looking Kinda Freaky) or a sense of real thought put into how the beastie exists in the context of its environment, and the beasties that have animations feel so incredibly alive and charming.
that charm is a real big part of beastieball's emotional core. okay, i PROMISE this is the last time i say the p-word, but beastieball let me engage in the core fantasy of pokemon better than any pokemon game has--the fantasy of there beign a weird little creature that's your friend. before every match, you get scenes of your beasties hyping themselves up, or discussing strategy… you can high-five them all before going in. the reactivity is light, but it really sells the fantasy of like, the /team/, of this being an adventure you're all in together. the fact that beasties can develop relationships, becoming rivals or besties or sweethears, is the real cherry on top of this. by the end of the game, i'd become so dearly attached to my squad that seeing them all posed together at the finale made me a bit weepy.
and i say all that… all that, and none of that's even my favourite thing about beastieball. my favourite thing about beastieball is the story. it's a sports story. i've been a fan of esports for a decade. most of my positive memories of university were playing for my uni's Overwatch team. and i've been a fan of fútbol for--well, i'm a latin american who lived in the UK, do the math. and, like…
i mean, now, fucking look at the state of things, right? every other major esports event is an astroturfed saudi sportswashing venture. the world cup 2026 is a masterclass in showcasing FIFA's corruption and willingness to stand by whistling while a host country enacts punitive racism on competing teams. you can't watch any kind of sport or esports without being drowned in ads for gambling and cryptocurrency and gulf monarchy playground cities for rich white people. how can anyone talk about the "beautiful game" when the white house can press for red cards to reversed? how can i square my love of league of legends esports, the cocktail of lows and highs and thrills and joy i felt watching MSI, with riot games' institutional culture of racism and sexism?
unlike some other games in the genre, beastieball isn't about saving the world. instead, it's about… well, it's about the feelings i just described. it's a surprisingly down to earth, sometimes downright somber story about people and little themed creatures who love a sport, who have loved that sport their whole lives, who live to play it, and how that comes up against the realities of these sports as instituions and the people who make money off of them. the PC's best friend, riley, is the biggest representative of this conflict--even as you find out, throughout the plot, that the beastieball league isn't all it's cracked up to be, she still dreams about one day winning the championship. she confides in you how painful and strange it is to still feel that way knowing what she knows about the corruption and flaws of the organization… and damn, i don't know, that hits me like a truck. sports can be so beautiful and so powerful and it sucks so fucking much to love this amazing, wonderful thing for what it is at its best when you are constantly having the worst parts of it waved around in your face by some of the worst people alive.
beastieball would be a great game even if the story was just servicable, i think. i mean, like, i make it sound like a super serious meditation--it's mostly quite silly, and goofy, and light. it's a funny game. and i'd give it five stars even if it was just that, because it's a game that finally delivers perfectly on a fantasy that dozens of titles have tried and failed to hit the mark for me. but something about this story, told the way it is, told now, really spoke to me. shout out to EDIE #02, HATTIE #08, GOSSPER #96, DR LALA PHD #99, and BOAT #75, my crown series team and if i may speak purely as a fan of the sport, shoe-ins for the beastieball hall of fame
ignore your original objective come back and cuddle lotus
Now that everyone is discussing Nolan's Odyssey movie, I feel like it's a good time to let non-Italians know that the production dumped plastic props into the Italian sea. Weirdly enough I could not find any article in English about it but it's a fucking problem nonetheless.
I might translate this article later today. This one was the most complete one, even in Italian news it's not talked about that much.
Non è la prima volta che la produzione solleva un vespaio in Sicilia. A Lipari una squadra di sub sarebbe però già impegnata a bonificare i
They dumped plastic skeletons in environmentally protected areas, against the literal contracts they had to sign to get the permits to film in environmentally protected areas. Like they not only did a bad ecological thing that freaked out some divers, they literally broke environmental protection laws and their contract with the Italian government

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Vijay Singh with the most outrageous golf shot the masters has ever seen. Ever.
G O L F W I T H O U T L I M I T S
I can only assume this is from some amazingly realistic looking sports anime because there ain’t no goddamn way that happened in real life.
I’ve definitely reblogged this before, but I just think it’s super cute because there are like “golf manners” where you’re not supposed to make a huge ruckus but like EVERYONE felt it warranted cheering because HOLY SHIT THAT WAS A GREAT SHOT.
how do you not hold your club above your head and hoot like a tusken raider after a shot like that
"So the whole ball pit was my idea. I wanted a ball pit."
God, this part...
But I feel like an asteroid. I feel like the asteroid that wiped out the dinosaurs. I was very, very guilty for years. I had to go to extensive therapy because I was like, “oh my god, I, Lochlan O'Neil, single-handedly destroyed fandom culture?”
She didn't she didn't she didn't. That wasn't it. She wasn't an asteroid.
She was the first skater that fell through the ice of Web 2.0.
