☢ Salutations!!Moxx here! This is my main, i post art on here and rb stuff. (My username was previously lemm-moxx for anyone knows me from utmv)
⚠⚠ I don't support pro-ship, pro-para or anything rad-queer
and i will block you if you try to follow me whilst supporting it
⚠ please ask before using or reposting my work
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hot take but i think if the fan theory that deltarune papyrus is more like tobys inital idea for the character ends up true. With the dark world assumedly taking place in asgores flower shop i feel like he may show up in the next chapter. (its either that or alphys)
ok so chapter five's dark world is definitely japan themed, but i'd like to argue its distinctly anime themed if that makes sense. Deltarune is in a western coded setting (probably america )
We haven't had any characters that are impled to have any history with the actual country and One of the main things japans known for in the west (and the game itself) is anime, the japan influence is obviously coming from someone with an outside perspective on the country, that perspective probably being anime. ( i think the ideas reinforced by the chapter mainly depicting literally the most iconic imagery used to represent japan)
THE TITLE CARD ANIMATION ON THE SITE.
Its the first thing you look at when you open deltarune.com and the title for the chapter, so the thing representing it. when you look at it properly there's a distinct pattern. I cannot find an example for the life of me but anyone that's watched a decent bit of anime will know patterns like that are commonly used as backgrounds in the medium (especially scenes that try to have a dreamy feel to them) So The main piece of text on the site representing the chapter features a common motif in anime to indicate dreamy idyllic scenes.
there's definitely a really strong escapism theme with the chapter considering tobys bluesky posts(?) about the upcoming chapter. and i think the titlecard/anime theme for the chapter pushes this even further.
I feel like toby's initial idea for papyrus had him fit into the neckbeard stereotype. My little boney = MLP, the neckbeard stereotype being commonly associated with the fandom, not to mention paps wearing a fedora. What else is the stereotype commonly associated with? anime. Deltarune paps is implied by sans to be a isolated shut it, asocial behaviour being another common association with the stereotype.
The chapters definitely focusing on someone else beside asgore , considering the fact it'd be completely nonsensical for his divorcee flower shop to create anime world incarnate. Although i think alphys or berdly are really strong contenders for the anime influence being pre-established weebs, i cant think of any reason as to why either of them would be involved in the creation of a dark world, papyrus disappearance on the other hand is insanely suspicious & out of character for his established behaviour undertale. (although the blue motif would make a lot of sense for berdly)
His ambiguity in deltarune gives us a lot more room for reasons as to why he'd be involved with the chapters dark world.
Im refrencing another theory post from @/deepfrieddeltarunememes here but BLUE HYDRENGAS OUTSIDE HIS/SANSES HOUSE!!!!!
Also samurai papyrus would be sick as fuck guys cmon, #papyrussamuraitheorey or something
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hot take but i think if the fan theory that deltarune papyrus is more like tobys inital idea for the character ends up true. With the dark world assumedly taking place in asgores flower shop i feel like he may show up in the next chapter. (its either that or alphys)
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It's been just over a year since Deltarune chapters 3 & 4 released! I did the 3D work, which mostly means Tenna 📺 I figured it's been long enough to share some "behind the scenes" stuff, starting with a look at the Maya file for his static poses...
I'd individually render the poses to get that early 3D shine ✨ Here's some of them at their original resolutions! I would work from text descriptions from Toby, and sometimes there'd be a Paint sketch to help out. Gigi drew the concept that I modeled from and some poses too!
I had a lot of fun pushing myself to match the dynamic poses Toby had in mind for Tenna - making him so crazy and expressive was something I couldn't have done without his prompts. He'd draw the faces on afterward too, which really brought Tenna to life!
(lots more after the Read More cut...!)
Here are some of the Paint sketches Toby drew to help me with specific Tenna poses! I love seeing his drawings LOL, genuinely really good and evocative 👍
There was a time when I was struggling to capture what he wanted for these specific Tenna poses… Until Toby acted them out himself, and I thought, "Ah, it's like that. I understand." and then I was able to make them just how he pictured them.
When looking through the renders and choosing what to share, I laughed at these two… Remember when Tenna had a gun? Remember when he bent over in a very specific way that might remind you of another, different image? No? Maybe you don't…? Well. Don't worry about it.
These ones are cute… Tenna is pretty cute sometimes! Has anyone ever thought this? Actually, before people knew he was going to be a strange 3D sprite the Whole Time, I was worried people wouldn't like the style and it'd sour people's views on him. I'm glad that didn't happen.
Toby thought it would be funny to have Tenna do some really smooth, mocapped animations sometimes - specifically free to use ones that often pop up in other things. An extra funny part to me is how many frames these take up in the game, and how his tails are stuck to his legs…
Speaking of mocap, Toby wanted Tenna to use custom mocap animations as far back as 2016 - Ten(na) years ago! I got an Xbox Kinect at the time and learnt how to set this up, but then never used it. Here's a look at messing with mocaped stuff again in 2022. So Normal.
Don't bother trying to help him here, he's just being dramatic 🙄
I particularly like these poses - I think I improvised most of these just based off the context they get used in… I always liked posing his tie and coat tails as if they were also parts of his body he could move. Which I guess they are?
After I rendered out the individual poses in high quality, I'd force the color palette to be limited to just a few shades and then I'd shrink the result down to pixel sized sprites. Like these! I'd tidy them up a little, but they'd really get improved on at the pixel scale by Clairvoire.
As well as Tenna's sprites, I also worked on his intro "movie"…! Seeing people be completely overloaded by this on first playthroughs would always make me laugh. In game, there's a ton of extra editing done by Everdraed, but my unedited cut looks like this ⬇️
This was the entire storyboard I had to work from, and I'm realizing now that there's the note "put him in car etc" that I never did and actually don't know what it would mean exactly. Working on this had me listen to the accompanying audio many times, but it's good so it's okay.
Here are a bunch of random clips of the Maya project for Tenna's intro movie. This is how movies get made, I think!! Yeah… Just like this.
Say it with him, folks!!
For the 3D Ralsei clip from the intro, Toby really wanted it to look a certain way, and drew more sketches for guiding me with this part than any other. They genuinely helped.
Remember how Toby's original storyboard has the note "covered in slime and shrinks"? That meant I had to learn how to make 3D slime. You can see my tech advancing here.
I'm really happy with how the final Tenna animation at the end of the intro movie turned out! It wouldn't look as good if it wasn't for some 2D animation to reference from SmallBuStudio, so thank you to them for the help! Tenna is cute… Huh, I already said that…?
Phew!! That's a lot of Tenna. I hope it was fun to look through my posts! Oh, one more thing - the Fangamer Mr. Tenna Figurine just straight up uses the 3D model I made, which I think is really funny and cool and nice. Check it out if you want! Thanks for reading!
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