I was also a teenager who found an amazing world, and My People, and friends I'd still talk to every day, on the internet. I spent years getting my mother to let me go to conventions and meet friends in distant cities. I started ambitious internet communities I didn't have the experience or skills to bring to fruition. I don't think there was a lot of difference between us, in a lot of ways. It's not that I was somehow smart or skilled or suave and she wasn't. She didn't have some awful planet-killing stink or velocity that she brought to the show.
The difference was this:
In 1994, when the Endless September began and the Internet felt perpetually full of stupid newbies, there were 20 million people online.
In 2001, when I got my first LiveJournal account, there were 500 million.
In 2012, when she joined Tumblr, there were 2.43 billion.
When I started out, and you joined a new messageboard or chatroom or mailing list, you had to introduce yourself to the community. Except in the biggest of websites, people expected to log onto the internet, read through all the new things that had been posted to their local bit of it, and then log off again. Older members took it upon themselves to greet the newbies and answer any questions they might have, directing them to the relevant community FAQs. People would say things like, "Oh yes, I remember you. This is only your second Thursday with us, right? I hope you have fun!"
I joined an Internet full of adults who got online through their jobs or their universities, one of the first wave of kids allowed to roam free. And the proportion of adults to kids kept steadily changing, but until DashCon, I don't think people understood how much. I remember a discussion that happened in early 2000s slash fandom, where the very true observation was made that in particular artistic ways, we had all agreed to suspend shame, which created a unique kind of space. As a community we could all admit that we were there to be embarrassingly enthusiastic in unusual ways about absolute nerd shit, and we understood that it wasn't life or death, it wasn't rocket surgery, but it also wasn't going to get broadcast onto the clouds and our bosses didn't know who we were. Everyone was (willing to act like) an adult, and we could hold the circle and create safety there.
That felt like a lot of geek spaces, then. Anime conventions, science fiction conventions, furry conventions, videogame stores, D&D meetups. Images were bulky and pixelated, video incredibly hard to move. When you got to a con, it was like a brief oasis of Weird that sheltered you and screened you from view, and you ended up volunteering because the weary, cynical, intelligent, kind people in the con ops office looked like you were throwing yourself in front of a bullet just for offering to run a clipboard down to the other end of the hotel for them.
The ice was thick enough to skate on. The circle was strong enough to let you be brave and funny and silly and free, and you could buckle down with some friends and clean all the trash out of the ballroom by 11am on Sunday, and you'd see everyone next year.
The bubble was going to burst, but nobody seemed to worry about it.
Things were changing fast for fans, all kinds of fans, in the early 2010s. Conventions that used to get news coverage like "Local Freaks Weird Out Hotel Employees: This Weekend Only" to "#Cosplay: The Hottest New Trend" and from Geocities sites that shut down if you exceeded your page visits for the month to AO3 getting 10 million pageviews a week.
It was great. We could conquer the world together. We could stay safe and together and the circle would hold.
And then the ice broke open and Lochlan fell through. Right through the bottom of that goddamn ballpit into freezing arctic sea. Right into years of people sorting through the churned ice of the wreck, taking years to come to the realization that there really had not been ANY goddamn adults in the room making sure things were okay. The community had not actually failed so much as never been formed in the first place.
Because as it turns out, group-bonding techniques that work for 100 or 1000 people do not work for 10,000. Or 100,000. Or one million. Or one billion.
That line about agreement to suspend shame sticks with me all these years after because the defining feature of post-Dashcon Tumblr has been shame. And scorn, contempt, derision, and hatred. Cringe, in short, and kys. Exactly the kind of bullshit I saw every day in junior high school, and ran to the Internet and fan conventions to get away from.
I got the kind of community and mentorship and support that have made fandom a refuge and a resource my whole life. Lochlan O'Neill didn't. Not because there was anything worse or dumber or less experienced about her.
Because a system built in the 1990s was incapable of bearing the stress of a load fifty times bigger than what was already "way too full."
Just because I'm from one generation, and she's from another.
It was not her fault.
Been on a Dark Souls 2 roll as of late, having a great time and I've realized that while Dark Souls 1 is fairly linear at first but then opens up, Dark Souls 2 let's you loose pretty much from the get-go and the recommended direction of Forest of Fallen Giants is that, a recommendation, and only after the mandatory "collect 4 McGuffins" steps, the game becomes linear, but you can still do the DLC's in any order you'd like.
I honestly prefer this, since it enhances build variety, and let's you gear up or strategize better however you prefer.
Hell, you don't even need the Four Souls, since Drangleic Castle is locked behind the Soul Memory mechanic, I literally didn't need to fight Freja last playthrough and could just proceed with the game
How cool is that?
Not to speak of the huge amounts of weapons and bosses this game has. I think this is the only case of a Dark Souls game having 'secret bosses' in the traditional sense
Anyway I am a DS2 defender and prefer it over the first game. Fight me.

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long
speaking from a place of privilege (good url)
some of you should not be reblogging this